[quote]plfranke wrote...
Oh yeah because space magic never existed prior to things that happened in me3's ending. And that's the whole point of rationality, themes and emotions are just obstacles. [/quote]Space magic before SPACE MAGIC was almost always perfectly justified, explained, and well implemented. SPACE MAGIC... wasn't.
And no, that's the viewpoint of a
Straw Vulcan. Moral and ethical guidelines (developed from themes and emotions) can be and indeed often are just as rational as pure logic. Indeed, in the absence of the capability to fully understand and predict the outcomes of a decision they're neccesary tools.
Also, this is a fictional narrative we're talking about here. If you're breaking established themes in half at the last second, you're simply doing it wrong.
[quote]BansheeOwnage wrote...
Correct, virtually all ME tech is based on real science. I know a thing or 2 about science. Space magic doesn't exist in real life or in ME.[/quote]On the contrary, the eponymous phlebotinum is nothing
but space magic. But since it was established, explained, and utilized wisely and thoroughly we could go along with it.
Oh, and how is it Space Magic? Well it basically breaks Newton's laws of motion completely in half right over its knee.
[quote]DrTsoni wrote...
I still think it only destroys the Reaper code in them and they go back to being what they were before the "upgrades." They could still build the superstructure Legion talked about and regain it on their own - as Legion wanted - so I wouldn't even call it a true sacrifice in that case. As for EDI, she was partly created by the ruins of Sovereign but even she may survive. After all, she was the AI on Luna. She may have just reverted to that while retaining her...memories. Her body could have been destroyed, I don't remember how Eva was constructed (if it ever said), so I can't really talk about that, but she still has the Normandy. That appeared, at least, to be operational.
Edit: Oh man, my idiotic ramblings made first post...[/quote]
I still maintain that even if they were broke they can be fixed, because Shepard was. Oh, and since it took time for Shepard to, well, 'come back to life' in the breath scene, I wouldn't be surprised if the Normandy crew called EDI's death a little too early as well.
[quote]DJBare wrote...
Unfortunately I believe Bioware when they said the EC was it, that's your ending, no more changes, we might get variations caused by DLC, now I did not mind the EC because it was free, but if it turns out we do not get to see a victory without purchasing DLC then a lot of the playerbase is going to be up in arms, because no matter how you cut it, that means paying for "The real ending"[/quote]I've been trying to convey that the ending we got was the ending, in that it should be the culmination and climax of the Mass Effect story arc. The reapers show up to consume the souls of everyone in the galaxy. They try it on Shepard, the galaxy's hero and protector. Shepard beats their big attempt and thus beats the reapers or fails and dooms everyone. Anything afterward is strictly epilogue material I should think. A formality of finishing the fight after its basically been won.
Then again maybe the ending is just the culmination of Shepard's arc with the child and not the series as a whole and thus post-ending DLC can. I personally don't think so however.
[quote]Hrothdane wrote...
I'm gonna start with a brief divergence into aesthetics, so bear with me. I believe that art is the merger of form and function created with intention to communicate meaning, for reasons I won't go into here. Anything that meets all those criteria is art, whether it be architecture, a book, a video game, etc....
Anything that lacks that communicative element is at best an artistic exercise, not a piece of fulfilled art. The problem with the ME3 ending (and the MGS2 ending for that matter) is that while we can sense the intention to communicate meaning, the actual delivery of said meaning lacks the finesse and elegance for the audience to easily grasp. Unfortunately, many others can't even see the intention. Ultimately, I look at this as ultimately a failure on the part of the designers. It's the responsibility of the communicator to make sure their message is understood by the audience.
I admire what Hideo Kojima tried to do and what the evidence points to Bioware doing now, but their execution needs work.[/quote]So basically Bioware tried to be clever but tripped. Yup, that's basically what happened.
[quote]FreddyCast wrote...
The cold hard calculus of war doesn't apply to the destroy ending. The difference is: in a cold hard calculus, you allow 10 billion people to die at the hands of your enemies so that others may live. Sort of like The Protheans abandoning a planet, leaving the population at the hands of the Reapers, so that the Protheanscan regroup.
In the destroy ending, you don't allow 10 billion Geths to die so that 20 billion people of other races may live. You pull the trigger yourself on 10 billion Geth heads, doing the Reapers job for them. That's cold harded murder, not cold hard calculus.[/quote]You're pulling the trigger on a species ready to die for the cause so that not only the lives of everyone currently living during the council cycle but all the infinite lives after can live and grow without the looming menace of reaper interventon ever casting its shadow over them ever again.
And you'll have avenged millions or even billions of years of madness, terror and suffering.
The price proposed is ugly. Destroy is still the most ethically
reliable of the options provided. Not neccesarily the best. Control could be better, but it could be far far worse. And of course, Synthesis
is worse. And Reject is still virtually a complete unknown.
[quote]DoomsdayDevice wrote...
Guys, I just had a very simple idea, and I'm not sure if anyone else has brought this up:
When Harbinger's beam hits Shepard, she loses consciousness. The first part we see, is a dream. Getting to the citadel, the conversation with TIM and Anderson, the familiar features of the Shadow-Broker ship, etc. It's a dream. Shepard is unconscious near the London beam. When Shep loses consciousness in the dream, after the conversation with TIM and Anderson, is when the dream fades. (Maybe this even means Shepard is dying in reality)
The dream may actually be part of the Indoctrination OR! It could really be a legitimate dream of Shepard's unconsciousness warning her for the moment that is coming. *goosebumps*When Starbinger says 'Wake up', Shepard actually regains consciousness and finds herself near the beam, still in London. This is why the decision chamber looks so very much like the surroundings of the London conduit. It's Harbinger, waking Shep up, and projecting the kid into her mind, meanwhile subtly altering her surroundings.
