Maffers wrote...
Here's an interesting article: http://www.eurogamer...int-of-the-game
“This all comes from my sense that players shouldn't be talked down to. For me, there's a kind of caustic relationship that's developed between players and developers. It's really a bad, abusive relationship, because developers say 'Players won't get it anyway, so we're just gonna do something that holds their hand,'" Yohalem explained. "It doesn't respect them, and then players say 'I hate this,' or 'I hate that,' or 'This game sucks,' and that hurts developers. So it's like a cycle. It also feels like critics aren't looking for meaning in the game, either. So it's like all sides have just stopped listening to each other.”
Very interesting article. I'm a promoter of the "show it, don't just talk about it" mindset -- I'm not saying Far Cry 3 didn't show it (I haven't played it), so that's just a general statement. I really do think the audiences of any media will eventually catch up to challenges, but only if there are consequences for doing otherwise. In other words, if developers really want to alter the depth and analysis of video game narratives, they have to stop making hybrid experiences, and stop offering options that skirt around heavy thinking, like Action Mode, or like focusing more on co-op/MP than single player, narrative-driven campaigns. Just my $0.02.
I also think that game criticism needs a huge overhaul regarding ethicality and responsible research, but that's a whole 'nother thing... (or is it?)
EDIT TO ADD:
BansheeOwnage wrote...
Maffers wrote...
*snip*
Interesting. Could ME3 be one of the few examples of non-handholding?
I think that ME3 probably did want very badly to not handhold, but found out after release that either they A) went wrong somewhere in the narrative structure (probably Action Mode, or promoting ME3 as a "great place to start" and thus throwing their own lore under the bus) or

their audiences weren't ready for it -- either way, they took action as if it was their fault with the EC, and that's honorable. Not once did any ME dev even hint that their work was "too much" or over people's heads -- and no, I don't think that's what "artistic integrity" means, before someone goes there.
Modifié par Krimzie, 19 décembre 2012 - 01:43 .