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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#9251
Big_Boss9

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MaximizedAction wrote...

GethPrimeMKII wrote...

I bet you if the next operation centered around Firebase White, it'd be completed within hours.


Probably. London is also a very 'open' map with no real good spot that guarantees a successful 'hide and shoot'. It's also relatively new, so it's no surprise that the allied goal is bound to fail.

But hey, London's where the party's at: www.youtube.com/watch

London is only required for the squad goal. The allied goal can be completed on any map. Also interesting to note:

Bronze: 33% ---> 36%
Silver: 27% ---> 32%
Gold: 30% ---> 31%

Those are the updates from 10PM EDT last night and then the tweet at 2:32PM EDT this afternoon. Looks like most people played Friday night/Saturday afternoon and then moved on. Will be curious to see if they post the final numbers.

Modifié par Big_Boss9, 12 août 2012 - 07:15 .


#9252
GethPrimeMKII

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London is harder than most maps but still very manageable. Its just that players insist on aimlessly wandering the battlefield when it is often better to hold position and pick off the enemy as they approach.

In any case placing a Krogan Vanguard on each staircase pretty much guarantees a win. Apparently bosses cannot execute instant kills on sloped surfaces of any kind. Holding the line against 3 banshees and 2 brutes and winning is oh so satisfying.

#9253
Big_Boss9

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GethPrimeMKII wrote...

London is harder than most maps but still very manageable. Its just that players insist on aimlessly wandering the battlefield when it is often better to hold position and pick off the enemy as they approach.

In any case placing a Krogan Vanguard on each staircase pretty much guarantees a win. Apparently bosses cannot execute instant kills on sloped surfaces of any kind. Holding the line against 3 banshees and 2 brutes and winning is oh so satisfying.

Indeed. Banshees have only one weakness -- Stairs :lol:

#9254
MaximizedAction

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Big_Boss9 wrote...

GethPrimeMKII wrote...

London is harder than most maps but still very manageable. Its just that players insist on aimlessly wandering the battlefield when it is often better to hold position and pick off the enemy as they approach.

In any case placing a Krogan Vanguard on each staircase pretty much guarantees a win. Apparently bosses cannot execute instant kills on sloped surfaces of any kind. Holding the line against 3 banshees and 2 brutes and winning is oh so satisfying.

Indeed. Banshees have only one weakness -- Stairs :lol:


mind:blown. I shall try this on my next match.

#9255
masster blaster

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We are going to fail Bronze. Dam I thought we could beat Bronze, But I guess not. Well Andserson we gace our MP characters lives, inorder to let your resistance live, and get to London.

#9256
Dr JaMiN

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MegumiAzusa wrote...

Heretic_Hanar wrote...

MegumiAzusa wrote...

Heretic_Hanar wrote...

MegumiAzusa wrote...

Btw relevant to Harby shooting Shep:
http://www.youtube.c...g80k6VZKY#t=55s


Nice try, but a liquid metal laser is not the same as bullets. You can't shoot a concussive liquid metal laser beam.

... I rate that as you wanted to troll so I don't have to think you are stupid or something. It's not about the weapon that is used but the tactic.


The tactic.. okay, sure.. But that still doesn't explain how Shepard survives that enormous blast from the laser when he is (nearly) hit by it. It's not like Harbinger has any control over that you know.

Or did Harbinger set his laser to indoc-mode instead of kill-mode? Is that even possible? :lol:

The beam seems to be easily adjustable btw, there is about to zero force to push stuff away in some of the beams while others hurl massive objects with ease. You seem to have missed that.
I don't say there is an indoc mode, but definitely one with less force.

I know this is from a few pages back, but I don't feel like it has been properly resolved. It would be highly unlikely for Shepard to survive a hit from the beam, even if it was a glancing blow. There is just no way to properly explain it from a literal perspective. It is likely that the beam hit never even happened if the hallucination starts right before the beam run with the abrupt crash.

#9257
GethPrimeMKII

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Also the N7 Slayer has really long invincibility frames in his normal melee slashes. Another class that can effectively tank bosses and live to tell about it.

#9258
MegumiAzusa

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TJBartlemus wrote...

MegumiAzusa wrote...

TJBartlemus wrote...

