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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#9051
XanderLav

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masster blaster wrote...

But guys i can't see refuse, or reject being something more because you can do all of that, with low, mid, and high EMS, but then again we get Liara telling the next cycle about the Reapers, but how much EMS does it cost.

Also the breath scene, for Destroy, cost more than Synthesis, so the better the EMS, the better the endings are.


My take on refuse ending is that it's not tied up with EMS. It is EMS in a nuttshell. 
I think, or rather I HOPE, that with each SP dlc refuse ending will be more viable option in the end.

#9052
XanderLav

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masster blaster wrote...

But guys i can't see refuse, or reject being something more because you can do all of that, with low, mid, and high EMS, but then again we get Liara telling the next cycle about the Reapers, but how much EMS does it cost.

Also the breath scene, for Destroy, cost more than Synthesis, so the better the EMS, the better the endings are.


My take on refuse ending is that it's not tied up with EMS. It is EMS in a nuttshell. 
I think, or rather I HOPE, that with each SP dlc refuse ending will be more viable option in the end.

#9053
JasonSic

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XanderLav wrote...

masster blaster wrote...

But guys i can't see refuse, or reject being something more because you can do all of that, with low, mid, and high EMS, but then again we get Liara telling the next cycle about the Reapers, but how much EMS does it cost.

Also the breath scene, for Destroy, cost more than Synthesis, so the better the EMS, the better the endings are.


My take on refuse ending is that it's not tied up with EMS. It is EMS in a nuttshell. 
I think, or rather I HOPE, that with each SP dlc refuse ending will be more viable option in the end.


Sounds like The Puzzle Theory. I wish this will happen too, but it would be even better if each DLC expanded the original endings too.

Modifié par JasonSic, 12 août 2012 - 06:46 .


#9054
Big_Boss9

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leonia42 wrote...

Big_Boss9 wrote...

TJBartlemus wrote...

Big_Boss9 wrote...

TJBartlemus wrote...

 Sheesh guys. Remember this?

http://t0.gstatic.co...U22HtZmWgy2gYYS

Is that a Zohar? I might still be bitter than Xenosaga was cut short.


You serious? :huh: (If you are serious .... it's the Citadel.) The whole point of the pics were that they were clearly almost identical. Sure it's not in game but the wall paper was made by a BioWare dev and was clearly on the mind for ME3. 

Not at all. I do want to replay Xenosaga though. :lol:


Ha ha, I thought the same thing. Now there's a game that wrapped up conclusively but still left the door open for future installments. Also the only other game to make me nearly as emotional as ME3 did.

Glad someone else got the reference. I miss Shion and KOS-MOS. :(

EDIT: There are some thematic similarities between the franchises. The mystery of the Gnosis was far more satisfying to me than the Reapers.

Modifié par Big_Boss9, 12 août 2012 - 06:52 .


#9055
masster blaster

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Okay guys I am heading to bed, but I would like to say we did a good job in this operation, more than I thought we will do, but very good.

See ya later, and good night.

#9056
Leonia

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Big_Boss9 wrote...
Glad someone else got the reference. I miss Shion and KOS-MOS. :(

EDIT: There are some thematic similarities between the franchises. The mystery of the Gnosis was far more satisfying to me than the Reapers.


Indeed though I wasn't really a fan of "Everything revolves around Shion!" and hope Shepard doesn't fall victim to a case of Chosen-One-itis, which was always a concern after Harbinger's taunts in ME2. There's something different about Shepard but as Shepard says, she's just a soldier like everyone else. The best heroes are those ordinary people who rise above the rest, not the ones selected by fate for a destiny of greatness. Hm, now I'm reminded of Neo's views on being controlled by fate..

Modifié par leonia42, 12 août 2012 - 07:43 .


#9057
BleedingUranium

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XanderLav wrote...

Big_Boss9 wrote...

XanderLav wrote...

Big_Boss9 wrote...

XanderLav wrote...

Hey everybody,

What was the goal of the operation that we failed.
Can't remember.

We haven't failed yet, but it's "complete wave 10 on a combined community total of 200,000 Bronze missions, 175,000 Silver missions and 70,000 Gold missions."


Not this one, it's not over yet. I was refering to one of the previous operations. 

We failed Operation Silencer (Kill 3,000,000 Banshees) and Operation Broadside (400,000 full extractions against Reapers).


Hmmmm, interesting. So from what I understood MP is related to SP and some of the missions are not meant to be won. How exactly Silencer is tied up with SP campaign?


Silencer was the fall of Thessia.

