Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#79801
Posté 06 janvier 2013 - 05:18
since he doesn´t take any of the choices, ergo not thrusting the catalyst
just curious
#79802
Posté 06 janvier 2013 - 05:20
Fur28 wrote...
Question: can Shepard wake up after Refuse?,
since he doesn´t take any of the choices, ergo not thrusting the catalyst
just curious
General consensus is no, Shepard's mind is either fried, or stuck in limbo, as the closing shot of Refuse suggests.
Edit: From my Destroy thread, Jade tried claiming this was opinion:
If you play the game from a literal perspective, then everything happens as you see it, even Synthesis. So if you don't want Synthesis, the so-called best (but disgusting) one, pick Control, and if you don't like the idea of the Reapers becoming Space Big Brother, then pick Destroy. Refuse is just plain worse than Destroy, in literally every single way possible.
If you play the game from an IT perspective, then Destroy isn't one of the kid's choices. The choices are just metaphors for Shepard's possible goal: destroying the Reapers, attempting to control them, or adopting their methods and goals as your own. Every single Shepard, not matter how you play yours, enters the room wanting to destroy the Reapers, and since they're just representations of possible goals, and that is Shepard's goal, it has to exist. All the kid can do is tell you you shouldn't do it and that it's bad, but he cannot make it go away.
So, in either case, there's no reason to pick Refuse. The only actual reasons are to say FU to Bioware/the kid/the end/whatever, but those are meta reasons and have nothing to do with the actual narrative.
Modifié par BleedingUranium, 06 janvier 2013 - 05:27 .
#79803
Posté 06 janvier 2013 - 05:20
#79804
Posté 06 janvier 2013 - 05:27
Destroy is the only one that is both consistent and victorious.byne wrote...
I think, of the music for the four different endings, I like the control music the best. The destroy music is close behind, though.
#79805
Posté 06 janvier 2013 - 05:28
BansheeOwnage wrote...
Destroy is the only one that is both consistent and victorious.byne wrote...
I think, of the music for the four different endings, I like the control music the best. The destroy music is close behind, though.
I concur.
#79806
Posté 06 janvier 2013 - 05:28
Hackett mentions how he thinks that the Cerberus soldiers are rogue. And then it hit me, combine this with the video log of TIM describing how he is keeping all those new "recruits" under Control. The Reapers managed to "hack" into Cerberus Control signals, I'm guessing similarly to how Cerberus managed to control reaper forces.
This leads me to believe that over the course of the game, more and more Cerberus soldiers are being I doctrinal end by the Reapers. Eventually culminating with TIM being indoctrinated.
Thoughts?
#79807
Posté 06 janvier 2013 - 05:30
BleedingUranium wrote...
Fur28 wrote...
Question: can Shepard wake up after Refuse?,
since he doesn´t take any of the choices, ergo not thrusting the catalyst
just curious
General consensus is no, Shepard's mind is either fried, or stuck in limbo, as the closing shot of Refuse suggests.
Edit: From my Destroy thread, Jade tried claiming this was opinion:
If you play the game from a literal perspective, then everything happens as you see it, even Synthesis. So if you don't want Synthesis, the so-called best (but disgusting) one, pick Control, and if you don't like the idea of the Reapers becoming Space Big Brother, then pick Destroy. Refuse is just plain worse than Destroy, in literally every single way possible.
If you play the game from an IT perspective, then Destroy isn't one of the kid's choices. The choices are just metaphors for Shepard's possible goal: destroying the Reapers, attempting to control them, or adopting their methods and goals as your own. Every single Shepard, not matter how you play yours, enters the room wanting to destroy the Reapers, and since they're just representations of possible goals, and that is Shepard's goal, it has to exist. All the kid can do is tell you you shouldn't do it and that it's bad, but he cannot make it go away.
So, in either case, there's no reason to pick Refuse. The only actual reasons are to say FU to Bioware/the kid/the end/whatever, but those are meta reasons and have nothing to do with the actual narrative.
