Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#67301
Posté 14 décembre 2012 - 11:00
#67302
Posté 14 décembre 2012 - 11:00
BleedingUranium wrote...
We only just learned about this a week or two ago, it's amazing we're still finding stuff
It is amazing! Despite everything that has gone on with this game, I really do enjoy reading over all of the stuff that has been posted here.
#67303
Posté 14 décembre 2012 - 11:02
http://ts1.mm.bing.n...309588&pid=15.1
I should go. * walks slowly towards door*
#67304
Posté 14 décembre 2012 - 11:02
CmdrShep80 wrote...
If I wasn't on a phone I would post a cute pic and say top!

That takes care of the cute pic, can't help with the "top" part
#67305
Posté 14 décembre 2012 - 11:03
ZarZar726 wrote...
BleedingUranium wrote...
We only just learned about this a week or two ago, it's amazing we're still finding stuff
It is amazing! Despite everything that has gone on with this game, I really do enjoy reading over all of the stuff that has been posted here.
Indeed, indeed. If nothing else, this whole experience has given me a new appreciation for everything in Mass Effect as a whole, given that we've found details that possibly support IT going all the way back to ME1.
#67306
Posté 14 décembre 2012 - 11:04
#67307
Posté 14 décembre 2012 - 11:04
Or why is the inner airlock door on the normandy wide open right before priority: earth?
#67308
Posté 14 décembre 2012 - 11:06
Yeah, especially when others play as geth and the enemy is geth.CmdrShep80 wrote...
I wonder how many times people get shot at cause their mp character looks like the enemy? Lol
#67309
Posté 14 décembre 2012 - 11:07
demersel wrote...
Or why is the inner airlock door on the normandy wide open right before priority: earth?
Probably so Hackett can board.
#67310
Posté 14 décembre 2012 - 11:07
Ican understand how the former might in some way have something to do wih the IT, but certainly not the latter.demersel wrote...
Oh, you want to discuss the IT right? Ok. Let's discuss. Like for example what is up with that single dead cerberus trooper on the citadel?
Or why is the inner airlock door on the normandy wide open right before priority: earth?
#67311
Guest_magnetite_*
Posté 14 décembre 2012 - 11:07
Guest_magnetite_*
Dwailing wrote...
Indeed, indeed. If nothing else, this whole experience has given me a new appreciation for everything in Mass Effect as a whole, given that we've found details that possibly support IT going all the way back to ME1.
And before then with the Revelation novel (alien artifact that turned out to be Reaper tech), and even before that with Project SFX (codename for Mass Effect trilogy, before it was called that. Mass Effect 3's Coalesced file refers to it as "SFXGame" and not Mass Effect 3) as of 2004. According to the final hours app, the lore, backstory and such for this trilogy was made before Mass Effect 1 (around 2003-2005). The Project mentioned something about a master race enslaving all the other races or something like that.
Modifié par magnetite, 14 décembre 2012 - 11:12 .
#67312
Posté 14 décembre 2012 - 11:08
byne wrote...
demersel wrote...
Or why is the inner airlock door on the normandy wide open right before priority: earth?
Probably so Hackett can board.
Ok, plausible. But why go through all the trouble of removing it, when it has perfectly good and working open/close animation?
#67313
Posté 14 décembre 2012 - 11:09
In anticipation of the Arrival of Reaper Hackett.demersel wrote...
Oh, you want to discuss the IT right? Ok. Let's discuss. Like for example what is up with that single dead cerberus trooper on the citadel?
Or why is the inner airlock door on the normandy wide open right before priority: earth?
#67314
Posté 14 décembre 2012 - 11:10
demersel wrote...
byne wrote...
demersel wrote...
Or why is the inner airlock door on the normandy wide open right before priority: earth?
Probably so Hackett can board.
Ok, plausible. But why go through all the trouble of removing it, when it has perfectly good and working open/close animation?
Its probably easier to remove it.
Its also entirely possible its just glitched in your game unless someone else can replicate it in their game.
#67315
Posté 14 décembre 2012 - 11:11
estebanus wrote...
Ican understand how the former might in some way have something to do wih the IT, but certainly not the latter.demersel wrote...
Oh, you want to discuss the IT right? Ok. Let's discuss. Like for example what is up with that single dead cerberus trooper on the citadel?
Or why is the inner airlock door on the normandy wide open right before priority: earth?
So a front door wide open. is not a symbol of vulnerability to you? That airlock has two doors for a reason, you know. And that reason being - safety - since everyone aboard this space ship walks around without any kind of protective suits.
#67316
Posté 14 décembre 2012 - 11:12
Yes you said it yourself any changes can easily be explained as being part of the retrofit, so just saying "they were not in there [in ME2]" doesn't make much sense as there is nothing to suggest it's not standard technology the Alliance uses. What you would basically suggest is that the crew retrofitting the Normandy is indoctrinated. Keep in mind said crew is also the one on board while ME3. It also means you suggest anyone on board the Normandy could be subject to indoctrination, which makes not much sense if you consider the Reapers just let you go on gathering forces (as basically any alien leader but Aria comes on board at one point) instead of using divide and conquer.Humakt83 wrote...
MegumiAzusa wrote...
You clearly missed the drive core retrofit the SR-2 had between ME2 and ME3.Humakt83 wrote...
Interesting. Just checked out what the core looked like in Mass Effect 2. Those big cables were not in there.
Nope, I did not miss it. I simply did not point it out as a possibility. Normandy is strange in Mass Effect 3, and while you can easily explain these things as retrofits, there could still be something underneath.