#9058
Orph

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XanderLav wrote...

masster blaster wrote...

But guys i can't see refuse, or reject being something more because you can do all of that, with low, mid, and high EMS, but then again we get Liara telling the next cycle about the Reapers, but how much EMS does it cost.

Also the breath scene, for Destroy, cost more than Synthesis, so the better the EMS, the better the endings are.


My take on refuse ending is that it's not tied up with EMS. It is EMS in a nuttshell. 
I think, or rather I HOPE, that with each SP dlc refuse ending will be more viable option in the end.



Maybe the EMS is the red herring...

#9059
BleedingUranium

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XanderLav wrote...

masster blaster wrote...

But guys i can't see refuse, or reject being something more because you can do all of that, with low, mid, and high EMS, but then again we get Liara telling the next cycle about the Reapers, but how much EMS does it cost.

Also the breath scene, for Destroy, cost more than Synthesis, so the better the EMS, the better the endings are.


My take on refuse ending is that it's not tied up with EMS. It is EMS in a nuttshell. 
I think, or rather I HOPE, that with each SP dlc refuse ending will be more viable option in the end.



I hope not, refuse is worse than destroy in every way I can think of.

#9060
Gwyphon

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BleedingUranium wrote...

XanderLav wrote...

masster blaster wrote...

But guys i can't see refuse, or reject being something more because you can do all of that, with low, mid, and high EMS, but then again we get Liara telling the next cycle about the Reapers, but how much EMS does it cost.

Also the breath scene, for Destroy, cost more than Synthesis, so the better the EMS, the better the endings are.


My take on refuse ending is that it's not tied up with EMS. It is EMS in a nuttshell. 
I think, or rather I HOPE, that with each SP dlc refuse ending will be more viable option in the end.



I hope not, refuse is worse than destroy in every way I can think of.


Shep gets a few cool lines though.

#9061
BleedingUranium

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Gwyphon wrote...

BleedingUranium wrote...

XanderLav wrote...

masster blaster wrote...

But guys i can't see refuse, or reject being something more because you can do all of that, with low, mid, and high EMS, but then again we get Liara telling the next cycle about the Reapers, but how much EMS does it cost.

Also the breath scene, for Destroy, cost more than Synthesis, so the better the EMS, the better the endings are.


My take on refuse ending is that it's not tied up with EMS. It is EMS in a nuttshell. 
I think, or rather I HOPE, that with each SP dlc refuse ending will be more viable option in the end.



I hope not, refuse is worse than destroy in every way I can think of.


Shep gets a few cool lines though.


Yes, the speech is cool, I'll give it that.

#9062
MegumiAzusa

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Walk up to the destroy tube, then shoot the Guardian. Major bugs inc.

#9063
MegumiAzusa

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TJBartlemus wrote...

XanderLav wrote...

Sorry I don't see how they are Almost identical. Giant d*ldo flying in the open space will look almost identical with both pictures.

The blue glow at the bottom of both pics. In the game the collector ship had orange exhaust, not blue. Also both are similar in shape.

You know the blue glow is the glow from the beam? If you watch the video you see it's in position and then activates it. You should play the game again.

Modifié par MegumiAzusa, 12 août 2012 - 10:29 .


#9064
CoolioThane

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Pls leviathan naaow

#9065
Leonia

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So for all these "meant to fail" Operations, do you think Bioware has anything prepared to show in the event that the community actually manages to win one of these? I would hate to have to rely on the MP community to reveal more IT clues but it would encourage people to continue playing the game and thinking about ME in between major content updates like SP DLCs.

#9066
MegumiAzusa

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leonia42 wrote...

So for all these "meant to fail" Operations, do you think Bioware has anything prepared to show in the event that the community actually manages to win one of these? I would hate to have to rely on the MP community to reveal more IT clues but it would encourage people to continue playing the game and thinking about ME in between major content updates like SP DLCs.

Uhm isn't that the point of the operations?

And I don't think it would have been anything special, maybe a huge speech by Anderson/Hackett

#9067
demersel

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Hi, guys, beeb away from the internet for more than a week. What's new with the IT?

#9068
The Heretic of Time

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byne wrote...

magnetite wrote...

I thought of that too. I stood in the same place for 5 minutes (middle of hill), Harbinger didn't hit me once. It's like he is waiting for me.


If you'll notice, he also never once misses any of the other soldiers, or even just injures them. He vaporizes every single one of them.

Literalists still tell me Harby didnt miss on purpose, though.


If Harby vaporized Shepard, the story would have been over, Shepard would have been death. What protected Shepard from getting vaporized is what we call "plot armor".

