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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#62151
Rifneno

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RussianZombeh wrote...

401 Kill wrote...

RussianZombeh wrote...

RussianZombeh wrote...

Where can I watch the Spike VGAs? On the website?

I don't know and I can't miss them! D:

Because I'm being ignored.

They are on T.V: on the spike channel. I'm not sure about the website though.

I live in the UK, so I don't know what the Spike channel is.

I thought it'd be online :/


It's like Lifetime, except for men.  And equally retarded.

#62152
Lokanaiya

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I had always seen the Stargazer scene as a 4th wall breaking scene aimed directly at the fans from Bioware, also. I find it kind of hard to believe its anything else, to be honest.

#62153
Rifneno

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DoomsdayDevice wrote...

I don't think the emptiness on the Citadel means anything... probably just memory management.

That said, good catch on the announcement! I had never heard that before... another sneakily hidden reference to indoctrination, really cool.

Good job Dem, keep spotting them!

However, your comments on the Citadel emptiness made me think. You know, when you're outside Purgatory, and you look down, you see these unfinished, untextured and motionless character models?

Everybody says that it's an obvious illustration of Bioware not having time to polish the game.

But thinking about it, it doesn't make sense. There's 'unfinished' character models there of which there are finished models in the game. There's even a finished Elcor outside of Purgatory at some point, as if they want to remind you of that fact.

I mean, it's not like they sculpt every models you see from scratch. It would have taken them just as much effort to place the finished models there. Making them animate shouldn't take time at all either, there are default animations for all the models.

Another thing that's weird is that it's only the characters standing in the light that are unfinished and motionless. The shadows around them, on all sides, are populated with an unusual amount of people, all completely animated and normal looking.

It's almost as if they're intentionally drawing our attention to them, as if Bioware wants us to notice them.

Then when you think about James' line, the one about it not being right and all an illusion...

I'm not saying the entire citadel or the entire game is an illusion, don't get me wrong, it's probably symbolic, if it is indeed intentional.

I don't have a screenshot, sorry.

Thoughts?


Shepard: Do you have any information on Purgatory?
Avina: The term "purgatory" is present in many civilizations, with varying associated uses and meanings.
Shepard: No, the bar called Purgatory.
Avina: The Citadel Tourist and Visitor Board has no establishment by that name on its list of approved nightlife entertainment facilities.

#62154
dorktainian

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Rifneno wrote...

DoomsdayDevice wrote...

I don't think the emptiness on the Citadel means anything... probably just memory management.

That said, good catch on the announcement! I had never heard that before... another sneakily hidden reference to indoctrination, really cool.

Good job Dem, keep spotting them!

However, your comments on the Citadel emptiness made me think. You know, when you're outside Purgatory, and you look down, you see these unfinished, untextured and motionless character models?

Everybody says that it's an obvious illustration of Bioware not having time to polish the game.

But thinking about it, it doesn't make sense. There's 'unfinished' character models there of which there are finished models in the game. There's even a finished Elcor outside of Purgatory at some point, as if they want to remind you of that fact.

I mean, it's not like they sculpt every models you see from scratch. It would have taken them just as much effort to place the finished models there. Making them animate shouldn't take time at all either, there are default animations for all the models.

Another thing that's weird is that it's only the characters standing in the light that are unfinished and motionless. The shadows around them, on all sides, are populated with an unusual amount of people, all completely animated and normal looking.

It's almost as if they're intentionally drawing our attention to them, as if Bioware wants us to notice them.

Then when you think about James' line, the one about it not being right and all an illusion...

I'm not saying the entire citadel or the entire game is an illusion, don't get me wrong, it's probably symbolic, if it is indeed intentional.

I don't have a screenshot, sorry.

Thoughts?


Shepard: Do you have any information on Purgatory?
Avina: The term "purgatory" is present in many civilizations, with varying associated uses and meanings.
Shepard: No, the bar called Purgatory.
Avina: The Citadel Tourist and Visitor Board has no establishment by that name on its list of approved nightlife entertainment facilities.

holy ****biscuits batman :o

#62155
CoolioThane

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Yeah, why would Shepard hallucinate some random dude/dudette saying "Okay one more story?" Unless he wakes up after...but seems more like a 4th wall break to me

#62156
DextroDNA

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Turns out Spike TV is not in the UK.

How am I supposed to watch it? Ridiculous.

#62157
401 Kill

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Yes: Something is definitely up with the Citidel. If only we could find more about the Citidel....

#62158
CoolioThane

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RussianZombeh wrote...

Turns out Spike TV is not in the UK.

How am I supposed to watch it? Ridiculous.


http://www.stream2wa...-tv-live-stream

#62159
demersel

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 Ok, 
Here is some more weird stuff from citadel.

first of all - that is Jack. 
Posted Image


Second of all - here is the add for Purgatory - note the oily black shadows all over it (those are animated) - they are the exact same black stuff that gets all over your screen in the confrontation with illusive man. 
Posted Image


And here you can see them both together inside the purgatory club.
Posted Image


By the way there is another add for Purgatory Club (three total, and it is blue) 

#62160
Eryri

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Rifneno wrote...

