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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#61801
BatmanTurian

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Kyrene wrote...

Restrider wrote...

Mhm, out of curiosity:
Since estabanus and Megumi challange the current state of IT, I am genuinely curious to know what your takes on the endings are?
Everything literal? Waking Nightmare? Deception Theory? Bad Writing? Something completely different?
I always see you trying to deconstruct the IT (this is not meant to be offensive or judgemental btw!), but in contrast to Heretic_Hanar, who has often stated that he thinks Bad Writing is what happened, I am not so sure what you think...

I presume you were actually asking me, since your post was almost right below mine.

I don't know. There is some really funky **** going on in this game that cannot just be handwaved as bad implementation (I'm a software designer myself) or writing. There is also some funky **** that just smacks of the ripe stench of greed on BioWare's (EA's?) part, mixed in with a good dose of "we ****ed up, but as long as we stick to the official line, we can still milk the (cash) cow." And the EC did NOT help. And them not outright denying IT didn't help. And Omega being IMO just a cash grab didn't either.

I'd like to believe that they are geniuses and every scrap of veryfiable IT evidence that has been unearthed is true and was intended. That would be ****en awesome because of how it pushed the envelope of the medium. However, as I said, I work in the industry... When the chips are down you get the product out the door and fix it afterwards if required and time permits.

My Shepard is languishing in orbit over Rannoch, where he will stay until all DLC has been released (and I see the slightly bigger picture), or forever.

That seems like a reasonable take on the situation.

#61802
BatmanTurian

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paxxton wrote...

I was referring to the Breath Scene. The Reapers had deactivated the beam because it's only purpose was to call Shepard home. In ME2 Cerberus secretly implanted a homing device into Shepard that made him respond to the signal sent out by the beam. Since the indoctrination attempt failed, there was no need to waste electricity.


Come on Pax. Trim your pyramids.

#61803
SixG90

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N7L4D wrote...

TSA_383 wrote...

Any more news about on the Citadel DLC?


The scary looking cat ask questions, questions I wish I had answers for :/


Maybe we'll see a teaser tonight? Remember that today there are the VGA, and they're gonna show something. At least I hope they do.. ^_^

What do you all think? 

#61804
estebanus

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mrs.N7 wrote...

N7L4D wrote...

TSA_383 wrote...

Any more news about on the Citadel DLC?


The scary looking cat ask questions, questions I wish I had answers for :/


Maybe we'll see a teaser tonight? Remember that today there are the VGA, and they're gonna show something. At least I hope they do.. ^_^

What do you all think? 

https://twitter.com/GambleMike/status/275813683005882368 

Nothing to think, really. They are.

#61805
BatmanTurian

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mrs.N7 wrote...

N7L4D wrote...

TSA_383 wrote...

Any more news about on the Citadel DLC?


The scary looking cat ask questions, questions I wish I had answers for :/


Maybe we'll see a teaser tonight? Remember that today there are the VGA, and they're gonna show something. At least I hope they do.. ^_^

What do you all think? 

It will probably be something silly with Samuel L. Jackson in it, like they did for The Walking Dead. I wouldn't get my hopes up.

#61806
MegumiAzusa

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Restrider wrote...

MegumiAzusa wrote...

Restrider wrote...

MegumiAzusa wrote...
infinite ammo: without the three husketeers and marauder shields would be even more depressing for console players.

While I partially agree on the other points I haven't quoted here, I have to ask you his:
We already had infinite ammo at the beginning of the game, but we could see Shepard reloading with clips. Why not use the same mechanic in the post-beam part?

Because of exactly what I said. Console player barely managed to kill the three husketeers and marauder shields without reloading. What do you think how many complaints would there be if there was reloading too?

Then just reduce the HP of the Husketeers and Marauder Shields. They did that with MS.
But I see your point.

