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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#9526
MaximizedAction

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MegumiAzusa wrote...

I dislike the wysiwyg editor, the resulting code is just messy and often the post itself isn't well formatted (like when copying other posts)


Opinion seconded!

edit: and passed on to the next page.

Modifié par MaximizedAction, 13 août 2012 - 09:23 .


#9527
Gwyphon

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Yeah pyramids destroy formatting and lives.

#9528
Hrothdane

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Let's see if this works this time -_-

I was playing ME2 again while keeping an eye out for IT-related things. I found some evidence that relates to the whole 1M1 thing.

The crashed geth ship in Overlord (doors added by Cerberus)

A box inside the derelict Reaper (brought by Cerberus)

The Reaper IFF room (presumably constructed by Cerberus)

The Normandy SR-2 (you get the idea)

First thing I noticed is that all of these text and number sequences are reversible and/or inversible. Considering how often assets get reused, I'll attribute that trait to savvy design staff at Bioware. Second thing I noticed is that all of these objects are related to Cerberus. The designs are also aesthetically consistent with the 1M1 assets (which I may note have Cerberus colors).

Furthermore, Cerberus would almost certainly use human contractors and companies to provide materials for such clandestine operations as Overlord, excavating the derelict Reaper, and rebuilding the Normandy. The Illusive Man was able to learn about turian technology via their collaboration on the Normandy SR-1, so he would be cautious about giving other races the same opportunity.

This leads to the question: why does a portion of the Citadel which no one has ever seen before have human-built components? Keepers salvage things all the time to repair the Citadel, but the 1M1 struts are huge, fully-intact, and look completely brand new. Once we take the IT into consideration, we can see these design elements as something incorporated into the hallucination by Shepard's mind.

Obviously, these findings won't revolutionize the IT or convince new people to listen to us, but they do offer some interesting speculation and something else to throw on the mountain of circumstantial evidence.

Modifié par Hrothdane, 13 août 2012 - 09:44 .


#9529
Gwyphon

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Great stuff Hrothdane! Interesting. Veeeery interesting... It's all falling into place. *pents fingers*

#9530
Vinny

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Hrothdane wrote...

Let's see if this works this time -_-

I was playing ME2 again while keeping an eye out for IT-related things. I found some evidence that relates to the whole 1M1 thing.

The crashed geth ship in Overlord (doors added by Cerberus)

A box inside the derelict Reaper (brought by Cerberus)

The Reaper IFF room (presumably constructed by Cerberus)

The Normandy SR-2 (you get the idea)

First thing I noticed is that all of these text and number sequences are reversible and/or inversible. Considering how often assets get reused, I'll attribute that trait to savvy design staff at Bioware. Second thing I noticed is that all of these objects are related to Cerberus. The designs are also aesthetically consistent with the 1M1 assets (which I may note have Cerberus colors).

Furthermore, Cerberus would almost certainly use human contractors and companies to provide materials for such clandestine operations as Overlord, excavating the derelict Reaper, and rebuilding the Normandy. The Illusive Man was able to learn about turian technology via their collaboration on the Normandy SR-1, so he would be cautious about giving other races the same opportunity.

This leads to the question: why does a portion of the Citadel which no one has ever seen before have human-built components? Keepers salvage things all the time to repair the Citadel, but the 1M1 struts are huge, fully-intact, and look completely brand new. Once we take the IT into consideration, we can see these design elements as something incorporated into the hallucination by Shepard's mind.

Obviously, these findings won't revolutionize the IT or convince new people to listen to us, but they do offer some interesting speculation and something else to throw on the mountain of circumstantial evidence.


If you read "The final hours of ME3", they say that the last part of the game (right after the beam until TIM's death) was supposed to be on the Cerberus base. So the hallway with the bodies on the floor was here to show how Cerberus uplifted humans, the next part were elements from the Shadow Broker ship (When Liara left, she set up a trap and sent a shuttle on the ship but Cerberus managed to recover some pieces of it. Pretty much what they did with the Human Reaper), the antennas and finally the Console room which looks like TIM's office. :)

Modifié par Epök, 13 août 2012 - 09:55 .


