Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark III!


  • Ce sujet est fermé Ce sujet est fermé
80611 réponses à ce sujet

#9451
byne

byne
  • Members
  • 7 813 messages

BansheeOwnage wrote...

@Jere85 by PUG he means pick-up group or random players BTW. I was only informed of this today.Posted Image


I learned the term PUG from WoW.

Theres even an achievement in WoW for grouping with 100 random players via PUGs.

When you get the achievement they send you a pet Pug, along with this letter:

Dear very patient individual, 

We'd like to recognize your tenacity in running dungeons with people you probably haven't met before. Hopefully you even showed some rookies the ropes in your pick-up groups. 

In short, we heard that you like pugs. So here's a pug for your pug, so you can pug while you pug. Or something. 

Hugs, 
Your friends on the WoW Dev Team


Posted Image

#9452
N7L4D

N7L4D
  • Members
  • 539 messages
What the hell is a pug? I always wondered

#9453
TJBartlemus

TJBartlemus
  • Members
  • 2 308 messages

BansheeOwnage wrote...

Hrothdane wrote...

You bring up a good point about Rio. Aren't all the other multiplayer maps places that we have gone in single-player?

Yes. I'll repost something I wrote before you arrived on this thread about that.

Okay. So I'll start by saying I'm not trying to convince anyone of anything here; this is just my interpretation.

So I felt like I'd compile a list of evidence (to me at least) from the new Earth DLC and its trailer. You could boil it down to reused assets if you want but "nothing you say will ever convince me otherwise". Here it goes.

Let's start with the DLC itself, not the trailer

Grasping at straws emergency induction ports: When I looked at the map order and realized that they are not in alphabetical order I was curious to know why there were in the order they are in (Rio, Vancouver, London). Then I realized what it spells when I used the first letter of each in order: RVL = Reveal. Posted Image

Not grasping at straws emergency induction ports: Voices. So I am fairly sure the Shadow infiltrator is voiced by engineer Daniels. You can really tell with certain lines. Weird right?

Next, the new VI drone in the escort mission is, as far as I can tell, voiced by engineer Adams in a pitched up Salarian voice. Remember he voiced Padok Wiks in a higher voice. I can't tell who voices the Destroyer or Paladin but I don't recognize them. If it was engineer Donnelly putting on a North American accent I think that would really be interesting. Why? IMO this points to post ending DLC involving the GX12-Chekhov's-gun. Maybe the Normandy is fighting in space and if you don't have the GX12 the three engies get vapourised! Posted ImageIt's a big "if" but I don't care.

The warning sign in Firebase Vancouver. You see it immediately after exiting the enormous ladder that it also a vent. Not just any warning sign either. The one used in SP Vancouver with the kid. The one (no longer) specific to that scene. Note it says "Warning: Code 89" on it. A Code 89 means a crime against nature = a reaper.

The existence of Firebase Rio: I'll start here by explaining why I think the map's existence is important. All of the MP maps are based off sections of the SP we've played on with the apparent exception of 2: Firebase Hydra and, now, Firebase Rio. But I don't think Hydra is somewhere we didn't go. Let me explain. As far as we can tell, (credit to BleedingUranium here) Firebase Hydra is most likely the cut beginning of the Geth consensus mission. I'll list the evidence I can think of off the top of my head for this:
- The map has Geth fighters on it; in effect it seems to be a fighter base.
- The map was released very soon after the base game; it would have already fully/partially existed.
- The map fits fairly well with the current mission. If you didn't notice on the map itself, there are Geth virtual reality pods in its control room, near an unused tram system.
- As you can see from the following vid at starting at about 1:40, the scene cuts quite abruptly from Shepard walking with his squad at the beginning of the mission (like always happens in missions right before taking control of Shepard) to the squad being inside. Shepard then pops out a heat sink. Why would you need to do that if you haven't fought anyone yet?
- There is no actual combat in this mission. I think the MP map area would have been it, but was cut most likely to either shorten the mission or, more likely, so as not to break the non-reality aspect of the mission.
Geth consensus mission:
So my point here is to simply emphasize that all MP maps, even Hydra, are based of SP locations. IMO this is clear evidence that points to a post ending DLC, seeing as they only way I can think of Rio being in SP is IT.

