paxxton wrote...
It's a joke. Based on your BSN name today seems like a perfect day to start.DoomsdayDevice wrote...
paxxton wrote...
@DoomsdayDevice: Are you going to cause trouble today?
When do I ever cause trouble?
lol
I already did
paxxton wrote...
It's a joke. Based on your BSN name today seems like a perfect day to start.DoomsdayDevice wrote...
paxxton wrote...
@DoomsdayDevice: Are you going to cause trouble today?
When do I ever cause trouble?
The sounds are not created by the weapon but a special sound file plays.Dwailing wrote...
Restrider wrote...
DoomsdayDevice wrote...
No, it was confirmed by flycam, it turns into a Predator during the explosion.
To be more precise: it renders both models. You can see both the Carnifex AND the Predator rendered at the same time, although the Predator is more visible.
If that is true, I would consider it as a glitch. Let's be honest, there are glitches and not everything is IT proof.
It might be a glitch, but the question is, why use the Predator noise in the first place? The Carnifex noise is awesome on it's own, it doesn't need Predator sound effects overlayed on it to give it the punch for that scene. That would be like overlaying the sound of a Beretta on a Desert Eagle being fired.
I wouldn't go so far to call it intentional.Rifneno wrote...
Restrider wrote...
DoomsdayDevice wrote...
No, it was confirmed by flycam, it turns into a Predator during the explosion.
To be more precise: it renders both models. You can see both the Carnifex AND the Predator rendered at the same time, although the Predator is more visible.
If that is true, I would consider it as a glitch. Let's be honest, there are glitches and not everything is IT proof.
And you'd be wrong. The game is programmed to load the predator's model into the system RAM when you go to destroy. Only destroy. It's intentional.
If there ever was a Doomsday. It would've been today...paxxton wrote...
It's a joke. Based on your BSN name today seems like a perfect day to start.DoomsdayDevice wrote...
paxxton wrote...
@DoomsdayDevice: Are you going to cause trouble today?
When do I ever cause trouble?
DoomsdayDevice wrote...
MegumiAzusa wrote...
The question is if the Reaper is needed for the code to rewrite itself.Dwailing wrote...
Rifneno wrote...
DoomsdayDevice wrote...
Yeah, that is what we keep telling ourselves. But Reaper code can rewrite itself.
lolwut. Are you talking about during the geth consensus mission? Where the geth were still hooked up to an actual, live Reaper? Big mystery why the code would come back.
That IS a good point.
Yeah.
I'm just seeing some patterns here. I know my opinion isn't popular, and I'm not 100% on it, but there's too much in the way of being completely similar to synthesis for me to ignore it.
Restrider wrote...
I wouldn't go so far to call it intentional.Rifneno wrote...
Restrider wrote...
DoomsdayDevice wrote...
No, it was confirmed by flycam, it turns into a Predator during the explosion.
To be more precise: it renders both models. You can see both the Carnifex AND the Predator rendered at the same time, although the Predator is more visible.
If that is true, I would consider it as a glitch. Let's be honest, there are glitches and not everything is IT proof.
And you'd be wrong. The game is programmed to load the predator's model into the system RAM when you go to destroy. Only destroy. It's intentional.
MegumiAzusa wrote...
The sounds are not created by the weapon but a special sound file plays.Dwailing wrote...
Restrider wrote...
DoomsdayDevice wrote...
No, it was confirmed by flycam, it turns into a Predator during the explosion.
To be more precise: it renders both models. You can see both the Carnifex AND the Predator rendered at the same time, although the Predator is more visible.
If that is true, I would consider it as a glitch. Let's be honest, there are glitches and not everything is IT proof.
It might be a glitch, but the question is, why use the Predator noise in the first place? The Carnifex noise is awesome on it's own, it doesn't need Predator sound effects overlayed on it to give it the punch for that scene. That would be like overlaying the sound of a Beretta on a Desert Eagle being fired.
Hah. Moderators were obviously indifferent to you warning everyone of the Apocalypse.DoomsdayDevice wrote...
paxxton wrote...
It's a joke. Based on your BSN name today seems like a perfect day to start.DoomsdayDevice wrote...
paxxton wrote...
@DoomsdayDevice: Are you going to cause trouble today?
When do I ever cause trouble?
lol
I already did
Modifié par paxxton, 21 décembre 2012 - 11:51 .
Rifneno wrote...
Restrider wrote...
DoomsdayDevice wrote...
No, it was confirmed by flycam, it turns into a Predator during the explosion.
To be more precise: it renders both models. You can see both the Carnifex AND the Predator rendered at the same time, although the Predator is more visible.
If that is true, I would consider it as a glitch. Let's be honest, there are glitches and not everything is IT proof.