#9531
MegumiAzusa

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Hrothdane wrote...

Let's see if this works this time -_-

I was playing ME2 again while keeping an eye out for IT-related things. I found some evidence that relates to the whole 1M1 thing.

The crashed geth ship in Overlord (doors added by Cerberus)

A box inside the derelict Reaper (brought by Cerberus)

The Reaper IFF room (presumably constructed by Cerberus)

The Normandy SR-2 (you get the idea)

First thing I noticed is that all of these text and number sequences are reversible and/or inversible. Considering how often assets get reused, I'll attribute that trait to savvy design staff at Bioware. Second thing I noticed is that all of these objects are related to Cerberus. The designs are also aesthetically consistent with the 1M1 assets (which I may note have Cerberus colors).

Furthermore, Cerberus would almost certainly use human contractors and companies to provide materials for such clandestine operations as Overlord, excavating the derelict Reaper, and rebuilding the Normandy. The Illusive Man was able to learn about turian technology via their collaboration on the Normandy SR-1, so he would be cautious about giving other races the same opportunity.

This leads to the question: why does a portion of the Citadel which no one has ever seen before have human-built components? Keepers salvage things all the time to repair the Citadel, but the 1M1 struts are huge, fully-intact, and look completely brand new. Once we take the IT into consideration, we can see these design elements as something incorporated into the hallucination by Shepard's mind.

Obviously, these findings won't revolutionize the IT or convince new people to listen to us, but they do offer some interesting speculation and something else to throw on the mountain of circumstantial evidence.

I suspect more a plane shift. This would also make much more sense with the "wake up". Would also fit Nazara's "There is a realm of existence so far beyond your own, you cannot even imagine it."

Modifié par MegumiAzusa, 13 août 2012 - 09:57 .


#9532
MaximizedAction

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Hrothdane wrote...
*snip*
Obviously, these findings won't revolutionize the IT or convince new people to listen to us, but they do offer some interesting speculation and something else to throw on the mountain of circumstantial evidence.


Don't always need a revolution. Sometimes, summaries also suffice. This is good! Shows that (if intended by BW) this is clearly of human origin.

But it makes me wonder: Why didn't the Geth Consensus have also human structures, then? Are they on the Citadel area because they were in ME1, when Shepard was walking up the tower, or because Shep's mind is for some reason thinking of humanity or Cerberus...

While we're at it: is it reasonable for the 1M1 to be on the Citadel during ME1?


Epök wrote...

If you read "The final hours of ME3", they say that the last part of the game (right after the beam until TIM's death) was supposed to be on the Cerberus base. So the hallway with the bodies on the floor was here to show how Cerberus uplifted humans, the next part were elements from the Shadow Broker ship (When Liara left, she set up a trap and sent a shuttle on the ship but Cerberus managed to recover some pieces of it. Pretty much what they did with the Human Reaper), the antennas and finally the Console room which looks like TIM's office. :)

What's the deal with that, anyway? If the last part of the game was supposed to be on the Cerberus base...then what kind of an ending to ME3, the game that centers the Reaper invasion, would that have been?
It looks like this would've been an even greater give-away that something's not right.

Also, (assuming that the script didn't got through too many rewrites after that state mentioned in the Final Hours App) could it be that we never left the Cerberus base and this is still only a TIM+Reapers setup to slow down Shepard?

Modifié par MaximizedAction, 13 août 2012 - 10:09 .


#9533
MegumiAzusa

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It's really interesting how FB Rio looks similar to the Mars Archives, especially the concept arts. In the art book that comes with the CE the picture on page 41 looks just like FB Rio, even the colors fit.



Also:
Dat Reaper sounds from Javik http://www.youtube.c...1id-kKw#t=5m54s

Modifié par MegumiAzusa, 13 août 2012 - 10:47 .