Rio: The map itself is quite interesting and unique, as it features a large as-of-yet unknown facility in the ocean. The whole area is heavily defended, and has the look of something quite important (some sort of research facility?) Close to the landing pad the N7 operatives land on, there is a gate (already open in MP) that says "Restricted Access" or something to that effect. This is the direction you would travel in the Rio SP mission. Following that path you will soon end up at the control-center looking thing in the middle of the map. This sparked my attention, and I immediately started looking for a ladder. Sure enough, go inside this and look up. There is a trap door in the ceiling. Looks like the ladder going through the trap door was cut in MP for obvious reasons. So the objective thus far would be to get inside the control center and activate the AA guns/drain the water/open the facility somehow. Not sure exactly how the mission would go after that, but whether this is an N7 facility or not, it is impressive that it has been this well defended up until the fleets' arrival. This would also most likely answer the question of how we would defeat the reapers if IT is true. Perhaps there is some sort of weapon there? Speculation for everyone.

Earth MP trailer:
Aside from being quite epic, the trailer is very interesting IMO. For starters, this trailer confirms the MP timeline. The fleets are just about to arrive. This fits with the IT reveal possibly fitting within the MP timeline. Anyway, at 0:23, it looks like instead of Shepard, Anderson, and the squad, they replaced their models with the MP characters. This on its own means nothing; it is reusing assets. What is interesting is at 0:27-0:30 and at 0:38 especially it also looks like reused assets. But from where? There is no Rio SP mission. (Or is there?Posted Image) Let's look into 0:38-0:43 more closely. Assuming this is SP with the models replaced with MP characters, it would most likely be Shepard (judging from the looking-around animation and the camera emphasis on the destroyer-soldier, I would assume this is the replacement for Shepard's model), 2 squadmates and Anderson(?) having already dealt with Coats in London.Posted ImageFurther evidence for this is the lack of Cobras on their backs. IMO the trailer screamed "This isn't over yet!" Anderson's "Until the fleets return" line seemed to me that we have to hold out until "the fleets" arrive, metaphorically. Also, I heard that Anderson's trailer speech is, for the most part, in the EC files. Why they would be there is a mystery to me, as I can't even think of an IT reason for it. If you can, please post it.

So yeah, there you go. Some things to think about! Posted Image

That was my post, but I've thought of a couple of other things since then. Like the facility building a mass relay, and what we were just talking about with code 990.

Edit: Fixed the top.


Very interesting Banshee... :blink: I also had a theory/idea about the Rio map when it was being shown before release that I think could tie in with this. Notice on how the MP characters get out? The one in the middle (the solder) looks like where Shep would be. Well from what we know of BioWare, they enjoy using the default manshep. That default manshep is also a N7 soldier. (It gets better.) In the Earth demo for Rio, the devs used an N7 soldier that was named JOHN. John also is the default ManSheps first name. The use of the name was also on purpose cause for the other demos it was Michael (I assume Mike Gamble) and BioWaredev8. (All names spelt exactly as was shown in demos.) Sure john is a common name but why have it in all caps?

Just something to think about... :happy:

#9454
BansheeOwnage

BansheeOwnage
  • Members
  • 11 290 messages

TJBartlemus wrote...
Very interesting Banshee... :blink: I also had a theory/idea about the Rio map when it was being shown before release that I think could tie in with this. Notice on how the MP characters get out? The one in the middle (the solder) looks like where Shep would be. Well from what we know of BioWare, they enjoy using the default manshep. That default manshep is also a N7 soldier. (It gets better.) In the Earth demo for Rio, the devs used an N7 soldier that was named JOHN. John also is the default ManSheps first name. The use of the name was also on purpose cause for the other demos it was Michael (I assume Mike Gamble) and BioWaredev8. (All names spelt exactly as was shown in demos.) Sure john is a common name but why have it in all caps?

Just something to think about... :happy:

Weird! And the animations looked fairly Shpard-and-squad-like. Shep looking around, and the others almost falling over lol.

#9455
ZerebusPrime

ZerebusPrime
  • Members
  • 1 631 messages
I noticed something else odd about the London MP map!

The moon!

Along its shadow edge I can make out two eyes and a nose!

#9456
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
"I'm Commander Shepard, and this is my favourite .gif on the BSN!"

Posted Image



On Topic (kinda): people have speculated that Operation Olympus was set to fail, quoting an unreachable number to the activity the servers have had of late. This is to prove to us that conventional victory is impossible. And that we can't always "win."

