IT next please.paxxton wrote...
Yay! All hazard maps available as a Holiday Gift for us, loyal loving and ever-trusting fans.
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#69376
Posté 18 décembre 2012 - 07:54
#69377
Posté 18 décembre 2012 - 07:55
smokingotter1 wrote...
BatmanTurian wrote...
Destroy can never be a trap because it's the one thing Starbinger doesn't want you to pick. He's like a used car salesman trying to steer you away from the cheapest car so you can buy the expensive car because the commission would benefit him.
Unless you really think he's using reverse-psychology, and all indications seem to be he's not since he's actively steering you towards Synthesis, then Destroy is the one decision that makes sense and is truest to canon shep's character (not YOUR character, the Shepard BIOWARE created to STOP the Reapers without sacrificing the soul of the human species, which Control and Synthesis do).
Whether the Crucible is a trap or not doesn't matter because in IT we're not actually at the Crucible controls. This is only about Shepard's mind. The Reapers have to guide Shepard into making a choice in their favor, otherwise, if they were to force it down Shepard's throat, they would lose him or melt his mind, which works against their plan to create a perfect agent to sabotage the cycle, someone better than Saren, better than TIM, someone everyone in the Galaxy looks up to who lead them straight into Hell, almost literally, and right into the maws of the Reapers. Who wouldn't want the best warrior your enemy has if you could just convince them to turn on their own? It's a morale buster, a trojan horse, and a strategic victory worthy of the Art of War all in one go.
What did Saren say? There is a trade off between the amount of control the reapers have and the usefulnes of the thrall.
If Shepard believes that the geth and EDI have to be saved at all costs than Shepard is going along with their logic and he/she remains optimally useful. The reapers don't force direct control on Shepard for the same reason TIM never put a control chip in Shepard- Shepard would be far far far less useful.
Shepard choosing destroy is demonstrating he will resist them at every level and the reapers deem he/she will be very useless under direct control.
That is why Shepard dies in destroy also.... unless your EMS is high. Also top*
Edit: Alternative POV
A high EMS with destroy proves Shepard is still useful to the reapers even as a dummy thrall and assume direct control: breathe scene
EDIT: nevermind, misunderstood your post.
Modifié par BatmanTurian, 18 décembre 2012 - 07:55 .
#69378
Posté 18 décembre 2012 - 07:55
#69379
Posté 18 décembre 2012 - 07:55
BansheeOwnage wrote...
It's a guideline not a rule - otherwise I'd agree with you. Though, I totally think Schrodinger's Cat is BS.paxxton wrote...
Occam's Razor - because everything must be simple to be true. To that I say BS.
Yeah, it's just a heuristic for purposes of constructing theories, not a dispositive rule. All it really says is that when you're trying to explain something, the explanation that makes the fewest assumptions WHILE STILL offering a sufficiently complete explanation should be preferred. So a sufficiently complete explanation is still necessary. If, for example, you believe literalism does not offer a complete explanation of events, then you should prefer an alternative theory.
#69380
Posté 18 décembre 2012 - 07:58
I think you're off by a few hundred years there.LDS Darth Revan wrote...
Happy 1000 Year Birthday, United States of America!
#69381
Posté 18 décembre 2012 - 07:59
RavenEyry wrote...
I think you're off by a few hundred years there.LDS Darth Revan wrote...
Happy 1000 Year Birthday, United States of America!
I dont think he is.
#69382
Posté 18 décembre 2012 - 08:00
1776 + 1000= 2776RavenEyry wrote...
I think you're off by a few hundred years there.LDS Darth Revan wrote...
Happy 1000 Year Birthday, United States of America!
I was referencing the page number. In reality, the US is 236 years old, so I'm 764 years off from it really being US' 1000th birthday.
#69383
Posté 18 décembre 2012 - 08:01
I didn't know the exact year so didn't make the page number connection.LDS Darth Revan wrote...
1776 + 1000= 2776RavenEyry wrote...
I think you're off by a few hundred years there.LDS Darth Revan wrote...
Happy 1000 Year Birthday, United States of America!
I was referencing the page number. In reality, the US is 236 years old, so I'm 764 years off from it really being US' 1000th birthday.
#69384
Posté 18 décembre 2012 - 08:03
That's okay. i don't know the birthyear of most countries either.RavenEyry wrote...
I didn't know the exact year so didn't make the page number connection.LDS Darth Revan wrote...
1776 + 1000= 2776RavenEyry wrote...
