legaldinho wrote...
I've always called the ending as open to "the indoctrination interpretation", as opposed to theory. That's how I understand Simon's post. An interpretation of on-screen events is that Shepard-- and in a meta sense you -- are fighting indoctrination. By choosing control/synthesis, you lose that battle, of course. But your choice actually does what it is said it will do. You will control the reapers (are fooled into controlling the reapers when you can't), or achieve synthesis (which will do nowt, except maybe have reapers get your dna... which they can get from your body anyhow? What?). Destroy actually destroys... stuff. Okay.
However, an alternative interpretation is "deam/hallucination theory". A lot of people reference inception but I've referenced Total Recall, which is a perfect script (original arnie flick, please) for showing how a literal ending can be worked into an alternative which is to say the on screen events are not real, but a product of the protagonist's mind.
ME3 fits very imperfectly in that context, because it does it badly and Total Recall does it well. Nevertheless I believe that to some extent Bioware went for this, on purpose. No, I don't believe it intends ever to release some "wake up" DLC. Yes, it will milk the uncertainty for as long as possible.
I believe this is the better interpretation- better than Simon's - because of the following:
From the end of ME 2- i.e. its two later, notable DLCs, and within ME3, two key themes are (i) some form of "backwards compatibility" between the real world and some kind of synthetic or holographic projection; and (ii) indoctrination and its effects. I believe on-screen events from the beam run onwards represent the culmination- or payoff- of these themes. The endings are very dreamlike. The progression in logic is sometimes nonsensical, just like a dream/ hallucination.
- Shepard wakes up at the end of the destroy ending. An indoctrination interpretation that refused to present the endings as a hallucination / dream would have to explain why the breath scene occurs, and where.
- Dreams are a key theme in the game. The star child is in them.
I don't believe in an "indoctrination" interpretation that takes it that the endings actually happened- in the sense that your choice actually does something other than reaffirm your resolve/ give in to persuasion by the enemy within- the Shepard who's on the child's side. The space for "endings happened" is taken up completely, for me, by the literal ending, which is obviously the primary and intended ending of those who made ME3. I can entertain both interpretations. I think the literal one sucks. I think the indoctrination one is better, but a long way from something like Total Recall.
Sorry if that doesn't make sense. It's late. What I'm saying is that Simon's post is great, but I think avoids tough questions, sits on the fence about the consequences of the choices at the end, and is ultimately an unsatisfactory halfway house.
As i agree with the both of you I have a thing that has IT/the literal endings, and walking nightmer.
you see, I have been thinking, when Shepard is in a dream state, the Space
battle is happening in real life, until Shepard meet's the catalyst.
Now
when Shepard goes up the beam, We see the space battle, but then we see
Hackett get a mysterious report about SOMEONE made it to the Citadel,
not Shepard, or Anderson.
I say not Shepard, or Anderson because
Hackett only says " Holy sh** he/she did it",. Now if you think about
it, Hackett could have gotten false report, that SOMEONE made it to the
Citadel. I say this because We have all talk about Coats either being a
Reaper agent, or Cerberus agent. Maybe he sent Hackett a false report,
and said that Shepard got some one up to the Citadel.
Now when
Shepard wakes up on the Citadel, he/she is actually dreaming. things
that Shepard has seen, and are being used, to Indoctrinated Shepard/
makes his/her mind more comfortable, so Shepard does not know that
he/she is being indoctrinated.
Now once Shepard opens the citadel
in his/her dream, the Citadel opens to allow the Crucible to dock. Now
here's the thing.Once this happence Shepard is actually getting a radio
transmission form Hackett back on Earth, that is why Hackett ask
Shepard" nothing is happening. it's got to be something on YOUR end" Now
Shepard could hardly speak,since he/she is bleeding out, and is
starting to wake up. Now once Shepard passes out for blood lose.
Harbinger fixes Shepard up.
To Continue the Indoctrination process, but is now over leaping reality, with a digital program.
The Reaper program. that is meant for indoctrination.
once
Shepard picks Destroy, and only Destroy, Shepard blows up the Conduit
side, not the whole thing, but the thing causing the indoctrination.
Hence
why we get the breath scene. The things that we see in all the endings,
are just all an illusion, nothing more, but maybe the Destroy ending
epilogue is real, but we have to finish the Reapers for good, once
Shepard wakes up, and maybe we will see more than the Destroy epilogue
provides us.
In other words IT just expands on the game play, and the story line.
Maybe we will use the Citadel/Crucible to shot and EMP, like in Leviathan, and knock out their sheilds, giving us a fighting chance.
or maybe we can use the Cruibles energy, and hook it up to the Citadel, and use it as a Mass Acelloretor canon.
Or Crucilbe does nothing, but powers the Citadel, and so the reapers can get back into dark space, after the cycle is over.
There are many ways Bioware can continue the story, but it's up to them. If they say then can't create an awakining dlc, because of money, hell I bet you fans will give Bioware money to create an awakinging dlc.
Thanks for you agreeing with IT, even though you don't see it as in the ME3 game it'self.
Modifié par masster blaster, 15 août 2012 - 01:06 .