umadcommander wrote...
looking at all this, people that call "bad riteing lulz" make me sick
I wonder who wrote the Codex? Was it Walters? If so, then that would count as evidence for IT, if you ask me...
umadcommander wrote...
looking at all this, people that call "bad riteing lulz" make me sick
LadySuspense wrote...
Well then. New question. What memories does everyone hold dearly of Mass Effect? What moment made the series so great to you? What made the experience?
the codex is pretty vast im guessing it was a collabaration so he probably helped with itDwailing wrote...
umadcommander wrote...
looking at all this, people that call "bad riteing lulz" make me sick
I wonder who wrote the Codex? Was it Walters? If so, then that would count as evidence for IT, if you ask me...
Dwailing wrote...
Huh, this is interesting. OK, I just read the synopsis of Paragon Lost, and it's... interesting. Apparently, the Cerberus agent was working with the Collectors for the purpose of gaining intel on them that would eventually help Cerberus, intel that showed that they were both Huskified Protheans AND that they planned on making a Human Reaper. Intel that the Alliance got their hands on. I wonder how much they really hid from Shepard during ME2...
I would say the squadmates. I think that is what makes the game stand out. You always get to choose who is by your side. You can have in depth conversations with them, and you have many of them. A lot of other games don't have nearly as developed characters, and Mass Effect has many characters that are amazing.LadySuspense wrote...
Well then. New question. What memories does everyone hold dearly of Mass Effect? What moment made the series so great to you? What made the experience?
Rifneno wrote...
They give explanations for how the most mundane and pointless things work. The detail is simply breathtaking. Even in 3, which is constantly slammed for the writing, there's so many great stories in the codex and the war assets descriptions. Then there's the science. People rag on it all the time for "space magic" but the series has tried very hard to keep things as scientifically believable as possible. It's just so good that it goes over most people's heads. Ferrofluids, quantum entanglement, dark energy, it's so good that it gets mistaken for bad. Incredible.
I'll just unofficially add these to my list.LadySuspense wrote...
Oh man the codex detail! I have spent hours reading the descriptions for the codex and war assets! They are phenomenal and the best examples of in game codex that exist. Other games have tried to copyright it but they can never get the depth to it that ME did.
401 Kill wrote...
"You're the only friend I've made in ten years." Easily the greatest line in the game.
i believe it was thaneAndromidius wrote...
401 Kill wrote...
"You're the only friend I've made in ten years." Easily the greatest line in the game.
Who said that, again?
Thane.Andromidius wrote...
401 Kill wrote...
"You're the only friend I've made in ten years." Easily the greatest line in the game.
Who said that, again?
Rifneno wrote...
They give explanations for how the most mundane and pointless things work. The detail is simply breathtaking. Even in 3, which is constantly slammed for the writing, there's so many great stories in the codex and the war assets descriptions. Then there's the science. People rag on it all the time for "space magic" but the series has tried very hard to keep things as scientifically believable as possible. It's just so good that it goes over most people's heads. Ferrofluids, quantum entanglement, dark energy, it's so good that it gets mistaken for bad. Incredible.
Andromidius wrote...
Dwailing wrote...
Huh, this is interesting. OK, I just read the synopsis of Paragon Lost, and it's... interesting. Apparently, the Cerberus agent was working with the Collectors for the purpose of gaining intel on them that would eventually help Cerberus, intel that showed that they were both Huskified Protheans AND that they planned on making a Human Reaper. Intel that the Alliance got their hands on. I wonder how much they really hid from Shepard during ME2...
Or just how little they cared about the actual lore.
Modifié par Dwailing, 31 décembre 2012 - 09:46 .
Ilos is my favorite part of Mass Effect (1). It was so beautifully done, what with the fall like symbolism of the place dieing, the truly different way it looked, vigil. The list can continue for quite a ways. Man so many different moments in such a truly awesome gaming experience.Andromidius wrote...
Dwailing wrote...
Huh, this is interesting. OK, I just read the synopsis of Paragon Lost, and it's... interesting. Apparently, the Cerberus agent was working with the Collectors for the purpose of gaining intel on them that would eventually help Cerberus, intel that showed that they were both Huskified Protheans AND that they planned on making a Human Reaper. Intel that the Alliance got their hands on. I wonder how much they really hid from Shepard during ME2...
Or just how little they cared about the actual lore.
