Mystical Taurus wrote...
MaximizedAction wrote...
Btw, what a sh*tty concept high-EMS Destroy vs. low-EMS Destroy is...
destroying the tube apparently has different degrees of actions. To me this only makes sense if I assume that the Guardian somehow affects this.
Assume face value:
high-EMS: Guardian allows to destroy Reapers and synthetics only.
low-EMS: Guardian, displeased with your attack force's readiness, decides to also destroy Earth's population.
???
There is no other other explaination that makes sense. If the Guardian didn't have a hand in this then the effects of shooting a tube depend on the size and strength of the fleet. Which doesn't make sense.
So the Reapers still have a hand in your choices no matter what. Might as well assume that you are being indoc'd right away.
It's my understanding that it has to do with how much damage the crucible takes during its approach. A high ems means enough assets were available, (even if they're 25 multiplayer promoted krogan firing shotguns from a nearby asteroid), to prevent the Reapers from causing a lot of damage. Hence in a high EMS Starbinger says the crucible device is largely intact. Whereas in low EMS, a number of their strikes do get through, casuing severe damage to the crucible's functionality.
There should have been a low EMS synthesis, so we could see it go wrong.
and see the races become some sort of weird organic robot mutation... then die, oh and they vomit green before dying:sick:
Modifié par Fur28, 13 décembre 2012 - 10:50 .




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