I just don't know how a DLC with all 9 writers and Sam Hulick could be "meh". It'll be like an expansion. It has to be main plot related!Steelcan wrote...
To be perfectly honest I'm expecting another generic story mission that will be "meh". Leviathan was decent and Omega was entertaining, but neither really impressed me like LotSB or Bring Down the Sky.
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#80301
Posté 07 janvier 2013 - 05:33
#80302
Posté 07 janvier 2013 - 05:34
Steelcan wrote...
How many characters really have someone like Miranda dead? 10%?draconian139 wrote...
In terms of one like LotSB...I just can't see it. With Liara they had the fact that she was alive for ALL Shepards working to their advantage. All of the characters that got the ME2 treatment of Liara pre-LotSB have at least the possibility of being dead. I mean this is true with Garrus and Tali as well but I'd question if they'd do a DLC based specifically around a character or characters that could very well already be dead.
But there's 10% left out.
#80303
Posté 07 janvier 2013 - 05:34
Although the Ending music, Once and For All, I think it's called, is rather nice. But Earth needs some serious work.BansheeOwnage wrote...
The soundtrack for Earth wasn't even meh, is was not there! Only one track played during gameplay! Only while defending the trucks. It's amazing the effect music has, even subconsiously. They know that too. Hmm...Steelcan wrote...
1st and foremost, add in cutscenes showing war assets in action. Got Kirrahee on Earth? Show him fighting with an STG squad. Killed the Rachni? Show us Aralakh Company charging a reaper held position. Saved the Destiny Ascension? Show it fighting.UrgedDuke wrote...
how would you want priority Earth fixed
Also, make the level feel like it should. The SM in ME2 felt like it was a suicide mission, there were decisions on who to do what, the soudtrack was soaring, (and their was a decent end decision) Earth felt dull. The soundtrack was "meh", the enemies weren't challenging, just repetitive.
#80304
Posté 07 janvier 2013 - 05:35
Maybe that's why so many people don't understands IT? I mean, even if it's wrong, they still don't even get it!Fur28 wrote...
I remember when there was still a week left for ME3, i was talking with my friends who also play ME, i said that i couldn´t wait to see what they do with indoctrination.
They asked what was that. I remembered they play on PS3 ergo never played ME1. I told them the derelict reaper has some indoctrination information in it, they said they didn´t put attention to it, and didn´t know what was happening in that mission. Thay also dont read the codex
Maybe thats why they released ME1 in PS3, so people would get familiarized with indoctrination
#80305
Posté 07 janvier 2013 - 05:35
I think a higher percentage of people would get a LI DLC than a new story missionCoolioThane wrote...
Steelcan wrote...
How many characters really have someone like Miranda dead? 10%?draconian139 wrote...
In terms of one like LotSB...I just can't see it. With Liara they had the fact that she was alive for ALL Shepards working to their advantage. All of the characters that got the ME2 treatment of Liara pre-LotSB have at least the possibility of being dead. I mean this is true with Garrus and Tali as well but I'd question if they'd do a DLC based specifically around a character or characters that could very well already be dead.
But there's 10% left out.
#80306
Posté 07 janvier 2013 - 05:35
Fur28 wrote...
ElSuperGecko posted this on a poll i made
I voted other, because Harbinger is such a large enemy and potent threat, that it shouldn't be a "boss battle", but a series of interlinked missions in and of itself. Almost like the Suici9de Mission/Collector Base assault in ME2.
I could see it playing out along these lines:
Use Normandy to fly in close to Harbinger's hull, then shuttle down and land on the actual hull itself (think magboots on the Citadel tower in ME1).
Fight your way across Harbinger's hull, battling Collectors as you go until you reach an access point (Shadow Broker base in ME2)
Board Harbinger, and work your way to his central core while fighting off waves of Collectors and assigning squadmates to complete certain tasks (Suicide Mission, ME2). As you progress, you encounter dialogues with Harbinger which lead to indoctrination effects/hallucinations (think, Scarecrow Arkham Asylum/Eternal Darkness)
On reaching the core, you need to prime a series of dark matter charges while defending yourself from Collectors and Harbinger's core itself. As you prime the charges, Harbinger assumes control of your squadmates, and you fight them as well. Once the charges are primed and the core temporarily shut down, you can choose to use lethal force (less difficult), non-lethal force (more difficult) or talk them down (subject to relationship, influence and persuasion levels).
