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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#12026
spotlessvoid

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Munnelyladt

Any number of things. That's why said it

#12027
Simon_Says

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demersel wrote...

Not only humans mastered fire but is the core of every our techology. For turians, asari, salarians, and quarians there are other things that drove their science before they discoverd mass relays (after  that everybody go the same way)

Not only humans are violent, but humans are EXCESSIVLY Violent.

I like how you can say this so confidently when the series never actually bothered with other species' prehistory and so you don't actually have any evidence to back your claim up. Also, the krogan, vorcha and yahg would like a word with you.

Also I doubt the laptop I'm typing this on is at its core based on pyrotechnics.

Modifié par Simon_Says, 20 août 2012 - 12:41 .


#12028
Kulbelbolka

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 Legion on the nature of Reapers

Sounds like synthesis to me.

#12029
smokingotter1

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munnellyladt wrote...

social.bioware.com/forum/1/topic/355/index/13744739

What does she mean by this???Posted Image


I think after all we've been through and the contradictory statements from Ms. Merrizan I'm going to list her as an unreliable resource, and you all should too. Don't bother even asking her anything in regards to ME3 because it appears she's in the dark as much as the fans.

#12030
masster blaster

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Simon " If we lose The IT, the ME fans may as well follow. "

Harbinger: " I will show you true power."


Us: " We have to give up everything, even if it means our time. We will stop at nothing. We will speculate for the lost."

Anyways.
I know that was stupid, but I do really think that the child is not
real. I mean maybe the first time Shepard sees the kid, could be real,
but after the Reapers came down from the sky. I just don't think that
from anyone's point of view, there is no way, that kid could have climbed a
that building, manged not to get trampled by all of the screaming
people, husk chasing humans,Reapers reaping, and just running into a
building that is locked, and lived to speak to Shepard, and just leave,
without making a sound.


Also Why is the brat all negative to
Shepard. Like we all said, any kid would have been like okay, even if
they are afraid. They would at least act like they were scared, but this
kid is like " You can't help me."

Hell my Paragon Shepard would
have grave the kid, and take this kid's little *** on to the. Normandy,
and leave him on the Citadel.

But what I am trying to say is that, why is it that the the kid is ever where Shepard goes, when something major happened.

Think
about it. We first see him, at the beginning of the game three times.
Well four, but I mean cut scenes, yet after Shepard completes a major
event in the story. We see the kid in the major events after we complete
a mission. And to top it off, we have three burning scenes with the
child, that even focuse on his eyes,face and mouth, but in the last one,
we see our Shepard smile. Why the hell is Shepard smiling, and it's
funny, that this happened right after we are going to Cerberus base.

I
know I am not making sense, but I will go more in deep with what I was
talking about later. Right now I am re watching the third movie of the
Matrix, and I am seeing a similar effect on ME3 endings.

Neo's negative side is Agent Smith. And the positive side is Neo. The Matrix
try's to balance itself, yet when I think about Indoctrination, I see
Anderson ( Neo) TIM ( Smith).

Modifié par masster blaster, 20 août 2012 - 01:40 .


#12031
desert_beagle

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BansheeOwnage wrote...

ozzydude66 wrote...

It's not the only ending that sence to everyone that's your personal opinion.

All of the most rational minds that I've seen on BSN are in this very thread. As a group we are some very smart people. We know the score. That should give you some idea of what makes sense, and what doesn't.

Edit: No offense intended, also, I'll see you all later.


So we're like the Geth.  The more of us come together the smarter we get?  IT all the way.  I would prefer to give BioWare more credit than the literalist critics want to.  I mean for any other ending to make sense BioWare's writers would have to be the absolute worst of all writers on the planet to create an ending that has so many holes in it that it makes Swiss cheese look solid.

Modifié par desert_beagle, 20 août 2012 - 12:45 .


#12032
Simon_Says

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YOUR POSTS WILL BECOME OUR LABORATORIES

Modifié par Simon_Says, 20 août 2012 - 12:54 .


#12033
DoomsdayDevice

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Guys, I'm off for a few days cycling/camping/hiking. Not sure when exactly I will be back.

I'm appointing Drewton as my spokesperson for as long as I'm gone.

Don't make me regret it, Drew. =P

Hold the line!

IT does not need any outside confirmation.

It's the only way the story makes sense. NEVER FORGET.

We have tiger blood!

We were WINNING before they even came up with the game.

Hugs for everyone.

Doomsday out.