They did only reduce the shields of Marauder Shields to 1/3 (aka 1 shot) in the EC. Other then that all HP values are the same. But even with reduced HP you can see from all the complaints they even had with shooting Eva being too hard that the controller is a crap way to control games like ME and they can't even shoot a stationary target without autoaim always snapping onto the target. Now think how autoaim and the weapon bob would do the MS part. It is made so they can miss without having an auto loose because missing plus the time it would take to reload would get enough time to get killed in most cases.

#61807
Dwailing

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mrs.N7 wrote...

N7L4D wrote...

TSA_383 wrote...

Any more news about on the Citadel DLC?


The scary looking cat ask questions, questions I wish I had answers for :/


Maybe we'll see a teaser tonight? Remember that today there are the VGA, and they're gonna show something. At least I hope they do.. ^_^

What do you all think? 


Call me crazy, but I'm thinking there will be something big at the VGAs tonight.  I mean, that's where ME3 was first officially announced, it would make sense for them to make another big announcement there, especially since most serious gamers will be watching (I would love to, but I'm probably going to dance tonight.).  Will someone watch and report?  And record, so they can put any ME related stuff on YouTube? :)

#61808
MegumiAzusa

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BatmanTurian wrote...

MegumiAzusa wrote...

BatmanTurian wrote...

MegumiAzusa wrote...

Restrider wrote...

Mhm, out of curiosity:
Since estabanus and Megumi challange the current state of IT, I am genuinely curious to know what your takes on the endings are?
Everything literal? Waking Nightmare? Deception Theory? Bad Writing? Something completely different?
I always see you trying to deconstruct the IT (this is not meant to be offensive or judgemental btw!), but in contrast to Heretic_Hanar, who has often stated that he thinks Bad Writing is what happened, I am not so sure what you think...

Pre EC: everything is fine.
Post: BW made some serious mistakes to hold up IT. In my opinion low EMS destroy completely denies the possibility of Shep never reaching the Citadel/opening the arms because of first Sheps death, then Hackett speech.
Maybe the last thing with the Guardian is an illusion, Shep still opened the arms and the Crucible docked. And because if you refuse nothing happens means at least something is real of that choice. It doesn't matter if in the real world Shep never shoots the stuff but pushes a button, what matters is that the choice itself is real and has real consequences to the state of the crucible. I dunno if it is closest to WNT because there are some points there I disagree on, which is why I say "We find a new solution" :D


And that's fine. Maybe the theory needs tweaked. It is getting a little dusty.

Which is what I said from the beginning but got insulted because of it. The literal stuff was to open the eyes that IT isn't the only viable option, and to show there are logical conclusions to be made for some scenes, like Restrider did, which in turn wouldn't make much sense for IT.

I know, Megumi. But as I and others have said multiple times before, it's the way you say it and present it. I'm fine with trying to cut the fat and refine the theory, but we can't do that in an environment of hostility.

And you still say I didn't even try to explain it in a not aggravating way. Which is not the case. I only started after some insults.

Also when trying to reduce hostilities you still started with hostility this time... doesn't compute. You don't reduce hostilities if you declare the fault is 100% on the others side.

Modifié par MegumiAzusa, 07 décembre 2012 - 03:41 .


#61809
SixG90

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estebanus wrote...

mrs.N7 wrote...

N7L4D wrote...

TSA_383 wrote...

Any more news about on the Citadel DLC?


The scary looking cat ask questions, questions I wish I had answers for :/


Maybe we'll see a teaser tonight? Remember that today there are the VGA, and they're gonna show something. At least I hope they do.. ^_^

What do you all think? 

https://twitter.com/GambleMike/status/275813683005882368 

Nothing to think, really. They are.


Hadn't seen that tweet before! It's a good news, but it could be bad at the same time.. We'll see.

#61810
Dwailing

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MegumiAzusa wrote...

BatmanTurian wrote...

MegumiAzusa wrote...

BatmanTurian wrote...

MegumiAzusa wrote...

Restrider wrote...

Mhm, out of curiosity:
Since estabanus and Megumi challange the current state of IT, I am genuinely curious to know what your takes on the endings are?
Everything literal? Waking Nightmare? Deception Theory? Bad Writing? Something completely different?
I always see you trying to deconstruct the IT (this is not meant to be offensive or judgemental btw!), but in contrast to Heretic_Hanar, who has often stated that he thinks Bad Writing is what happened, I am not so sure what you think...