Then you have a free-running style escape sequence, as you race the clock and waves of enemies to the extraction point before the charges blow.
Throw in a few tough decisions, like having to make a choice between saving a squadmate and protectingt one of the charges, or having to leave someone behind to guard them (think Virmire), or potentially even staying behind yourself so your squadmates manage to escape, and you're golden.
This, why couldn't we have this! Better than the Crucible and something I would've expected.
#80307
Posté 07 janvier 2013 - 05:35
Steelcan wrote...
ME1 was releases on PS3 so EA could make moneyFur28 wrote...
I remember when there was still a week left for ME3, i was talking with my friends who also play ME, i said that i couldn´t wait to see what they do with indoctrination.
They asked what was that. I remembered they play on PS3 ergo never played ME1. I told them the derelict reaper has some indoctrination information in it, they said they didn´t put attention to it, and didn´t know what was happening in that mission. Thay also dont read the codex
Maybe thats why they released ME1 in PS3, so people would get familiarized with indoctrination
Top
Whilst also allowing PS3 players to play through ME1-3 like they've been asking for a long time.
#80308
Posté 07 janvier 2013 - 05:35
It definitely is, I was just saying the gameplay had none. And why put sad, depressing music in?Steelcan wrote...
Although the Ending music, Once and For All, I think it's called, is rather nice. But Earth needs some serious work.BansheeOwnage wrote...
The soundtrack for Earth wasn't even meh, is was not there! Only one track played during gameplay! Only while defending the trucks. It's amazing the effect music has, even subconsiously. They know that too. Hmm...Steelcan wrote...
1st and foremost, add in cutscenes showing war assets in action. Got Kirrahee on Earth? Show him fighting with an STG squad. Killed the Rachni? Show us Aralakh Company charging a reaper held position. Saved the Destiny Ascension? Show it fighting.UrgedDuke wrote...
how would you want priority Earth fixed
Also, make the level feel like it should. The SM in ME2 felt like it was a suicide mission, there were decisions on who to do what, the soudtrack was soaring, (and their was a decent end decision) Earth felt dull. The soundtrack was "meh", the enemies weren't challenging, just repetitive.
#80309
Posté 07 janvier 2013 - 05:36
Well do those 9 writers include SuperMac and Jay Watawhats his name?BansheeOwnage wrote...
I just don't know how a DLC with all 9 writers and Sam Hulick could be "meh". It'll be like an expansion. It has to be main plot related!Steelcan wrote...
To be perfectly honest I'm expecting another generic story mission that will be "meh". Leviathan was decent and Omega was entertaining, but neither really impressed me like LotSB or Bring Down the Sky.
#80310
Posté 07 janvier 2013 - 05:36
Steelcan wrote...
How many characters really have someone like Miranda dead? 10%?draconian139 wrote...
In terms of one like LotSB...I just can't see it. With Liara they had the fact that she was alive for ALL Shepards working to their advantage. All of the characters that got the ME2 treatment of Liara pre-LotSB have at least the possibility of being dead. I mean this is true with Garrus and Tali as well but I'd question if they'd do a DLC based specifically around a character or characters that could very well already be dead.
She died for me in ME3, ironically at a point that I was actually beginning to like her. No clue about statistics for something like this though.
#80311
Posté 07 janvier 2013 - 05:37
BansheeOwnage wrote...
I just don't know how a DLC with all 9 writers and Sam Hulick could be "meh". It'll be like an expansion. It has to be main plot related!Steelcan wrote...
To be perfectly honest I'm expecting another generic story mission that will be "meh". Leviathan was decent and Omega was entertaining, but neither really impressed me like LotSB or Bring Down the Sky.
A post-ending expansion would be awesome
#80312
Posté 07 janvier 2013 - 05:37
Steelcan wrote...