#9069
CoolioThane

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Heretic_Hanar wrote...

byne wrote...

magnetite wrote...

I thought of that too. I stood in the same place for 5 minutes (middle of hill), Harbinger didn't hit me once. It's like he is waiting for me.


If you'll notice, he also never once misses any of the other soldiers, or even just injures them. He vaporizes every single one of them.

Literalists still tell me Harby didnt miss on purpose, though.


If Harby vaporized Shepard, the story would have been over, Shepard would have been death. What protected Shepard from getting vaporized is what we call "plot armor".


If Shepard dies ever that ends the story, thus he can never die. Oh wait

Modifié par CoolioThane, 12 août 2012 - 10:53 .


#9070
The Heretic of Time

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CoolioThane wrote...

Heretic_Hanar wrote...

byne wrote...

magnetite wrote...

I thought of that too. I stood in the same place for 5 minutes (middle of hill), Harbinger didn't hit me once. It's like he is waiting for me.


If you'll notice, he also never once misses any of the other soldiers, or even just injures them. He vaporizes every single one of them.

Literalists still tell me Harby didnt miss on purpose, though.


If Harby vaporized Shepard, the story would have been over, Shepard would have been death. What protected Shepard from getting vaporized is what we call "plot armor".


If Shepard dies ever that ends the story, this he can never die...oh wait


Gameplay and story segregation.

If Shepard dies in the gameplay, you simply retry. If Shepard would die in the story, the story is over. The end.

Shepard getting hit by the beam and being knocked down is part of the story.

#9071
CoolioThane

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Heretic_Hanar wrote...

CoolioThane wrote...

Heretic_Hanar wrote...

byne wrote...

magnetite wrote...

I thought of that too. I stood in the same place for 5 minutes (middle of hill), Harbinger didn't hit me once. It's like he is waiting for me.


If you'll notice, he also never once misses any of the other soldiers, or even just injures them. He vaporizes every single one of them.

Literalists still tell me Harby didnt miss on purpose, though.


If Harby vaporized Shepard, the story would have been over, Shepard would have been death. What protected Shepard from getting vaporized is what we call "plot armor".


If Shepard dies ever that ends the story, this he can never die...oh wait


Gameplay and story segregation.

If Shepard dies in the gameplay, you simply retry. If Shepard would die in the story, the story is over. The end.

Shepard getting hit by the beam and being knocked down is part of the story.

What about ME2 ending when you die as part of the story if you suck so bad? Still an ending to the game

#9072
Leonia

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The ME2 ending where Shepard fails is not canon, it's a glorified game over scene and the save cannot be imported into ME3. Same thing as failing Arrival. These events do not happen according to the story because they are gameplay endings not story endings.

Modifié par leonia42, 12 août 2012 - 10:57 .


#9073
The Heretic of Time

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CoolioThane wrote...

Heretic_Hanar wrote...

CoolioThane wrote...

Heretic_Hanar wrote...

byne wrote...

magnetite wrote...

I thought of that too. I stood in the same place for 5 minutes (middle of hill), Harbinger didn't hit me once. It's like he is waiting for me.


If you'll notice, he also never once misses any of the other soldiers, or even just injures them. He vaporizes every single one of them.

Literalists still tell me Harby didnt miss on purpose, though.


If Harby vaporized Shepard, the story would have been over, Shepard would have been death. What protected Shepard from getting vaporized is what we call "plot armor".


If Shepard dies ever that ends the story, this he can never die...oh wait


Gameplay and story segregation.

If Shepard dies in the gameplay, you simply retry. If Shepard would die in the story, the story is over. The end.

Shepard getting hit by the beam and being knocked down is part of the story.

What about ME2 ending when you die as part of the story if you suck so bad? Still an ending to the game


Indeed, dying at the end of ME2 is part of the story. And indeed, it's an ending to the game, which ends the story of that Shepard. You can't import a death Shepard into ME3. The story has ending in this case, exactly like I said.


My point still stands. Shepard not dying from the Harby beam is due to his convenient plot armor.

#9074
Leonia

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The question remains, however, why does Shepard have plot armour right there? Why is it necessary for Shepard to experience what happens afterwards?

#9075
CoolioThane

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But you've said before Hanar: if you die you can retry...why at this point can you not die and thus retry? (like Leonia says)

Harbybmisses nothing except us. He is purposely missing us.

I know Shep dying at the end of ME2 is not canon, its bloody obvious, but there's no plot armour there even though it's part of the story.

Modifié par CoolioThane, 12 août 2012 - 11:07 .