Anyway, I think Mass Effect really stole me during the mission on Virmire. Not even the end of it, the whole damn thing. I was enjoying the game up to that point (even if Novaria caused me a lot of deaths... and that Krogan Battlemaster you fight after saving Liara almost made me ragequit the whole game). Illos cemented my love for the game.
umadcommander wrote...
the codex is pretty vast im guessing it was a collabaration so he probably helped with itDwailing wrote...
umadcommander wrote...
looking at all this, people that call "bad riteing lulz" make me sick
I wonder who wrote the Codex? Was it Walters? If so, then that would count as evidence for IT, if you ask me...
BansheeOwnage wrote...
The sheer size and scope was amazing for me. I'm actually pretty new to ME. I had heard about it before, but I only played it when the demo for 3 came out. Even that was pretty overwhelming in terms of all the new stuff that opened up for me, since I have an FPS backrground. The races, the weapons, powers, classes, it was so much stuff at once it was awesome and hindering at the same time. I think ME had the longest learning curve of any game for me, which I like.LadySuspense wrote...
Well then. New question. What memories does everyone hold dearly of Mass Effect? What moment made the series so great to you? What made the experience?
After the ME3 demo I bought ME1 and 2. The fact that I could make my own Shepard, and have her act the way I wanted was new to me, and it was awesome! I never felt so immersed. One of the best memories I have is the first time I went to the citadel. It was an information overload! Walking around talking to all of the different races, learning about the technilogy, the culture, the biology. Reading codex entries, getting lost, using the map. All of the sidemissions, places to explore and squadmates' dialogue was interesting. I had spent 4 hours straight on the citadel before thinking I should probably go eat.
Liara.
I loved how the ME1 crew really felt connected and a lot of that was because of the conferences after missions. I sat there for quite a while when I had to chose between Kaidan and Ash. Kirrahe's Hold the Line speech was epic. Sovereign... that voice. As soon as I heard him saying the reapers were the pinnacle of evolution I knew what kind of villains these were. Saren's indoctrination was fascinating. I was really pumped when I finished ME1. The end was epic and oh, did I want to play ME2 after that! Fortunately, I had it.
ME2 was a major step up in combat. The dirty dozen was pretty cool, if more disconnected than ME1's squad. Meeting Joker and seeing the Normandy SR-2 made me feel so good, so at home and nostalgic. It didn't feel like I didn't know anyone after that. Seeing the rest of the ME1 squad again was great too. Wrex, who Shepard rubbed off on, uniting the krogan. Liara. Garrus being Archangel, and figuring that out just before it was revealed! Kelly Chambers was very cute too.
Harbinger was so cool. Love his voice. And when it was revealed that he was a reaper, that was sweet. TIM was a really interesting character too. Very stylish. And of course the Suicide Mission. So. Epic. I was so looking foward to ME3's ending because of that. Oh well. Even just walking past you crew and having them nod at you was more than what we got. But I digress. If they ending to ME1 got me pumped to play ME2, you have no idea how pumped I was to play ME3 after the across-the-galaxy staredown with Harbinger and his reaper armada!
I'll leave ME3 out, as I don't feel like doing another paragraph.
I didn't even talk about the music! Well I could go on for as long about the music, I'll just say: Vigil, End Run, I Was Lost Without You.
he's the lead writer he would have at least seen it (and any alterations to it:whistle:)Dwailing wrote...
umadcommander wrote...
the codex is pretty vast im guessing it was a collabaration so he probably helped with itDwailing wrote...
umadcommander wrote...
looking at all this, people that call "bad riteing lulz" make me sick
I wonder who wrote the Codex? Was it Walters? If so, then that would count as evidence for IT, if you ask me...
And if he wrote the entry on indoctrination...
Dwailing wrote...
Andromidius wrote...
Dwailing wrote...
Huh, this is interesting. OK, I just read the synopsis of Paragon Lost, and it's... interesting. Apparently, the Cerberus agent was working with the Collectors for the purpose of gaining intel on them that would eventually help Cerberus, intel that showed that they were both Huskified Protheans AND that they planned on making a Human Reaper. Intel that the Alliance got their hands on. I wonder how much they really hid from Shepard during ME2...
Or just how little they cared about the actual lore.
How do you mean? It explains the otherwise odd comment James makes about there being a Cerberus agent working with the Collectors, and given that Shepard was already back by that point and working with Cerberus, it isn't a massive surprise that they didn't give him the intel, especially considering the amount of bureaucracy that it probably got stuck in.
Edit: To clarify, the Cerberus agent was trying to get intel to help Cerberus take down the Collectors (You know, Shepard's job). At least, that's what I gathered. And the Collectors turned on his anyway.