#9457
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

ZerebusPrime wrote...

I noticed something else odd about the London MP map!

The moon!

Along its shadow edge I can make out two eyes and a nose!


Up until now the only odd thing about the moon to me was its low-res.
But...pics or it isn't happening^^

#9458
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

ZerebusPrime wrote...

I noticed something else odd about the London MP map!

The moon!

Along its shadow edge I can make out two eyes and a nose!


There is actually a legitimate question here...

Why can we see the moon?

The skies are completely darkened as a result of the war... Clouds&Polution from bombs etc would block out the sky. So why can we Crystal clearly see the moon?

#9459
BansheeOwnage

BansheeOwnage
  • Members
  • 11 290 messages

Jade8aby88 wrote...
On Topic (kinda): people have speculated that Operation Olympus was set to fail, quoting an unreachable number to the activity the servers have had of late. This is to prove to us that conventional victory is impossible. And that we can't always "win."

How does failing one op mean conventional victory is impossible?

#9460
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

Jade8aby88 wrote...

ZerebusPrime wrote...

I noticed something else odd about the London MP map!

The moon!

Along its shadow edge I can make out two eyes and a nose!


There is actually a legitimate question here...

Why can we see the moon?

The skies are completely darkened as a result of the war... Clouds&Polution from bombs etc would block out the sky. So why can we Crystal clearly see the moon?


Also notice how on the opposite side of the moon (if you turn 180°) there are clouds with lightning going on.

I remain in the hope and speculate that Bioware might replace the moon later with the conduit beam (although I've got no idea how they'd update maps without extra DLC because the files for the EARTH DLC-- if you're on PC -- are packed in a big.sfar package)

Modifié par MaximizedAction, 13 août 2012 - 12:49 .


#9461
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
@ Banshee Ownage, not conventional victory specifically, but we all should know that's impossible anyway. I mean it's suggesting we can't always win.

@ Maximized Action, no way this'll happen, though thay would be AWESOME! I think they just put it there because it looked cool.. *facepalm*

#9462
FFZero

FFZero
  • Members
  • 1 072 messages

MaximizedAction wrote...

Jade8aby88 wrote...

ZerebusPrime wrote...

I noticed something else odd about the London MP map!

The moon!

Along its shadow edge I can make out two eyes and a nose!


There is actually a legitimate question here...

Why can we see the moon?

The skies are completely darkened as a result of the war... Clouds&Polution from bombs etc would block out the sky. So why can we Crystal clearly see the moon?


Also notice how on the opposite side of the moon (if you turn 180°) there are clouds with lightning going on.

I remain in the hope and speculate that Bioware might replace the moon later with the conduit beam (although I've got no idea how they'd update maps without extra DLC because the files for the EARTH DLC-- if you're on PC -- are packed in a big.sfar package)


Another detail about the moon is that it’s absent in all of the space cinematics. Considering we see Earth from various different angles in both the space combat scenes and the decision chamber you’d think we catch a glimpse of it at some point.

Edit: Also it would be fairly easy to add the beam to the London map. All they’d need to do is alter the background texture since they wouldn’t have to animate the beam and a change that small could easily be added on to a larger patch or even future DLC.

Modifié par FFZero, 13 août 2012 - 01:06 .


#9463
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
any1 want to play MP? Sick of playing with Randos...

#9464
TJBartlemus

TJBartlemus
  • Members
  • 2 308 messages

Jade8aby88 wrote...

any1 want to play MP? Sick of playing with Randos...


What console do you play on? Thinking of connecting Xbox to internet (at least trying to) and see if it will allow me to play MP.

#9465
masster blaster

masster blaster
  • Members
  • 7 278 messages
Jade you on PC, or X box?

Also something else you should now about London. You know that big TV, next to the staris, were a crate ammo is at. Well if you stand there for a few seconds you can see a man, which looks like Andersob trying to say something. But all you hear is static.

#9466
prettz

prettz
  • Members
  • 240 messages
oh man, just watched all of smudboy's youtube vids on mass effect 3. he just tears glow boy apart lol,

#9467
masster blaster

masster blaster
  • Members
  • 7 278 messages
Prettz can you show us the videos please.

#9468
Big_Boss9

Big_Boss9
  • Members
  • 532 messages

prettz wrote...

oh man, just watched all of smudboy's youtube vids on mass effect 3. he just tears glow boy apart lol,

Yeah, he's great. I love his vids on ME2 as well. Agree with most of his points.


masster blaster...