I think you're off by a few hundred years there.LDS Darth Revan wrote...
Happy 1000 Year Birthday, United States of America!
I was referencing the page number. In reality, the US is 236 years old, so I'm 764 years off from it really being US' 1000th birthday.
#69385
Posté 18 décembre 2012 - 08:04
LDS Darth Revan wrote...
1776 + 1000= 2776RavenEyry wrote...
I think you're off by a few hundred years there.LDS Darth Revan wrote...
Happy 1000 Year Birthday, United States of America!
I was referencing the page number. In reality, the US is 236 years old, so I'm 764 years off from it really being US' 1000th birthday.
That is just mathematical propaganda to make us all forget about the US war against the Holy Roman Empire. Never forget.
#69386
Posté 18 décembre 2012 - 08:05
What about the war with Mexico and it's evil alien overlords?smokingotter1 wrote...
That is just mathematical propaganda to make us all forget about the US war against the Holy Roman Empire. Never forget.
#69387
Posté 18 décembre 2012 - 08:09
RavenEyry wrote...
What about the war with Mexico and it's evil alien overlords?smokingotter1 wrote...
That is just mathematical propaganda to make us all forget about the US war against the Holy Roman Empire. Never forget.
as a mexican i must tell you that we were just trying to save you by destroying you, so life could continue. but noooooooo the americans had to fight back and ruin everything
Modifié par Fur28, 18 décembre 2012 - 08:10 .
#69388
Posté 18 décembre 2012 - 08:10
Fur28 wrote...
RavenEyry wrote...
What about the war with Mexico and it's evil alien overlords?smokingotter1 wrote...
That is just mathematical propaganda to make us all forget about the US war against the Holy Roman Empire. Never forget.
as a mexican i must tell you that we were just trying to save by destroying you, so life could continue. but noooooooo the americans had to fight back and ruin everything
Edit: This is an awesome page!
http://social.biowar...x/13414717/2770
I don't even know what number I am, but I'm [insert number]ing that!
Modifié par BansheeOwnage, 18 décembre 2012 - 08:11 .
#69389
Posté 18 décembre 2012 - 08:19
I lol'd.smokingotter1 wrote...
LDS Darth Revan wrote...
1776 + 1000= 2776RavenEyry wrote...
I think you're off by a few hundred years there.LDS Darth Revan wrote...
Happy 1000 Year Birthday, United States of America!
I was referencing the page number. In reality, the US is 236 years old, so I'm 764 years off from it really being US' 1000th birthday.
That is just mathematical propaganda to make us all forget about the US war against the Holy Roman Empire. Never forget.
#69390
Posté 18 décembre 2012 - 08:27
Xd2delo wrote...
Yeah, it's just a heuristic for purposes of constructing theories, not a dispositive rule. All it really says is that when you're trying to explain something, the explanation that makes the fewest assumptions WHILE STILL offering a sufficiently complete explanation should be preferred. So a sufficiently complete explanation is still necessary. If, for example, you believe literalism does not offer a complete explanation of events, then you should prefer an alternative theory.
Well since the literal interpretation would require me to make the assumption that the entire writing staff, who have previously proved themselves to be talented and supremely competent people, forgot everything they ever knew about story coherence, emotional impact, creating fun gameplay, and even the laws of physics.
Therefore I can safely say that Occam's Razor, legitimately leads me to prefer IT.
#69391
Posté 18 décembre 2012 - 08:33
That's not exactly how I remember it.Restrider wrote...
I lol'd.smokingotter1 wrote...
LDS Darth Revan wrote...
1776 + 1000= 2776RavenEyry wrote...
I think you're off by a few hundred years there.LDS Darth Revan wrote...
Happy 1000 Year Birthday, United States of America!
I was referencing the page number. In reality, the US is 236 years old, so I'm 764 years off from it really being US' 1000th birthday.
That is just mathematical propaganda to make us all forget about the US war against the Holy Roman Empire. Never forget.
Modifié par paxxton, 18 décembre 2012 - 08:33 .
#69392
Posté 18 décembre 2012 - 08:33
Also map design. I may not have done well at game design, but I know not to do whatever was going on with the lighting in the confrontation room.Eryri wrote...
Well since the literal interpretation would require me to make the assumption that the entire writing staff, who have previously proved themselves to be talented and supremely competent people, forgot everything they ever knew about story coherence, emotional impact, creating fun gameplay, and even the laws of physics.
#69393
Posté 18 décembre 2012 - 08:34
BansheeOwnage wrote...
