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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#61851
Norlond

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paxxton wrote...

Norlond wrote...

paxxton wrote...

Will there be a webcast from Spike Awards?


There should be a livestream available here
It starts at 3am over here <_<

Thanks! I might tune in. Posted Image


Lucky you, I'll have to drink tons of coffee for that -_-

Modifié par Norlond, 07 décembre 2012 - 04:21 .


#61852
MegumiAzusa

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ElSuperGecko wrote...

MegumiAzusa wrote...
No, but there don't have to be a message for the player everywhere.


Indeed.  But when an established game mechanic suddenly and abruptly changes, it's worth looking into.

Uhm there were quite a few complaints about MS being the hardest enemy in the game because of it. Also in the first playthrough Eva (it's Eva not EVA, this is not Command and Conquer) is shot by a Predator, which has the least amount of dps. Also I never read something about DLC weapons.


DPS is irrelevant - it's the number of times you hit Eva which determines the end of the cutscene.  Apparently some of the pistols in the weapon packs simply do not fire or reload fast enough to reach the target, which means it's actually impossible to stop her if you've switched out to one of these weapons.

As there was no pistol you got as a bonus from preordering it is irrelevant as the most threads on this topic were made after the first release, way before any DLC.

#61853
AresKeith

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MegumiAzusa wrote...

AresKeith wrote...

Didn't ME2 show the weapons we had during cutscenes?

Yes, so did ME1. It was removed because weapons were used differently when they should have been, or if the weapon class wasn't usable they got the standard weapon anyway. ME3 just uses the standard weapon more often.


Boooo, I dun like it :-(

#61854
RavenEyry

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Super fun OT time:
Posted Image

#61855
MegumiAzusa

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AresKeith wrote...

MegumiAzusa wrote...

AresKeith wrote...

Didn't ME2 show the weapons we had during cutscenes?

Yes, so did ME1. It was removed because weapons were used differently when they should have been, or if the weapon class wasn't usable they got the standard weapon anyway. ME3 just uses the standard weapon more often.


Boooo, I dun like it :-(

It still lacks consistency.

#61856
BleedingUranium

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RavenEyry wrote...

Super fun OT time:
Posted Image


The bottom left one! Posted Image

#61857
BleedingUranium

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AresKeith wrote...

MegumiAzusa wrote...

AresKeith wrote...

Didn't ME2 show the weapons we had during cutscenes?

Yes, so did ME1. It was removed because weapons were used differently when they should have been, or if the weapon class wasn't usable they got the standard weapon anyway. ME3 just uses the standard weapon more often.


Boooo, I dun like it :-(


Doesn't bother me, but then again I use an Avenger/Mantis/Scimitar/Predator, so it's never a problem for me Posted Image

#61858
AresKeith

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I wonder if they had more dev time they wouldn't have removed it

#61859
MegumiAzusa

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AresKeith wrote...

I wonder if they had more dev time they wouldn't have removed it

Imo with more dev time the whole game would have been different ^^ (depending on how much of course)

Modifié par MegumiAzusa, 07 décembre 2012 - 04:41 .


#61860
Norlond

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Found a way to beat indoctrination:

"In order to defeat Telepathy Indoctrination, frequently all a character has to do is fill their mind with something useless."
- Psychic Static

Where's Conrad Verner?

But this is a more interesting article: Battle in the Center of the Mind
"Occasionally, their mind is too weak and addled to oppose the invader"
Someone looking injured?
"What the possessing force wants is either a full Split Personality Takeover, or (if external) to maintain control."
Sounds familiar
"The thing is, no matter how powerful the invader, it can't beat a determined victim's home brain advantage."
Love that one :P

#61861
smokingotter1

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DoomsdayDevice wrote...

Was this ever brought up?

Just noticed the child becomes real, exactly when Shep touches the controls.







And disappears exactly when the tube explodes... (Which I am aware we knew already, just for reference)

Posted Image



What is interesting about the destroy scene is the EXACT moment the glass shatters in the destroy choice is the same moment the choice disappears. Also (again all ITers should rewatch destroy a few times) when the kid is in the background the carnifex sound is heard, normal right?

But when the camera zooms in on Shepard with no starchild in the background you can hear the predator.


Fun stuff:wizard:

Edit: nevermind it is a little more random, damn thuoght I found a pattern.

Modifié par smokingotter1, 07 décembre 2012 - 04:46 .


#61862
AresKeith

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MegumiAzusa wrote...

AresKeith wrote...

I wonder if they had more dev time they wouldn't have removed it

Imo with more dev time the whole game would have been different ^^ (depending on how much of course)


I agree, though there probably would still be indoctrination imo

#61863
RavenEyry

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DoomsdayDevice wrote...

Was this ever brought up?

Just noticed the child becomes real, exactly when Shep touches the controls.

And disappears exactly when the tube explodes... (Which I am aware we knew already, just for reference)


And it can't even be dismissed as being destroyed since only the red pulse actually kills stuff.

Modifié par RavenEyry, 07 décembre 2012 - 04:44 .


