Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark III!


  • Ce sujet est fermé Ce sujet est fermé
80611 réponses à ce sujet

#10276
demersel

demersel
  • Members
  • 3 868 messages

gunslinger_ruiz wrote...

CoolioThane wrote...

Hey everyone.

Still shocked at the event win but is good news...if it is not a reaper trap!

I'd say we were quite near the conclusion of the Mp/Sp crossover right?


I'm sure theres a hundred ways they can delay it but, closer to the ending arc of SP yes.  Hard to say where though.


Makes you think - if we are getting closer in the MP\\SP arc to the end of the game, and it is olmost six months after launch, and they said they will support ME3 for a full year of content and multiplayer events  - so....what are we going to do the next six months multyplayer-wise. I say IT - and the fight goes on after the priority earth - now we have to REALLY defeat the reapers. )))

#10277
Jusseb

Jusseb
  • Members
  • 179 messages
Playing ME2 and entered the derelict reaper with my squad. Just watched a journal from the two guys who have the same memory of one of their wifes. The repear was messing with their minds.

Made me think when you entered the citadel in ME3 after the beam run. Anderson said it reminded him of the Collector base. Was Anderson also switching/melting memories with that of Shepard i wonder?

Modifié par Jusseb, 15 août 2012 - 12:31 .


#10278
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

Jusseb wrote...

Playing ME2 and entered the derelict reaper with my squad. Just watched a journal from the two guys who have the same memory of one of their wifes. The repear was messing with their minds.

Made me think when you entered the citadel in ME3 after the beam run. Anderson said it reminded him of the Collector base. Was Anderson also switching/melting memories with that of Shepard i wonder?


Would make perfect sense with the older version of that part of the story, where Shep and Anderson were supposed to go into the beam together and at some point, point their guns at eachother.
But now, it's not even clear whether 'Admiral Anderson' is real at all. But if real...could be.

Although, what Anderson said here was that it reminded him of Sheps descriptions of the Collector base. So there's not necessarily any memory sharing going on.

Modifié par MaximizedAction, 15 août 2012 - 12:37 .


#10279
Guest_magnetite_*

Guest_magnetite_*
  • Guests

But now, it's not even clear whether 'Admiral Anderson' is real at all. But if real...could be.


After completing the Geth Consensus mission, Joker mentions to you whether everything you see is real or just some virtual reality. Whether you actually got out of it or not. It's kind of a nod to The Matrix.

#10280
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages

spotlessvoid wrote...


Indoctrination Theories, as their starting point, must be based on the assertion that the Reaper tool of Indoctrination is used. How, when, and to what extent is clearly still being debated. What isn't debatable is that Reaper indoctrination is an actual demonstrable phenomenon. Starchilds attempts at influencing Shepard through deception is propaganda, which, in the real world, can be described as indoctrination. However, your claim that this constitutes indoctrination as defined within the confines of the Mass Effect Universe is misleading as the connotations of the word indoctrination is wildly different in each respective use. Influencing a person into making a decision detrimental to themselves through confusion and intimidation is most aptly defined as simply a deception.

The act of indoctrination, in it's full context in the game world, is not an attempt to persuade or guide simply through dialogue or mere psychological manipulation, it is a physiological attack on the entire nervous system. That is the reason why indoctrination cannot be fully reversed by convincing an indoctrinated subject of their plight, this is clearly demonstrated in Sarens and Benezias cases.


I agree with all that. You really misunderstand... we're not saying indoctrination (in its complete in-universe 'reality/mind-altering' definition) isn't occurring.

spotlessvoid wrote...

From a narrative standpoint, the entire meaning and resulting consequences of the ending sequence are fundamentally dependent on whether or not what we see occurs as presented. I even posit that accepting what is on screen, even if one claims the Reapers are using an indoctrination signal throughout, is ultimately contrary to what Indoctrination Theory represents. In that situation, the player is not effected by indoctrination directly, rendering it irrelevant to the decision making process and therefore irrelevant to the narrative as well.


