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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#66451
RavenEyry

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The reason people get up in arms about a 'wrong choice' is that IT DLC would mean they've had months to convince themselves they made the right choice, unlike the suicide mission which could let you reload it from the start immediately if you wanted.

Edit: Fun fact - Grunt and Zaeed can safely hold the doors by themselves.

Modifié par RavenEyry, 13 décembre 2012 - 04:25 .


#66452
demersel

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Ithurael wrote...

Rifneno wrote...

My favorite EC scene was the one where a Reaper capital ship grabs a cruiser or something in its tentacles and just starts slowly crushing it. What, was it out of ammo? In what circumstance was grabbing it and crushing it the safest and most efficient method to destroy it?


LOL, I think when I saw that (especially after the normandy evac scene) I just realized that Bioware didn't really care. They threw EC together to shut people up. Then I saw the slide shows and....still... a breath scene.

Still though, my vote for the most forced and contrived scene in the series is the evac scene. I mean seriously! Starkid takes a close second with all his prattle about creator vs created.
:wizard:


When we thought the starkid was the most contrived and forced thing in the Mass Effect universe and it can't get any worse, - Bioware showed us that they know their craft and surpassed themselves by introducing the normandy evac scene in the EC. 

#66453
Rifneno

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Raistlin Majare 1992 wrote...

Andromidius wrote...

acidic-ph0 wrote...
In some ways, I'm fine with there being a correct choice and a wrong choice... It worked for ME2 when you upgraded the Normandy and assigned roles to your squad. Chose wrong and live with the consequences... Made the suicide mission much more thrilling when there were wrong choices to make XD


Especially when you don't read a guide, and don't realise Thane is a bad choice for the infilitrator.  Despite, you know, being an infilitrator.  Or not realising the only real way to keep Mordin alive is to send him back to the ship with the crew.  How the heck would anyone know that?


I dont know about you, but I was never in doubt I needed a tech expert heading through the tunnels. I dont remember the exact dialogue, but I never, ever messed up that choice.

I will say though that I felt we lacked a place where something heavy which can take alot of punishment (like grunt) or a sniper was needed.

Also it is perfectly possible to not send Mordin back with the crew and have him survive. Just dont take Garrus and Grunt with you when you head on...for maximum security, take Mordin himself with you.


Legion is the only choice for the tunnels IMO.  He's probably the best hacker on the team (no disrespect to Tali, but it's hard to top a sentient computer at manipulating mundane ones), and we knew going in that it'd be hot as hell in there.  A geth body obviously has its limits, but they're going to be a lot higher than a human or quarian one.

It's a lot rarer, but it's also possible to have Jack die at the hold the line part.  After her comes... Thane, I think?  I forget.

#66454
umadcommander

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demersel wrote...

Ithurael wrote...

Rifneno wrote...

My favorite EC scene was the one where a Reaper capital ship grabs a cruiser or something in its tentacles and just starts slowly crushing it. What, was it out of ammo? In what circumstance was grabbing it and crushing it the safest and most efficient method to destroy it?


LOL, I think when I saw that (especially after the normandy evac scene) I just realized that Bioware didn't really care. They threw EC together to shut people up. Then I saw the slide shows and....still... a breath scene.

Still though, my vote for the most forced and contrived scene in the series is the evac scene. I mean seriously! Starkid takes a close second with all his prattle about creator vs created.
:wizard:


When we thought the starkid was the most contrived and forced thing in the Mass Effect universe and it can't get any worse, - Bioware showed us that they know their craft and surpassed themselves by introducing the normandy evac scene in the EC. 


Posted Image

#66455
hukbum

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Andromidius wrote...

... not realising the only real way to keep Mordin alive is to send him back to the ship with the crew.  How the heck would anyone know that?

He's a doc, the crew needed a fighting doc, so I send him with them ;)
I think all that stuff was not that hard to figure out. Teamlead Miranda (it's in her description ^^), Tech expert ("we need someone with hacking skills to open that door") Tali (or Kasumi), a fighting doc for the crew.
The last was a bit tricky, but I just decided to take the "light" guys with me and leave the "heavys" to cover the door.
Only time I was wrong was the bubble choice. Samara was not as powerful as I thought.

Modifié par hukbum, 13 décembre 2012 - 04:33 .


#66456
demersel

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umadcommander wrote...

demersel wrote...

Ithurael wrote...

Rifneno wrote...

My favorite EC scene was the one where a Reaper capital ship grabs a cruiser or something in its tentacles and just starts slowly crushing it. What, was it out of ammo? In what circumstance was grabbing it and crushing it the safest and most efficient method to destroy it?


LOL, I think when I saw that (especially after the normandy evac scene) I just realized that Bioware didn't really care. They threw EC together to shut people up. Then I saw the slide shows and....still... a breath scene.