I think a higher percentage of people would get a LI DLC than a new story missionCoolioThane wrote...
Steelcan wrote...
How many characters really have someone like Miranda dead? 10%?draconian139 wrote...
In terms of one like LotSB...I just can't see it. With Liara they had the fact that she was alive for ALL Shepards working to their advantage. All of the characters that got the ME2 treatment of Liara pre-LotSB have at least the possibility of being dead. I mean this is true with Garrus and Tali as well but I'd question if they'd do a DLC based specifically around a character or characters that could very well already be dead.
But there's 10% left out.
That doesn't change anything.
#80313
Posté 07 janvier 2013 - 05:38
Because sad, depressing, piano = emotion. It's hard wired into humanity basically.BansheeOwnage wrote...
It definitely is, I was just saying the gameplay had none. And why put sad, depressing music in?Steelcan wrote...
Although the Ending music, Once and For All, I think it's called, is rather nice. But Earth needs some serious work.BansheeOwnage wrote...
The soundtrack for Earth wasn't even meh, is was not there! Only one track played during gameplay! Only while defending the trucks. It's amazing the effect music has, even subconsiously. They know that too. Hmm...
#80314
Posté 07 janvier 2013 - 05:38
Steelcan wrote...
Because sad, depressing, piano = emotion. It's hard wired into humanity basically.BansheeOwnage wrote...
It definitely is, I was just saying the gameplay had none. And why put sad, depressing music in?Steelcan wrote...
Although the Ending music, Once and For All, I think it's called, is rather nice. But Earth needs some serious work.BansheeOwnage wrote...
The soundtrack for Earth wasn't even meh, is was not there! Only one track played during gameplay! Only while defending the trucks. It's amazing the effect music has, even subconsiously. They know that too. Hmm...
Just like discordant strings scares the **** out of people
#80315
Posté 07 janvier 2013 - 05:39
Yeah it does. Higher % = more money, EA likes more moneyCoolioThane wrote...
Steelcan wrote...
I think a higher percentage of people would get a LI DLC than a new story missionCoolioThane wrote...
But there's 10% left out.
That doesn't change anything.
#80316
Posté 07 janvier 2013 - 05:40
Not an entire Romance´DLC, more like LotSB, where you have conversations with Liara, bit this time with your LICoolioThane wrote...
Romance DLC would be silly imo. I know people clamor for it, but look at it from this perspective: All DLC so far can be accessed and completed by every Shepard that gets the DLC. Some Shepard's don't romance anybody, or some have dead romances etc. It'd kind of leave those players out; the ones who focused on the mission without getting distracted by romance.
I can't see it working and would be disappointed if a romance DLC was released.
Post-ending makes the most sense, but a Priority: Earth redo would be the best alternative if IT isn't correct/
#80317
Posté 07 janvier 2013 - 05:42
Tell me about it, i sounded like a mad man when explaining mu buddy how IT worksBansheeOwnage wrote...
Maybe that's why so many people don't understands IT? I mean, even if it's wrong, they still don't even get it!Fur28 wrote...
I remember when there was still a week left for ME3, i was talking with my friends who also play ME, i said that i couldn´t wait to see what they do with indoctrination.
They asked what was that. I remembered they play on PS3 ergo never played ME1. I told them the derelict reaper has some indoctrination information in it, they said they didn´t put attention to it, and didn´t know what was happening in that mission. Thay also dont read the codex
Maybe thats why they released ME1 in PS3, so people would get familiarized with indoctrination
#80318
Posté 07 janvier 2013 - 05:42
#80319
Posté 07 janvier 2013 - 05:43
If they keep Mac in character writing we´re goodSteelcan wrote...
Well do those 9 writers include SuperMac and Jay Watawhats his name?BansheeOwnage wrote...
I just don't know how a DLC with all 9 writers and Sam Hulick could be "meh". It'll be like an expansion. It has to be main plot related!Steelcan wrote...
To be perfectly honest I'm expecting another generic story mission that will be "meh". Leviathan was decent and Omega was entertaining, but neither really impressed me like LotSB or Bring Down the Sky.