Edit: This is an awesome page!
http://social.biowar...x/13414717/2770
I don't even know what number I am, but I'm [insert number]ing that!
By my count you'd be the 12th. Which would make me the 13th. It's good luck that I'm not superstitious!
By the way, I've decided on the most consise way to answer anyone who asks - "Why didn't they just reveal the IT at the height of the controversy instread of wasting time and money on the EC?"
Answer: "Because back then, they wouldn't have been able to charge actual money for it." (At least not without a PR apocalypse.)
This is EA we're dealing with...
Modifié par Eryri, 18 décembre 2012 - 08:45 .
#69394
Posté 18 décembre 2012 - 08:38
RavenEyry wrote...
Also map design. I may not have done well at game design, but I know not to do whatever was going on with the lighting in the confrontation room.Eryri wrote...
Well since the literal interpretation would require me to make the assumption that the entire writing staff, who have previously proved themselves to be talented and supremely competent people, forgot everything they ever knew about story coherence, emotional impact, creating fun gameplay, and even the laws of physics.
You mean the crossing shadows? TBH I never would have noticed that, but now that it's been pointed out to me it's a real "Doh!" inducer.
Modifié par Eryri, 18 décembre 2012 - 08:38 .
#69395
Posté 18 décembre 2012 - 08:41
Yeah, it appears the light sources were moved several times and possibly attached to the characters at times. This is just something you don't do without justification because it can damage suspension of disbelief if noticed.Eryri wrote...
RavenEyry wrote...
Also map design. I may not have done well at game design, but I know not to do whatever was going on with the lighting in the confrontation room.Eryri wrote...
Well since the literal interpretation would require me to make the assumption that the entire writing staff, who have previously proved themselves to be talented and supremely competent people, forgot everything they ever knew about story coherence, emotional impact, creating fun gameplay, and even the laws of physics.
You mean the crossing shadows? TBH I never would have noticed that, but now that it's been pointed out to me it's a real "Doh!" inducer.
#69396
Posté 18 décembre 2012 - 08:49
RavenEyry wrote...
Yeah, it appears the light sources were moved several times and possibly attached to the characters at times. This is just something you don't do without justification because it can damage suspension of disbelief if noticed.
Would I be right in thinking that it would actually take more work to introduce all these weirdly roaming light sources than just have one, nice and simple, fixed source? They actually had to work harder, to make it look this sloppy?
If so that's a big point against the "Bioware are just lazy" argument.
Modifié par Eryri, 18 décembre 2012 - 08:53 .
#69397
Posté 18 décembre 2012 - 08:53
Eryri wrote...
RavenEyry wrote...
Yeah, it appears the light sources were moved several times and possibly attached to the characters at times. This is just something you don't do without justification because it can damage suspension of disbelief if noticed.
Would I be right in thinking that it would actually take more work to introduce all these weirdly roaming light sources than just have one, nice and simple, fixed source?
If so that's a big point against the "Bioware are just lazy" argument.
Yes either one light source in the middle of the room or static lights coming from the visible sources in the room would've created more believable shadows. Unless theres a major glitch or Bioware's been fiddling with Unreal3's light engine the wacky shadows are on purpose.
#69398
Posté 18 décembre 2012 - 08:57
RavenEyry wrote...
Yes either one light source in the middle of the room or static lights coming from the visible sources in the room would've created more believable shadows. Unless theres a major glitch or Bioware's been fiddling with Unreal3's light engine the wacky shadows are on purpose.
That is very interesting to know. Maybe Restrider should put this on the next version of his list?
#69399
Posté 18 décembre 2012 - 09:00
We'd have to check for wacky shadows elsewhere first though. It's not a topic I've seen discussed. It could turn ou they had a problem with the lighting over the whole game.Eryri wrote...
RavenEyry wrote...
Yes either one light source in the middle of the room or static lights coming from the visible sources in the room would've created more believable shadows. Unless theres a major glitch or Bioware's been fiddling with Unreal3's light engine the wacky shadows are on purpose.
That is very interesting to know. Maybe Restrider should put this on the next version of his list?
#69400
Posté 18 décembre 2012 - 09:02
RavenEyry wrote...
We'd have to check for wacky shadows elsewhere first though. It's not a topic I've seen discussed. It could turn ou they had a problem with the lighting over the whole game.
Ah, good point. "Testing null hypotheses" and all that. I'm afraid that would take someone with considerably more patience than me.
Modifié par Eryri, 18 décembre 2012 - 09:03 .




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