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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#63826
masster blaster

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okay time for some mp.

#63827
BleedingUranium

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MegumiAzusa wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.

Which is clearly not given at the moment. Harrier is still dominating.


True. I'm betting they're waiting to nerf it until they can release something that will make people rage less, since they'd be getting something at the same time. Maybe the Drell Infiltrator everyone wants, or the paid SP guns, or the next MP DLC.

#63828
BleedingUranium

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masster blaster wrote...

The one thing that I find about Synthesis bs ending, other than everything else. Is Javik. For Zeus almighty he is the last person to every play nice with the Reapers/ befriend them. hell Javik would kill himself before he would consider/ let the reapers live.


Javik is all the proof you need that Synthesis brainwashes people.

#63829
byne

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BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.

#63830
MegumiAzusa

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BleedingUranium wrote...

MegumiAzusa wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.

Which is clearly not given at the moment. Harrier is still dominating.


True. I'm betting they're waiting to nerf it until they can release something that will make people rage less, since they'd be getting something at the same time. Maybe the Drell Infiltrator everyone wants, or the paid SP guns, or the next MP DLC.

Guess the clip nerf was targeted at the Harrier as with a Devastator it was just too stronk.

#63831
BleedingUranium

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byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Like I said, so everything's a valid option. And the NovaGuard is not OP, that's just you using it a lot. Posted Image

#63832
GethPrimeMKII

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byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.

#63833
MegumiAzusa

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byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.

You should be able to play what you want in coop. Fact is some stuff just outclasses other stuff. Doing that is like choosing the Carnifex I when you've got the Paladin X.

#63834
Descy_

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GethPrimeMKII wrote...

byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.


Yes, so does Nova.

#63835
MegumiAzusa

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GethPrimeMKII wrote...

byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.

Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.

Modifié par MegumiAzusa, 09 décembre 2012 - 03:40 .


#63836
FFZero

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BleedingUranium wrote...

MegumiAzusa wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.

Which is clearly not given at the moment. Harrier is still dominating.


True. I'm betting they're waiting to nerf it until they can release something that will make people rage less, since they'd be getting something at the same time. Maybe the Drell Infiltrator everyone wants, or the paid SP guns, or the next MP DLC.



I don’t see how they could nerf the harrier. If they do something to the rate of fire it just becomes a mattock, the clip size is already ridiculously small, and the damage it deals is the same as the mattock I think. There is nothing they could do to it without rendering it useless.

#63837
hukbum

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byne wrote...

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.

Because novaguards in MP tend to jump and die. Don't know how, they always do that. I only had 3 games I remember where I played with a really good novaguard.
I think I've got 50% of my rez-medals from playing with novaguards who can't play them.
(like that Blackwidow/Gethshotgun novaguard from today. zero damage but a lot of rez medals for me :D)

#63838
Descy_

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MegumiAzusa wrote...

GethPrimeMKII wrote...

byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.

Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.


I suppose if you're using Dark Channel to do damage, yeah it's weak. I use it as a primer only, The explosions do all the damage.

But Yes, Reave is better for the DR+Explosions.

Modifié par Descy_, 09 décembre 2012 - 03:43 .


#63839
byne

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hukbum wrote...

byne wrote...

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.

Because novaguards in MP tend to jump and die. Don't know how, they always do that. I only had 3 games I remember where I played with a really good novaguard.
I think I've got 50% of my rez-medals from playing with novaguards who can't play them.
(like that Blackwidow/Gethshotgun novaguard from today. zero damage but a lot of rez medals for me :D)


Thats the thing keeping Novaguards so OP. There are like 5 people who know how to play them, so they realize if they ever nerf them, the bad people will die way more than they already do with them.

#63840
Andromidius

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FFZero wrote...

I don’t see how they could nerf the harrier. If they do something to the rate of fire it just becomes a mattock, the clip size is already ridiculously small, and the damage it deals is the same as the mattock I think. There is nothing they could do to it without rendering it useless.



Well.  They could increase the spread of the bullets (make it less accurate) or increase the reload time slightly.

But yeah, the Mattock is barely behind the Harrier as it is.  Both are excellent rifles.

#63841
GethPrimeMKII

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MegumiAzusa wrote...

GethPrimeMKII wrote...

byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.

Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.


But Dark Channel would jump to the next target after each kill which stops me from needing to re prime targets, right?

#63842
MegumiAzusa

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Descy_ wrote...

MegumiAzusa wrote...

GethPrimeMKII wrote...

byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.

Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.


I suppose if you're using Dark Channel to do damage, yeah it's weak. I use it primarily as a primer only, The explosions do all the damage.

But Yes, Reave is better for the DR+Explosions.

Using biotics in ME3 without bluesplotions doesn't do damage anyway.