Pre EC: everything is fine.
Post: BW made some serious mistakes to hold up IT. In my opinion low EMS destroy completely denies the possibility of Shep never reaching the Citadel/opening the arms because of first Sheps death, then Hackett speech.
Maybe the last thing with the Guardian is an illusion, Shep still opened the arms and the Crucible docked. And because if you refuse nothing happens means at least something is real of that choice. It doesn't matter if in the real world Shep never shoots the stuff but pushes a button, what matters is that the choice itself is real and has real consequences to the state of the crucible. I dunno if it is closest to WNT because there are some points there I disagree on, which is why I say "We find a new solution" :D


And that's fine. Maybe the theory needs tweaked. It is getting a little dusty.

Which is what I said from the beginning but got insulted because of it. The literal stuff was to open the eyes that IT isn't the only viable option, and to show there are logical conclusions to be made for some scenes, like Restrider did, which in turn wouldn't make much sense for IT.

I know, Megumi. But as I and others have said multiple times before, it's the way you say it and present it. I'm fine with trying to cut the fat and refine the theory, but we can't do that in an environment of hostility.

And you still say I didn't even try to explain it in a not aggravating way. Which is not the case. I only started after some insults.


Look, it doesn't matter who insulted whom first.  What matters is that the insults stop.  The line must be drawn HERE!  This far, no farther!

Modifié par Dwailing, 07 décembre 2012 - 03:40 .


#61811
BatmanTurian

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MegumiAzusa wrote...
And you still say I didn't even try to explain it in a not aggravating way. Which is not the case. I only started after some insults.

Alright then. My mistake since I did not see your original first post about it. I'm ready to try to be more open-minded about your skepticism so that would be a postive in your book then, correct? I can't speak for the rest of the thread, but I think if we move forward and try to stay within the confines of a civil discussion, it can only bring benefits.

#61812
ElSuperGecko

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MegumiAzusa wrote...
Because of exactly what I said. Console player barely managed to kill the three husketeers and marauder shields without reloading. What do you think how many complaints would there be if there was reloading too?


Interesting.  So you're perfectly willing to state that the unlimited ammo mechanic during the finale is nothing more than a simplified game mechanic designed to help the player which has no other bearing or implications on the story, but are unwilling to accept that the post-game epilogues are entirely seperated from the story and irrelevant to the conclusion of the game itself?

Sounds a little contrary to me.

And how does your above explanation account for the unlimited ammo mechanic carrying over onto the Citadel itself, where there is nothing actually there to shoot?

Also, I'm a console player, and I don't think I failed to take out the Husks and Shields once, on any difficulty.

#61813
RavenEyry

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MegumiAzusa wrote...
And you still say I didn't even try to explain it in a not aggravating way. Which is not the case. I only started after some insults.

I've never insulted you and you were very aggresive to me.

#61814
RavenEyry

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Dwailing wrote...
The line must be drawn HERE!  This far, no farther!

...you broke your little ships.

#61815
MegumiAzusa

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Dwailing wrote...

Look, it doesn't matter who insulted whom first.  What matters is that the insults stop.  The line must be drawn HERE!  This far, no farther!

I agree, but starting with hostility and then later saying "I only wanted to stop hostility" still does not compute.

#61816
BatmanTurian

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MegumiAzusa wrote...

Also when trying to reduce hostilities you still started with hostility this time... doesn't compute. You don't reduce hostilities if you declare the fault is 100% on the others side.


I commented on what I've seen the last few days. You have been... difficult to read and sometimes easy to misinterpret. It has been harsh on both sides and I actually haven't been in the thick of it, so until then I had not commented on you exactly, just the overall thread environment. I do like your :3 faces though.

#61817
BleedingUranium

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Restrider wrote...

MegumiAzusa wrote...
infinite ammo: without the three husketeers and marauder shields would be even more depressing for console players.

