Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#63826
Posté 09 décembre 2012 - 03:27
#63827
Posté 09 décembre 2012 - 03:30
MegumiAzusa wrote...
Which is clearly not given at the moment. Harrier is still dominating.BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
True. I'm betting they're waiting to nerf it until they can release something that will make people rage less, since they'd be getting something at the same time. Maybe the Drell Infiltrator everyone wants, or the paid SP guns, or the next MP DLC.
#63828
Posté 09 décembre 2012 - 03:31
masster blaster wrote...
The one thing that I find about Synthesis bs ending, other than everything else. Is Javik. For Zeus almighty he is the last person to every play nice with the Reapers/ befriend them. hell Javik would kill himself before he would consider/ let the reapers live.
Javik is all the proof you need that Synthesis brainwashes people.
#63829
Posté 09 décembre 2012 - 03:33
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
#63830
Posté 09 décembre 2012 - 03:35
Guess the clip nerf was targeted at the Harrier as with a Devastator it was just too stronk.BleedingUranium wrote...
MegumiAzusa wrote...
Which is clearly not given at the moment. Harrier is still dominating.BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
True. I'm betting they're waiting to nerf it until they can release something that will make people rage less, since they'd be getting something at the same time. Maybe the Drell Infiltrator everyone wants, or the paid SP guns, or the next MP DLC.
#63831
Posté 09 décembre 2012 - 03:36
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Like I said, so everything's a valid option. And the NovaGuard is not OP, that's just you using it a lot.
#63832
Posté 09 décembre 2012 - 03:37
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.
#63833
Posté 09 décembre 2012 - 03:38
You should be able to play what you want in coop. Fact is some stuff just outclasses other stuff. Doing that is like choosing the Carnifex I when you've got the Paladin X.byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
#63834
Posté 09 décembre 2012 - 03:39
GethPrimeMKII wrote...
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.
Yes, so does Nova.
#63835
Posté 09 décembre 2012 - 03:40
Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.GethPrimeMKII wrote...
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.
Modifié par MegumiAzusa, 09 décembre 2012 - 03:40 .
#63836
Posté 09 décembre 2012 - 03:40
BleedingUranium wrote...
MegumiAzusa wrote...
Which is clearly not given at the moment. Harrier is still dominating.BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
True. I'm betting they're waiting to nerf it until they can release something that will make people rage less, since they'd be getting something at the same time. Maybe the Drell Infiltrator everyone wants, or the paid SP guns, or the next MP DLC.
I don’t see how they could nerf the harrier. If they do something to the rate of fire it just becomes a mattock, the clip size is already ridiculously small, and the damage it deals is the same as the mattock I think. There is nothing they could do to it without rendering it useless.
#63837
Posté 09 décembre 2012 - 03:41
Because novaguards in MP tend to jump and die. Don't know how, they always do that. I only had 3 games I remember where I played with a really good novaguard.byne wrote...
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
I think I've got 50% of my rez-medals from playing with novaguards who can't play them.
(like that Blackwidow/Gethshotgun novaguard from today. zero damage but a lot of rez medals for me
#63838
Posté 09 décembre 2012 - 03:42
MegumiAzusa wrote...
Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.GethPrimeMKII wrote...
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.
I suppose if you're using Dark Channel to do damage, yeah it's weak. I use it as a primer only, The explosions do all the damage.
But Yes, Reave is better for the DR+Explosions.
Modifié par Descy_, 09 décembre 2012 - 03:43 .
#63839
Posté 09 décembre 2012 - 03:43
hukbum wrote...
Because novaguards in MP tend to jump and die. Don't know how, they always do that. I only had 3 games I remember where I played with a really good novaguard.byne wrote...
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
I think I've got 50% of my rez-medals from playing with novaguards who can't play them.
(like that Blackwidow/Gethshotgun novaguard from today. zero damage but a lot of rez medals for me)
Thats the thing keeping Novaguards so OP. There are like 5 people who know how to play them, so they realize if they ever nerf them, the bad people will die way more than they already do with them.
#63840
Posté 09 décembre 2012 - 03:43
FFZero wrote...
I don’t see how they could nerf the harrier. If they do something to the rate of fire it just becomes a mattock, the clip size is already ridiculously small, and the damage it deals is the same as the mattock I think. There is nothing they could do to it without rendering it useless.
Well. They could increase the spread of the bullets (make it less accurate) or increase the reload time slightly.
But yeah, the Mattock is barely behind the Harrier as it is. Both are excellent rifles.
#63841
Posté 09 décembre 2012 - 03:43
MegumiAzusa wrote...
Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.GethPrimeMKII wrote...
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.
But Dark Channel would jump to the next target after each kill which stops me from needing to re prime targets, right?
#63842
Posté 09 décembre 2012 - 03:44
Using biotics in ME3 without bluesplotions doesn't do damage anyway.Descy_ wrote...
MegumiAzusa wrote...
Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.GethPrimeMKII wrote...
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.
I suppose if you're using Dark Channel to do damage, yeah it's weak. I use it primarily as a primer only, The explosions do all the damage.
But Yes, Reave is better for the DR+Explosions.
#63843
Posté 09 décembre 2012 - 03:45
Or use Reave and prime multiple targets at once while having a lower cooldown.GethPrimeMKII wrote...