#63843
MegumiAzusa

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GethPrimeMKII wrote...

MegumiAzusa wrote...

GethPrimeMKII wrote...

byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.

Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.


But Dark Channel would jump to the next target after each kill which stops me from needing to re prime targets, right?

Or use Reave and prime multiple targets at once while having a lower cooldown.

#63844
byne

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GethPrimeMKII wrote...

But Dark Channel would jump to the next target after each kill which stops me from needing to re prime targets, right?


I think so. On my novaguard, everything is usually dead before there is even a chance to prime any targets, so I'm not 100% certain.

#63845
MegumiAzusa

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byne wrote...

hukbum wrote...

byne wrote...

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.

Because novaguards in MP tend to jump and die. Don't know how, they always do that. I only had 3 games I remember where I played with a really good novaguard.
I think I've got 50% of my rez-medals from playing with novaguards who can't play them.
(like that Blackwidow/Gethshotgun novaguard from today. zero damage but a lot of rez medals for me :D)


Thats the thing keeping Novaguards so OP. There are like 5 people who know how to play them, so they realize if they ever nerf them, the bad people will die way more than they already do with them.

The difference is just that: for the Novaguard you have to have more skill but if you do it is really strong.
For the Harrier you need no skill at all.

#63846
hukbum

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MegumiAzusa wrote...

byne wrote...

hukbum wrote...

byne wrote...

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.

Because novaguards in MP tend to jump and die. Don't know how, they always do that. I only had 3 games I remember where I played with a really good novaguard.
I think I've got 50% of my rez-medals from playing with novaguards who can't play them.
(like that Blackwidow/Gethshotgun novaguard from today. zero damage but a lot of rez medals for me :D)


Thats the thing keeping Novaguards so OP. There are like 5 people who know how to play them, so they realize if they ever nerf them, the bad people will die way more than they already do with them.

The difference is just that: for the Novaguard you have to have more skill but if you do it is really strong.
For the Harrier you need no skill at all.

That's true. I mostly forget to use powers at all when running arround with the harrier. They're just not needed.

#63847
TJBartlemus

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hukbum wrote...

That's true. I mostly forget to use powers at all when running arround with the harrier. They're just not needed.


Power's...meh. On the soldier, all their good for is support when reloading or for quick escapes. On classes like Adept however...that's all you use. 

#63848
Rifneno

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byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Yeah... I'm not saying they should leave stuff completely broken, but there's no goddamn reason to do most of the nerfs they do.  And it's not any single nerf, it's the cumulative effect.  Original destroyer with original typhoon fighting enemies as they were then is so far from current destroyer/typhoon/enemies that it's not even funny.  Just an example of course, there's many setups that have been "tweaked" to the point of becoming rarely even seen.  Like salarian infiltrators used to be all the rage.  Then they poweraped cloak and adjusted it so ED wouldn't completely take the shields off a lot of enemies.  Now where they are?  The game was not so easy as require all these nerfs to keep it fun.  It WAS fun, and now it's not (for me at least).  Especially since the unlock system is the most horrifying grindfest since EverQuest 1.0's original tradeskill system.  Seriously, you know how much time it'd take the average player to max out their URs?  The RNG is like someone figured out how to put a child molestor's DNA into binary code.

#63849
Andromidius

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I still play with a Salarian Infilitrator.

...sometimes.

#63850
TJBartlemus

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Rifneno wrote...

byne wrote...

BleedingUranium wrote...

Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.


I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.

Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.


Yeah... I'm not saying they should leave stuff completely broken, but there's no goddamn reason to do most of the nerfs they do.  And it's not any single nerf, it's the cumulative effect.  Original destroyer with original typhoon fighting enemies as they were then is so far from current destroyer/typhoon/enemies that it's not even funny.  Just an example of course, there's many setups that have been "tweaked" to the point of becoming rarely even seen.  Like salarian infiltrators used to be all the rage.  Then they poweraped cloak and adjusted it so ED wouldn't completely take the shields off a lot of enemies.  Now where they are?  The game was not so easy as require all these nerfs to keep it fun.  It WAS fun, and now it's not (for me at least).  Especially since the unlock system is the most horrifying grindfest since EverQuest 1.0's original tradeskill system.  Seriously, you know how much time it'd take the average player to max out their URs?  The RNG is like someone figured out how to put a child molestor's DNA into binary code.


XD So true. In the beginning of the life of ME3 MP, it was the best. It was fun. Not Halo MP fun but fun none the less. 3-4 months later I come back, and found that the devs have screwed with the MP. So disappointed. It's still fun (or at least it was a month ago last time I played) but not as much as it was before. I can't even face the Geth without a hoard of friends anymore. Soloing them is pretty much in-game suicide. 

Modifié par TJBartlemus, 09 décembre 2012 - 04:22 .