Still though, my vote for the most forced and contrived scene in the series is the evac scene. I mean seriously! Starkid takes a close second with all his prattle about creator vs created.
:wizard:


When we thought the starkid was the most contrived and forced thing in the Mass Effect universe and it can't get any worse, - Bioware showed us that they know their craft and surpassed themselves by introducing the normandy evac scene in the EC. 


Posted Image


more likely, due to the fan reaction to the ending Harbinger was told to let Liara and co go safely, or Shepard would get pissed. Since Shepard = Player, Shepard pissed would mean instant uninstall of ME3. And EA stuff and Bioware gave Harbinger a hint - you can't indoctrinate, or even kill anybody - when you are deleted from the harddrive.  

#66457
Raistlin Majare 1992

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hukbum wrote...

Andromidius wrote...

... not realising the only real way to keep Mordin alive is to send him back to the ship with the crew.  How the heck would anyone know that?

He's a doc, the crew needed a fighting doc, so I send him with them ;)
I think all that stuff was not that hard to figure out. Teamlead Miranda (it's in her description ^^), Tech expert ("we need someone with hacking skills to open that door") Tali (or Kasumi), a fighting doc for the crew.
The last was a bit tricky, but I just decided to take the "light" guys with me and leave the "heavys" to cover the door.
Only time I was wrong was the bubble choice. Samara was not as powerful as I thought.


Samara should be able to handle it, she is my usual choice in my own playthroughs. Had you not done her loyalty mission or is there a hidden timer?

#66458
GethPrimeMKII

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Thane is mid tier as far as ability to hold the line. The light weights are Jack, Kasumi, Mordin, and Tali.

#66459
umadcommander

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the only way i can make sense of the evac scene is if harbinger wanted shepard alive then destroying the normandy which is right next to/above him would probably have killed shepard

#66460
GethPrimeMKII

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Isnt it interesting that ME2s suicide mission is basically a test to see how much attention you paid your crew?

And then we get into ME3s ending which is a test to see how much attention you paid to the story.

#66461
Andromidius

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hukbum wrote...

Andromidius wrote...

... not realising the only real way to keep Mordin alive is to send him back to the ship with the crew.  How the heck would anyone know that?

He's a doc, the crew needed a fighting doc, so I send him with them ;)
I think all that stuff was not that hard to figure out. Teamlead Miranda (it's in her description ^^), Tech expert ("we need someone with hacking skills to open that door") Tali (or Kasumi), a fighting doc for the crew.
The last was a bit tricky, but I just decided to take the "light" guys with me and leave the "heavys" to cover the door.
Only time I was wrong was the bubble choice. Samara was not as powerful as I thought.


Main annoyance for me was the game saves AFTER you make the choice for the tech expert and team leader.  So mess up and...  Well, hopefully you saved beforehand.

Having to go back hours to make sure Thane lived was pretty horrible for me the first time around.

Oh, and I put Garrus in charge.  And make Miranda and Jack fight side by side under his command.  Suck on that!

#66462
demersel

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umadcommander wrote...

the only way i can make sense of the evac scene is if harbinger wanted shepard alive then destroying the normandy which is right next to/above him would probably have killed shepard


the reason for the evac scene is stated bluntly in the game. By Shepard himself.  - "I need to know that some one made it!"   - imagine Bioware doing that line in a dorky nerdy voice of their supposed fan base - "I need to know that some one made it, other waise i don't really care what happens next!". 

That is what it is. - preparation for indoctrination - shepard is striped of his teammates and belives them to be safe, hence drops his guard down, since consern of his own servival and well-being never ever accurs to the player as something important. 

#66463
Raistlin Majare 1992

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umadcommander wrote...

the only way i can make sense of the evac scene is if harbinger wanted shepard alive then destroying the normandy which is right next to/above him would probably have killed shepard


Then why not shoot it the moment it starts to fly away?

#66464
Andromidius

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Raistlin Majare 1992 wrote...

umadcommander wrote...

the only way i can make sense of the evac scene is if harbinger wanted shepard alive then destroying the normandy which is right next to/above him would probably have killed shepard


Then why not shoot it the moment it starts to fly away?


Not to mention, why did Harbinger shoot nearby Makos and soldiers and repeatedly nearly kill Shepard?

Apperently he's completely bipolar and inept.

#66465
umadcommander

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Raistlin Majare 1992 wrote...

umadcommander wrote...

the only way i can make sense of the evac scene is if harbinger wanted shepard alive then destroying the normandy which is right next to/above him would probably have killed shepard


Then why not shoot it the moment it starts to fly away?


because its heading away from the beam so its not a threat anymore? (defending the evac scene is trickyPosted Image)

#66466
hukbum

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Raistlin Majare 1992 wrote...

Samara should be able to handle it, she is my usual choice in my own playthroughs. Had you not done her loyalty mission or is there a hidden timer?

