BlazingZephyr wrote...
Masster, you should also bold the bottom of your codex quote that says:
"An asari matriarch was once quoted to have suggested creating new relays, but the potential for current era technology to do so is unknown."
Done.
BlazingZephyr wrote...
Masster, you should also bold the bottom of your codex quote that says:
"An asari matriarch was once quoted to have suggested creating new relays, but the potential for current era technology to do so is unknown."
Modifié par masster blaster, 08 août 2012 - 01:19 .
Modifié par BlazingZephyr, 08 août 2012 - 01:14 .
masster blaster wrote...
Heretic_Hanar wrote...
masster blaster wrote...
So Heretic Hanar do you think it's possible for the other races in Destroy to rebuild the Mass relays?
Yes, why wouldn't I believe that? It's said/shown clearly in the EC of Destroy that both the Citadel and the mass relays are being rebuild in the Destroy ending. It just takes a lot longer than it takes Reaper-God Shepard to rebuild them with his reaper forces.
Now tell me after reading this, is it possible that they can't really fix the separation of the systems, and remember most of the recourse's are depleted, because of the Crucible.
Modifié par BlazingZephyr, 08 août 2012 - 01:17 .
Modifié par masster blaster, 08 août 2012 - 01:24 .
RussianZombeh wrote...
I still believe that all future DLCs will reveal little bits of info about the Reapers, the Citadel/Catalyst, the Crucible and... Indoctrination.
All the DLCs are jigsaw pieces that, when put together, make the true ending. I really like this idea, but it would be very moneywhorish on Bioware's part.
masster blaster wrote...
BlazingZephyr wrote...
Masster, you should also bold the bottom of your codex quote that says:
"An asari matriarch was once quoted to have suggested creating new relays, but the potential for current era technology to do so is unknown."
Done.
They've already said that there WILL be more Mass Effect games, and the movie is confirmed - they're still going to be making plenty of money. Making you pay for the "true" ending to a game IS moneywhorish.ThisOneIsPunny wrote...
RussianZombeh wrote...
I still believe that all future DLCs will reveal little bits of info about the Reapers, the Citadel/Catalyst, the Crucible and... Indoctrination.
All the DLCs are jigsaw pieces that, when put together, make the true ending. I really like this idea, but it would be very moneywhorish on Bioware's part.
Not moneywhorish, just a good idea when you're dealing with the final game of a trilogy. I mean, come on they're not Halo, CoD, or Gears. MP isn't going to keep people invested forever, and because there's no expected sequel(..yet), not very many people are going to want to buy DLC that doesn't have some affect on the story or the end game. Leviathan doesn't even have a release date yet and Bioware already has to deal with IGN feeding into the lingering anger from the fanbase by asking if the dlc is worth buying.
Because you know, the endings aren't going to change so hurdur why at all buy dlc that isn't post-ending.(Bioware knows why.)
BlazingZephyr wrote...
-- If the Reaper-makers made the citadel, then why does it have a Dark Space Mass Relay?
-- Masster is not talking about the Morning war, but the Heretics' (and Saren's) attacks on organics.
-- Unfortunately I agree with the "bad writing" part.
-- In Refuse, the Kid shuts off the Rainbow options, so he must control the Citadel. He could have just... shut off the elevator/sent it back down.
-- If he saw the error of his ways, he wouldn't continue the harvest in Refuse.
I mean, I completely get where your coming from. A LOT of ME3 was horribly written, I agree. I just want Mac'n'friends to see the potential greatness the IT could bring.
Modifié par Heretic_Hanar, 08 août 2012 - 01:26 .
Heretic_Hanar wrote...
Shepard becomes the new Catalyst when he picks control. He's not a reaper himself.
TJBartlemus wrote...
masster blaster wrote...
BlazingZephyr wrote...
Masster, you should also bold the bottom of your codex quote that says:
"An asari matriarch was once quoted to have suggested creating new relays, but the potential for current era technology to do so is unknown."
Done.
You know who that matriarch is? Liara's "father". She was the bartender in ME2 on Illium. She even in a discussion with Shepard in ME2 confirms that she was the one who suggested the new relays. Only in ME3 do we learn that she is Liara's parent. It's pretty mindblowing.
TJBartlemus wrote...
masster blaster wrote...
BlazingZephyr wrote...
Masster, you should also bold the bottom of your codex quote that says:
"An asari matriarch was once quoted to have suggested creating new relays, but the potential for current era technology to do so is unknown."
Done.
You know who that matriarch is? Liara's "father". She was the bartender in ME2 on Illium. She even in a discussion with Shepard in ME2 confirms that she was the one who suggested the new relays. Only in ME3 do we learn that she is Liara's parent. It's pretty mindblowing.
DoomsdayDevice wrote...