#67317
Posté 14 décembre 2012 - 11:12
I'll go ahead and look. Might put up a screenshot as well.byne wrote...
Its probably easier to remove it.demersel wrote...
byne wrote...
demersel wrote...
Or why is the inner airlock door on the normandy wide open right before priority: earth?
Probably so Hackett can board.
Ok, plausible. But why go through all the trouble of removing it, when it has perfectly good and working open/close animation?
Its also entirely possible its just glitched in your game unless someone else can replicate it in their game.
Modifié par estebanus, 14 décembre 2012 - 11:14 .
#67318
Posté 14 décembre 2012 - 11:13
Restrider wrote...
So, what has been discussed in the last ten pages that might be of importance?
let's see...a cute pic, being on top, IT going back to ME1, the end of the weekend challenge III, spot being sick, the remaining mp characters, a four way argument, no airlock door, followed by no thread door, the difference between the Cerberus Normandy and the alliance Normandy, oh and of course how this is everyone's favorite thread in the BSN (yes I just added this lol)
#67319
Posté 14 décembre 2012 - 11:13
ategio wrote...
Dunno if anyone noticed yet but the leviathan illusion and and the Starchid "conversation" begin almost in the exact same manner. Shepard looks confused, gets up but mistakes Levis illusion for real.
Levi: (skip to 05.35) SC: (skip to 00:10)
www.youtube.com/watch?v=c3J9Rpse0qU www.youtube.com/watch?v=J6kZuSHpWwo
"your mind belongs to me" "serve us" (harbinger, outside the blue beam)
"ann, what´s happening?" "what? where am i?"
(quoting because this got unfairly ignored)
Yes, it's a very striking parallel. We discussed the similarities quite a bit after Leviathan came out, but it's good to bring it up again for anyone who might not be aware of them.
#67320
Posté 14 décembre 2012 - 11:15
I'd see something as a sign of vulnerability if it'd show the entrance into space on the other side. Sometimes, an open door is just an open door.demersel wrote...
estebanus wrote...
Ican understand how the former might in some way have something to do wih the IT, but certainly not the latter.demersel wrote...
Oh, you want to discuss the IT right? Ok. Let's discuss. Like for example what is up with that single dead cerberus trooper on the citadel?
Or why is the inner airlock door on the normandy wide open right before priority: earth?
So a front door wide open. is not a symbol of vulnerability to you? That airlock has two doors for a reason, you know. And that reason being - safety - since everyone aboard this space ship walks around without any kind of protective suits.
#67321
Posté 14 décembre 2012 - 11:15
MegumiAzusa wrote...
Yes you said it yourself any changes can easily be explained as being part of the retrofit, so just saying "they were not in there [in ME2]" doesn't make much sense as there is nothing to suggest it's not standard technology the Alliance uses. What you would basically suggest is that the crew retrofitting the Normandy is indoctrinated. Keep in mind said crew is also the one on board while ME3. It also means you suggest anyone on board the Normandy could be subject to indoctrination, which makes not much sense if you consider the Reapers just let you go on gathering forces (as basically any alien leader but Aria comes on board at one point) instead of using divide and conquer.Humakt83 wrote...
MegumiAzusa wrote...
You clearly missed the drive core retrofit the SR-2 had between ME2 and ME3.Humakt83 wrote...
Interesting. Just checked out what the core looked like in Mass Effect 2. Those big cables were not in there.
Nope, I did not miss it. I simply did not point it out as a possibility. Normandy is strange in Mass Effect 3, and while you can easily explain these things as retrofits, there could still be something underneath.
No! The reapers would not want a place where every single galaxy leader comes at some point. No way, why would they? That's rubbish.
Modifié par demersel, 14 décembre 2012 - 11:17 .
#67322
Posté 14 décembre 2012 - 11:15
paxxton wrote...
Yeah, especially when others play as geth and the enemy is geth.CmdrShep80 wrote...
I wonder how many times people get shot at cause their mp character looks like the enemy? Lol
lets see, the two times I shoot at my squad? One is because they keep looking like the enemy or they sneak up on me like an enemy. 2 because they stole my kill (happened mostly when I was trying to score biotic explosion points for that one challenge)
#67323
Posté 14 décembre 2012 - 11:17
CmdrShep80 wrote...
paxxton wrote...
Yeah, especially when others play as geth and the enemy is geth.CmdrShep80 wrote...
I wonder how many times people get shot at cause their mp character looks like the enemy? Lol
lets see, the two times I shoot at my squad? One is because they keep looking like the enemy or they sneak up on me like an enemy. 2 because they stole my kill (happened mostly when I was trying to score biotic explosion points for that one challenge)
Sometimes, when I am playing a character that looks like an enemy, I'll just slowly walk towards my teammates between rounds.
Since I'm not running, they always think I'm an enemy. Its pretty great.
#67324
Posté 14 décembre 2012 - 11:17
...that was something about what could happen after the breath scene.
You know the Citadel used to be a relay, and that we have no idea what the Crucible actually does?
Do you think there could be a race of highly intelligent organics/synthetics that built a relay that could only access this Citadel-Crucible and hid somewhere like Dark Space? So that when the crucible and citadel are activated, they can come through and surprise attack los Reaperos?
It's a strange idea but one that could allow for conventional victory?
EDIT: Craziness for TOP
Modifié par CoolioThane, 14 décembre 2012 - 11:19 .
#67325
Posté 14 décembre 2012 - 11:19
That happens to me as the Geth infiltrator. I'll walk up to them then my cloak expires and they all jump particularly when I'm shooting at the enemies behind them LOL




Ce sujet est fermé
Retour en haut





