Full stop. Dude's just doing his job, so I don't blame him, but there has never been an official statement from the actual powers-that-be about the endings being final.ChrisFabC wrote...
Chris Priestly said
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#69201
Posté 18 décembre 2012 - 06:06
#69202
Posté 18 décembre 2012 - 06:17
...that ME3 has no multiplayer, no Javik, no Leviathan, etc. It's his job to deny stuff.ChrisFabC wrote...
Chris Priestly said
Modifié par BansheeOwnage, 18 décembre 2012 - 06:17 .
#69203
Posté 18 décembre 2012 - 06:18
#69204
Posté 18 décembre 2012 - 06:27
DoomsdayDevice wrote...
*snip*
Thoughts?
I'm pretty sure that buzzing is present for all Renegade interupts. I saw a great write up about it, comparing it to the real human tendancy to hear such a ringing/buzzing when getting very angry about something.
#69205
Posté 18 décembre 2012 - 06:40
It's lyrics remind me roughly of the Catalyst and his offer of Control and Synthesis being deception. The lyrics translated are italicized, and my interpretation is parenthesized:
Stone of philosophers, ruby red stone, which caused so much sacrifice and misery unknown.
(the Catalyst, which caused so much death in harvests past)
Deceptively though, the stone did appeal and made foolish men think it's happiness real.
(deceived others by gifts appearing to be true)
O wise philosopher you must grieve no more if you wish to revive the mirth of before.
(you must not give in to bring back peace)
You must face your past, for you cannot atone for the damage you wrought with the wretched red stone.
(You must fight those who the Catalyst brought down before)
Where is the land? That land from the past, which many before you sought and amassed?
(Where is the promised gifts of the past)
Take heed of their folly, and don't be deceived by the trap which left many despaired and bereaved.
(Learn from the past, and don't fall for the same lie they did)
Though for happiness, power and ease they did strive, instead they found death and now none are alive.
(They seeked peace or control, but instead were destroyed)
Consider these perished; this warning adhere. Will you continue to seek out this stone you held dear?
(Remember the past, will you fall for it too)
You who beheld it's baneful hue red when the blood of your own arm and own leg was shed?
(You see what it truly is after sacrificing so much)
Stone of philosophers, ruby red stone. When will you cease and leave mankind alone?
(Catalyst, when will your socalled solution end?)
[/quote]
Modifié par LDS Darth Revan, 18 décembre 2012 - 06:42 .
#69206
Posté 18 décembre 2012 - 06:44


The oily shadow overlay could just be a design thing, but Avina does not have Purgatory listed on her approved nightlife database...
Still, the color gradient from the two images is oddly close.
Modifié par Krimzie, 18 décembre 2012 - 06:45 .
#69207
Posté 18 décembre 2012 - 06:46
Krimzie wrote...
Hmm. Prooobably a coincidence, but it's a slow night so...
*snip*
The oily shadow overlay could just be a design thing, but Avina does not have Purgatory listed on her approved nightlife database...
Still, the color gradient from the two images is oddly close.
It doesn't look to be the same picture, but I see the oily shadows, and it's certainly creepy
Modifié par BleedingUranium, 18 décembre 2012 - 06:46 .
#69208
Posté 18 décembre 2012 - 07:45
#69209
Posté 18 décembre 2012 - 07:47
spotlessvoid wrote...
Finally. Found the fuse box.
Lol
#69210
Posté 18 décembre 2012 - 08:05
spotlessvoid wrote...
Finally. Found the fuse box.
*Fusebox Count: 1*
#69211
Posté 18 décembre 2012 - 08:06
Andromidius wrote...
Eryri wrote...
I do remember a line from James while on Palaven's moon, refering to the Sovereign class reapers surrounding them. He said he'd seen even bigger ones back on Earth. Even though all the Reaper dreadnoughts in ME3 have the same basic design, maybe some are larger overall than others?
Either that or he's bragging about something stupid. Or they look taller due to the lack of anything to compare them to, perspective playing tricks on his mind.