Heretic_Hanar wrote...
Shepard becomes the new Catalyst when he picks control. He's not a reaper himself.
Er... the game data says otherwise:
enum EEndGameOption
{
EGO_ReapersDestroyedEarthDestroyed,
EGO_ReapersDestroyedEarthDevastated,
EGO_ReapersDestroyedEarthOk,
EGO_ReapersDestroyedEarthOkShepardAlive,
EGO_BecomeAReaperAndEarthDestroyedAndReapersLeave,
EGO_BecomeAReaperAndEarthOkAndReapersLeave,
EGO_HarmonyOfManAndMachine,
EGO_Demo,
EGO_None,
EGO_MAX,
}
Heretic_Hanar wrote...
BlazingZephyr wrote...
-- If the Reaper-makers made the citadel, then why does it have a Dark Space Mass Relay?
The same reason the Citadel has a relay to the Conduit on Ilos.
If the Protheans can build a relay linked with the Citadel, than the Reapers should have no problem doing it too.-- Masster is not talking about the Morning war, but the Heretics' (and Saren's) attacks on organics.
He said all geth attacks are the fault of the reapers. This is not true, as I pointed out by mentioning the Morning War.-- Unfortunately I agree with the "bad writing" part.
There is no shame in admitting that BioWare screwed up by not planning their trilogy ahead.-- In Refuse, the Kid shuts off the Rainbow options, so he must control the Citadel. He could have just... shut off the elevator/sent it back down.
No, the Kid doesn't shut off anything. The Crucible is shut down because it's being destroyed by the reapers attacking it.
This is nothing new, this allready happened before the Refuse decision was added int he EC. If you refused to pick any of the 3 options in the original ending (e.g. if you did nothing), after a while, the Crucible shuts down and you get a Game Over screen saying "the Crucible is destroyed".-- If he saw the error of his ways, he wouldn't continue the harvest in Refuse.
Of course he would! His solution still works, it just isn't the optimal solution. A not-optimal solution is still better than no solution at all!I mean, I completely get where your coming from. A LOT of ME3 was horribly written, I agree. I just want Mac'n'friends to see the potential greatness the IT could bring.
I don't see the potential in the IT, other than that the IT is a fancy way of resetting the whole ending fiasco and giving the writers a second chance to write a better ending.
I don't think it is possible however to write a better ending to ME3, not with the silly and crappy Crucible plot.
Honestly, I think the EC endings are the best endings we can possibly hope to get. It just isn't possible to write a better ending for such a crappy plot.
DoomsdayDevice wrote...
Heretic_Hanar wrote...
Shepard becomes the new Catalyst when he picks control. He's not a reaper himself.
Er... the game data says otherwise:
enum EEndGameOption
{
EGO_ReapersDestroyedEarthDestroyed,
EGO_ReapersDestroyedEarthDevastated,
EGO_ReapersDestroyedEarthOk,
EGO_ReapersDestroyedEarthOkShepardAlive,
EGO_BecomeAReaperAndEarthDestroyedAndReapersLeave,
EGO_BecomeAReaperAndEarthOkAndReapersLeave,
EGO_HarmonyOfManAndMachine,
EGO_Demo,
EGO_None,
EGO_MAX,
}
byne wrote...
DoomsdayDevice wrote...
Heretic_Hanar wrote...
Shepard becomes the new Catalyst when he picks control. He's not a reaper himself.
Er... the game data says otherwise:
enum EEndGameOption
{
EGO_ReapersDestroyedEarthDestroyed,
EGO_ReapersDestroyedEarthDevastated,
EGO_ReapersDestroyedEarthOk,
EGO_ReapersDestroyedEarthOkShepardAlive,
EGO_BecomeAReaperAndEarthDestroyedAndReapersLeave,
EGO_BecomeAReaperAndEarthOkAndReapersLeave,
EGO_HarmonyOfManAndMachine,
EGO_Demo,
EGO_None,
EGO_MAX,
}
I think the guide book also says you become a Reaper.
masster blaster wrote...
I didn't say the geth at all, and I didn't even mention that at all.
Heretic_Hanar wrote...
BlazingZephyr wrote...
-- If the Reaper-makers made the citadel, then why does it have a Dark Space Mass Relay?
The same reason the Citadel has a relay to the Conduit on Ilos.
If the Protheans can build a relay linked with the Citadel, than the Reapers should have no problem doing it too.-- Masster is not talking about the Morning war, but the Heretics' (and Saren's) attacks on organics.
He said all geth attacks are the fault of the reapers. This is not true, as I pointed out by mentioning the Morning War.-- Unfortunately I agree with the "bad writing" part.
There is no shame in admitting that BioWare screwed up by not planning their trilogy ahead.-- In Refuse, the Kid shuts off the Rainbow options, so he must control the Citadel. He could have just... shut off the elevator/sent it back down.
