hence, my diplomacy.AresKeith wrote...
Everyone needs to lighten up a bit in her ok?
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#61826
Posté 07 décembre 2012 - 03:49
#61827
Posté 07 décembre 2012 - 03:50
I'm not actually sure what you meant to say...MegumiAzusa wrote...
I would disagree and wont take anyone in my :CAresKeith wrote...
Everyone needs to lighten up a bit in her ok?
No bad thought >.>
Dammit and this post goes top...
#61828
Posté 07 décembre 2012 - 03:51
#61829
Posté 07 décembre 2012 - 03:51
That would actually been quite awesome. At least as an easteregg scene that only plays if you got all the ships.Dwailing wrote...
RavenEyry wrote...
...you broke your little ships.Dwailing wrote...
The line must be drawn HERE! This far, no farther!
That reminds me, Shepard never got to have a breakdown and destroy the model ships in his room! Why BioWare? Whhhhhhyyyyyyy?!
#61830
Posté 07 décembre 2012 - 03:53
Fixed, maybe now. A hint: the pun was on the mistake with "her" instead of "here".BatmanTurian wrote...
I'm not actually sure what you meant to say...MegumiAzusa wrote...
I would disagree and wont take anyone in me :CAresKeith wrote...
Everyone needs to lighten up a bit in her ok?
No... bad thought >.>
Dammit and this post goes top...
Bad joke is still bad
Modifié par MegumiAzusa, 07 décembre 2012 - 03:54 .
#61831
Posté 07 décembre 2012 - 03:53
MegumiAzusa wrote...
Game mechanics are not the same as story telling mechanics.
Are you suggesting that a game mechanic can't act as a storytelling mechanic?
Then you are en exception. All the threads complaining about MS and Eva are evidence that the majority couldn't get past them.
I've seen a lot of complaints about EVA - mostly from people using a (download pack) gun that simply couldn't stop her in time. Not so many about Shields.
I notice you ignored the third point, that the unlimited ammo mechanic persists onto the Citadel.
#61832
Posté 07 décembre 2012 - 03:53
MegumiAzusa wrote...
That would actually been quite awesome. At least as an easteregg scene that only plays if you got all the ships.Dwailing wrote...
RavenEyry wrote...
...you broke your little ships.Dwailing wrote...
The line must be drawn HERE! This far, no farther!
That reminds me, Shepard never got to have a breakdown and destroy the model ships in his room! Why BioWare? Whhhhhhyyyyyyy?!
Well, it's not too late. BioWare could still do that if they make post-ending DLC. I don't know how, but they could. :happy:
#61833
Posté 07 décembre 2012 - 03:54
#61834
Posté 07 décembre 2012 - 03:55
Ah, I get it.. clever. My brain just read over the her as here.MegumiAzusa wrote...
Fixed, maybe now. A hint: the pun was on the mistake with "her" instead of "here".BatmanTurian wrote...
I'm not actually sure what you meant to say...MegumiAzusa wrote...
I would disagree and wont take anyone in me :CAresKeith wrote...
Everyone needs to lighten up a bit in her ok?
No... bad thought >.>
Dammit and this post goes top...
Bad joke is still bad
#61835
Posté 07 décembre 2012 - 03:56
#61836
Posté 07 décembre 2012 - 03:57
Just treat each death as a lesson rather than a frustration.Dwailing wrote...
Well, apparently, my install of Battlefield 3 is corrupt, so now I have to wait while Origin repairs the install before I can go online and get my head blown off repeatedly. What can I say? When you're a level nine in a game that came out last year, you tend to die a lot.
#61837
Posté 07 décembre 2012 - 03:58
BatmanTurian wrote...
Just treat each death as a lesson rather than a frustration.Dwailing wrote...
Well, apparently, my install of Battlefield 3 is corrupt, so now I have to wait while Origin repairs the install before I can go online and get my head blown off repeatedly. What can I say? When you're a level nine in a game that came out last year, you tend to die a lot.