Again, I agree with all that, but you seem to be thinking we are simply accepting that what is on-screen as literally happening, which we're not. You're arguing as if talking to a literalist.

spotlessvoid wrote...The essence of what Indoctrination Theory means is that the ending, whatever the particulars, is not happening literally. (Again, when, how and to what extent the on screen reality is warped or entirely false is why this thread exists.) The impact of this theory on what the ending means and it's subsequent impact on the entire ending narrative cannot be overstated. It is irreconcilable with your theory that the ending is meant to be taken at face value. In fact, it specifically rejects that as it's starting premise. "Was the ending a hallucination" remains unresolved. Therefore, the thread continues.


...but we're not saying the ending is to be taken at face value at all. You clearly misunderstand.

Simon posted his/our take on the theory in response to Heretic_Hanar's assertion that the point of IT is that it's simply a 'It was just a dream!' plot device and 'reset button'.

We argue that the point of IT is that the Reapers are messing with your mind in order to let you make the wrong decision. That doesn't mean we think there is no altered reality or anything to that effect. I'm trying to put the finger on the essence of what IT means to the story.  For me IT isn't simply 'It was all just a dream and nothing of it happened'. It's 'Yes, it's a dream/hallucination, but what matters is that if you pick control or synthesis, you have fully given in to the indoctrination, you have come under Reaper control, because those options are what Saren and TIM respectively wanted, two people who were clearly fully indoctrinated.'

We're not arguing two mutually exclusive viewpoints at all. We're just trying to put the finger on what the point is for the story. You are simply thinking we are taking the ending at face value, which we're not. It's all some huge miscommunication. =)

Modifié par DoomsdayDevice, 15 août 2012 - 01:36 .


#10281
Rosewind

Rosewind
  • Members
  • 1 801 messages

MaximizedAction wrote...

*Snip*

Although, what Anderson said here was that it reminded him of Sheps descriptions of the Collector base. So there's not necessarily any memory sharing going on.


Am I the only one who thinks it looks nothing like the collector base?

#10282
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

Rosewind wrote...

MaximizedAction wrote...

*Snip*

Although, what Anderson said here was that it reminded him of Sheps descriptions of the Collector base. So there's not necessarily any memory sharing going on.


Am I the only one who thinks it looks nothing like the collector base?


I forgot to add that to my comment. I also thought that. And Megumi. And Hanar. And you and probably also many others, too.

Modifié par MaximizedAction, 15 août 2012 - 01:14 .


#10283
halbert986

halbert986
  • Members
  • 796 messages
yeah I guess bodies = collector base? No tubes for making a reaper though, no disintegration pods, and definitely much smaller in scale.

#10284
pseudonymic

pseudonymic
  • Members
  • 370 messages

halbert986 wrote...

yeah I guess bodies = collector base? No tubes for making a reaper though, no disintegration pods, and definitely much smaller in scale.


that goes back to that analysis that's on the clevernoob.com documentary, about the inside of the citadel area shepard's in. if the turmoil is indeed essentially happening in shep's mind, it has to pull from recollections and memories - things that shep is familiar with to be fully "convinced" or "immersed" in the process, without questioning it or doubting it. thus, assuming anderson is a mere representation of shepard's strong will, it'd be conjured up somewhere that "makes sense" for shepard to assume is reaper territory. while i agree that it doesn't really look like the collector base that much, maybe that's one way to explain why "anderson" makes that comment.

#10285
smokingotter1

smokingotter1
  • Members
  • 735 messages

Simon_Says wrote...

DoomsdayDevice wrote...

No, the point is that, yes, Shepard may be hallucinating/dreaming, but what makes IT indoctrination is that the Reapers are persuading you to make the wrong choice. That is the crux of it, the heart of the story. Not what the location of the breath scene is, that's just a technicality.

What makes the synthesis/control choices obviously wrong (and connects them with indoctrination) is that they represent the very things the two main villains wanted, Saren & TIM respectively. Both of these guys were clearly indoctrinated. That should tell you enough about the options presented to you.

The heart of IT is where the heart of the story is at. The point of the story is not that the villains were right and Shepard was wrong all along. Well, that is the point in the literal interpretation.

This is exactly what I/we are saying.

Look, what is indoctrination? Again, focus not on its surface features and try to drive to the core. More than nanotechnological infection, psychological conditioning, subliminal manipulation, etc. Indoctrination is simply this: having your motives and actions aligned to the reapers' agenda. We're all saying that the reapers are persuading you to believe or act in a way that would be beneficial to them. No infrasound or nanites required, that's indoctrination plain and simple.