MegumiAzusa wrote...

TJBartlemus wrote...

XanderLav wrote...

Sorry I don't see how they are Almost identical. Giant d*ldo flying in the open space will look almost identical with both pictures.

The blue glow at the bottom of both pics. In the game the collector ship had orange exhaust, not blue. Also both are similar in shape.

You know the blue glow is the glow from the beam? If you watch the video you see it's in position and then activates it. You should play the game again.


Yes I understand that was the point of the scene but how they go about it was strange. As you see the glow appears but there is no beam. In the EC in Destroy you can clearly see a beam from earth connecting to the citadel. The whole point of the 2 pics were that they were designed to be similar for no apparant reason. The exhaust should have been orange and the beam should have been able to been seen.

The beam is 2m in diameter. You think you could see something like that while still be able to see 1/4 of the Earth in the corner?
Also I actually can't find any picture with the beam but the one from London.


Ah yes. Facepalming is all I can do for that one.

#9259
Leonia

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Check out the math on how many games of MP were needed for this Op:

http://social.biowar.../index/13638371

I'm going to go with Megumi's Option 2 and say there's more than meets the eye regarding London, too bad the narrative never got to explain what it was. Maybe that's in the "One More Story" DLC, the magical plot-hole removal device that will make everything make sense again. 

Modifié par leonia42, 12 août 2012 - 07:23 .


#9260
masster blaster

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Well. As I said we are going to fail, but I am going to take the eapons,money, and my enemys to hell with me.

#9261
TJBartlemus

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leonia42 wrote...

Check out the math on how many games of MP were needed for this Op:

http://social.biowar.../index/13638371

I'm going to go with Megumi's Option 2 and say there's more than meets the eye regarding London, too bad the narrative never got to explain what it was. Maybe that's in the "One More Story" DLC, the magical plot-hole removal device that will make everything make sense again. 


From that math it is now proven that either BioWare purposely set us up to fail or they have really bad planning. I say it is the first one. They had to know this op was going to be impossible.

#9262
Dr JaMiN

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leonia42 wrote...

Check out the math on how many games of MP were needed for this Op:

http://social.biowar.../index/13638371

I'm going to go with Megumi's Option 2 and say there's more than meets the eye regarding London, too bad the narrative never got to explain what it was. Maybe that's in the "One More Story" DLC, the magical plot-hole removal device that will make everything make sense again. 

Yep, things just don't add up. If the players can figure all this out, then the developers surely could too. It will be interesting to see how the multiplayer storyline progresses, we're getting closer and closer to the end.

#9263
TJBartlemus

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MegumiAzusa wrote...
Ah yes. Facepalming is all I can do for that one.


There you go. :P

http://t3.gstatic.co...5-EDLwn8goLPg8w

Modifié par TJBartlemus, 12 août 2012 - 07:33 .


#9264
masster blaster

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Leon not to meantion it takes at least 20 min to beat Silver, and 27 to 34 on gold. So ya we will fail, but the resistance will arrive, but we will die.

#9265
masster blaster

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We may, but Hackett will be giving us our last mission, if we have to head back to Earth, which would be operation.

" Retake Earth."

The ground forces Hammer that's us would be fighting the Reapers on all fronts our goal is to survive until we get picked up.

#9266
BansheeOwnage

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MaximizedAction wrote...

Big_Boss9 wrote...

GethPrimeMKII wrote...

London is harder than most maps but still very manageable. Its just that players insist on aimlessly wandering the battlefield when it is often better to hold position and pick off the enemy as they approach.

In any case placing a Krogan Vanguard on each staircase pretty much guarantees a win. Apparently bosses cannot execute instant kills on sloped surfaces of any kind. Holding the line against 3 banshees and 2 brutes and winning is oh so satisfying.

Indeed. Banshees have only one weakness -- Stairs :lol:


mind:blown. I shall try this on my next match.

Mine too. I did not know they couldn't sync-kill you on slopes Posted Image

#9267
Turbo_J

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masster blaster wrote...

Leon not to meantion it takes at least 20 min to beat Silver, and 27 to 34 on gold. So ya we will fail, but the resistance will arrive, but we will die.


