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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#64551
demersel

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 Here's one more - with a comparison of how it feels outside the war room. And quotes inded seem to come from all over the game (including i thing priority:Earth mission - I can clearly hear coats - "All companie, report in!" . Plus there is Donelly saying "nothing to report" 

www.youtube.com/watch

Modifié par demersel, 10 décembre 2012 - 03:07 .


#64552
Kesak12

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demersel wrote...

 Here's one more - with a comparison of how it feels outside the war room. And quotes inded seem to come from all over the game (including i thing priority:Earth mission - I can clearly hear coats - "All companie, report in!" . Plus there is Donelly saying "nothing to report" 

www.youtube.com/watch

Intresting stops when you leave the area.
"No one gets in or out" is also heard.

Modifié par Kesak12, 10 décembre 2012 - 03:11 .


#64553
Lokanaiya

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demersel wrote...

 Here's one more - with a comparison of how it feels outside the war room. And quotes inded seem to come from all over the game (including i thing priority:Earth mission - I can clearly hear coats - "All companie, report in!" . Plus there is Donelly saying "nothing to report" 

www.youtube.com/watch


I heard it too... this is really freaky. This has got to be aimed directly at the player, so I wonder what it means... more evidence of Shepard's slipping sanity?

#64554
Kesak12

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Lokanaiya wrote...

demersel wrote...

 Here's one more - with a comparison of how it feels outside the war room. And quotes inded seem to come from all over the game (including i thing priority:Earth mission - I can clearly hear coats - "All companie, report in!" . Plus there is Donelly saying "nothing to report" 

www.youtube.com/watch


I heard it too... this is really freaky. This has got to be aimed directly at the player, so I wonder what it means... more evidence of Shepard's slipping sanity?

I have no other explination but i would like to hear what some other people thinks of it.

#64555
katamuro

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Oh this thread is still going strong.

#64556
BleedingUranium

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Krimzie wrote...

Maybe, but I kind of feel like the sound engineers are far from lazy, according to the comment on this article.

Very well spotted! You're correct... there's actually a few other places we used elements of Vigil in both ME2 and ME3. In fact, we laced the entire game with a lot of audio Easter eggs... some fun, some tied to the narrative and some that go pretty far down the psychology rabbit hole :)
Rob Blake 
Audio Lead - Mass Effect franchise 
Bioware - EA


That's the reason investigating audio things like this is definitely a good idea. Posted Image

#64557
demersel

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Lokanaiya wrote...

I heard it too... this is really freaky. This has got to be aimed directly at the player, so I wonder what it means... more evidence of Shepard's slipping sanity?


I have a thought... but it is too exteme.... Given how you can hear voices from every part of the game here - i think that Shepard is there in rubble in london, - dreaming his whole expierience up to that point - and in this part the memories are distorted due to the close encounter with rannoch reaper  and it voices from all over the place (memories) - bleed in, along with the actual voices that he hears while laying in rubble (or even in some kind of field sick bay) - but that is just wishfull thinking. 

#64558
demersel

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 Ok, here's the one with longest loop. 

www.youtube.com/watch

#64559
401 Kill

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BleedingUranium wrote...

Krimzie wrote...

Maybe, but I kind of feel like the sound engineers are far from lazy, according to the comment on this article.

Very well spotted! You're correct... there's actually a few other places we used elements of Vigil in both ME2 and ME3. In fact, we laced the entire game with a lot of audio Easter eggs... some fun, some tied to the narrative and some that go pretty far down the psychology rabbit hole :)
Rob Blake 
Audio Lead - Mass Effect franchise 
Bioware - EA


That's the reason investigating audio things like this is definitely a good idea. Posted Image

I think demersel may have found those audio Easter eggs he was talking about!

#64560
Kesak12

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demersel wrote...

 Ok, here's the one with longest loop. 

www.youtube.com/watch

Heard "We didnt check the ships ____" couldnt hear what the last part was. For anymore quotes i will edit this comment.

Think i also heard ashleys voice in there.
"We still have teams on the other side"
"Yes sir"
Something about an extraction i think i heard.

Modifié par Kesak12, 10 décembre 2012 - 03:28 .


#64561
Krimzie

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401 Kill wrote...

BleedingUranium wrote...

Krimzie wrote...

Maybe, but I kind of feel like the sound engineers are far from lazy, according to the comment on this article.