No one, were they in Shepard's position in real life, would ever actually pick refuse. Refusers have the benefit of knowing they're playing a video game. If refusers insist they would pick refuse even in real life, I'm just thankful they arent in positions of authority.
#79808
Posté 06 janvier 2013 - 05:31
BansheeOwnage wrote...
Destroy is the only one that is both consistent and victorious.byne wrote...
I think, of the music for the four different endings, I like the control music the best. The destroy music is close behind, though.
Well sure, but that doesnt stop control from having my favorite music.
#79809
Posté 06 janvier 2013 - 05:34
Steelcan wrote...
I just played the Cerberus Abductions mission on Benning and some thing hit me.
Hackett mentions how he thinks that the Cerberus soldiers are rogue. And then it hit me, combine this with the video log of TIM describing how he is keeping all those new "recruits" under Control. The Reapers managed to "hack" into Cerberus Control signals, I'm guessing similarly to how Cerberus managed to control reaper forces.
This leads me to believe that over the course of the game, more and more Cerberus soldiers are being I doctrinal end by the Reapers. Eventually culminating with TIM being indoctrinated.
Thoughts?
So the Reapers, instead of manipulating TIM, slowly ASSUME DIRECT CONTROL over Cerberus's people and operations? That seems likely to me.
#79810
Posté 06 janvier 2013 - 05:35
I won't post the links or anytihng (I'm trying to advance my playthroughBleedingUranium wrote...
Repost of this. A while ago I showed my dad the four EC ending tracks without context, and had him tell me words that came to mind, this is the result.
SYNTHESIS
Factual
What comes next?
Storytelling
Progress
Convergence
Coming together with a plan
Exploring
Looking
Analyzing
Awe
Approaching a terminus
Coming to an end
CONTROL
Apprehension
Concern
Uncertainty
Anticipation
Fear
Unknown
Tension
REFUSE
Aftermath
Loss
Reflection
Death
Realization
What now?
Remembering
Determination
DESTROY
Hope
New beginning
Looking ahead
Colleagues
Starting anew
An End Once And For All (Always found that title ironic): An end, but a begining at the same time. Building up to something.
Spectre Induction: A ceremony.
The Swath (Holding out music in Vancouver and London): Can't remember his exact words, but to the effect of well, holding out. Covering fire etc.
The Beam Run: Semi-conscious.
Wow.
#79811
Posté 06 janvier 2013 - 05:36
byne wrote...
BansheeOwnage wrote...
Destroy is the only one that is both consistent and victorious.byne wrote...
I think, of the music for the four different endings, I like the control music the best. The destroy music is close behind, though.
Well sure, but that doesnt stop control from having my favorite music.
I'm with Byne on this Control's music is the coolest. Creepy and ominous for sure, but as music I like it the best. Destroy seems victorious, but barely.
#79812
Posté 06 janvier 2013 - 05:36
. It also explains why TIM is able to combat the Reapers until the end of ME3.BleedingUranium wrote...
Steelcan wrote...
I just played the Cerberus Abductions mission on Benning and some thing hit me.
Hackett mentions how he thinks that the Cerberus soldiers are rogue. And then it hit me, combine this with the video log of TIM describing how he is keeping all those new "recruits" under Control. The Reapers managed to "hack" into Cerberus Control signals, I'm guessing similarly to how Cerberus managed to control reaper forces.
This leads me to believe that over the course of the game, more and more Cerberus soldiers are being I doctrinal end by the Reapers. Eventually culminating with TIM being indoctrinated.
Thoughts?
So the Reapers, instead of manipulating TIM, slowly ASSUME DIRECT CONTROL over Cerberus's people and operations? That seems likely to me.
#79813
Posté 06 janvier 2013 - 05:38
BansheeOwnage wrote...
I won't post the links or anytihng (I'm trying to advance my playthroughBleedingUranium wrote...
Repost of this. A while ago I showed my dad the four EC ending tracks without context, and had him tell me words that came to mind, this is the result.
SYNTHESIS
Factual
What comes next?