#9534
MaximizedAction

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MegumiAzusa wrote...
Also:
Dat Reaper sounds from Javik http://www.youtube.c...1id-kKw#t=5m54s


(I'll just assume this is intended, as ME3 proved to be very thought through sound effects-wise)

Posted Image


It could, once again, mean that it's either due to both having the Reapers on their minds or both having Reapers actually IN their minds. If so, then who does it tell something about during this mind-melt?

Modifié par MaximizedAction, 13 août 2012 - 11:10 .


#9535
MegumiAzusa

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MaximizedAction wrote...

MegumiAzusa wrote...
Also:
Dat Reaper sounds from Javik http://www.youtube.c...1id-kKw#t=5m54s


(I'll just assume this is intended, as ME3 proved to be very thought through sound effects-wise)

Posted Image


It could, once again, mean that it's either due to both having the Reapers on their minds or both having Reapers actually IN their minds. If so, then who does it tell something about during this mind-melt?

It's funny as I stumbled on the video by chance while waiting for my LP part 8 to encode ^^
What is interesting is that I can't remember hearing some for my playthroughs. Also some other comments Javik says. The Shep who recorded this either saved the Collector base or played quite a bit before rescuing Javik, though I would suspect the former.

#9536
Rosewind

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MegumiAzusa wrote...

MaximizedAction wrote...

MegumiAzusa wrote...
Also:
Dat Reaper sounds from Javik http://www.youtube.c...1id-kKw#t=5m54s


(I'll just assume this is intended, as ME3 proved to be very thought through sound effects-wise)

Posted Image


It could, once again, mean that it's either due to both having the Reapers on their minds or both having Reapers actually IN their minds. If so, then who does it tell something about during this mind-melt?

It's funny as I stumbled on the video by chance while waiting for my LP part 8 to encode ^^
What is interesting is that I can't remember hearing some for my playthroughs. Also some other comments Javik says. The Shep who recorded this either saved the Collector base or played quite a bit before rescuing Javik, though I would suspect the former.


I swear I never heard that sound during that moment before....

#9537
The Heretic of Time

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Doesn't sound like a reaper to me.

Also, I never heard that sound in my own playthrough, even though I'm almost 100% Renegade and saved the Collector base.

#9538
MegumiAzusa

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Heretic_Hanar wrote...

Doesn't sound like a reaper to me.

Also, I never heard that sound in my own playthrough, even though I'm almost 100% Renegade and saved the Collector base.

fyi These are sounds which also occur in the dreams and their name contains the word Reaper.

Modifié par MegumiAzusa, 13 août 2012 - 11:35 .


#9539
LtBehemoth

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Heretic_Hanar wrote...

Doesn't sound like a reaper to me.

Also, I never heard that sound in my own playthrough, even though I'm almost 100% Renegade and saved the Collector base.



Modifié par LtBehemoth, 13 août 2012 - 11:38 .


#9540
The Heretic of Time

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MegumiAzusa wrote...

Heretic_Hanar wrote...

Doesn't sound like a reaper to me.

Also, I never heard that sound in my own playthrough, even though I'm almost 100% Renegade and saved the Collector base.

fyi These are sounds which also occur in the dreams and their name contains the word Reaper.


Fair enough. Now that I listen to it again, I think it sounds more like a husk than a reaper.

#9541
The Heretic of Time

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LtBehemoth wrote...

Heretic_Hanar wrote...

Doesn't sound like a reaper to me.

Also, I never heard that sound in my own playthrough, even though I'm almost 100% Renegade and saved the Collector base.





It's not the same sound.

Edit: nevermind, I hear the 2nd sound in the Javik thingy is the same as that one.


But notice how Javik says: "I sense that you are angry, there is loss..." At the same time we hear the sound of the reaper that killed the little vent kid. What is Shepard angry about? The death of the vent kid.

We don't just hear a reaper sound, we hear that very specific reaper sound from the reaper that killed the kid.


"I sense anger" = Shepard being angry, because: "there is loss" = vent kid killed by reaper, therefor we hear noise from the reaper that killed vent kid.

It's not that hard to see the red line here.

Modifié par Heretic_Hanar, 13 août 2012 - 11:48 .