Indoctrination can be as complex as hijacking a subject's nervous system or rewriting their entire psyche. But it can be simple as convincing someone of something that simply isn't true. Remember when people once said that players who supported Control or Synthesis were indoctrinated? I doubt they were subjected to mental probing or nanoviral infection. No, one conversation and they abandon the goal they spent three games fighting towards.

I know I did. I fell for it hook, line and sinker first time through. After being weakened from fatigue and emotional outrage I marched right into the beam of light like a complete sucker.

All it took was 10 minutes. I wasn't made to do something evil. I wanted to do it.

I believed. I acted. I was indoctrinated. No spooky action involved.


Replying in subtle attempt to bumb this. Oh wait.... not subtle.

I choose the destroy first time everytime.  I just couldn't take the chance of trusting the kid, after all we kill the reapers this ends today I thought at the time. Still to this day I have to use youtube to see control/synthesis, I can't bear to see my paragon male and renegade femshep fall to indoctrination. I can't break Tali/Liara's hearts :(
(Edit: also otters are immune to indoctrination reasoning, our motives are vast and unknowable)

Modifié par smokingotter1, 15 août 2012 - 01:43 .


#10286
Bobby Peru

Bobby Peru
  • Members
  • 119 messages
Suppose the 'climax' in the Citadel is visually a similar theme to the final stage of the collector base w/ the human reaper. Isolated platform suspended in the air and cocooned on all sides by a vast collection of material to be harvested. Hope I got the design of the collector base right anyway, with the walls of the central chamber being for colonist storage before the meltdown, but it's been a while since I played. iirc Shep and his crew are pretty awed on first seeing the central collector base chamber, so there's a noteworthy moment that could translate into the hallucination. 

Modifié par Bobby Peru, 15 août 2012 - 01:55 .


#10287
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

smokingotter1 wrote...

Replying in subtle attempt to bumb this. Oh wait.... not subtle.

I choose the destroy first time everytime.  I just couldn't take the chance of trusting the kid, after all we kill the reapers this ends today I thought at the time. Still to this day I have to use youtube to see control/synthesis, I can't bear to see my paragon male and renegade femshep fall to indoctrination. I can't break Tali/Liara's hearts :(
(Edit: also otters are immune to indoctrination reasoning, our motives are vast and unknowable)


Hey, the only time I chose Control/Synthesis was for 'scientific reasons' in my first EC playthrough and I looked away once my Paragon Shep dropped/threw away his gun. I shall never see that happening to my Shep!

Refuse, though...go ahead, judge me, but I enjoy Refuse at least as much as Destroy, now...if it weren't for the breathe scene, I'd be a 100% onboard with Refuse rather than Destroy. :whistle:

#10288
Rosewind

Rosewind
  • Members
  • 1 801 messages

halbert986 wrote...

yeah I guess bodies = collector base? No tubes for making a reaper though, no disintegration pods, and definitely much smaller in scale.


Even the architecture is all wrong, the collector base looked like a hive this just looks like a bloody citadel hall. Yeah I know it is the citadel but you know what I mean ><

#10289
Gwyphon

Gwyphon
  • Members
  • 810 messages

Rosewind wrote...

halbert986 wrote...

yeah I guess bodies = collector base? No tubes for making a reaper though, no disintegration pods, and definitely much smaller in scale.


Even the architecture is all wrong, the collector base looked like a hive this just looks like a bloody citadel hall. Yeah I know it is the citadel but you know what I mean ><


Yeah it's said purely on the piles of bodies everywhere.

It's like seeing a pair roller blades and calling them a car because they have wheels. They're in completely different contexts, of differing sizes and varying quantities. Ok that was was a terrible analogy but you get what I'm saying.  Anderson be trippin' acid. :P

Edited due to terrible spelling grammar and... Well it was just terrible. :?

Modifié par Gwyphon, 15 août 2012 - 02:10 .


#10290
halbert986

halbert986
  • Members
  • 796 messages
the only thing I could think of was the illusive man's base. Coming up over that ramp and seeing the light made me go "huh" even on my first play through. Too similar to be meaningless.

