Destroy can never be a trap because it's the one thing Starbinger doesn't want you to pick. He's like a used car salesman trying to steer you away from the cheapest car so you can buy the expensive car because the commission would benefit him.
Unless you really think he's using reverse-psychology, and all indications seem to be he's not since he's actively steering you towards Synthesis, then Destroy is the one decision that makes sense and is truest to canon shep's character (not YOUR character, the Shepard BIOWARE created to STOP the Reapers without sacrificing the soul of the human species, which Control and Synthesis do).
Whether the Crucible is a trap or not doesn't matter because in IT we're not actually at the Crucible controls. This is only about Shepard's mind. The Reapers have to guide Shepard into making a choice in their favor, otherwise, if they were to force it down Shepard's throat, they would lose him or melt his mind, which works against their plan to create a perfect agent to sabotage the cycle, someone better than Saren, better than TIM, someone everyone in the Galaxy looks up to who lead them straight into Hell, almost literally, and right into the maws of the Reapers. Who wouldn't want the best warrior your enemy has if you could just convince them to turn on their own? It's a morale buster, a trojan horse, and a strategic victory worthy of the Art of War all in one go.
That's far more cunning than " Oh hey, here's Destroy. Don't pick it though because we don't like it and we have better stuff wink wink, say-no-more, how's-your-father."
Modifié par BatmanTurian, 18 décembre 2012 - 07:46 .