Storytelling
Progress
Convergence
Coming together with a plan
Exploring
Looking
Analyzing
Awe
Approaching a terminus
Coming to an end
CONTROL
Apprehension
Concern
Uncertainty
Anticipation
Fear
Unknown
Tension
REFUSE
Aftermath
Loss
Reflection
Death
Realization
What now?
Remembering
Determination
DESTROY
Hope
New beginning
Looking ahead
Colleagues
Starting anew) but I showed him some others, and really, he's perfect with them.
An End Once And For All (Always found that title ironic): An end, but a begining at the same time. Building up to something.
Spectre Induction: A ceremony.
The Swath (Holding out music in Vancouver and London): Can't remember his exact words, but to the effect of well, holding out. Covering fire etc.
The Beam Run: Semi-conscious.
Wow.
That's awesome
#79814
Posté 06 janvier 2013 - 05:38
They are already indoctrinated by proxy, so they are effectively already doing that.BleedingUranium wrote...
Steelcan wrote...
I just played the Cerberus Abductions mission on Benning and some thing hit me.
Hackett mentions how he thinks that the Cerberus soldiers are rogue. And then it hit me, combine this with the video log of TIM describing how he is keeping all those new "recruits" under Control. The Reapers managed to "hack" into Cerberus Control signals, I'm guessing similarly to how Cerberus managed to control reaper forces.
This leads me to believe that over the course of the game, more and more Cerberus soldiers are being I doctrinal end by the Reapers. Eventually culminating with TIM being indoctrinated.
Thoughts?
So the Reapers, instead of manipulating TIM, slowly ASSUME DIRECT CONTROL over Cerberus's people and operations? That seems likely to me.
#79815
Posté 06 janvier 2013 - 05:51
#79816
Posté 06 janvier 2013 - 06:01
Im about to go to TuchunkaBansheeOwnage wrote...
Playing Rannoch!
#79817
Posté 06 janvier 2013 - 06:03
Steelcan wrote...
Im about to go to TuchunkaBansheeOwnage wrote...
Playing Rannoch!
I'm about to do Garrus's loyalty mission, once I'm home. That's so much less awesome than those two
#79818
Posté 06 janvier 2013 - 06:04
#79819
Posté 06 janvier 2013 - 06:08
CoolioThane wrote...
I'm still awake. Sigh. Got to leave before 9 so doubt there's any point in me sleeping
It's just after 6 there? Can you sleep while travelling?
#79820
Posté 06 janvier 2013 - 06:08
What will happen to Sidonis?BleedingUranium wrote...
Steelcan wrote...
Im about to go to TuchunkaBansheeOwnage wrote...
Playing Rannoch!
I'm about to do Garrus's loyalty mission, once I'm home. That's so much less awesome than those two
#79821
Posté 06 janvier 2013 - 06:11
When you coming home?BleedingUranium wrote...
Steelcan wrote...
Im about to go to TuchunkaBansheeOwnage wrote...
Playing Rannoch!
I'm about to do Garrus's loyalty mission, once I'm home. That's so much less awesome than those two
#79822
Posté 06 janvier 2013 - 06:11
BleedingUranium wrote...
CoolioThane wrote...
I'm still awake. Sigh. Got to leave before 9 so doubt there's any point in me sleeping
It's just after 6 there? Can you sleep while travelling?
Yeah, gotta pack as well
#79823
Posté 06 janvier 2013 - 06:15
Did somebody say Rannoch?BansheeOwnage wrote...
Playing Rannoch!
#79824
Posté 06 janvier 2013 - 06:16
Where are you going, if you don't mind me asking?CoolioThane wrote...
BleedingUranium wrote...
CoolioThane wrote...
I'm still awake. Sigh. Got to leave before 9 so doubt there's any point in me sleeping
It's just after 6 there? Can you sleep while travelling?
Yeah, gotta pack as wellI could try but I've never been good at that
Edit: Top
Modifié par LDS Darth Revan, 06 janvier 2013 - 06:17 .
#79825
Posté 06 janvier 2013 - 06:17
You're crazy.401 Kill wrote...
Did somebody say Rannoch?BansheeOwnage wrote...
Playing Thessia!




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