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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#68726
Fur28

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spotlessvoid wrote...



I think Bioware's single biggest miscalculation was thinking that making the face value ending so patently absurd would make enough fans question it's legitimacy that they would speculate on what it really meant, not rage incessantly about how patently absurd the face value ending was.

Hence, begrudgingly, the EC was born. Why blow the reveal with a **** slide show when you can just go with jingling a poorly made bell to sooth the beast while you secretly work on your glorious redemption?


To help the fans question the reality of the ending, BW should have included more in-game Indoctrination information in ME3, not just codex or email about that asari, having Leviathan since the beginning would have helped too

#68727
jojon2se

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However massive the fan ****storm, I am actually wondering whether the Extended Cut would have come about anyway, if it hadn't been that creatives, that Bioware had been collaborating with, in their marketing, such as Gavin Dunne and Holly Conrad, were expressing disillusioned disappointment.

I could, of course, being a certified tinfoil beanie bearer, also imagine their public reactions being a very much deliberate part of the mindgame... :P

#68728
Raistlin Majare 1992

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MassEffecter132 wrote...

So you guys think that they will expand on the IT with DLC?


Basicly yes, at least that is what we hope.

#68729
dorktainian

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Bioware doesn't really need to do much to confirm IT. anyone thinking they need some kind of massive dlc isn't seeing what IT is.

#68730
Eryri

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spotlessvoid wrote...



I think Bioware's single biggest miscalculation was thinking that making the face value ending so patently absurd would make enough fans question it's legitimacy that they would speculate on what it really meant, not rage incessantly about how patently absurd the face value ending was.

Hence, begrudgingly, the EC was born. Why blow the reveal with a **** slide show when you can just go with jingling a poorly made bell to sooth the beast while you secretly work on your glorious redemption?


Agreed. I think Bioware had the best of intentions in crafting their indoctrinated ending (with the usual caveat "assuming they intended it"), but their reach exceeded their grasp. The original endings just were not satisfying enough on an emotional level to tide people over until the IT DLC was ready. Hence the EC.

#68731
spotlessvoid

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Who says face value was ever intended as a truly valid ending?. The literal ending fails at everything. Writing, closure, lore and themes, actual logic, gameplay, emotional impact (no not rage) and even just basic enjoyment is all absolute fail.

IT + Reveal fixes all of it. Some argue IT w/o reveal fixes everything but closure.

Regardless, do you think Bioware went full blown catastrophic head trauma retarded with the ending, or that the same company that has a penchant for twist endings is at it again?

#68732
RavenEyry

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Raistlin Majare 1992 wrote...

MassEffecter132 wrote...

So you guys think that they will expand on the IT with DLC?


Basicly yes, at least that is what we hope.

I hope so but I doubt it personally.

It's important to remember that the idea that there will be continuation DLC is seperate to IT, a disparity which often causes confusion.

#68733
Fur28

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jojon2se wrote...

However massive the fan ****storm, I am actually wondering whether the Extended Cut would have come about anyway, if it hadn't been that creatives, that Bioware had been collaborating with, in their marketing, such as Gavin Dunne and Holly Conrad, were expressing disillusioned disappointment.

I could, of course, being a certified tinfoil beanie bearer, also imagine their public reactions being a very much deliberate part of the mindgame... :P


nah, EC looks so lazily done that i dont think it was planned from the beginnig
Holly Conrad was dissapointed with the ending? or did i read that wrong?

#68734
Raistlin Majare 1992

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spotlessvoid wrote...

Who says face value was ever intended as a truly valid ending?. The literal ending fails at everything. Writing, closure, lore and themes, actual logic, gameplay, emotional impact (no not rage) and even just basic enjoyment is all absolute fail.

IT + Reveal fixes all of it. Some argue IT w/o reveal fixes everything but closure.

Regardless, do you think Bioware went full blown catastrophic head trauma retarded with the ending, or that the same company that has a penchant for twist endings is at it again?


Not so much a penchant for twist endings, their twists are usualy revealed around two thirds into the game, but yeah these guys made the Revan twist which I have several times seen been called the "I am your father" twist of gaming and the "you are the former bad guy" has become a cliche since then.