Anyway. I think it might make sense for Reapers to be filled with gloop. Might explain why the Derelict was crippled - maybe it was hit hard and leeked, which caused most its its systems to shut down?
I doubt it; Reapers would be a great deal easier to disable then; also keep in mind, Sovereign was crewed by Geth and Krogan while it was alive, and we did see one scene at least from INSIDE Sovereign.
#69212
Posté 18 décembre 2012 - 08:09
Eryri wrote...
Krimzie wrote...
masster blaster wrote...
All I know is that...
Anderson born in London.
Traynors parents born in London.
Coats was in London while Earth was under attack/ trapped in Big Ben.
UK headquarters is taken out/ trys to contact the commity.
I always wonder about this too, MB. What's with the London overkill? I mean, who doesn't love London, but to have Anderson born in London, then a new character from London, and a promotional character fighting in London, and have the first downed HQ be the UK... is it "bad writing" or what? Vancouver's the Alliance capital, there's a whole unused Rio aspect from MP... I dunno. Besides the fact that I'd have loved to see Reapers on the Great Wall or the headless Statue of Liberty, I can't help but think there's something up with the London deal. And it could be a War of the Worlds allusion, and that's it, but still.
Anyway. Hi thread! I'm on break now so I just powered through Portal for the first time and I LOVE IT SO MUCH... now I gotta get through 2 and finally beat Infamous. Woot!
And yet they don't take advantage of London's landmarks to add atmosphere to the game, apart from the cinematic of Big Ben (the Elizabeth tower for pedants) getting destroyed, or not, by multicoloured magic. You'd think they'd make more use of the setting during the gameplay sections, rather than just use grey, anonymous streets that could be almost anywhere.
You're probably right about the War of the Worlds allusion though.
I'm quite a big fan of the infamous games. There's something just so satisfying about having lightning as a superpower. Plus the morality system has the same colours as ME
I always liked the idea that not only the similarities to Vancouver, but the disturbing similarities to Shepard's cabin and a bunc of other things; basically, Shepard, not being a Londoner, nor, from what I can gather, much of an Anglophile, only thinks of London IN broad stereotypes, and sees only what he wants to see. He expects red telephone booths; he sees them around every corner, he remembers Big Ben, but not the Tower of London, or any other major London landmark? He only sees Big Ben.
As for the War of the Worlds allusion, yes, that makes sense for why they would pick London as a target.
#69213
Posté 18 décembre 2012 - 08:10
ChrisFabC wrote...
Chris Priestly said that DLC's won't change the endings. Is there a possibility of an expansion disc on the horizon?
Too late.
#69214
Guest_magnetite_*
Posté 18 décembre 2012 - 08:27
Guest_magnetite_*
ChrisFabC wrote...
Chris Priestly said that DLC's won't change the endings. Is there a possibility of an expansion disc on the horizon?
There's a difference between changing and expanding. The EC was an expansion of the original endings. Kind of like how LOTR has it's Extended Edition. It doesn't remove content like Star Wars did, it just inserts extra scenes within the stuff that's already there.
Think any future ending content (eg. Leviathan added extra Starbinger dialogue), that it will just expand on the ending. Anyone who hopes for a redo at this point is SOL.
#69215
Posté 18 décembre 2012 - 08:46
magnetite wrote...
ChrisFabC wrote...
Chris Priestly said that DLC's won't change the endings. Is there a possibility of an expansion disc on the horizon?
There's a difference between changing and expanding. The EC was an expansion of the original endings. Kind of like how LOTR has it's Extended Edition. It doesn't remove content like Star Wars did, it just inserts extra scenes within the stuff that's already there.
Think any future ending content (eg. Leviathan added extra Starbinger dialogue), that it will just expand on the ending. Anyone who hopes for a redo at this point is SOL.
Right. And any IT-type DLC would take place after the "endings", like Arrival. The "endings" would still be unchanged.
#69216
Posté 18 décembre 2012 - 08:56
Eryri wrote...
I do remember a line from James while on Palaven's moon, refering to the Sovereign class reapers surrounding them. He said he'd seen even bigger ones back on Earth. Even though all the Reaper dreadnoughts in ME3 have the same basic design, maybe some are larger overall than others?