Modifié par DoomsdayDevice, 20 août 2012 - 01:08 .


#12034
masster blaster

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You see what I meant, about the Matrix theme, I meant that. The Matrix (
Shepard's mind, and Indoctrination) had to balance itself, so that it
won't fall apart. Anderson is Shepard's good side, while TIM, is
Shepard's bad side. Neo is the good part of the Matrix, while Smith is
Neo's bad side. The matrix try's to balance the system, which Shepard's
mind is trying to do.

Also when we see Neo waking up at the Train
station, the first thing is that we see a little girl standing right
near Neo, and she is all nice, and understaning. Also the place that Neo
is at, is between the Matrix, and Reality.

Also if you think about the Matrix, if you die in the Matrix, in real life you die.

In
Control, and Synthesis you die, but in refuse, you stay in the Matrix,
and never wake up, like Neo, when he is stuck in the Train place.

Also
in the Matrix, if an Agent get's inside of you, your mind in the real
world, is under their Control. "Control your thoughts and memories" are
put into a system, like the Matrix.

Also I am about to watch part
two of the Matrix, and remember when Neo meet's the Architect, well I am
going to get to that later, but right now I have to use the loon.

OMG. I watched Neo talking to the Architect, and I swar it's reminds me of the endings.

www.youtube.com/watch

Modifié par masster blaster, 20 août 2012 - 01:51 .


#12035
Hrothdane

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Simon_Says wrote...

YOUR POSTS WILL BECOME OUR LABORATORIES


WE ARE THE HARBINGER OF YOUR SPECULATION.

#12036
Drewton

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Kulbelbolka wrote...

 Legion on the nature of Reapers

Sounds like synthesis to me.

"Your species was offered everything geth aspire to. True unity. Understanding. Transendence. You rejected it. You even refused the possibility of using the Old Machine's gifts to achieve it on your own species' terms."

Nice find.

#12037
masster blaster

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 sorry double post.

Modifié par masster blaster, 20 août 2012 - 01:18 .


#12038
Versus Omnibus

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smokingotter1 wrote...

munnellyladt wrote...

social.bioware.com/forum/1/topic/355/index/13744739

What does she mean by this???Posted Image


I think after all we've been through and the contradictory statements from Ms. Merrizan I'm going to list her as an unreliable resource, and you all should too. Don't bother even asking her anything in regards to ME3 because it appears she's in the dark as much as the fans.


I'm gonna have to agree with this. Unless she can give us a solid answer, instead of just throwing random responses, she might as well keep silent.

#12039
Drewton

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DoomsdayDevice wrote...

Guys, I'm off for a few days cycling/camping/hiking. Not sure when exactly I will be back.

I'm appointing Drewton as my spokesperson for as long as I'm gone.

Don't make me regret it, Drew. =P

Hold the line!

IT does not need any outside confirmation.

It's the only way the story makes sense. NEVER FORGET.

We have tiger blood!

We were WINNING before they even came up with the game.

Hugs for everyone.

Doomsday out.


Have no worries high priest.

We will win and hold the line with zeal and focus and violent torpedoes of truth. Destroy is the only way to WIN. To bink and cure our brain of indoctrination.

Blessings of Lord Kowak upon you, and upon as all.

Dogspeed.

Modifié par Drewton, 20 août 2012 - 01:28 .


#12040
masster blaster

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Well have fun Doomsday, and don't worry I think Drew is going to be
fine, if not. Then Drew beware of Masster Blaster. But ya he is going
to do fine. And I like it that almost everyone has a back up, but me.
Man do I need to find a replace meant while I am way.

Then again
it's hard being like me, and I don't think people are willing to polite
the blaster system. It makes your mind think in what you are doing is
what you want to do, but it is doing the opposite.

Modifié par masster blaster, 20 août 2012 - 01:37 .


#12041
BansheeOwnage

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desert_beagle wrote...

BansheeOwnage wrote...

ozzydude66 wrote...

It's not the only ending that sence to everyone that's your personal opinion.

All of the most rational minds that I've seen on BSN are in this very thread. As a group we are some very smart people. We know the score. That should give you some idea of what makes sense, and what doesn't.

Edit: No offense intended, also, I'll see you all later.


So we're like the Geth.  The more of us come together the smarter we get?  IT all the way.  I would prefer to give BioWare more credit than the literalist critics want to.  I mean for any other ending to make sense BioWare's writers would have to be the absolute worst of all writers on the planet to create an ending that has so many holes in it that it makes Swiss cheese look solid.

