Norlond wrote...
This is the latest relevant post, back on topic now :innocent:
btw, I don't believe in Puzzle Theory, I don't think BW will add something to refuse as it originally wan't intended to be an option, so why would they have plans for it?
From IT perspective, I see Refuse as a sign of Shepards mind being broken
That's the usual interpretation of Refuse in IT.
However I tend more to the interpretation that Refuse is the choice that compromises with the Reapers the least. It is my personal experience of my first playthrough (it was already with EC). Not necessarily the weirdness of the whole situation - though it was an important part of my experience - but rather the
fact that the self-proclaimed leader of the Reapers offers you three ways to end the cycle.
These three options are presented by the Guardian in the following order of success or idealism:
Synthesis > Control > Destroy
Keeping in mind Reapers' notion to warp peoples' perspective, it is obvious to choose Destroy, but it is still presented by the Guardian (=Reapers).
Refuse defies the Guardian, it is thinking outside-the-box. It also is the choice that stays true to ME's themes of overcoming all odds (beating Saren and Suicide Mission come to mind) and self-determinism vs determinism.
Of course the events after the choice repel most players. The literalists see only failure for our cycle and the ITer's despise/ignore it due to the lack of any breath scene. However any kind of breath scene would just outright confirm IT, so it is no wonder that has nothing like the breath scene.
Take into account that this is my personal take on the Refuse discussion and I am in the minority here. Furthermore I believe that the Stargazer scene is also a hallucination.