Prettz can you show us the videos please.

http://www.youtube.com/user/smudboy/videos

Modifié par Big_Boss9, 13 août 2012 - 01:44 .


#9469
TheConstantOne

TheConstantOne
  • Members
  • 463 messages
So I have some speculation here based off of Banshee's MP are based off of SP maps idea and the Take Back Omega DLC that many people really want to see (and may be in production, given those .omg weapons someone said were in the weapons pack dlc.)

A lot of DLCs Bioware has been releasing for the ME series lately have involved traveling to multiple locations. I'm thinking that this precedent will hold in any post game content Bioware may choose to do. For instance, let's say Shepard wakes up after the Catalyst decision. You are now in region 1: the war torn Citadel. Going off of the TIM/Anderson conflict being a hallucination, your final enemy at the end of stage 1 would be TIM, himself. After defeating him, you discover what TIM knew about Omega.

Enter region 2: Omega. Shepard gets picked up by the Normandy, and the allied fleet makes a tactical retreat. With the info Shepard obtained, s/he teams up with Aria to retake the station.

Finally region 3: Rio: Either the assets from Omega or Omega itself enters the Sol system and circumstances draw you down to Earth to rescue Anderson and or deal with whatever the Citadel's dark secret might be.

I realize that this is all kind of a stretch but the MP timeline is beginning to wind up to the climax. If there is a reveal, it is coming soon. And, if the Omega DLC really is being worked on right now, it might tie in to the reveal. Any thoughts?

Modifié par TheConstantOne, 13 août 2012 - 01:43 .


#9470
prettz

prettz
  • Members
  • 240 messages

masster blaster wrote...

Prettz can you show us the videos please.


OK but they are "bad writing view" stuff,
they are old vids and nothing new but shows how full of crap glow boy is.
I don't agree with all that he says but most stuff  nails it. it's 5 parts and will take 3 hours to watch them all :blink:
www.youtube.com/user/smudboy/videos

Modifié par prettz, 13 août 2012 - 01:51 .


#9471
masster blaster

masster blaster
  • Members
  • 7 278 messages
TheConstantone. Don't forget Leviathan. What ever you do with Leviathan, will dictate, weather or not Shepard can beat Indoctrination, with out Leviathans help, or Leviathan links it's mind into Shepard's, hence Leviathan creates Anderson to counter Harbinger TIM, so that you are know at the war with the two sides of Shepard's mind, and two main Reapers.

I just saying this because Leviathan has more to just telling us about the Reapers.

#9472
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

FFZero wrote...

Another detail about the moon is that it’s absent in all of the space cinematics. Considering we see Earth from various different angles in both the space combat scenes and the decision chamber you’d think we catch a glimpse of it at some point.


Hehe, I've seen enough BSG:
twist: final mission Earth acculy is TIM illusion. :wizard:

Modifié par MaximizedAction, 13 août 2012 - 01:54 .


#9473
masster blaster

masster blaster
  • Members
  • 7 278 messages
Never mind Prettz I don't like videos of bad writing, so can you please tell me on when he talks about the Catalyst.

#9474
TheConstantOne

TheConstantOne
  • Members
  • 463 messages

masster blaster wrote...

TheConstantone. Don't forget Leviathan. What ever you do with Leviathan, will dictate, weather or not Shepard can beat Indoctrination, with out Leviathans help, or Leviathan links it's mind into Shepard's, hence Leviathan creates Anderson to counter Harbinger TIM, so that you are know at the war with the two sides of Shepard's mind, and two main Reapers.

I just saying this because Leviathan has more to just telling us about the Reapers.


Leviathan definitely has some stories to share.  It might shed some light as to what might be occuring in the end sequence but that would still leave post game DLC to show us finishing the fight, provided we are given the verification that the Crucible doesn't fire as it should

#9475
Guest_magnetite_*

Guest_magnetite_*
  • Guests
About that sign I posted earlier. I found one on Mars. Didn't find any on Palaven or Sur'Kesh. Haven't gotten any further into the game. Started a new playthrough yesterday. There's also some alien writing on some of the other signs. It could be nothing. When I was watching Futurama, they had messages written in alien language, that when you decoded them, they actually formed real English words and sentences. There was a lot of signs which looked like a power symbol, which could be a nod to the control ending.