#61864
MegumiAzusa

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I'm still waiting for "The Reaper Chronicles" or "The Marauder Shields Chronicles".

#61865
ElSuperGecko

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MegumiAzusa wrote...

ElSuperGecko wrote...

MegumiAzusa wrote...
Uhm there were quite a few complaints about MS being the hardest enemy in the game because of it. Also in the first playthrough Eva (it's Eva not EVA, this is not Command and Conquer) is shot by a Predator, which has the least amount of dps. Also I never read something about DLC weapons.

DPS is irrelevant - it's the number of times you hit Eva which determines the end of the cutscene.  Apparently some of the pistols in the weapon packs simply do not fire or reload fast enough to reach the target, which means it's actually impossible to stop her if you've switched out to one of these weapons.

As there was no pistol you got as a bonus from preordering it is irrelevant as the most threads on this topic were made after the first release, way before any DLC.


Ultra-defensive today aren't we Megumi?  Who said it was relevant?  I was simply enlightening you on the nature of the DLC complaints.

Modifié par ElSuperGecko, 07 décembre 2012 - 04:47 .


#61866
MegumiAzusa

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RavenEyry wrote...

DoomsdayDevice wrote...

Was this ever brought up?

Just noticed the child becomes real, exactly when Shep touches the controls.

And disappears exactly when the tube explodes... (Which I am aware we knew already, just for reference)


And it can't even be dismissed as being destroyed since only the red pulse actually kills stuff.

Sooo. I have to activate the red Crucible to close a comm channel? Look at it, it's the same effect when we stop talking to someone in holo form.

#61867
Norlond

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This just in
"Most valuable lesson learned producing mass effect DLC? Size matters." - Mike Gamble

#61868
MegumiAzusa

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ElSuperGecko wrote...

MegumiAzusa wrote...

ElSuperGecko wrote...

MegumiAzusa wrote...
Uhm there were quite a few complaints about MS being the hardest enemy in the game because of it. Also in the first playthrough Eva (it's Eva not EVA, this is not Command and Conquer) is shot by a Predator, which has the least amount of dps. Also I never read something about DLC weapons.

DPS is irrelevant - it's the number of times you hit Eva which determines the end of the cutscene.  Apparently some of the pistols in the weapon packs simply do not fire or reload fast enough to reach the target, which means it's actually impossible to stop her if you've switched out to one of these weapons.

As there was no pistol you got as a bonus from preordering it is irrelevant as the most threads on this topic were made after the first release, way before any DLC.


Ultra-defensive today aren't we Megumi?  Who said it was relevant?  I was simply enlightening you on the nature of the DLC complaints.

Which is still besides the point and there is no need for hostilities and insults.

#61869
BleedingUranium

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smokingotter1 wrote...

DoomsdayDevice wrote...

Was this ever brought up?

Just noticed the child becomes real, exactly when Shep touches the controls.







And disappears exactly when the tube explodes... (Which I am aware we knew already, just for reference)

Posted Image



What is interesting about the destroy scene is the EXACT moment the glass shatters in the destroy choice is the same moment the choice disappears. Also (again all ITers should rewatch destroy a few times) when the kid is in the background the carnifex sound is heard, normal right?

But when the camera zooms in on Shepard with no starchild in the background you can hear the predator.


Fun stuff:wizard:


I noticed this a little while ago, only the first four shots are Carnifex shots. The gun starts changing once Shepard solidifies his resolve, and fully turns into a Predator as soon as he breaks the dream.

#61870
BleedingUranium

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Norlond wrote...

This just in
"Most valuable lesson learned producing mass effect DLC? Size matters." - Mike Gamble


I think this might have something to do with Omega Posted Image

#61871
AresKeith

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MegumiAzusa wrote...

I'm still waiting for "The Reaper Chronicles" or "The Marauder Shields Chronicles".


[smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/love.png[/smilie]

#61872
RavenEyry

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BleedingUranium wrote...

Norlond wrote...

This just in
"Most valuable lesson learned producing mass effect DLC? Size matters." - Mike Gamble


I think this might have something to do with Omega Posted Image

Leviathan was also called too short for the price.

#61873
BleedingUranium

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RavenEyry wrote...

BleedingUranium wrote...

Norlond wrote...

This just in
"Most valuable lesson learned producing mass effect DLC? Size matters." - Mike Gamble


I think this might have something to do with Omega Posted Image

Leviathan was also called too short for the price.


Ah, I didn't know that.

#61874
Norlond

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BleedingUranium wrote...

Norlond wrote...

This just in
"Most valuable lesson learned producing mass effect DLC? Size matters." - Mike Gamble


I think this might have something to do with Omega Posted Image


Well... "Oh, and I didn't mean that bigger is always better. If its too big to package, then everything else is moot ;)"

Maybe ^_^

Edit: B)

Modifié par Norlond, 07 décembre 2012 - 04:57 .


#61875
estebanus

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Norlond wrote...

This just in
"Most valuable lesson learned producing mass effect DLC? Size matters." - Mike Gamble

If he means that as in how many MB a DLC is... he's wrong.