While I partially agree on the other points I haven't quoted here, I have to ask you his:
We already had infinite ammo at the beginning of the game, but we could see Shepard reloading with clips. Why not use the same mechanic in the post-beam part?


Exactly! And in a Carnifex too!

#61818
Dwailing

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RavenEyry wrote...

Dwailing wrote...
The line must be drawn HERE!  This far, no farther!

...you broke your little ships.


That reminds me, Shepard never got to have a breakdown and destroy the model ships in his room!  Why BioWare?  Whhhhhhyyyyyyy?!

#61819
paxxton

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BatmanTurian wrote...

paxxton wrote...

I was referring to the Breath Scene. The Reapers had deactivated the beam because it's only purpose was to call Shepard home. In ME2 Cerberus secretly implanted a homing device into Shepard that made him respond to the signal sent out by the beam. Since the indoctrination attempt failed, there was no need to waste electricity.


Come on Pax. Trim your pyramids.

Done.

#61820
hukbum

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MegumiAzusa wrote...

I only started after some insults.

And and have been aggressiv towards everyone. Yes, you, the one who's talking about "random attacks" all the time are randomly attacking people here.
And you don't even stop it. You keep going and going.
I don't care anymore if you have something interesting to say or not. Not until you change you're overall tone.

#61821
BatmanTurian

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MegumiAzusa wrote...

Dwailing wrote...

Look, it doesn't matter who insulted whom first.  What matters is that the insults stop.  The line must be drawn HERE!  This far, no farther!

I agree, but starting with hostility and then later saying "I only wanted to stop hostility" still does not compute.

Misinterpretation, bad wording on my part, perhaps you're being a little sensitive and defensive. I understand because you've had to deal with this for a bit and it's all really just come down to misinterpretation of your wording.

#61822
MegumiAzusa

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ElSuperGecko wrote...

MegumiAzusa wrote...
Because of exactly what I said. Console player barely managed to kill the three husketeers and marauder shields without reloading. What do you think how many complaints would there be if there was reloading too?


Interesting.  So you're perfectly willing to state that the unlimited ammo mechanic during the finale is nothing more than a simplified game mechanic designed to help the player which has no other bearing or implications on the story, but are unwilling to accept that the post-game epilogues are entirely seperated from the story and irrelevant to the conclusion of the game itself?

Sounds a little contrary to me.

And how does your above explanation account for the unlimited ammo mechanic carrying over onto the Citadel itself, where there is nothing actually there to shoot?

Also, I'm a console player, and I don't think I failed to take out the Husks and Shields once, on any difficulty.

Game mechanics are not the same as story telling mechanics.

Then you are en exception. All the threads complaining about MS and Eva are evidence that the majority couldn't get past them.

#61823
AresKeith

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Everyone needs to lighten up a bit in her ok?

#61824
MegumiAzusa

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AresKeith wrote...

Everyone needs to lighten up a bit in her ok?

I would disagree and wont take anyone in me :C
No... bad thought >.>
Dammit and this post goes top...

Modifié par MegumiAzusa, 07 décembre 2012 - 03:52 .


#61825
BatmanTurian

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ElSuperGecko wrote...

MegumiAzusa wrote...
Because of exactly what I said. Console player barely managed to kill the three husketeers and marauder shields without reloading. What do you think how many complaints would there be if there was reloading too?


Interesting.  So you're perfectly willing to state that the unlimited ammo mechanic during the finale is nothing more than a simplified game mechanic designed to help the player which has no other bearing or implications on the story, but are unwilling to accept that the post-game epilogues are entirely seperated from the story and irrelevant to the conclusion of the game itself?

Sounds a little contrary to me.

And how does your above explanation account for the unlimited ammo mechanic carrying over onto the Citadel itself, where there is nothing actually there to shoot?

Also, I'm a console player, and I don't think I failed to take out the Husks and Shields once, on any difficulty.


Yeah, that was a pretty easy part. I was surprised that the beam was so lightly guarded even after Harbinger flew off.