DoomsdayDevice wrote...

I don't think the emptiness on the Citadel means anything... probably just memory management.

That said, good catch on the announcement! I had never heard that before... another sneakily hidden reference to indoctrination, really cool.

Good job Dem, keep spotting them!

However, your comments on the Citadel emptiness made me think. You know, when you're outside Purgatory, and you look down, you see these unfinished, untextured and motionless character models?

Everybody says that it's an obvious illustration of Bioware not having time to polish the game.

But thinking about it, it doesn't make sense. There's 'unfinished' character models there of which there are finished models in the game. There's even a finished Elcor outside of Purgatory at some point, as if they want to remind you of that fact.

I mean, it's not like they sculpt every models you see from scratch. It would have taken them just as much effort to place the finished models there. Making them animate shouldn't take time at all either, there are default animations for all the models.

Another thing that's weird is that it's only the characters standing in the light that are unfinished and motionless. The shadows around them, on all sides, are populated with an unusual amount of people, all completely animated and normal looking.

It's almost as if they're intentionally drawing our attention to them, as if Bioware wants us to notice them.

Then when you think about James' line, the one about it not being right and all an illusion...

I'm not saying the entire citadel or the entire game is an illusion, don't get me wrong, it's probably symbolic, if it is indeed intentional.

I don't have a screenshot, sorry.

Thoughts?


Shepard: Do you have any information on Purgatory?
Avina: The term "purgatory" is present in many civilizations, with varying associated uses and meanings.
Shepard: No, the bar called Purgatory.
Avina: The Citadel Tourist and Visitor Board has no establishment by that name on its list of approved nightlife entertainment facilities.


Yeah that was weird. It's like the unfinished 13th floor (or whatever it was) on Babylon 5 that just gets skipped past with the elevator, and was forgotten about by the station crew.

Yet somehow the Asari councilor is able to get in touch with Aria without any problems, so the powers that be must know Purgatory exists. Very strange.

#62161
DoomsdayDevice

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Rifneno wrote...

DoomsdayDevice wrote...

I don't think the emptiness on the Citadel means anything... probably just memory management.

That said, good catch on the announcement! I had never heard that before... another sneakily hidden reference to indoctrination, really cool.

Good job Dem, keep spotting them!

However, your comments on the Citadel emptiness made me think. You know, when you're outside Purgatory, and you look down, you see these unfinished, untextured and motionless character models?

Everybody says that it's an obvious illustration of Bioware not having time to polish the game.

But thinking about it, it doesn't make sense. There's 'unfinished' character models there of which there are finished models in the game. There's even a finished Elcor outside of Purgatory at some point, as if they want to remind you of that fact.

I mean, it's not like they sculpt every models you see from scratch. It would have taken them just as much effort to place the finished models there. Making them animate shouldn't take time at all either, there are default animations for all the models.

Another thing that's weird is that it's only the characters standing in the light that are unfinished and motionless. The shadows around them, on all sides, are populated with an unusual amount of people, all completely animated and normal looking.

It's almost as if they're intentionally drawing our attention to them, as if Bioware wants us to notice them.

Then when you think about James' line, the one about it not being right and all an illusion...

I'm not saying the entire citadel or the entire game is an illusion, don't get me wrong, it's probably symbolic, if it is indeed intentional.

I don't have a screenshot, sorry.

Thoughts?


Shepard: Do you have any information on Purgatory?
Avina: The term "purgatory" is present in many civilizations, with varying associated uses and meanings.
Shepard: No, the bar called Purgatory.
Avina: The Citadel Tourist and Visitor Board has no establishment by that name on its list of approved nightlife entertainment facilities.


Ah yes, the thick plottens.

Have you noticed that, when you talk to Avina in the Normandy Docking Bay, and you ask her about the local features, you are shown a shot in which you can see a huge sign saying "D 26" on the window, even though you're in D 24? And if you check out all the windows that look out upon the Normandy, there's no sign that says D26 at all, it says D24.

It could be because of it being pre-rendered and them changing around the numbers of the docking bay after the fact, but why would they want to pre-render a shot when talking to Avina?

#62162
dorktainian

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401 Kill wrote...

Yes: Something is definitely up with the Citidel. If only we could find more about the Citidel....

what if the citadel/sovereign has taken all these people and pulped them, then replaced them with dodgy models to fool shep?

#62163
Hanako Ikezawa

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Rifneno wrote...

Speaking of music, if/when they do a reveal and we get the rest of the war, they need something epic for the final battle music. Example. Full orchestra, Latin, the works.

The Ace Combat franchise has some of the best soundtracks. Here's one of my personal favorites:  

Modifié par LDS Darth Revan, 07 décembre 2012 - 10:48 .


#62164
dorktainian

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jesus it's been in front of us the whole time.  oh and is this a good time to bring into play the 2d sprites scattered all over the game?