Wait, are we talking about Paragon Lost here?Andromidius wrote...
Dwailing wrote...
Andromidius wrote...
Dwailing wrote...
Huh, this is interesting. OK, I just read the synopsis of Paragon Lost, and it's... interesting. Apparently, the Cerberus agent was working with the Collectors for the purpose of gaining intel on them that would eventually help Cerberus, intel that showed that they were both Huskified Protheans AND that they planned on making a Human Reaper. Intel that the Alliance got their hands on. I wonder how much they really hid from Shepard during ME2...
Or just how little they cared about the actual lore.
How do you mean? It explains the otherwise odd comment James makes about there being a Cerberus agent working with the Collectors, and given that Shepard was already back by that point and working with Cerberus, it isn't a massive surprise that they didn't give him the intel, especially considering the amount of bureaucracy that it probably got stuck in.
Edit: To clarify, the Cerberus agent was trying to get intel to help Cerberus take down the Collectors (You know, Shepard's job). At least, that's what I gathered. And the Collectors turned on his anyway.
Considering everything else that show got wrong, I'm not taking anything it says for truth.
Seems Legit...BansheeOwnage wrote...
BansheeOwnage wrote...
The sheer size and scope was amazing for me. I'm actually pretty new to ME. I had heard about it before, but I only played it when the demo for 3 came out. Even that was pretty overwhelming in terms of all the new stuff that opened up for me, since I have an FPS backrground. The races, the weapons, powers, classes, it was so much stuff at once it was awesome and hindering at the same time. I think ME had the longest learning curve of any game for me, which I like.LadySuspense wrote...
Well then. New question. What memories does everyone hold dearly of Mass Effect? What moment made the series so great to you? What made the experience?
After the ME3 demo I bought ME1 and 2. The fact that I could make my own Shepard, and have her act the way I wanted was new to me, and it was awesome! I never felt so immersed. One of the best memories I have is the first time I went to the citadel. It was an information overload! Walking around talking to all of the different races, learning about the technilogy, the culture, the biology. Reading codex entries, getting lost, using the map. All of the sidemissions, places to explore and squadmates' dialogue was interesting. I had spent 4 hours straight on the citadel before thinking I should probably go eat.
Liara.
I loved how the ME1 crew really felt connected and a lot of that was because of the conferences after missions. I sat there for quite a while when I had to chose between Kaidan and Ash. Kirrahe's Hold the Line speech was epic. Sovereign... that voice. As soon as I heard him saying the reapers were the pinnacle of evolution I knew what kind of villains these were. Saren's indoctrination was fascinating. I was really pumped when I finished ME1. The end was epic and oh, did I want to play ME2 after that! Fortunately, I had it.
ME2 was a major step up in combat. The dirty dozen was pretty cool, if more disconnected than ME1's squad. Meeting Joker and seeing the Normandy SR-2 made me feel so good, so at home and nostalgic. It didn't feel like I didn't know anyone after that. Seeing the rest of the ME1 squad again was great too. Wrex, who Shepard rubbed off on, uniting the krogan. Liara. Garrus being Archangel, and figuring that out just before it was revealed! Kelly Chambers was very cute too.
Harbinger was so cool. Love his voice. And when it was revealed that he was a reaper, that was sweet. TIM was a really interesting character too. Very stylish. And of course the Suicide Mission. So. Epic. I was so looking foward to ME3's ending because of that. Oh well. Even just walking past you crew and having them nod at you was more than what we got. But I digress. If they ending to ME1 got me pumped to play ME2, you have no idea how pumped I was to play ME3 after the across-the-galaxy staredown with Harbinger and his reaper armada!
I'll leave ME3 out, as I don't feel like doing another paragraph.
I didn't even talk about the music! Well I could go on for as long about the music, I'll just say: Vigil, End Run, I Was Lost Without You.
Modifié par LadySuspense, 31 décembre 2012 - 09:58 .
galaxy map theme:wub:LadySuspense wrote...
@unacommander- I am acutally reading the planet descriptions as I play ME1. lol I have read all of the planet descriptions for the Artemis Tau Cluster while going to go save Liara. So cool, and so much info to absorb.
Indeed!umadcommander wrote...
galaxy map theme:wub:LadySuspense wrote...
@unacommander- I am acutally reading the planet descriptions as I play ME1. lol I have read all of the planet descriptions for the Artemis Tau Cluster while going to go save Liara. So cool, and so much info to absorb.