#68735
Eryri

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Raistlin Majare 1992 wrote...

snip
But even beyond that how much work really went into the EC? Bioware claims it was three months of hard work, but i dont see 3 months of work in what we got. The (horrendrous) evac scene, expanded dialogue with Catalyst and a slideshow, does that look like 3 months of work?


I remember them claiming that "all hands were on deck" to create the EC, aka the world's most eagerly anticipated powerpoint presentation.

But just before Omega came out, the team that created that dlc (Bioware Montreal?) claimed they had been working hard on it since the launch of the game. Something doesn't add up there.

Modifié par Eryri, 17 décembre 2012 - 09:59 .


#68736
MassEffecter132

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RavenEyry wrote...

Raistlin Majare 1992 wrote...

MassEffecter132 wrote...

So you guys think that they will expand on the IT with DLC?


Basicly yes, at least that is what we hope.

I hope so but I doubt it personally.

It's important to remember that the idea that there will be continuation DLC is seperate to IT, a disparity which often causes confusion.

If bioware were too put out some IT DLC, I'd buy it without a doubt. It's a really cool theory. 

#68737
spotlessvoid

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Fur

I don't think the point was to make IT obvious, only to make face value obviously wrong. Which would then make everyone speculate and come up with theories based off the ****load of hints and foreshadowing throughout the game.

Instead a large portion of fans reacted with "nuh-uh Bioware sucks" so they had to pacify them. The EC doesn't make the endings any less retarded, it just gives closure to that retarded. I think Bioware thinks synthesis is obviously a joke. Why else would they put circuits on a damn hat?

#68738
jojon2se

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Fur28 wrote...

Holly Conrad was dissapointed with the ending? or did i read that wrong?


At least, there is a short clip out there, where somebody asks her opinion of it and she just looks kind of "meh" style sad and politely declines to answer.

As for Gavin, he has this rather epic orchestral piece, called "Crucible", that builds and builds and then just abruptly ends. -ITists are waiting for those last stanzas, Miracle. :D

#68739
MassEffecter132

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Eryri wrote...

Raistlin Majare 1992 wrote...

snip
But even beyond that how much work really went into the EC? Bioware claims it was three months of hard work, but i dont see 3 months of work in what we got. The (horrendrous) evac scene, expanded dialogue with Catalyst and a slideshow, does that look like 3 months of work?


I remember them claiming that "all hands were on deck" to create the EC, aka the world's most eagerly anticipated powerpoint presentation.

But just before Omega came out, the team that created that dlc (Bioware Montreal?) claimed they had been working hard on it since the launch of the game. Something doesn't add up there.


wait, your saying Bioware Montreal worked on Omega since ME3s release? That is a let down 

#68740
Restrider

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dorktainian wrote...

Bioware doesn't really need to do much to confirm IT. anyone thinking they need some kind of massive dlc isn't seeing what IT is.

Exactly. But if we take classic IT, the war is not over. As it stands now, they would need a considerable amount of time to bring this Reaper plot to an end. Possibly the IT DLC reveals the deceptive nature of the Guardian and brings us to some sort of situation that is not that dire, but does not complete the Reaper plot/end the war.
This could then be solved in ME4.

#68741
Restrider

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spotlessvoid wrote...

Who says face value was ever intended as a truly valid ending?. The literal ending fails at everything. Writing, closure, lore and themes, actual logic, gameplay, emotional impact (no not rage) and even just basic enjoyment is all absolute fail.

IT + Reveal fixes all of it. Some argue IT w/o reveal fixes everything but closure.

Regardless, do you think Bioware went full blown catastrophic head trauma retarded with the ending, or that the same company that has a penchant for twist endings is at it again?

A fact that is usually ignored and that I like to point out again.
The endings were only made by Mac and Hudson, afaik.
Why this amount of secrecy?
There is no real twist in the literal ending...

#68742
spotlessvoid

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Well MassEffector, there is this dlc involving the whole writing team, head composer, huge pieces of logic, and some apparently awesome new game element that is coming out according to multiple Bioware employee tweets.

#68743
spotlessvoid

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My bed just texted me. See ya.

#68744
TheProtheans

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spotlessvoid wrote...

Who says face value was ever intended as a truly valid ending?. The literal ending fails at everything. Writing, closure, lore and themes, actual logic, gameplay, emotional impact (no not rage) and even just basic enjoyment is all absolute fail.

