Eryri wrote...
DoomsdayDevice wrote...
That's the cool thing about many of these references that we're finding, you can interpret them as if the story already happened, as if the story is on some infinite loop, and Anderson is asking you if you picked destroy in the end, or got sidelined by the catalyst trying to talk you out of it.
It's the kind of foreshadowing you can't notice on a first playthrough, but when replaying, these things just stand out.
Like this one:
Turian: Listen, honey, please... This is how it has to be. Everyone is going through this.
Asari: I know, and I'm sure you'll be fine, but it's just so damn inconvenient. It's like we're pre-spaceflight all of a sudden.
(As if they just had to go through the experience of the ending - the relays getting destroyed, etcetera. It's a way of telling the players - don't worry: everybody's going through this.)
James Vega: It's... not right. It looks pretty, calm and peaceful, but it's not right. It's all just an illusion. (...)
Shepard: I can hardly believe it, myself. Like everything back on Earth was some kind of nightmare.
Back on Earth is literally referring to the beginning of the game, but you can also interpret it as if talking about the last time you played the ending - and then it becomes interesting.
This time-loop stuff is really interesting, if a bit trippy. Certainly hadn't occured to me. Do you think some sort of time paradox thing might be what Bioware really has in mind?
No, that's not what I'm suggesting, sorry. It was just a way of explaining the concept of foreshadowing that is only apparent after completing the game once.
For example, there's also foreshadowing that's noticeable on a first playthrough.
Modifié par DoomsdayDevice, 15 décembre 2012 - 05:17 .




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