agree on the husks, I'll post the pics here so the others don't have to google it and see the horror


Norlond wrote...
[.img]<link>[./img]
or
[.img=WxH]<link>[./img]
Without "." of course
dorktainian wrote...
is wow still going?
Skillz1986 wrote...
Seriously though, people are f**king sick. Asari/Hanar porn pictures?
Modifié par DoomsdayDevice, 04 janvier 2013 - 03:51 .
MegumiAzusa wrote...
Correlation? Again Reaper induced hallucinations are shown in multiple instances and were never as coherent, why are they suddenly? Your explanations are as much guesses as mine, but just look at Virmire etc, the Reapers give a frak about about it as long as they still can fulfill their purpose "Sovereign has implanted me to strengthen my resolve", and Retribution shows they are perfectly fine to make a coherent lie on their own.CoolioThane wrote...
MegumiAzusa wrote...
CoolioThane wrote...
MegumiAzusa wrote...
It's common when technology and biology evolves that previous concepts are scrapped.
Yes, concepts that become less useful/redundant. The illusions the Reapers can project would be more than invaluable in indoctrinating subjects...so you're still making more of a leap than us.
Not really. Reactions to hallucinations are too unpredictable. Just changing the chemical composition to make the subject fall in line is much saver. Though that's why the thralls have some sort of expiration date, the more is changed the less autonomous they get. Though the Reapers don't really care about that.
So you're completely guessing and using these guesses to try and explain how we're wrong...whilst we're using correlation? smh
I sure I will encounter quite some opposition now but:
That's also shown in TIM. He's just completely different at first compared to his last scenes. Even if he could feel where the monolith was in the comic, he was never compelled to protect it. These and other actions just make no sense at all if he were indoctrinated at that point. It's only ME3 where his actions began to become seemingly erratic. He also used quite some resources to bring Grayson down, also it's described as the Reapers use Grayson like Saren to familiarize themselves with the tech and layout of where he is, even the Cerberus base. Why would they need to do that if TIM was indeed indoctrinated? Like with the hallucinations we know of to be happening it doesn't add up.
Modifié par CoolioThane, 04 janvier 2013 - 04:13 .
CoolioThane wrote...
MegumiAzusa wrote...
Correlation? Again Reaper induced hallucinations are shown in multiple instances and were never as coherent, why are they suddenly? Your explanations are as much guesses as mine, but just look at Virmire etc, the Reapers give a frak about about it as long as they still can fulfill their purpose "Sovereign has implanted me to strengthen my resolve", and Retribution shows they are perfectly fine to make a coherent lie on their own.CoolioThane wrote...
MegumiAzusa wrote...
CoolioThane wrote...
MegumiAzusa wrote...
It's common when technology and biology evolves that previous concepts are scrapped.
Yes, concepts that become less useful/redundant. The illusions the Reapers can project would be more than invaluable in indoctrinating subjects...so you're still making more of a leap than us.
Not really. Reactions to hallucinations are too unpredictable. Just changing the chemical composition to make the subject fall in line is much saver. Though that's why the thralls have some sort of expiration date, the more is changed the less autonomous they get. Though the Reapers don't really care about that.
So you're completely guessing and using these guesses to try and explain how we're wrong...whilst we're using correlation? smh
I sure I will encounter quite some opposition now but:
That's also shown in TIM. He's just completely different at first compared to his last scenes. Even if he could feel where the monolith was in the comic, he was never compelled to protect it. These and other actions just make no sense at all if he were indoctrinated at that point. It's only ME3 where his actions began to become seemingly erratic. He also used quite some resources to bring Grayson down, also it's described as the Reapers use Grayson like Saren to familiarize themselves with the tech and layout of where he is, even the Cerberus base. Why would they need to do that if TIM was indeed indoctrinated? Like with the hallucinations we know of to be happening it doesn't add up.
Then why do you keep arguing? You're fighting guesses with our apparent "guesses" - Jesus. Harbinger is the first Reaper, the one made from LEviathans, the one who would have perfected indoctrination. The one who would have the power of all the Leviathans inside of it.
The TIM thing is completely irrelevant to the debate at hand...It doesn't add up? It ****ing does add up but you're not truly listening to the posts. Go back and read through everything and you'll see.
Correlation. The Reapers have improved part a) of enthrallment, so it's more than likely they improve partof enthrallment. This is the most likely scenario. You're can't disprove that.