Geth, exactly. Here is one of my posts about that.


That's the point of the IT thread if you ask me. We are the geth consensus. We share perspectives. We combine our intellect to achieve something greater than any one of us could come up with individually. Through the trials of repetition, we discard the unnecessary and fortify the important. The weaknesses of one of us are insignificant because the strengths of the rest of us do more than compensate for them, they overshadow them. We can be wrong as individuals, but as a group, a team, we become something greater: what humanity could become if we put our minds to it. If we work together. This is my vision of the future.

#12042
BansheeOwnage

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Simon_Says wrote...

"Without Bioware's support, you may think I can't convince you that IT is true. But I can!"

"We're at war. No one wants to admit it but Indoctrination Theory's under attack. One very specific theorist might be all that stands between Indoctrination Theory and the greatest letdown of our brief existence. We need a speculator, and surround them with the brightest, the wisest, the canniest allies we can find. The team will have to be strong, their resolve unquestionable. "

Awesome! And nice addition Masster.

#12043
CoolioThane

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Eurgh my arse is killing me. Rode back from the pub at 11pm and didn't get stabbed. Pretty pleased there. Didn't even win the quiz...stupid public opinion questions are stupid.

IT...IT...IT...I missed anything in the past 10 pages? Can't be arsed to trawl through at 3am!

#12044
Drewton

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Is it just me, or did BioWare comment at E3 or something in 2011 that Shepard could show signs of indoctrination throughout the game?

Modifié par Drewton, 20 août 2012 - 01:56 .


#12045
BansheeOwnage

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CoolioThane wrote...

Eurgh my arse is killing me. Rode back from the pub at 11pm and didn't get stabbed. Pretty pleased there. Didn't even win the quiz...stupid public opinion questions are stupid.

IT...IT...IT...I missed anything in the past 10 pages? Can't be arsed to trawl through at 3am!

You didn't miss much. Everyone was discussing whether synthesis could ever be a good thing earlier, and I brought up something new about EDI.

#12046
BansheeOwnage

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Drewton wrote...

Is it just me, or did BioWare comment at E3 or something in 2011 that Shepard could show signs of indoctrination throughout the game?

I don't know of that, but I am not perfect I do know that unless Shepard has plot armour (which would be lame and not very Biowarey) Shepard is becoming indoctrinated. You can't argue that with anything but plot armour, which again, would be totally, totally lame. Posted Image

#12047
masster blaster

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guys I am watching the Matrix, and I found this.



This is when Neo is stuck at the Train place.

http://www.youtube.c...feature=related

Modifié par masster blaster, 20 août 2012 - 02:04 .


#12048
Jere85

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What did you bring up about EDI Banshee? :)

#12049
BansheeOwnage

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Jere85 wrote...

What did you bring up about EDI Banshee? :)

Nothing major, but I suppose anything new is great right about now. Can't wait for Leviathan. Anyway, here it is, and I'll be back later. Posted Image


EDI: Objective Symbology
I’m actually very surprised no one has brought this up before, (or at least not that I’ve seen) but whatever, I will.
So basically, the first time I played through ME3 I was all like:
“Huh. EDI’s visor is orange/red, and Eva’s was blue. That’s weird. Most colour symbology has the opposite colours. Whatever.”
After seeing the extended cut however, it became blatantly obvious. The colour of her visor reflects her goals – her objectives. [/b]Dr. Eva was in TIM’s control, and TIM wanted control. After EDI takes over the body, it changes to destroy’s colour. Likewise, in the EC, if you pick synthesis it changes to green, the colour of synthesis. What is so interesting about that though, is that you have to have beaten the game to notice it. Yet more evidence that Bioware is not bad at writing, or implementing subtleties. In my opinion, this also suggests that EDI indeed favours destroy, even though it includes her death in a literal ending, since if she didn’t, why is it orange? Meaning, if the writers[/i] didn’t want her to favour destroy, why is it orange?
What do you all think of this?

#12050
Drewton

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One of the main reasons I believe Mac Walters intended indoctrination is because of Mass Effect: Evolution which he wrote the story for. The whole thing is about indoctrination and it's where TIM first gets the synthetic eyes and the idea of controlling the Reapers.

Since BioWare will continue to leave it ambiguous, I think Leviathan will throw some more bones to us ITers. Speculation is what's helping this game thrive.

Modifié par Drewton, 20 août 2012 - 02:13 .