Very well spotted! You're correct... there's actually a few other places we used elements of Vigil in both ME2 and ME3. In fact, we laced the entire game with a lot of audio Easter eggs... some fun, some tied to the narrative and some that go pretty far down the psychology rabbit hole :)
Rob Blake 
Audio Lead - Mass Effect franchise 
Bioware - EA


That's the reason investigating audio things like this is definitely a good idea. Posted Image

I think demersel may have found those audio Easter eggs he was talking about!


I think he may have, too! And this definitely shows the infrasound was likely intentional. Although I can't see a way that it COULDN'T be intentional... you can't accidentally get infrasound, heh.

#64562
demersel

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In that article they have an example video and it is taken from the exact same moment - you can hear all those voices. But the article focuses on the music and it turnes out that in the same scene there is the that theme from ME1 - (the same one that has just played during the mission finale - when everybody made peace)

#64563
paxxton

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I'm not sure. They sound like normal chatter in the War Room. Remember that there's constant communication with different war theaters. "Requesting reinforcement" - to me it doesn't sound like Shepard saying it, "We didn't detect this ship inbound" - it all sounds like reports from the battlefield or from bases.

Modifié par paxxton, 10 décembre 2012 - 03:45 .


#64564
Kesak12

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paxxton wrote...

I'm not sure. They sound like normal chatter in the War Room. Remember that there's constant communication with different war theaters. "Requesting reinforcement" - to me it doesn't sound like Shepard saying it, "We didn't detect this ship inbound" - it all sounds like reports from the battlefield or from bases.

With headphones on one of them you can hear one quote they said at the begining of the game.

Kesak12 wrote...

demersel wrote...

Kesak12 wrote...

demersel wrote...

 Part II  - have you noticed the over all ambient high pitched noise? 
www.youtube.com/watch

Part 1 i think i hear it but my audio jack is not working as well as i would like.


In part II you'll hear what i'm talking about since i move around and it changes volume and pitch. 

I
did also hear the quote from the hearing "reports are coming in are
unlike anything we have ever scene". Alot of diffrent quotes in here.
This is either a glitch or a good find.
Also not sure if anyone else found this.


Modifié par Kesak12, 10 décembre 2012 - 03:33 .


#64565
paxxton

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Although, I think I can hear those strange Reaper sounds (or similar) we listened to earlier today.

#64566
401 Kill

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Kesak12 wrote...

paxxton wrote...

I'm not sure. They sound like normal chatter in the War Room. Remember that there's constant communication with different war theaters. "Requesting reinforcement" - to me it doesn't sound like Shepard saying it, "We didn't detect this ship inbound" - it all sounds like reports from the battlefield or from bases.

With headphones on one of them you can hear one quote they said at the begining of the game.


"I did also hear the quote from the hearing "reports are
coming in are unlike anything we have ever scene". Alot of diffrent
quotes in here. This is either a glitch or a good find.
Also not sure if anyone else found this." This was the comment.


You can also distinctly hear Coates saying one of his lines.

#64567
paxxton

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Kesak12 wrote...

paxxton wrote...

I'm not sure. They sound like normal chatter in the War Room. Remember that there's constant communication with different war theaters. "Requesting reinforcement" - to me it doesn't sound like Shepard saying it, "We didn't detect this ship inbound" - it all sounds like reports from the battlefield or from bases.

With headphones on one of them you can hear one quote they said at the begining of the game.


"I did also hear the quote from the hearing "reports are
coming in are unlike anything we have ever scene". Alot of diffrent
quotes in here. This is either a glitch or a good find.
Also not sure if anyone else found this." This was the comment.


But I don't understand. What does it change if you can hear that quote? That meeting was probably recorded and the news spread across the Galaxy. How is it evidence of Shepard being indoctrinated?

Modifié par paxxton, 10 décembre 2012 - 03:37 .


#64568
demersel

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401 Kill wrote...

You can also distinctly hear Coates saying one of his lines.


Thank you! I really thought i was going crazy! 

What really boggles me is the Vigil theme  there in the ambience - the Vigil theme is a marker for a good thing in Mass Effect series.  The REALLY good thing. 
And it is present there. It wasn't there in the war room before. nor were the voices. - so it isn't just the usual war room chatter. 

This is why i think it is somehow a good thing, that those voices can be heard. (it is really confusing)


Besides - the rannoch mission finale was really strange. 

remember how we here discussd the possibility of the final conversation with the rannoch reaper being entirely in Shepard's head? Guess what - i think it was real - at least Tali WAS there listening - that was clear. 