Modifié par dorktainian, 07 décembre 2012 - 10:45 .


#62165
Lokanaiya

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Rifneno, about the memorial wall area, I think what it means, if it means anything, is just that Shepard's perceptions are getting screwed with, so that he both sees things (but we knew that) but also so that he doesn't see other things, if that makes any sense.

Gotta go now, just got home and saw that Baldur's Gate for IPad got released! :D

#62166
Lokanaiya

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One last note about the Citadel: there are ads in the Presidium that use pictures found on the Lazarus Project station

#62167
dorktainian

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bar names....

#62168
Eryri

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dorktainian wrote...

what if the citadel/sovereign has taken all these people and pulped them, then replaced them with dodgy models to fool shep?


I don't know, but that would be a great excuse for those horrible 8-bit sprites you see running towards the Reapers in Vanvouver. Bioware - "Yeah uh... we totally intended them to look like refugees from the SNES era to subtly suggest the unreality of the situation to observant players. Well done for spotting them guys (nervous laugh)".;)

EDIT - ah you :ph34r:'d me. Great minds think alike.

Modifié par Eryri, 07 décembre 2012 - 10:54 .


#62169
demersel

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 Now, let's adress the notion, that bioware didn't have enough time or resources to polish the details.
That's horse-****. 
Exibits A,B,C,D etc - there is plenty of details in that add alone - note the different distortion depending on the angle you;re looking at it.
Posted ImagePosted ImagePosted ImagePosted Image


Why is this important, you might ask? why it is. Omega DLC is full of broken or working add message boards, public announcment screens and just some random monitors - they are all highjacked by cerberus - and they all work completely different in that angle distortion thing. Screenshots are incoming. 

in the meanttime - look at Jack's poster some more - so it sinks in. (it also distorts differently depending on the angle)
Posted Image

#62170
MegumiAzusa

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Restrider wrote...

Since the civil war has come to an end - hopefully for a long time - I would like to discuss the planet issue:

Restrider wrote...
I have one remark to make:
It is one common interpretation amongst ITers to assume that the slideshows are part of the hallucination - something like Shepard's mind justifying his decision and showing him a future with hope.
Furthermore it is considered that the Normandy crash-landing on that garden world is also part of this hallucination, to give him closure regarding his closest friends and LI (I'd like to mention otter's interpretation that the garden world and the sinister forest of Shepard's dreams are antagonizing scenery - a shame that his posts were utterly ignored during the troll-fest and internal bickering).

Posted Image

Now, it is obvious that the garden world - where all stargazer scenes take place - have a familiar sky setting. I think it is save to assume that these planets are indeed identical.

Posted Image

If we assume that the first time this planet is shown to us is during a hallucinatory state, then the second time we see this planet - namely the stargazer scene - should be also part of a hallucination. If we assume this, what meaning does the stargazer scene actually have for the real world? None...?

Again, this is my personal interpretation.


To add:
Since we can assume that the first encounter of this planet is a hallucination, the second might as well be one.
The breath scene would then just be Shepard breaking out of the hallucination for a moment and dipping back into a hallucinatory state (not necessarily still indoctrination induced, but rather a form of him to recover from it).
I would also like to note that this sky setting resembles the sky setting of Aeia, the planet of Jacob's LM. Though this just may be a coincidence here.
IF we assume that the stargazer scene is not real for all endings including refuse - can we still discount refuse as a total failure? I can see that it has not the same merits as Destroy due to the lack of the breath scene, but as all endings, it also has a message of hope.

Edit: My point is that Refuse is usally discarded with the fact that the stargazers are alien and talk about our cycle's failure that gave them the possibility to stop the Reapers. But if it's all unreal, we know nothing - not even if the Reapers were beaten at all...

At the moment you opt out and the game is saved every squadmember is marked as dead. It is only logical to assume this is because this cycle is indeed doomed. One of the reasons the scenes after that can be assumed to be real.

#62171
dorktainian

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this might sound really stupid but are they all already dead? their current existance could be described as purgatory or hell even, whereas garden world could be described as being heavenly.

Modifié par dorktainian, 07 décembre 2012 - 10:52 .


#62172
DoomsdayDevice

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Here... sorry for crappy screenshot quality, I play on 360.

I realize the angle isn't really good for comparison, but if you don't believe me, check it out for yourself. There is no sign that says D26 anywhere on the windows. Only when you talk to Avina.

Posted Image

Posted Image

#62173
demersel

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Lokanaiya wrote...

One last note about the Citadel: there are ads in the Presidium that use pictures found on the Lazarus Project station


Yes, I was going to adress it next. ))

#62174
dreamgazer

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dorktainian wrote...

 oh and is this a good time to bring into play the 2d sprites scattered all over the game?


It's never a good time to bring up the 2D sprites scattered all over the game. (laughs)

#62175
MegumiAzusa

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demersel wrote...

I can see, that, thanks to Mehumi's idiocy

ty. People can't just leave it when unprovoked.

Modifié par MegumiAzusa, 07 décembre 2012 - 10:55 .