MegumiAzusa wrote...
Dark Channel is utterly weak in SP. Reave is actually the stronger choice here.GethPrimeMKII wrote...
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Question for the vanguard expert. Can biotic charge trigger a biotic explosion on a target affected by dark channel? Im trying to plan out my vanguard's bonus powers for my first ever complete trilogy play through.
But Dark Channel would jump to the next target after each kill which stops me from needing to re prime targets, right?
#63844
Posté 09 décembre 2012 - 03:45
GethPrimeMKII wrote...
But Dark Channel would jump to the next target after each kill which stops me from needing to re prime targets, right?
I think so. On my novaguard, everything is usually dead before there is even a chance to prime any targets, so I'm not 100% certain.
#63845
Posté 09 décembre 2012 - 03:46
The difference is just that: for the Novaguard you have to have more skill but if you do it is really strong.byne wrote...
hukbum wrote...
Because novaguards in MP tend to jump and die. Don't know how, they always do that. I only had 3 games I remember where I played with a really good novaguard.byne wrote...
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
I think I've got 50% of my rez-medals from playing with novaguards who can't play them.
(like that Blackwidow/Gethshotgun novaguard from today. zero damage but a lot of rez medals for me)
Thats the thing keeping Novaguards so OP. There are like 5 people who know how to play them, so they realize if they ever nerf them, the bad people will die way more than they already do with them.
For the Harrier you need no skill at all.
#63846
Posté 09 décembre 2012 - 03:49
That's true. I mostly forget to use powers at all when running arround with the harrier. They're just not needed.MegumiAzusa wrote...
The difference is just that: for the Novaguard you have to have more skill but if you do it is really strong.byne wrote...
hukbum wrote...
Because novaguards in MP tend to jump and die. Don't know how, they always do that. I only had 3 games I remember where I played with a really good novaguard.byne wrote...
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
I think I've got 50% of my rez-medals from playing with novaguards who can't play them.
(like that Blackwidow/Gethshotgun novaguard from today. zero damage but a lot of rez medals for me)
Thats the thing keeping Novaguards so OP. There are like 5 people who know how to play them, so they realize if they ever nerf them, the bad people will die way more than they already do with them.
For the Harrier you need no skill at all.
#63847
Posté 09 décembre 2012 - 03:54
hukbum wrote...
That's true. I mostly forget to use powers at all when running arround with the harrier. They're just not needed.
Power's...meh. On the soldier, all their good for is support when reloading or for quick escapes. On classes like Adept however...that's all you use.
#63848
Posté 09 décembre 2012 - 04:01
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Yeah... I'm not saying they should leave stuff completely broken, but there's no goddamn reason to do most of the nerfs they do. And it's not any single nerf, it's the cumulative effect. Original destroyer with original typhoon fighting enemies as they were then is so far from current destroyer/typhoon/enemies that it's not even funny. Just an example of course, there's many setups that have been "tweaked" to the point of becoming rarely even seen. Like salarian infiltrators used to be all the rage. Then they poweraped cloak and adjusted it so ED wouldn't completely take the shields off a lot of enemies. Now where they are? The game was not so easy as require all these nerfs to keep it fun. It WAS fun, and now it's not (for me at least). Especially since the unlock system is the most horrifying grindfest since EverQuest 1.0's original tradeskill system. Seriously, you know how much time it'd take the average player to max out their URs? The RNG is like someone figured out how to put a child molestor's DNA into binary code.
#63849
Posté 09 décembre 2012 - 04:09
...sometimes.
#63850
Posté 09 décembre 2012 - 04:11
Rifneno wrote...
byne wrote...
BleedingUranium wrote...
Besides, that's how balance works, putting everything on an even playing field. Things should be different, but there should always be reason to use everything.
I honestly dont get the need for balance in a coop game. Its not like another class being more powerful than you is somehow going to get you killed.
Plus, if they really wanted balance, they'd have nerfed novaguards hard, but as far as I know, they havent.
Yeah... I'm not saying they should leave stuff completely broken, but there's no goddamn reason to do most of the nerfs they do. And it's not any single nerf, it's the cumulative effect. Original destroyer with original typhoon fighting enemies as they were then is so far from current destroyer/typhoon/enemies that it's not even funny. Just an example of course, there's many setups that have been "tweaked" to the point of becoming rarely even seen. Like salarian infiltrators used to be all the rage. Then they poweraped cloak and adjusted it so ED wouldn't completely take the shields off a lot of enemies. Now where they are? The game was not so easy as require all these nerfs to keep it fun. It WAS fun, and now it's not (for me at least). Especially since the unlock system is the most horrifying grindfest since EverQuest 1.0's original tradeskill system. Seriously, you know how much time it'd take the average player to max out their URs? The RNG is like someone figured out how to put a child molestor's DNA into binary code.
XD So true. In the beginning of the life of ME3 MP, it was the best. It was fun. Not Halo MP fun but fun none the less. 3-4 months later I come back, and found that the devs have screwed with the MP. So disappointed. It's still fun (or at least it was a month ago last time I played) but not as much as it was before. I can't even face the Geth without a hoard of friends anymore. Soloing them is pretty much in-game suicide.
Modifié par TJBartlemus, 09 décembre 2012 - 04:22 .




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