During the conversation the Sovereign's Theme form ME1 played. And it didn't end after the reaper was killed by the airstrike sheaprd call in the renegade response and interrupt. It continued later when legion came in. It only stopped when Shepard decided to support legion and call the quarian fleet off. Then i think either Rannoch or I'm sorry from ME3's soundtrack kicked it brieflly, and then the Vigil theme started to play and played for the rest of the scene. 

#64569
Guest_SwobyJ_*

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Hey guys, I posted this elsewhere, but here's my take.


Literal:

Synthesis - He dies,
but his 'essence' is spread in order to change all of the galaxy. In a
way, think 'good husks' (with Shepard as the..um..heh.. 'Catalyst', the
failures of the Reapers is brought to success) So he lives on in others.

Low EMS Control - He dies, but his 'essence' is put into a Reaper (a leader one?). Galaxy is kinda poop. So he lives on as as new Guardian of the galaxy.
High EMS Control - He dies, but his 'essence' is put into a Reaper (a leader one?). Galaxy is pretty alright. So he lives on as a new Guardian of the galaxy.

Low EMS Destroy - He dies, and Reapers are destroyed. Galaxy is kinda poop.
High EMS Destroy - He dies, and Reapers are destroyed. Galaxy is pretty alright.
Max EMS Destroy - He lives, and Reapers are destroyed. Galaxy is pretty alright.

Refuse - He dies, and the cycle is continued. Next cycle galaxy is at least hinted to have defeated the Reapers.

So
he dies in all but one ending. He's copied into a framework for a
Reaper AI in Control, and used as the framework for spacemagic in all
synthetics and organics in Synthesis, but his ....well, as Harbinger
(you know, the one who was supposed to be the 'big bad'?) put it: Pain
is an illusion. The flesh is a machine.

Shepard, as we know him
for 99% of the series, has died in all but one ending. Shepard, as we
may wonder him to be (Dominator), lives in Control, to some players.
Shepard, as we may wish him to be (Savior), lives in Synthesis, to some
players. But again, that's up to perception. His mortal form is
absolutely killed in all but one ending though.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And
now my personal Indoctrination take. Yay more interesting! First, will
be what I think the ending slides, scenes, and wording by the
Catalyst/Shep-AI/EDI/Hackett really mean, and then I will say what I
think is actually happening outside of the dream. Again, personal take.
Don't go flailing around calling me an idiot.

Messages:

Synthesis
- EDI is in a dream world, and she can't even tell (as she 'lacks
salient information'). She can't tell that she's in his matrix, and
everyone else is trapped. Now, the Reapers truly understand organics,
because they took what Shepard learned about organic-synthetic relations
and utilized it into what is the new form of the cycle, one where
Javik... doesn't question the Reapers. One where EDI doesn't reprogram
herself ('learning'), but instead is grateful for being provided the
means to emotions. One where all organic live is covered with green
techno-squigglies.
Anyway, is Shepard dead here? Yes. He's at least part of a Reaper now, grats.

NOTE:
I picked Synthesis on my first playthrough. I love the ideals of it,
but disagree strongly with allowing the Reaper Controller to provide the
means to it, in such a short timeframe. Spells out disaster to me, and
the ending doesn't give me nearly enough answers on how it really plays
out. EDI being happy can be hugely subjective information.

Low/High
EMS Control - You're now just as bad as the Reapers. They, even in
their arrogantassery, continued in the series to regard themselves as
the saviors of the galaxy, even as they *kill off trilions* of its
inhabitants. You embraced the methods and means that just 10 minutes
ago, you were shouting down the Illusive Man over. In the end, you're
shown to be on the inside of a Reaper, which regardless of your internal
RPing, *every* Shepard would have been against until the end. If you
chose Control to ensure peace, how will you enforce this peace? If you
chose it to rule the galaxy, how will you exercise this rule? Your
troops are husks of organics, and Reapers still have the blood of
trillions on them. What's wrong with this picture? Is Shepard dead here?
Yes. And in more ways than one...
All you do in Control is give the Reapers another chief personality to make into their new Shepard Reaper.

Low
EMS Destroy - You stuck to the plan, to stop the Reapers at any cost.
But it can be debated that the cost this time, was too great. The galaxy
is hobbling along, and probably won't get on its feet for at least
decades, if some other huge war doesn't break out. You've left the
galaxy in huge uncertainty, and you know this is a 'Future Many Will
Never See'. Dead? Yes.

High
EMS Destroy - You were simply much more prepared, and had a much better
fate after the Reapers' destruction. However, for some reason, it
wasn't enough, and are you dead? Yes.