But you will ask: "But if Shep never goes up to the Citadel, how will the Crucible dock?"... well, this is why Hacket says in the EC: Someone made it to the Citadel. He doesn't say Shepard made it. And this someone (maybe Anderson) opened the arms.
Thoughts? xD
TL;DR:
After Harbinger beam, Shep is unconscious. First part on citadel (feat Anderson/TIM is a dream - may be reaper induced or legit dream: Shep's unconsciousness warning her for what is coming). When Starbinger says 'wake up', Shep regains consciousness in London near conduit, sees slightly altered reality. How did Citadel open? "Someone made it to the citadel..."[/quote]This has been discussed numerous times. I think megumi or gunslinger actually provided an overlay screenshot of the Beam Shuffle and the Crucible Chamber. The topology is eerily similar.
I had my own idea that the Control Panel Shuffle was actually another ambulatory hallucination, just with Shepard walking
away from the beam. Hence how Shepard could arrive back where they started in the beam/crucible space topology in both scenes.
As for Hacket and the Crucible, I also think that Shepard did make it, was lifted partially, and then thrown back. Just like what happened with the prothean beacon. (Also explains the rough landing on the 'Citadel'.) Hence "someone made it". He couldn't confirm if that someone made it
up though could he?
As for the Citadel opening. I bet the reapers have wi-fi.
[quote]TheConstantOne wrote...
Very cool idea. And reading it gave me an absolutely terrifying new idea on a concept I had waaaay back in mark 1 of the thread.
Alright, let's roll with the Crucible chamber's resemblence to the London beam. I used to wonder why Synthesis wasn't the optimal choice here because that choice has you run to the beam. Would that not take you to the Citadel or represent activating the Crucible correctly because it represents "where you wanted to go"? Reading the preparation for indoctrination part of your idea made me look at the beam in a new way.
Answer this question: do we really know what the beam does?
We assumed it was an elevator but what if it is something different or more than that. What if the beam is indoctrinating?!
This could mean that Shepar charging into the beam in the decision chamber not only amounts to being willingly and completely indoctrinated and BUT WOULD ALSO would imply that every human the Reapers made enter that beam are now indoctrinated soldiers on the Citadel or perhaps building material for some kind of Reaper construct. Harbinger attacking the charging soldiers at the beam would have been nothing but a ruse to convince the resistence that they were using a correct tactic[/quote]As long as we don't have an official archive of knowledge gathered and speculations proposed I'll keep repeating myself.
GENTLEMEN, BEHOLD! Does
this look like a mass relay to you? Or does it look more like...
this?
The beam is an indoctrination beacon. It's a lure. It's a bloody trap!
[quote]DoomsdayDevice wrote...
Control - Shep walks over to the Reaperish device that can be seen in the background in the breath scene, and submits herself to the machine that is some kind of Indoctrination device. This would be situated on the left side of the beam.
Destroy - Shep starts shooting at some tube that blows up, overloads the conduit, which continues to send a hyper-charge up to the Citadel where it will cause a chain reaction and blow up the Crucible, which is basically a huge synthetics-killing superbomb.
IN WHICH CASE WE HAVE AN ENDING TO THE GAME. (one that plays out more or less exactly like we have seen!)
Synthesis - Shep throws herself into the beam and is sent up to be processed or implanted, or maybe she will be suspended in the beam while Harbinger 'assumes direct control' and does whatever vile deed he wants to do. Add Shepard's mind to his private collection, absorbs Shepard, merges minds.... something like that.[/quote]Alternatively, it's a version of the Geth concensus, except for reapers. Your symbolic action has real world results not because you're doing stuff in meatspace per se, you're doing stuff in mindscrewspace. Also, remember Sarenbot? I don't think Shepard was grounded either. If he zaps I don't see any reason the reapers overseeing wouldn't feel it.
[quote]BansheeOwnage wrote...
I agree, people forget this too much. Even me . We also have to remeber that the Overlord DLC, was basically a demonstration of what would happen in the endings. Overlord is control through synthesis. Arrival is obviously about indoctrination, and it is specifically about Shepard's indoctrination.
"Struggle if you wish, your mind will be mine."
Also, keep in mind both DLCs were made after ME2 was done, meaning they were created during
ME3's development. The ideas are completely intentional. All of that combined proves that some variation of IT was planned as late as November 2011. Is that not suggestive? All people call us crazy.
Bascially, Bioware gave us the tools to prepare ourselves for the ending, we just needed to see them.[/quote]Q. F. T.
[quote]TJBartlemus wrote...
I believe it is reality. I have a theory on this. There are two Shepards at all times when playing Mass Effect. "Player Shep" (that is us who actually are controlling Shep) and "Character Shep". (The Shepard that is affected and through his/her perceptions we see a majority of the time.) During times of the game like the Geth Fighter Squadrens when the screen cuts to the squad giving an update to the admiral is impossible for Character Shep to see but we as Player Shep do see. Seeing as Character Shep is being affected by indoctrination and perceptions are being affected, I think we as Player Shep our perceptions are not affected. So when it cuts to scenes that are impossible for Character Shep to see it can be assumed that what we as Player Shep see is unaffected and do happen.
(This make sense?? {smilie})[/quote]It's meta, but it does. Keep up the good work. I likey.
Modifié par Simon_Says, 17 août 2012 - 05:26 .