Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#74076
Posté 28 décembre 2012 - 09:16
#74077
Posté 28 décembre 2012 - 09:20
Good thank you. Supposed to get N7 hoodie and shoes but they haven't arrived yet.LDS Darth Revan wrote...
Hello, Banshee. How was your Christmas?BansheeOwnage wrote...
I can confirm that this happens all the time. Was actually going to remind everyone yesterday.
Hello all!
What about you?
#74078
Posté 28 décembre 2012 - 09:22
I had a great Christmas, thank you for asking. Got many great presents, hanged out with the entire family, and was able to spend two days with my best friend whom I haven't seen in six months.BansheeOwnage wrote...
Good thank you. Supposed to get N7 hoodie and shoes but they haven't arrived yet.LDS Darth Revan wrote...
Hello, Banshee. How was your Christmas?BansheeOwnage wrote...
I can confirm that this happens all the time. Was actually going to remind everyone yesterday.
Hello all!
What about you?
#74079
Posté 28 décembre 2012 - 09:34
#74080
Posté 28 décembre 2012 - 09:35
Or it's just a bug. That's happened several times in ME3, ME2, and in ME1.Dwailing wrote...
BansheeOwnage wrote...
I can confirm that this happens all the time. Was actually going to remind everyone yesterday.estebanus wrote...
I'm pretty sure that the gun normally is there. Maybe I should check myself. Probably just a glitch, though.DoomsdayDevice wrote...
Heh, just saw this shot:
Shepard is holding an invisible gun here. Trigger finger!
Hello all!
Yes, this is something that happens all the time. Could it be meant to suggest that Shepard's defenses are weakened?
Hello Banshee.
Actually, I've just finished Feros like 5 minutes ago, and I encountered a scene which was pretty funny. Shepard was standing with her squaddies in front of the entrance to the thorian's lair, and all their weapons were strapped to their backs, but the way they held their arms made it look like they were handling invisible weapons.
#74081
Posté 28 décembre 2012 - 09:36
Maintenance, perhaps? Maybe they simply updated the site?Dwailing wrote...
Well, it appears that www.masseffect.com is back up. I wonder why it went down?
#74082
Posté 28 décembre 2012 - 09:38
estebanus wrote...
Or it's just a bug. That's happened several times in ME3, ME2, and in ME1.Dwailing wrote...
BansheeOwnage wrote...
I can confirm that this happens all the time. Was actually going to remind everyone yesterday.estebanus wrote...
I'm pretty sure that the gun normally is there. Maybe I should check myself. Probably just a glitch, though.DoomsdayDevice wrote...
Heh, just saw this shot:
Shepard is holding an invisible gun here. Trigger finger!
Hello all!
Yes, this is something that happens all the time. Could it be meant to suggest that Shepard's defenses are weakened?
Hello Banshee.
Actually, I've just finished Feros like 5 minutes ago, and I encountered a scene which was pretty funny. Shepard was standing with her squaddies in front of the entrance to the thorian's lair, and all their weapons were strapped to their backs, but the way they held their arms made it look like they were handling invisible weapons.
When I say, "All the time," I mean quite litterally ALL the time. As in, every playthrough. A bug/glitch only shows up sometimes. Does that scene on Feros ALWAYS show Shep & Co. as being unarmed? If not, then it's definitely a bug/glitch, while, I'm pretty sure, the missing gun with the Catalyst is ALWAYS missing. And besides, they could have patched that out with the EC if they wanted to. They removed being able to walk through the Keepers on the "Citadel" at the ending.
Modifié par Dwailing, 28 décembre 2012 - 09:38 .
#74083
Posté 28 décembre 2012 - 09:39
#74084
Posté 28 décembre 2012 - 09:41
Rifneno wrote...
I'm sure Shepard's indoctrinated eyes in control/synthesis are also bugs.
Fixed.
Edit: And no, they're not bugs, they're, "Badd riting, lulz."
Modifié par Dwailing, 28 décembre 2012 - 09:41 .
#74085
Posté 28 décembre 2012 - 09:41
Dwailing wrote...
Rifneno wrote...
I'm sure Shepard's indoctrinated eyes in control/synthesis are also bugs.
Fixed.
Opps. Sorry. There was a bug in my fingers too I guess.
#74086
Posté 28 décembre 2012 - 09:42
A game where *guns appear out of nowhere*, animation glitches abound, dialogue glitches break constantly, and it took a few months to fix the face-import system?
Do you really think the same team could pull that off? IT is simply giving Bioware too much credit.
IT would mean the game is a literary masterpiece of audience-bending genius.
It matters not. IT-supporters will simply feel endless frustration or inevitable disappointment. It requires that two of the three endings, already re-worked extensively, are just lies/tricks, and that the audience members who chose them are wrong or failures. That would be an artistically brave step, and very stupid for business.
I doubt Bioware's priorities are set that way.
#74087
Posté 28 décembre 2012 - 09:45
Sure. They're probably crawling on her eyes right there, which is why they look so weird. Maybe reaper nanides look like bugs, and that's what we're seeing?Rifneno wrote...
I'm sure Shepard's indoctrinated eyes in control/destroy are also bugs.
#74088
Posté 28 décembre 2012 - 09:47
#74089
Posté 28 décembre 2012 - 09:48
No. That has nothing to do with bad writing. That's how they made Shepard look, because like it or not, connecting with reaper technology does have this habit of making you their willingless slaves. Bad writing is the crucible.Dwailing wrote...
Rifneno wrote...
I'm sure Shepard's indoctrinated eyes in control/synthesis are also bugs.
Fixed.
Edit: And no, they're not bugs, they're, "Badd riting, lulz."
#74090
Posté 28 décembre 2012 - 09:49
I have seen the top of the mountain, and it is good.