Max
EMS Destroy - Hope. The embodiment of Shepard, by the time the end of
ME3 rolls around. He climbed out of the rubble of the Council Chambers
in ME1. He helped his allies out of it in ME2. And now, in ME3, he's
stuck, weakened by the conflict both internally and externally, waiting
for someone to pull him out of the rubble instead, this time around.
Alive? No - they all but explicitly state it.

Refuse
- You gave up. Amazing Shepard speech, yes, but it missed one thing...
you saw an opportunity to stop the Reapers, and you didn't take it.
While its a moral victory in some ways, it also means that Shepard,
again, lost what makes him SHEPARD. In the view that the Crucible choice
is more symbolic and metaphorical, it means that Shepard has lost any
potential to stay as himself, and that the Reapers finally brought him
down, no delusion required. You beat the Reapers, but they beat the
galaxy. This is where you take the good parts of Javik's lessons into
context, but when you pick Refuse, you didn't, and you failed. You
retain some hope in the beacons, that maybe, next time, the next cycle's
species will clue in earlier... that the Crucible 'doesn't work'.


To end, my Indoctrination take:

I think that Shepard actually lives in all the high-EMS endings but Refuse.

Synthesis - Shepard may survive, but he'll be Saren 2.0.
The Paragon Shep hasn't used his ties to others as a strength, and
instead it blinded him to what is happening to him. The Renegade Shep
sees this as the way to get the job done, and to neutralize the threat.
Both are capitulations to the Reapers, and when Shepard wakes up, he'll
be fully converted to the Reapers, barring any standoff with his LI,
close friends, etc. EDI and the geth themselves, would have rejected
Synthesis at this point - why make this choice for them? You 'fell for
it'.

Low/High EMS Control - Not sure how EMS will play into it, but I think that Control leads to Shepard being TIM 2.0.
You'll not be fully indoctrinated, but quite enough to have your
actions play directly and indirectly into the Reapers' intentions. You
'dug the wrong way', and in thinking you avoided the Reapers'
'solution', you grasped the same 'energy' that Synthesis was even made
of. Yet, people will pick this because they think the Geth and EDI will
die and Synthesis is just too far out for them. It's a trap, but still a
more sneaky one. But come on! You've been warned against Control for at
least 2 games now! If you played ME2, you should know about Control. If
you played ME1 (and more), you should know about Synthesis!

Whether
Shepard survives is up to Bioware, if there's any post-ending Mass
Effect content (DLC, expansion, new game) that references the choice as
an indoctrination attempt. If I'm wrong, ok, but this is my take so far.

Low
EMS Destroy - You rejected the Reapers (sure I'll take your tech... and
destroy it and destroy you) and Destroy was only given as an option
because if it wasn't, then the whole damn illusion breaks down. Yet
break it, you did... with a gun. Like the rest of the series. Illusion
shatters. But, if EMS is really 'Shepard's Meter of Hope', then low EMS
means you're still a goner. You fought indoctrination and won, but you
didn't win in the battle for your life.

High EMS Destroy - Same as above, except you at least have hope enough for the galaxy to pull through.

Max EMS Destroy - I think that Shepard breathing in rubble is more of an easter egg,
than a legit scene. It's a lead in to future content, but it doesn't
mean that High EMS Destroy NEEDS to be the only one that Shepard's
physical form survives in. Anyway, aside from that, Max EMS Destroy
means that Shepard also has *hope in himself* to survive this war. You
both fought Indoctrination, but also it's effect on your psyche.

Refuse
- You're bleeding out in rubble, dead. Harbinger don't give a damn
about you at this point, and you sorely disappointed him. He needs you
alive and as you always were, not a 'coward' that won't even take the
chance to destroy the Reapers. You aren't the anomaly they thought you
were, and you succumbed to the pressure in the end.

#64570
paxxton

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Vigil is one of the most suspicious pieces of tech in the series. It conveniently crashes right after Shepard is done talking. And no one can restart it.

He uses similar words to Sovereign's saying that Organics cannot even hope to comprehend the Reapers.

Modifié par paxxton, 10 décembre 2012 - 03:49 .


#64571
paxxton

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Vigil's piece is designed to suspend suspicion. Nice music so no one cares to think it could be a deception. Huh?

#64572
paxxton

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Plus, no Prothean was left in cryo to confirm what Vigil relayed to us.

Modifié par paxxton, 10 décembre 2012 - 03:52 .


#64573
paxxton

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4

#64574
byne

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No

#64575
401 Kill

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No 5

Edit: lol, that was close huh?:P

Modifié par 401 Kill, 10 décembre 2012 - 03:54 .