Modifié par Dwailing, 04 janvier 2013 - 04:02 .
draconian139 wrote...
DoomsdayDevice wrote...
when I say 'solid in-game support' I mean in-game dialogue that would support the idea of refuse. That's all that I meant.
Honestly I count the "So be it" line as in-game dialogue supporting it. If you mean foreshadowing dialogue I can't really think of any but I'm honestly not that into the whole dialogue as evidence thing.
Modifié par DoomsdayDevice, 04 janvier 2013 - 04:05 .
DoomsdayDevice wrote...
draconian139 wrote...
DoomsdayDevice wrote...
when I say 'solid in-game support' I mean in-game dialogue that would support the idea of refuse. That's all that I meant.
Honestly I count the "So be it" line as in-game dialogue supporting it. If you mean foreshadowing dialogue I can't really think of any but I'm honestly not that into the whole dialogue as evidence thing.
Well, I don't mean necessarily mean 'dialogue as evidence'.
What I mean is... if refuse is somehow supposed to be the right choice, then there must be support for it in the themes of the game.
A 'correct choice' would be something that would align with the premise and the themes of the story, right? The way I see it, if all the choices are a trap, and only one of them is the correct one, then there must be a way for the player to know which is the correct choice. Making the right choice should be a reward for understanding the themes of the story. (Which is pretty much one of the main ideas of IT)
The way I see it, refuse goes against the game's theme of 'a good soldier does not abandon the mission', and I can't think of anything in the game that could support refuse. Destroy, on the other hand, has so much support in the themes and the dialogue, it's not even funny.
I could be wrong, but I really can't think of anything that would support refuse.
(Not to rekindle this debate again - just really wanted to clarify the 'support' thing.)
Steelcan wrote...
It was a comparison between you and Thomas Huxley. I meant no insult.DoomsdayDevice wrote...
Yesterday IT's bulldog. Today, a zealot. What will it be tomorrow?
BleedingUranium wrote...
DoomsdayDevice wrote...
Yesterday IT's bulldog. Today, a zealot. What will it be tomorrow?
Awesome! As always!
Modifié par DoomsdayDevice, 04 janvier 2013 - 04:11 .
DoomsdayDevice wrote...
Well, I don't mean necessarily mean 'dialogue as evidence'.
What I mean is... if refuse is somehow supposed to be the right choice, then there must be support for it in the themes of the game.
A 'correct choice' would be something that would align with the premise and the themes of the story, right? The way I see it, if all the choices are a trap, and only one of them is the correct one there must be a way for the player to know which is the correct one. Also, making the right choice should be a reward for understanding the themes of the story.
The way I see it, refuse goes against the game's theme of 'a good soldier does not abandon the mission', and I can't think of anything in the game that could support refuse. Destroy, on the other hand, has so much support in the themes and the dialogue, it's not even funny.
I could be wrong, but I really can't think of anything that would support refuse.
(Not to rekindle this debate again - just really wanted to clarify the 'support' thing.
CoolioThane wrote...
There's been sleep Dwailing!
She's trying to argue there couldn't have been a hallucination because "we haven't seen them before" when we have...
...now she's changed it to "we haven't seen them like this before"...It's like a never-ending cycle,
Modifié par MaximizedAction, 04 janvier 2013 - 04:16 .
DoomsdayDevice wrote...
The way I see it, refuse goes against the game's theme of 'a good soldier does not abandon the mission', and I can't think of anything in the game that could support refuse.
CoolioThane wrote...
There's been sleep Dwailing!
She's trying to argue there couldn't have been a hallucination because "we haven't seen them before" when we have...
...now she's changed it to "we haven't seen them like this before"...It's like a never-ending cycle,
Skillz1986 wrote...
@doomsday
There's a great difference between humorous references in game an actual depoctions of asari hanar porn
It is an abomination though. Destroy is the only way to goElSuperGecko wrote...
The Synthesis is an Abomination thread gets funnier every time I read it...
Skillz1986 wrote...
I'm a little bit out of the loop these days...rule 34?
Skillz1986 wrote...
I'm a little bit out of the loop these days...rule 34?
Modifié par MaximizedAction, 04 janvier 2013 - 04:26 .
Dwailing wrote...
I agree with you. I may not always think the dialogue you come up with definitely supports IT, but I'll definitely agree that you've dug up a LOT of Destroy support.