#80320
Posté 07 janvier 2013 - 05:45
But he's not just a character writer anymore.....Fur28 wrote...
If they keep Mac in character writing we´re goodSteelcan wrote...
Well do those 9 writers include SuperMac and Jay Watawhats his name?BansheeOwnage wrote...
I just don't know how a DLC with all 9 writers and Sam Hulick could be "meh". It'll be like an expansion. It has to be main plot related!Steelcan wrote...
To be perfectly honest I'm expecting another generic story mission that will be "meh". Leviathan was decent and Omega was entertaining, but neither really impressed me like LotSB or Bring Down the Sky.
#80321
Posté 07 janvier 2013 - 05:45
Do the VA´s have contracts for DLC?, or do they need to be paid for each one?Steelcan wrote...
What would be so difficult about adding in romance scenes for the different neglected LI's. I don't need a massive mission spanning story, just some decent content.
#80322
Posté 07 janvier 2013 - 05:45
Fur28 wrote...
Not an entire Romance´DLC, more like LotSB, where you have conversations with Liara, bit this time with your LICoolioThane wrote...
Romance DLC would be silly imo. I know people clamor for it, but look at it from this perspective: All DLC so far can be accessed and completed by every Shepard that gets the DLC. Some Shepard's don't romance anybody, or some have dead romances etc. It'd kind of leave those players out; the ones who focused on the mission without getting distracted by romance.
I can't see it working and would be disappointed if a romance DLC was released.
Post-ending makes the most sense, but a Priority: Earth redo would be the best alternative if IT isn't correct/
The only character that will work with is Liara because she's the only LI that has to be alive in ME3...and people won't buy another Liara DLC will they? I'd feel annoyed as I've never actually liked Liara (Cue the flamewar)
Steelcan wrote...
Yeah it does. Higher % = more money, EA likes more moneyCoolioThane wrote...
Steelcan wrote...
I think a higher percentage of people would get a LI DLC than a new story missionCoolioThane wrote...
But there's 10% left out.
That doesn't change anything.
Bioware wouldn't want to make content not accessible to everyone. It doesn't matter if they make loads of money off of it, they could make a super dlc allowing us to kill reapers with our bare hands etc. People would buy the **** out of it, but it won't happen.
Obviously, I'll eat my words if a romance DLC is released, but I can't see it and don't want it to. If you romanced Jacob...then it's karma he marries someone else. Why the **** would you romance Jacob?!
#80323
Posté 07 janvier 2013 - 05:46
You don't need VA's for romance scenes, and I'm not sure about their contracts. I doubt they'd shell out money each time they needed them back though.Fur28 wrote...
Do the VA´s have contracts for DLC?, or do they need to be paid for each one?Steelcan wrote...
What would be so difficult about adding in romance scenes for the different neglected LI's. I don't need a massive mission spanning story, just some decent content.
#80324
Posté 07 janvier 2013 - 05:47
Hahahaha great point Team. But yeah, I mean I play piano, I know how it works. That's my point. Why make the victory feel sad? That is sad piano. This is victory piano!CoolioThane wrote...
Steelcan wrote...
Because sad, depressing, piano = emotion. It's hard wired into humanity basically.BansheeOwnage wrote...
It definitely is, I was just saying the gameplay had none. And why put sad, depressing music in?Steelcan wrote...
Although the Ending music, Once and For All, I think it's called, is rather nice. But Earth needs some serious work.BansheeOwnage wrote...
The soundtrack for Earth wasn't even meh, is was not there! Only one track played during gameplay! Only while defending the trucks. It's amazing the effect music has, even subconsiously. They know that too. Hmm...
Just like discordant strings scares the **** out of people
Top!
Modifié par BansheeOwnage, 07 janvier 2013 - 05:47 .
#80325
Posté 07 janvier 2013 - 05:47
Well the main story of the DLC will be meh(Crucible), atleast it´ll have some awesome sidequest(Tuchanka, Rannoch):happy:Steelcan wrote...
But he's not just a character writer anymore.....




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