No, the Kid doesn't shut off anything. The Crucible is shut down because it's being destroyed by the reapers attacking it.
This is nothing new, this allready happened before the Refuse decision was added int he EC. If you refused to pick any of the 3 options in the original ending (e.g. if you did nothing), after a while, the Crucible shuts down and you get a Game Over screen saying "the Crucible is destroyed".-- If he saw the error of his ways, he wouldn't continue the harvest in Refuse.
Of course he would! His solution still works, it just isn't the optimal solution. A not-optimal solution is still better than no solution at all!I mean, I completely get where your coming from. A LOT of ME3 was horribly written, I agree. I just want Mac'n'friends to see the potential greatness the IT could bring.
I don't see the potential in the IT, other than that the IT is a fancy way of resetting the whole ending fiasco and giving the writers a second chance to write a better ending.
I don't think it is possible however to write a better ending to ME3, not with the silly and crappy Crucible plot.
Honestly, I think the EC endings are the best endings we can possibly hope to get. It just isn't possible to write a better ending for such a crappy plot.
Modifié par GethPrimeMKII, 08 août 2012 - 01:33 .
TJBartlemus wrote...
byne wrote...
TJBartlemus wrote...
The end of ME2 has been bothering me lately. The BioWare team goes into great detail that there is this variety of Reapers in that scene, and even in the collector base mission we are told that Reapers shapes are made from each species. So where is the variety? Where are all the species? The only reapers in ME3 we see are the sovereign class, destroyer, hades cannon and Harbinger. The pic that Riot gives is the only variety we have seen in ME3 so far, and as that we haven't seen that type yet anywhere else it is entirely possible that is what Leviathan looks like. Why not? BioWare has been giving hints throughout the game about it...why not one more? OR It also be a hint that the Catalyst is lying in saying that all the species are preserved. If that was true, and that each species in Reaper form looks similar to the organic version where are all the different types?
PS. Welcome back Riot!! I've missed your speculation filled pictures lately. :happy:
I'm pretty sure that only the core of the Reaper resembles the species they made the Reaper from, and the core gets covered in the cuttlefish armor, which is why most Reapers look the same.
How would that work with the Human Reaper? Besides over the thousands of cycles and even in this cycle, there is a lot of variety. So I don't think that idea would be practical....
Heretic_Hanar wrote...
DoomsdayDevice wrote...
Heretic_Hanar wrote...
Shepard becomes the new Catalyst when he picks control. He's not a reaper himself.
Er... the game data says otherwise:
enum EEndGameOption
{
EGO_ReapersDestroyedEarthDestroyed,
EGO_ReapersDestroyedEarthDevastated,
EGO_ReapersDestroyedEarthOk,
EGO_ReapersDestroyedEarthOkShepardAlive,
EGO_BecomeAReaperAndEarthDestroyedAndReapersLeave,
EGO_BecomeAReaperAndEarthOkAndReapersLeave,
EGO_HarmonyOfManAndMachine,
EGO_Demo,
EGO_None,
EGO_MAX,
}
LOL that's just a variable label in the game-data. It's an easy way of putting "Shepard becomes the new overlord of the Reapers in form of a new Catalyst AI".
You shouldn't put too much weight on labels like that, trust me, this is coming from a game-designer. I often give my own variables much sillier labels when I'm programming myself.
If you look at the data of my own video-games, you'll find lots of things like 'DerpDestroyed' and 'CreateNewDerp' and stuff like that.
Modifié par Heretic_Hanar, 08 août 2012 - 01:33 .
Heretic_Hanar wrote...
DoomsdayDevice wrote...
Heretic_Hanar wrote...
Shepard becomes the new Catalyst when he picks control. He's not a reaper himself.
Er... the game data says otherwise:
enum EEndGameOption
{
EGO_ReapersDestroyedEarthDestroyed,
EGO_ReapersDestroyedEarthDevastated,
EGO_ReapersDestroyedEarthOk,
EGO_ReapersDestroyedEarthOkShepardAlive,
EGO_BecomeAReaperAndEarthDestroyedAndReapersLeave,
EGO_BecomeAReaperAndEarthOkAndReapersLeave,
EGO_HarmonyOfManAndMachine,
EGO_Demo,
EGO_None,
EGO_MAX,
}
LOL that's just a variable label in the game-data. It's an easy way of putting "Shepard becomes the new overlord of the Reapers in form of a new Catalyst AI".
You shouldn't put too much weight on labels like that, trust me, this is coming from a game-designer. I often give my own variables much sillier labels when I'm programming myself.
If you look at the data of my own video-games, you'll find lots of things like 'DerpDestroyed' and 'CreateNewDerp' and stuff like that.