#10291
CoolioThane

CoolioThane
  • Members
  • 2 537 messages
What got me was:

Shep "goes up the beam" and Anderson follows. Anderson describes the same place Shep is in but we don't see him and he magically ends up ahead of us. There is only one way into the "control centre"

Anderson describes what's coming up for Shepard and it turns out to be exactly how Anderson describes.

In my opinion, the "Anderson" voice Shepard hears is only a part of Shep's mind. The mind creates the location we are in using previous locations in Shep's memories and we play through the level.

Shepard agrees with "Anderson" because it is his own mind creating this place.

There is no way the end sequence is real with all of the previously explained evidence, there's no trace of Anderson before we use the beam, the beam wouldn't "transport" Shep and Anderson to different places...for both of them to end up in the same place despite there being only of entrance...

The only thing that makes sense is IT

And if they were to come out and say IT is false it would be much better as I could learn to find any good in the literal endings but the longer it takes the less likely I'll be to feel any good for them.

#10292
smokingotter1

smokingotter1
  • Members
  • 735 messages

MaximizedAction wrote...

smokingotter1 wrote...

Replying in subtle attempt to bumb this. Oh wait.... not subtle.

I choose the destroy first time everytime.  I just couldn't take the chance of trusting the kid, after all we kill the reapers this ends today I thought at the time. Still to this day I have to use youtube to see control/synthesis, I can't bear to see my paragon male and renegade femshep fall to indoctrination. I can't break Tali/Liara's hearts :(
(Edit: also otters are immune to indoctrination reasoning, our motives are vast and unknowable)


Hey, the only time I chose Control/Synthesis was for 'scientific reasons' in my first EC playthrough and I looked away once my Paragon Shep dropped/threw away his gun. I shall never see that happening to my Shep!

Refuse, though...go ahead, judge me, but I enjoy Refuse at least as much as Destroy, now...if it weren't for the breathe scene, I'd be a 100% onboard with Refuse rather than Destroy. :whistle:


Something about Shepard dropping the gun that gives me the shivers. How I imagine ITers who choose control/synthesis their first time.

#10293
plfranke

plfranke
  • Members
  • 1 404 messages
It's funny because the game doesn't make a habit of mentioning things that were never actually said by Shepard in game. In fact I can't remember the game ever doing it except for when Anderson says it reminds him of the description of the collector base.

#10294
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

plfranke wrote...

It's funny because the game doesn't make a habit of mentioning things that were never actually said by Shepard in game. In fact I can't remember the game ever doing it except for when Anderson says it reminds him of the description of the collector base.


I'm not sure I understood your first sentence, but you mean when describing things characters see? What about Garrus mentioning that his parents lived where that red spot was on Palaven?

#10295
EpyonX3

EpyonX3
  • Members
  • 2 374 messages

MaximizedAction wrote...

Rosewind wrote...

MaximizedAction wrote...

*Snip*

Although, what Anderson said here was that it reminded him of Sheps descriptions of the Collector base. So there's not necessarily any memory sharing going on.


Am I the only one who thinks it looks nothing like the collector base?


I forgot to add that to my comment. I also thought that. And Megumi. And Hanar. And you and probably also many others, too.


Right we talked about this yesterday. Anderson was commenting on the collector base similarities based on Shepard's description of how the bodies were scattered around on the Citadel, not the structure of hallway they were in.

#10296
smokingotter1

smokingotter1
  • Members
  • 735 messages

CoolioThane wrote...

What got me was:

Shep "goes up the beam" and Anderson follows. Anderson describes the same place Shep is in but we don't see him and he magically ends up ahead of us. There is only one way into the "control centre"

Anderson describes what's coming up for Shepard and it turns out to be exactly how Anderson describes.

In my opinion, the "Anderson" voice Shepard hears is only a part of Shep's mind. The mind creates the location we are in using previous locations in Shep's memories and we play through the level.

Shepard agrees with "Anderson" because it is his own mind creating this place.

There is no way the end sequence is real with all of the previously explained evidence, there's no trace of Anderson before we use the beam, the beam wouldn't "transport" Shep and Anderson to different places...for both of them to end up in the same place despite there being only of entrance...

The only thing that makes sense is IT

And if they were to come out and say IT is false it would be much better as I could learn to find any good in the literal endings but the longer it takes the less likely I'll be to feel any good for them.


