www.ign.com/articles/2012/07/20/the-story-secrets-of-spec-ops-the-line"For me, everything after the crash is Walker kind of reliving the hell of what he had just done," says Williams. "You can even interpret Konrad as being not necessarily a delusion inside his mind, but some kind of external projection of his guilt in this purgatory or hell or afterlife, or however you choose to view it."
That said, Williams notes one last, vital visual trick. "Any time the game is doing a normal transition, it'll fade to black. Any time Walker is hallucinating, or lying to himself, in a kind of delusional fashion, the game will fade to white," he says. "The entire epilogue sequence where Walker goes home, it fades to white. Even if you are not reading that Walker died in the chopper crash, it is meant to be understood that Walker is hallucinating going home."
Spec Ops spends much of its time trying to pull the wool over players' eyes using visual trickery. That it uses the same device to silently reinforce an agenda is nothing short of brilliant. Williams and Yager display an extraordinary level of coordination to support a story whose greatest strength is deception.
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Modifié par Bill Casey, 09 décembre 2012 - 02:02 .