Isn't Harbinger the biggest one? And he's on Earth
#69217
Posté 18 décembre 2012 - 09:04
Xd2delo wrote...
On a related note; how much would it suck if, in any IT DLC, your success depends on whether or not you satisfied that side quest back in ME1 to scan all the keepers on the Citadel? Like, to determine whether or not you can get them to open the Citadel for you?
as a related answer, I would be verrry happy cause I did that quest and I did it well so I would be happy if they add that in
#69218
Posté 18 décembre 2012 - 09:09
Modifié par paxxton, 18 décembre 2012 - 09:14 .
#69219
Posté 18 décembre 2012 - 09:21
#69220
Posté 18 décembre 2012 - 09:34
Andromidius wrote...
You know, sometimes I feel like Reapers aren't actually as big as they are supposed to be.
Weird, I know. But they aren't as big as most tower buildings in Vancouver - so maybe only half a mile tall. I thought they were supposed to be two kilometers?
*Edited corrections.
Also, inside the Derelect Reaper... It seems larger on the inside then the outside?
Their scale also feels off, due to the way they move, during things like the wide shots from the end of the tutorial mission.
It's not just the speed of animation, which in itself makes them feel a bit like low mass toys, due to the way they rapidly wobble about (however well explained in lore and cinematically justified); But more so the rather common thing, in scenes that mix large and small scales, with rounding discrepances between the skybox and models, making them appear to pan "independently", in different discrete steps.
(Humble apologies, if anybody didn't notice before and can't unsee now.
Modifié par jojon2se, 18 décembre 2012 - 09:35 .
#69221
Posté 18 décembre 2012 - 09:34
Arian Dynas wrote...
ChrisFabC wrote...
Chris Priestly said that DLC's won't change the endings. Is there a possibility of an expansion disc on the horizon?
Too late.
Yep. The EC changes it radically.
Showing again how much Priestly's sentiments on things matter when it comes to factual accuracy.
#69222
Posté 18 décembre 2012 - 09:41
The endings, the illusory endings, such as shown, are all done -- a final act for ME3 would add a true end to the game and the trilogy, without affecting those in the least, so no lie there.
#69223
Posté 18 décembre 2012 - 10:30
jojon2se wrote...
Well, accuracy of answer depends on how narrow the question is. :7
The endings, the illusory endings, such as shown, are all done -- a final act for ME3 would add a true end to the game and the trilogy, without affecting those in the least, so no lie there.
Which is the idea I usually stick by.
#69224
Posté 18 décembre 2012 - 10:46
Arian Dynas wrote...
jojon2se wrote...
Well, accuracy of answer depends on how narrow the question is. :7
The endings, the illusory endings, such as shown, are all done -- a final act for ME3 would add a true end to the game and the trilogy, without affecting those in the least, so no lie there.
Which is the idea I usually stick by.
Thirded. The go-to line in response to questions re: new content is always "we've ended the endings," never "we've ended the story," or "we've ended the game."
The "endings" are, at least in my book, the decisions made in the decision chamber... not the conclusion. Maybe I'm deluded and hopeful, but alas.
#69225
Posté 18 décembre 2012 - 11:10
Krimzie wrote...
Arian Dynas wrote...
jojon2se wrote...
Well, accuracy of answer depends on how narrow the question is. :7
The endings, the illusory endings, such as shown, are all done -- a final act for ME3 would add a true end to the game and the trilogy, without affecting those in the least, so no lie there.
Which is the idea I usually stick by.
Thirded. The go-to line in response to questions re: new content is always "we've ended the endings," never "we've ended the story," or "we've ended the game."
The "endings" are, at least in my book, the decisions made in the decision chamber... not the conclusion. Maybe I'm deluded and hopeful, but alas.
Fourthed.
The other version was (paraph.) "Commander Shepard's story is over". And this still leaves quite a few possibilities open for 'post-ending' material. And yes, I also do not exclude that I'm deluded or hopeful. But hey, ain't a lot of things worth hoping for these days, so might as well be about a story I care about.




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