You know I've thinking of the subtle diference between the subtitles naming "Anderson" and "Admiral Anderson" and I think I know why the writers did it. One is someone you know, the other is more formal and indicates you are speaking to a representation, like you said.

As a writer how would you differentiate a character from a character's representation? Adding formality to differentiate the two.

:wizard: Also "Admiral Anderson" is clearly Shepard's superego.

#10297
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages
I picked destroy on my first playthrough. Basically because that's what I came there to do, and because I didn't trust the kid who so conveniently looked like that kid back on earth. However, it wasn't an easy choice.

When the time came to make the decision I paused the game. I must have sat there for like ten minutes, pondering the implications of what I just heard. Then when I unpaused the game, I suddenly realized that control looked blue and destroy looked red. I didn't immediately realize this was manipulation though... it simply confused the hell out of me.

I remember walking to destroy very reluctantly. I was playing my original 100% paragon Shepard, one who never -ever- gave in to a single renegade interrupt or dialogue option, and it appalled me to some degree that my ultimate decision was going to be the renegade option. So I was -really- hesitating. But then I thought about what the kid said about control, and I just couldn't bring myself to think that I could control the Reapers... after all, that's what TIM wanted. I just didn't trust it, and went for the red.

Synthesis I never really gave much consideration, it sounded so ridiculous. I did wonder if this option was meant to represent the 'neutral' option, and if the point of the game was that the truth was in the middle, so to speak. But I quickly rejected that notion.

Modifié par DoomsdayDevice, 15 août 2012 - 02:41 .


#10298
smokingotter1

smokingotter1
  • Members
  • 735 messages

DoomsdayDevice wrote...

I picked destroy on my first playthrough. Basically because that's what I came there to do, and because I didn't trust the kid who so conveniently looked like that kid back on earth.

When the time came to make the decision I paused the game. I must have sat there for like ten minutes, pondering the implications of what I just heard. Then when I unpaused the game, I suddenly realized that they made control look blue and destroy look red. I didn't immediately realize this was manipulation though... it simply confused the hell out of me.

I remember walking to destroy very reluctantly. I was playing my original 100% paragon Shepard, one who never -ever- gave in to a single renegade interrupt or dialogue option, and it appalled me to some degree that my ultimate decision was going to be the renegade option. So I was -really- hesitating. But then I thought about what the kid said about control, and I just couldn't bring myself to think that I could control the Reapers... after all, that's what TIM wanted. I just didn't trust it, and went for the red.

Synthesis I never really gave much consideration, it sounded so ridiculous.


I think I saw a poll (non-scientific mind you so take this with a grain of salt) where the VAST majority of Mass Effect players play paragon. The ending to ME3 was probably created to manipulate as many people as they could :) Also they probably figured pure renegades (esp those of you who shot Mordin, shame on you!) wouldn't really bat an eye about killing off the geth or Edi to complete the story.

EDIT: Also it's a neat twist, trying to be the good guy/gal gets you indoctrinated but being a complete jerk leave's your mind free.

Modifié par smokingotter1, 15 août 2012 - 02:41 .


#10299
plfranke

plfranke
  • Members
  • 1 404 messages

MaximizedAction wrote...

plfranke wrote...

It's funny because the game doesn't make a habit of mentioning things that were never actually said by Shepard in game. In fact I can't remember the game ever doing it except for when Anderson says it reminds him of the description of the collector base.


I'm not sure I understood your first sentence, but you mean when describing things characters see? What about Garrus mentioning that his parents lived where that red spot was on Palaven?

No I mean Shepard never described the collector base to Anderson. We can assume that they discussed it, but the game never forces you to assume anything similar before that.

#10300
plfranke

plfranke
  • Members
  • 1 404 messages

MaximizedAction wrote...

plfranke wrote...

It's funny because the game doesn't make a habit of mentioning things that were never actually said by Shepard in game. In fact I can't remember the game ever doing it except for when Anderson says it reminds him of the description of the collector base.


I'm not sure I understood your first sentence, but you mean when describing things characters see? What about Garrus mentioning that his parents lived where that red spot was on Palaven?

double post sorry

Modifié par plfranke, 15 août 2012 - 02:43 .