And you'd be wrong. The game is programmed to load the predator's model into the system RAM when you go to destroy. Only destroy. It's intentional.
Poor you. Didn't get your doomsday.401 Kill wrote...
If there ever was a Doomsday. It would've been today...paxxton wrote...
It's a joke. Based on your BSN name today seems like a perfect day to start.DoomsdayDevice wrote...
paxxton wrote...
@DoomsdayDevice: Are you going to cause trouble today?
When do I ever cause trouble?
"It would've been today.":crying:
MegumiAzusa wrote...
The sounds are not created by the weapon but a special sound file plays.Dwailing wrote...
Restrider wrote...
DoomsdayDevice wrote...
No, it was confirmed by flycam, it turns into a Predator during the explosion.
To be more precise: it renders both models. You can see both the Carnifex AND the Predator rendered at the same time, although the Predator is more visible.
If that is true, I would consider it as a glitch. Let's be honest, there are glitches and not everything is IT proof.
It might be a glitch, but the question is, why use the Predator noise in the first place? The Carnifex noise is awesome on it's own, it doesn't need Predator sound effects overlayed on it to give it the punch for that scene. That would be like overlaying the sound of a Beretta on a Desert Eagle being fired.
Mans like many things, it makes absolutely no sense for this to happen in literal. The sound even starts out as a Carnifex, and morphs into a Predetor as the tube starts to explode.BleedingUranium wrote...
Correct. It can't be unintentional, and it loads the Predator at the exact same moment the shockwave from the Destroy tube passes over it. It's clearly visible even without flycam.
I agree with this fully.BleedingUranium wrote...
The first four shots are Carnifex shots, and the rest, from the moment Shepard straightens up and does the heroic face, are Predator shots. The gun changes into a Predator the moment the shockwave passes over it. Shepard also vanishes then, it's symbolic of leaving the dream.
Just giving additional information.CoolioThane wrote...
MegumiAzusa wrote...
The sounds are not created by the weapon but a special sound file plays.Dwailing wrote...
Restrider wrote...
DoomsdayDevice wrote...
No, it was confirmed by flycam, it turns into a Predator during the explosion.
To be more precise: it renders both models. You can see both the Carnifex AND the Predator rendered at the same time, although the Predator is more visible.
If that is true, I would consider it as a glitch. Let's be honest, there are glitches and not everything is IT proof.
It might be a glitch, but the question is, why use the Predator noise in the first place? The Carnifex noise is awesome on it's own, it doesn't need Predator sound effects overlayed on it to give it the punch for that scene. That would be like overlaying the sound of a Beretta on a Desert Eagle being fired.
So? The point still stands
What's "it"?LDS Darth Revan wrote...
It's done! The written part is finally done! All I have to do is add the pictures and it is complete!
The huge comparison project that I've spent the past few weeks on for BSN.paxxton wrote...
What's "it"?LDS Darth Revan wrote...
It's done! The written part is finally done! All I have to do is add the pictures and it is complete!
MegumiAzusa wrote...
Just giving additional information.
LDS Darth Revan wrote...
The huge comparison project that I've spent the past few weeks on for BSN.paxxton wrote...
What's "it"?LDS Darth Revan wrote...
It's done! The written part is finally done! All I have to do is add the pictures and it is complete!
Very nice. Looking forward to it.LDS Darth Revan wrote...
The huge comparison project that I've spent the past few weeks on for BSN.paxxton wrote...
What's "it"?LDS Darth Revan wrote...
It's done! The written part is finally done! All I have to do is add the pictures and it is complete!
Yes.BleedingUranium wrote...
MegumiAzusa wrote...
Just giving additional information.
Oh, did you mean the shots aren't connected to the gun firing, but added in manually, like voice dubbing?
paxxton wrote...
Very nice. Looking forward to it.LDS Darth Revan wrote...
The huge comparison project that I've spent the past few weeks on for BSN.paxxton wrote...
What's "it"?LDS Darth Revan wrote...
It's done! The written part is finally done! All I have to do is add the pictures and it is complete!
Thanks. like I said, I still have to hunt down pictures to help illustrate rthe points so I have a couple-few hours to go, but the hard part is over. I hope you guys will enjoy it, and it comes with a special announcement when it's done.BleedingUranium wrote...
Nice! Good job
Modifié par LDS Darth Revan, 22 décembre 2012 - 12:22 .
MegumiAzusa wrote...
Yes.BleedingUranium wrote...
MegumiAzusa wrote...
Just giving additional information.
Oh, did you mean the shots aren't connected to the gun firing, but added in manually, like voice dubbing?
Modifié par BleedingUranium, 22 décembre 2012 - 12:19 .