IT + Reveal fixes all of it. Some argue IT w/o reveal fixes everything but closure.

Regardless, do you think Bioware went full blown catastrophic head trauma retarded with the ending, or that the same company that has a penchant for twist endings is at it again?


They did make DA:2 and SWTOR.
They also made ME2 which had important events not even acknowledged in Mass effect 3.

#68745
Fur28

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spotlessvoid wrote...
Fur

I don't think the point was to make IT obvious, only to make face value obviously wrong. Which would then make everyone speculate and come up with theories based off the ****load of hints and foreshadowing throughout the game.

Instead a large portion of fans reacted with "nuh-uh Bioware sucks" so they had to pacify them. The EC doesn't make the endings any less retarded, it just gives closure to that retarded. I think Bioware thinks synthesis is obviously a joke. Why else would they put circuits on a damn hat?


Yeah you´re probably right about the specilation and theories, still feel Leviathan and Omega shoul had come with ME3 since the beginning though, the game felt too short IMO

does anybody have a picture or know in wich slideshow the synthetic hat appears, i heard about it but never seen it
 

#68746
Fur28

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double post

Modifié par Fur28, 17 décembre 2012 - 10:14 .


#68747
jojon2se

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For this everybody-involved DLC, I keep imagining Casey and Mac, Lucas-Starwars style, bringing the other writers into the conference room and for the first time telling them what's next. (EDIT: ...having held back and kept even their collegues in the dark, all along; in case I wasn't clear.)

Modifié par jojon2se, 17 décembre 2012 - 10:18 .


#68748
Eryri

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MassEffecter132 wrote...

Eryri wrote...

Raistlin Majare 1992 wrote...

snip
But even beyond that how much work really went into the EC? Bioware claims it was three months of hard work, but i dont see 3 months of work in what we got. The (horrendrous) evac scene, expanded dialogue with Catalyst and a slideshow, does that look like 3 months of work?


I remember them claiming that "all hands were on deck" to create the EC, aka the world's most eagerly anticipated powerpoint presentation.

But just before Omega came out, the team that created that dlc (Bioware Montreal?) claimed they had been working hard on it since the launch of the game. Something doesn't add up there.


wait, your saying Bioware Montreal worked on Omega since ME3s release? That is a let down 


I could be mis-remembering. I think they stated that in a tweet prior to Omega's release. Although to be fair, they didn't say they had been working continuously on Omega. They might have put it on hold when they decided to create the EC.

#68749
RavenEyry

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jojon2se wrote...

For this everybody-involved DLC, I keep imagining Casey and Mac, Lucas-Starwars style, bringing the other writers into the conference room and for the first time telling them what's next. (EDIT: ...having held back and kept even their collegues in the dark, all along; in case I wasn't clear.)

"...then we shall add more non-sensical dialogue for the catalyst."
"That wasn't part of the deal!"
"We have altered the deal! Pray we do not alter it further!"

Modifié par RavenEyry, 17 décembre 2012 - 10:19 .


#68750
Eryri

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Fur28 wrote...

spotlessvoid wrote...
Fur

I don't think the point was to make IT obvious, only to make face value obviously wrong. Which would then make everyone speculate and come up with theories based off the ****load of hints and foreshadowing throughout the game.

Instead a large portion of fans reacted with "nuh-uh Bioware sucks" so they had to pacify them. The EC doesn't make the endings any less retarded, it just gives closure to that retarded. I think Bioware thinks synthesis is obviously a joke. Why else would they put circuits on a damn hat?


Yeah you´re probably right about the specilation and theories, still feel Leviathan and Omega shoul had come with ME3 since the beginning though, the game felt too short IMO

does anybody have a picture or know in wich slideshow the synthetic hat appears, i heard about it but never seen it
 


You can see it pretty clearly on any of the synthesis epilogues on You-tube when Joker gets out the Normandy with EDI. In the memorial scene, if Garrus was your LI, that big collar thing on his armour is covered with it too.

Also, Jack's slide, shows glowing patches on her jacket. I get the queasy impression that everyone is somehow fused into their clothes now.:sick:

Modifié par Eryri, 17 décembre 2012 - 10:27 .