Heretic_Hanar wrote...
Well I know the difference between a dream and a hallicunation, that's not my point. That's not what I asked.
What I asked is: What is the difference between "it was all just a dream" or "it was all just a hallucination"? Aren't both exactly the same thing from a story-writing perspective?
Both do exactly the same thing: Hit the reset button and wave away the ending we have now as something that never really happened.
The "it was all a dream" device can be perceived as contrived and pointless in many cases, and I personally hate it in most situations. But there are instances where context and timing greatly affect a plot device's impact.
i.e.:
Dallas? Awful.
Jakob's Ladder? Incredible.
In the case of ME3, it's not so much a *removes the curtain from the player* "Gotcha!", but instead relates thematically to the story at hand. Indoctrination has been plaguing everyone else in the galaxy, so why can't Shepard be a victim? In this case (assuming IT is true), we are not watching the device unfold in a third party manner. Shepard/ the player play an active role in the way it plays out in the decision chamber.
At least, that's why I can appreciate this form of storytelling.
Modifié par agmrpink, 14 août 2012 - 01:14 .