#9542
Gwyphon

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Heretic_Hanar wrote...

It's not that hard to see the red line here.


______________     :? Found it.

#9543
The Heretic of Time

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So you found the red line... but do you also see the connection? :lol:

Modifié par Heretic_Hanar, 13 août 2012 - 12:45 .


#9544
Gwyphon

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Yeah it makes sense. There is a lot of oddities around Javik though.

#9545
estebanus

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Heretic_Hanar wrote...

LtBehemoth wrote...

Heretic_Hanar wrote...

Doesn't sound like a reaper to me.

Also, I never heard that sound in my own playthrough, even though I'm almost 100% Renegade and saved the Collector base.





It's not the same sound.

Edit: nevermind, I hear the 2nd sound in the Javik thingy is the same as that one.


But notice how Javik says: "I sense that you are angry, there is loss..." At the same time we hear the sound of the reaper that killed the little vent kid. What is Shepard angry about? The death of the vent kid.

We don't just hear a reaper sound, we hear that very specific reaper sound from the reaper that killed the kid.


"I sense anger" = Shepard being angry, because: "there is loss" = vent kid killed by reaper, therefor we hear noise from the reaper that killed vent kid.

It's not that hard to see the red line here.

As a matter of fact, this doesn't come after The beginning. Javik says this line much later in the game, after you lose Thessia.

#9546
Jere85

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off topic... Just bored.
I just watched an episode of something, what did i watch?
This sentence was used..

Drakkar noir?

#9547
The Heretic of Time

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estebanus wrote...

Heretic_Hanar wrote...

LtBehemoth wrote...

Heretic_Hanar wrote...

Doesn't sound like a reaper to me.

Also, I never heard that sound in my own playthrough, even though I'm almost 100% Renegade and saved the Collector base.





It's not the same sound.

Edit: nevermind, I hear the 2nd sound in the Javik thingy is the same as that one.


But notice how Javik says: "I sense that you are angry, there is loss..." At the same time we hear the sound of the reaper that killed the little vent kid. What is Shepard angry about? The death of the vent kid.

We don't just hear a reaper sound, we hear that very specific reaper sound from the reaper that killed the kid.


"I sense anger" = Shepard being angry, because: "there is loss" = vent kid killed by reaper, therefor we hear noise from the reaper that killed vent kid.

It's not that hard to see the red line here.

As a matter of fact, this doesn't come after The beginning. Javik says this line much later in the game, after you lose Thessia.


You mean he doesn't say this when you recover Javik right after the beginning? He only says this if you recover him after Thessia?

#9548
estebanus

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Heretic_Hanar wrote...

You mean he doesn't say this when you recover Javik right after the beginning? He only says this if you recover him after Thessia?

Exactly. If you pick him up right after the beginning, he talks about sensing anxiety and distress in you. If you pick him up in the middle of the game (Either after Tuchanka or Rannoch, that is), he will comment on how he senses hope about you. However after Thessia, he will say that what you just heard in the youtube video.

Modifié par estebanus, 13 août 2012 - 01:29 .


#9549
MegumiAzusa

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Hmm BW seemed to be under quite a lot of pressure with ME3. The description of the Crucible you see for example in this vid where you just rescued Javik is actually the mid-wads shuttle schedule from ME2. Just that it has a bug and always uses the red channel to create the text.
Took me a bit to figure that out, damn low resolution :/

#9550
The Heretic of Time

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estebanus wrote...

Heretic_Hanar wrote...

You mean he doesn't say this when you recover Javik right after the beginning? He only says this if you recover him after Thessia?

Exactly. If you pick him up right after the beginning, he talks about sensing anxiety and distress in you. If you pick him up in the middle of the game (Either after Tuchanka or Rannoch, that is), he will comment on how he senses hope about you. However after Thessia, he will say that what you just heard in the youtube video.


I see. That's interesting. So the anger and loss is not about the vent kid, it's about Kai Leng who pissed Shepard off. The reaper sound is probably a reminder of Thessia being invaded by the reapers.