BleedingUranium wrote...
DoomsdayDevice wrote...
BansheeOwnage wrote...
Jade8aby88 wrote...
So people, what do we think of the refusal option?
I always liked the idea of having refuse be kind of like a back up way out for the hallucination. You can always pick it, so no one could argue there was no way out. Now, I'm just spurting out ideas, but you could have refuse depend enormously on war assets (much like PT) and possibly the help of certain characters to help you out of it and survive. Namely, Javik, Liara, Rachni Queen, Shiala, possibly even the geth - anyone with any kind of mind powers.
Refuse as a way out in IT is really only hampered by 2 things:
1. No breath scene, but as Restrider already pointed out, that would simply confirm IT. (Yes Rif I know.)
2. It wasn't in the base game. I like the idea that it was always going to be added for a reveal, but they added it early (in a nonfinished state) because of fan outcry.
How about the fact that there is exactly zero foreshadowing for refuse and tons and tons for destroy?
How about the fact that refuse flies right in the face of the game's theme that a good soldier doesn't abandon the mission?
Yeah, I don't think refuse will win you the game. 
It spits in the face of the themes on the level that Control and Synthesis do.
Joker: Shepard what do you want us to do save the council, or not?
Shepard picks refuse.
Shepard:
No Joker we will fight the Reapers once they come into the system.
Order all fleet to be ready for the Reapers once they come.
Joker: But Shepard.
Shepard:
Joker I can't let the Alliance fleet die to save the council, nor can I
let the council die, along with the Turian fleets.
*Reapers enter the solar system.
10 minutes later congratulation's Shepard has killed everyone in the
galaxy buy more dlc to build the legend further, or pick one of the
choices that does not involve refuse.