Hmm ... didn't work in this playthrough (was my first and she was loyal). After that I picked Jack and BÄM! mission done. And Jack looks so cool in this scene.

Andromidius wrote...

Oh, and I put Garrus in charge.  And make Miranda and Jack fight side by side under his command.  Suck on that!

I didn't know that would work (read it later) and I was careful, because he screwed the last time he was in charge ;)

Modifié par hukbum, 13 décembre 2012 - 04:58 .


#66467
demersel

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umadcommander wrote...

Raistlin Majare 1992 wrote...

umadcommander wrote...

the only way i can make sense of the evac scene is if harbinger wanted shepard alive then destroying the normandy which is right next to/above him would probably have killed shepard


Then why not shoot it the moment it starts to fly away?


because its heading away from the beam so its not a threat anymore? (defending the evac scene is trickyPosted Image)


How was the normandy able to turn up at the scene 3 seconds after shepard first call for it AT ALL??? 

My explanation - the dream starts with mako blowing up and knoking shepard out (the one mako that harbinger shoots and it bloks shepard's way - basicly as soon as player looses control ove the beam run sequence)

#66468
RavenEyry

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umadcommander wrote...
because its heading away from the beam so its not a threat anymore? (defending the evac scene is trickyPosted Image)

Yeah, he doesn't manage to even scuff Anderson's hat.

#66469
Raistlin Majare 1992

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Andromidius wrote...

Raistlin Majare 1992 wrote...

umadcommander wrote...

the only way i can make sense of the evac scene is if harbinger wanted shepard alive then destroying the normandy which is right next to/above him would probably have killed shepard


Then why not shoot it the moment it starts to fly away?


Not to mention, why did Harbinger shoot nearby Makos and soldiers and repeatedly nearly kill Shepard?

Apperently he's completely bipolar and inept.


And lacks any way to check for survivors. In fact he dident even have to check for a heart beat, a soldier is still crawling just as Shepard gets up. And Anderson has to have been running towards the beam at this point as well since he "came up after us."

One would think Harbinger would double check that their greatest enemy is dead...and not leave their single most vulnerable point completely open.

Modifié par Raistlin Majare 1992, 13 décembre 2012 - 05:00 .


#66470
umadcommander

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demersel wrote...

umadcommander wrote...

Raistlin Majare 1992 wrote...

umadcommander wrote...

the only way i can make sense of the evac scene is if harbinger wanted shepard alive then destroying the normandy which is right next to/above him would probably have killed shepard


Then why not shoot it the moment it starts to fly away?


because its heading away from the beam so its not a threat anymore? (defending the evac scene is trickyPosted Image)


How was the normandy able to turn up at the scene 3 seconds after shepard first call for it AT ALL??? 

My explanation - the dream starts with mako blowing up and knoking shepard out (the one mako that harbinger shoots and it bloks shepard's way - basicly as soon as player looses control ove the beam run sequence)


yes the normandy does get there rather quickly, your explanation seems plausible aswell

#66471
Jadebaby

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magnetite wrote...

Forgive my ignorance, but one of the main reasons for people not liking the ending was the perceived "lack of choice" which this series is based upon. Is it true that the "lack of choice" can be partially explained with the indoctrination theory?


Wow, this is the first post of yours that I agree with. So, in short, yes.

While ME3 has a lot of other problems. I think a lot of them just seem bigger because of the ending debacle. It's a whiplash effect.

hukbum wrote...

@Jade8aby88:
Create a blog and post the link Posted Image


Relatively short IT fanfiction. By the way, just a little disclaimer. It's a female Shepard who romanced Liara. But don't worry because it's not totally focused around the romance.

#66472
Jadebaby

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RavenEyry wrote...

The reason people get up in arms about a 'wrong choice' is that IT DLC would mean they've had months to convince themselves they made the right choice, unlike the suicide mission which could let you reload it from the start immediately if you wanted.


You mean like how Saren thought he had made the right choice? Or Amanda Kenson?

#66473
GethPrimeMKII

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Slow patient indoctrination is always about choice. Without choice its just plain mind control.

#66474
hukbum

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@Jade8aby88: Thanks!

Edit: Do I now have to write TOP! or something?

Modifié par hukbum, 13 décembre 2012 - 05:23 .


#66475
ThisOneIsPunny

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Andromidius wrote...

Raistlin Majare 1992 wrote...

umadcommander wrote...

the only way i can make sense of the evac scene is if harbinger wanted shepard alive then destroying the normandy which is right next to/above him would probably have killed shepard


Then why not shoot it the moment it starts to fly away?


Not to mention, why did Harbinger shoot nearby Makos and soldiers and repeatedly nearly kill Shepard?

Apperently he's completely bipolar and inept.

Senile. Absolutely senile.
He is the oldest reaper after all.