I know this is likely an average; or perhaps made up numbers, but silver should not take 20 minutes. Especially only going to wave 10. We run gold games in 10-13 minutes and platinum in 16-18. Map and strategy matter. The Allied goal can be completed on any map as well so there is no excuse for this opp to fail.

There are a lot of good players/teams out there. For the numbers to move so little over the course of a few hours, there has to be something about the Operation requirements that we were not told or BW  decided that anyone/team completing extraction instead of just going to wave 10 would not be counted... which makes no sense unless this is another Operation 'troll fest'.

#9268
masster blaster

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Ya London feels more like fighting for your life, than the others. It's like we get double the enemys. Hell on bronze the other day we completed Bronze in like 10 minets, and we did this for 4 more matches on London.

London is like hell compared to the other maps on this challenge.

#9269
Leonia

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Well, there have been a suspicously high number of server issues on Origin since just before the Op started, could have something to do with the numbers being so low. The average PUG will take about 20 to 23 minutes to do silver, by the way, which is where the vast majority of the completions will come from.

#9270
masster blaster

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Turbo I am saying this because the people who play only bronze take longer to do the other challenges, and the people who play Sivler take longer on Gold, and Gold it takes longer on Platinum, so don't forget there are good teams, but not everyone is like your team, or the people you play with.

Also don't forget the packegs/uploads we have to do, so takes a little longer.

#9271
BansheeOwnage

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Turbo_J wrote...

masster blaster wrote...

Leon not to meantion it takes at least 20 min to beat Silver, and 27 to 34 on gold. So ya we will fail, but the resistance will arrive, but we will die.


I know this is likely an average; or perhaps made up numbers, but silver should not take 20 minutes. Especially only going to wave 10. We run gold games in 10-13 minutes and platinum in 16-18. Map and strategy matter. The Allied goal can be completed on any map as well so there is no excuse for this opp to fail.

There are a lot of good players/teams out there. For the numbers to move so little over the course of a few hours, there has to be something about the Operation requirements that we were not told or BW  decided that anyone/team completing extraction instead of just going to wave 10 would not be counted... which makes no sense unless this is another Operation 'troll fest'.

I don't know. I'm a good player and my silver games probably take an average of 20 minutes. I mean if I cloned myself and used every exploit possible sure, I could do it very quickly. But where's the fun is spamming/using exploits? I play to win, but also to have fun. Wouldn't mind having me and 3 clones on a team though. Plus you have to remember that most players aren't good anyway, so the average time will be increased. You can only carry people so far...

#9272
BansheeOwnage

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leonia42 wrote...

Well, there have been a suspicously high number of server issues on Origin since just before the Op started, could have something to do with the numbers being so low. The average PUG will take about 20 to 23 minutes to do silver, by the way, which is where the vast majority of the completions will come from.

Sorry what is PUG? Posted Image

Modifié par BansheeOwnage, 12 août 2012 - 07:52 .


#9273
AxStapleton

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Turbo_J wrote...

masster blaster wrote...

Leon not to meantion it takes at least 20 min to beat Silver, and 27 to 34 on gold. So ya we will fail, but the resistance will arrive, but we will die.


I know this is likely an average; or perhaps made up numbers, but silver should not take 20 minutes. Especially only going to wave 10. We run gold games in 10-13 minutes and platinum in 16-18. Map and strategy matter. The Allied goal can be completed on any map as well so there is no excuse for this opp to fail.

There are a lot of good players/teams out there. For the numbers to move so little over the course of a few hours, there has to be something about the Operation requirements that we were not told or BW  decided that anyone/team completing extraction instead of just going to wave 10 would not be counted... which makes no sense unless this is another Operation 'troll fest'.


You're ruling out random games, where there is no real strategy, make up the vast majority of MP games played. These usually take about 20 minutes regardless of diffculty.  There's only going to be so many teams like yours. You are also assuming that there is enough people playing to make up the difference. Numbers have dropped off significantly in recent months, only coming back  for the MP DLC.

Modifié par AxStapleton, 12 août 2012 - 07:54 .


#9274
Jadebaby

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I have an idea for IT thread, it involves making a youtube video, anyone with the means to do that here?

#9275
masster blaster

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Jade we are working on that, and what is your idea.