Bill Casey wrote...
Jeff Yohelem - Far Cry 3
“It’s up to players to decide. If the work is good, if there’s not one interpretation where people can explore what it is, it becomes their narrative. It’s like Alice’s journey: is Alice’s journey a dream or not? That’s what I love about Alice in Wonderland and Through The Looking Glass, that he doesn’t have to say it was all a dream. My goal was to create something that people could analyze. Analysis is fun because there are many interpretations. If there’s just one interpretation then it’s not worth analyzing.”Walt Williams - Spec Ops The Line
"For me, everything after the crash is Walker kind of reliving the hell of what he had just done, You can even interpret Konrad as being not necessarily a delusion inside his mind, but some kind of external projection of his guilt in this purgatory or hell or afterlife, or however you choose to view it.
Any time the game is doing a normal transition, it'll fade to black. Any time Walker is hallucinating, or lying to himself, in a kind of delusional fashion, the game will fade to white. The entire epilogue sequence where Walker goes home, it fades to white. Even if you are not reading that Walker died in the chopper crash, it is meant to be understood that Walker is hallucinating going home."Casey Hudson - Mass Effect 3
"I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact."
It's almost like there was something that happened two years ago that made all of the game developers... Oh yeah, right...
Banshee. This. On wall.




Ce sujet est fermé
Retour en haut