#74091
Posté 28 décembre 2012 - 09:49
CoolioThane wrote...
That's your opinion cryblade, but we think Bioware are capable of it. You are talking like you know the future though, which is quite poor on your part.
Just ignore it. It'll wander off soon enough.
#74092
Posté 28 décembre 2012 - 09:49
cyrexwingblade wrote...
You realize that for IT to be true and the most accurate representation of the ending, that Bioware would have had to put more work into the planning phase? And a great deal of detail-work throughout the game.
A game where *guns appear out of nowhere*, animation glitches abound, dialogue glitches break constantly, and it took a few months to fix the face-import system?
Do you really think the same team could pull that off? IT is simply giving Bioware too much credit.
IT would mean the game is a literary masterpiece of audience-bending genius.
It matters not. IT-supporters will simply feel endless frustration or inevitable disappointment. It requires that two of the three endings, already re-worked extensively, are just lies/tricks, and that the audience members who chose them are wrong or failures. That would be an artistically brave step, and very stupid for business.
I doubt Bioware's priorities are set that way.
You know, about 15 years ago, odds are if you told someone that a game like Bioshock would come out, with it's massive twist revealing that (MASSIVE SPOILERS) you've really been under the control of another character in the game, that person would have LOL'd. And ten years ago, if you told someone that a game like Spec Ops: The Line, which completely and utterly deconstructs the shooter genre and is MEANT to make the player feel like a horrible person, would come out, odds are, again, they would laugh. And in both cases, they'd probably tell you that the companies that made these games would never do it because they would be bad business moves. And look where we are now. I know this is a bit subjective, but think about how far games have come as an art form. Heck, tell someone about 20 - 30 years ago that we'd actually be debating whether games are an art form, and odds are, that person would laugh.
#74093
Posté 28 décembre 2012 - 09:50
#74094
Posté 28 décembre 2012 - 09:51
estebanus wrote...
No. That has nothing to do with bad writing. That's how they made Shepard look, because like it or not, connecting with reaper technology does have this habit of making you their willingless slaves. Bad writing is the crucible.Dwailing wrote...
Rifneno wrote...
I'm sure Shepard's indoctrinated eyes in control/synthesis are also bugs.
Fixed.
Edit: And no, they're not bugs, they're, "Badd riting, lulz."
That was a joke. The literal bad writing should have been a dead giveaway given my usual high standards.
#74095
Posté 28 décembre 2012 - 09:52
#74096
Posté 28 décembre 2012 - 09:53
Modifié par Raistlin Majare 1992, 28 décembre 2012 - 09:54 .
#74097
Posté 28 décembre 2012 - 09:53
Dwailing wrote...
cyrexwingblade wrote...
You realize that for IT to be true and the most accurate representation of the ending, that Bioware would have had to put more work into the planning phase? And a great deal of detail-work throughout the game.
A game where *guns appear out of nowhere*, animation glitches abound, dialogue glitches break constantly, and it took a few months to fix the face-import system?
Do you really think the same team could pull that off? IT is simply giving Bioware too much credit.
IT would mean the game is a literary masterpiece of audience-bending genius.
It matters not. IT-supporters will simply feel endless frustration or inevitable disappointment. It requires that two of the three endings, already re-worked extensively, are just lies/tricks, and that the audience members who chose them are wrong or failures. That would be an artistically brave step, and very stupid for business.
I doubt Bioware's priorities are set that way.
You know, about 15 years ago, odds are if you told someone that a game like Bioshock would come out, with it's massive twist revealing that (MASSIVE SPOILERS) you've really been under the control of another character in the game, that person would have LOL'd. And ten years ago, if you told someone that a game like Spec Ops: The Line, which completely and utterly deconstructs the shooter genre and is MEANT to make the player feel like a horrible person, would come out, odds are, again, they would laugh. And in both cases, they'd probably tell you that the companies that made these games would never do it because they would be bad business moves. And look where we are now. I know this is a bit subjective, but think about how far games have come as an art form. Heck, tell someone about 20 - 30 years ago that we'd actually be debating whether games are an art form, and odds are, that person would laugh.
I wouldn't have. Simply because those are established narrative tools, and articulated in ways that don't completely fail. Spec Ops the Line pushes that a bit, but it makes the point, and the debat falls to the details that point toward the conclusion, rather than actually calling the conclusion itself into question. The question of 'how you know' those twists *happened* is all that matters.
ME3 the debate is 'is there a twist? I really think they're is a twist..."
I enjoyed the game, it was fun, and the story worked for me for the most part. It also had glaring errors and pieces that broke down completely for me.
A work of art that actually strove for the ending IT proposes would not have tolerated those holes, or would be deemed a failure for how little doubt it imbues into others. It's just not that complicated.
#74098
Posté 28 décembre 2012 - 09:54
Nope, the people who tend to scream around that it's bad writing tend to be those that picked destroy. Controllers and synthesizers consist almost only of pro-enders. You can easily see that in their threads.CoolioThane wrote...
But este, some literalists think control/synthesis are actually good choices that would save everyone...and not make you a mindless slave. They are the same people who sometimes wave their hand and say "bad writing" or whatever
Modifié par estebanus, 28 décembre 2012 - 09:55 .
#74099
Posté 28 décembre 2012 - 09:54
#74100
Posté 28 décembre 2012 - 09:55
cyrexwingblade wrote...
A game where *guns appear out of nowhere*, animation glitches abound, dialogue glitches break constantly, and it took a few months to fix the face-import system?
Do you really think the same team could pull that off? IT is simply giving Bioware too much credit.
First time I've seen the "My face didnt import correctly. This disproves IT." argument.
My face always imported just fine.




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