True, very true. Death is a learning experience in games, not a fail. You know, unless that death is from something really stupid, in which case it's definitely a fail.
#61838
Posté 07 décembre 2012 - 03:59
Even the fails are funny lessons.Dwailing wrote...
BatmanTurian wrote...
Just treat each death as a lesson rather than a frustration.Dwailing wrote...
Well, apparently, my install of Battlefield 3 is corrupt, so now I have to wait while Origin repairs the install before I can go online and get my head blown off repeatedly. What can I say? When you're a level nine in a game that came out last year, you tend to die a lot.
True, very true. Death is a learning experience in games, not a fail. You know, unless that death is from something really stupid, in which case it's definitely a fail.
#61839
Posté 07 décembre 2012 - 04:00
BatmanTurian wrote...
Even the fails are funny lessons.Dwailing wrote...
BatmanTurian wrote...
Just treat each death as a lesson rather than a frustration.Dwailing wrote...
Well, apparently, my install of Battlefield 3 is corrupt, so now I have to wait while Origin repairs the install before I can go online and get my head blown off repeatedly. What can I say? When you're a level nine in a game that came out last year, you tend to die a lot.
True, very true. Death is a learning experience in games, not a fail. You know, unless that death is from something really stupid, in which case it's definitely a fail.
Yeah, you're right. One thing that Fails of the Weak taught me is that you should never sit around staring at a vending machine in Halo: Reach during a multiplayer match.
#61840
Posté 07 décembre 2012 - 04:00
No, but there don't have to be a message for the player everywhere.ElSuperGecko wrote...
MegumiAzusa wrote...
Game mechanics are not the same as story telling mechanics.
Are you suggesting that a game mechanic can't act as a storytelling mechanic?Then you are en exception. All the threads complaining about MS and Eva are evidence that the majority couldn't get past them.
I've seen a lot of complaints about EVA - mostly from people using a (download pack) gun that simply couldn't stop her in time. Not so many about Shields.
I notice you ignored the third point, that the unlimited ammo mechanic persists onto the Citadel.
Uhm there were quite a few complaints about MS being the hardest enemy in the game because of it. Also in the first playthrough Eva (it's Eva not EVA, this is not Command and Conquer) is shot by a Predator, which has the least amount of dps. Also I never read something about DLC weapons.
Because to not carry over they had to make a third version.
#61841
Posté 07 décembre 2012 - 04:07
#61842
Posté 07 décembre 2012 - 04:11
If you had a weapon of that kind yes. It does in 3 mostly as well, apart from the carnifex appearing at certain moments (unless I missed some).AresKeith wrote...
Didn't ME2 show the weapons we had during cutscenes?
#61844
Posté 07 décembre 2012 - 04:13
#61845
Posté 07 décembre 2012 - 04:14
AresKeith wrote...
@Megumi you know were friends, hugs? :-)
*we're
Modifié par Ithurael, 07 décembre 2012 - 04:14 .
#61848
Posté 07 décembre 2012 - 04:19
MegumiAzusa wrote...
No, but there don't have to be a message for the player everywhere.
Indeed. But when an established game mechanic suddenly and abruptly changes, it's worth looking into.
Uhm there were quite a few complaints about MS being the hardest enemy in the game because of it. Also in the first playthrough Eva (it's Eva not EVA, this is not Command and Conquer) is shot by a Predator, which has the least amount of dps. Also I never read something about DLC weapons.
DPS is irrelevant - it's the number of times you hit Eva which determines the end of the cutscene. Apparently some of the pistols in the weapon packs simply do not fire or reload fast enough to reach the target, which means it's actually impossible to stop her if you've switched out to one of these weapons.
#61849
Posté 07 décembre 2012 - 04:19
Yes, so did ME1. It was removed because weapons were used differently when they should have been, or if the weapon class wasn't usable they got the standard weapon anyway. ME3 just uses the standard weapon more often.AresKeith wrote...
Didn't ME2 show the weapons we had during cutscenes?




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