Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#12051
Posté 20 août 2012 - 02:15
#12052
Posté 20 août 2012 - 02:21
#12053
Posté 20 août 2012 - 02:31
jezebel.com/5936014/otter-enjoys-stacking-cups-until-they-prove-adorably-frustrating
Edit: I'm an idiot. Fixed link.
Modifié par protognosis, 20 août 2012 - 02:34 .
#12054
Posté 20 août 2012 - 02:38
IF synthesis were to ever be part of the evolutionary process then no one gets a choice, evolution is change to survive, what does not work get's discarded through natural selection.estebanus wrote...
I would, because it's nothing else but technological progression. People are naturally allowed to choose themselves if they'd want this, it shouldn't be forced.plfranke wrote...
even then I wouldn't want itestebanus wrote...
As an ending choice certainly not. It's wrong on so many levels. It truly only is good if organic life itself achieves synthesis naturally.plfranke wrote...
Synthesis seems like it was just designed to create arguments. It's just not natural, should have never been in the game.
#12055
Posté 20 août 2012 - 02:39
Drewton wrote...
Have no worries high priest.
We
will win and hold the line with zeal and focus and violent torpedoes of
truth. Destroy is the only way to WIN. To bink and cure our brain of
indoctrination.
Blessings of Lord Kowak upon you, and upon as all.
Dogspeed.

masster blaster wrote...
Well have fun Doomsday, and don't worry I think Drew is going to be
fine, if not. Then Drew beware of Masster Blaster. But ya he is going
to do fine. And I like it that almost everyone has a back up, but me.
Man do I need to find a replace meant while I am way.
Then again
it's hard being like me, and I don't think people are willing to polite
the blaster system. It makes your mind think in what you are doing is
what you want to do, but it is doing the opposite.
Haha, thanks MB. =)
I'm really gone now.
#12056
Posté 20 août 2012 - 02:52
masster blaster wrote...
You see what I meant, about the Matrix theme, I meant that. The Matrix (
Shepard's mind, and Indoctrination) had to balance itself, so that it
won't fall apart. Anderson is Shepard's good side, while TIM, is
Shepard's bad side. Neo is the good part of the Matrix, while Smith is
Neo's bad side. The matrix try's to balance the system, which Shepard's
mind is trying to do.
Also when we see Neo waking up at the Train
station, the first thing is that we see a little girl standing right
near Neo, and she is all nice, and understaning. Also the place that Neo
is at, is between the Matrix, and Reality.
Also if you think about the Matrix, if you die in the Matrix, in real life you die.
In
Control, and Synthesis you die, but in refuse, you stay in the Matrix,
and never wake up, like Neo, when he is stuck in the Train place.
Also
in the Matrix, if an Agent get's inside of you, your mind in the real
world, is under their Control. "Control your thoughts and memories" are
put into a system, like the Matrix.
Also I am about to watch part
two of the Matrix, and remember when Neo meet's the Architect, well I am
going to get to that later, but right now I have to use the loon.
OMG. I watched Neo talking to the Architect, and I swar it's reminds me of the endings.
www.youtube.com/watch
#12057
Posté 20 août 2012 - 03:15
Drewton wrote...
One of the main reasons I believe Mac Walters intended indoctrination is because of Mass Effect: Evolution which he wrote the story for. The whole thing is about indoctrination and it's where TIM first gets the synthetic eyes and the idea of controlling the Reapers.
Since BioWare will continue to leave it ambiguous, I think Leviathan will throw some more bones to us ITers. Speculation is what's helping this game thrive.
Indeed, and I think Bioware said they wanted to speculate on the motives of the characters and the outcome of the series, or something along those lines. They wanted the series to be memorable; I think the game as is is fantastic and the ending, as it is now, could make the game even more impactful if handled correctly. Whether or not our speculations come to anything remains to be seen.
I was thinking about possible post game content today, namely content that doesn't deal directly with Reapers. I was thinking Bioware could do a series of "closure epilogues" that explore some post war crises that occur during the galactic rebuilding process.
I know that this is a little off topic but I see the potential for a krogan DLC, in which Shepard deals with Wreav's ambitions before they translate into a problem for the galaxy. The way I see it, this DLC could be valid even with Wrex alive. We never really *see* Wreav die. His tomka gets swallowed up but he could have escaped. His survival from Kalros's attack could galvanize conservative krogan support around him as a great warrior.
So whether or not Wrex is in your game, there could be a post game DLC where Wreav controls a dangerous force and must be dealt with.
As I said, this last thought is a bit off topic but hey, it's speculation
#12058
Posté 20 août 2012 - 03:20
dont have time to search for a good comparison, but right when you step off the shuttle you get a good look at the Archives and those strips are very prominent, also im pretty sure you see the same design in the huge holes on Thessia in multiplayer (maybe single player too, cant remember)
most likely reused assets but who knows. thought I might as well mention it.
#12059
Posté 20 août 2012 - 03:22
TheConstantOne wrote...
Drewton wrote...
One of the main reasons I believe Mac Walters intended indoctrination is because of Mass Effect: Evolution which he wrote the story for. The whole thing is about indoctrination and it's where TIM first gets the synthetic eyes and the idea of controlling the Reapers.
Since BioWare will continue to leave it ambiguous, I think Leviathan will throw some more bones to us ITers. Speculation is what's helping this game thrive.
Indeed, and I think Bioware said they wanted to speculate on the motives of the characters and the outcome of the series, or something along those lines. They wanted the series to be memorable; I think the game as is is fantastic and the ending, as it is now, could make the game even more impactful if handled correctly. Whether or not our speculations come to anything remains to be seen.
I was thinking about possible post game content today, namely content that doesn't deal directly with Reapers. I was thinking Bioware could do a series of "closure epilogues" that explore some post war crises that occur during the galactic rebuilding process.
I know that this is a little off topic but I see the potential for a krogan DLC, in which Shepard deals with Wreav's ambitions before they translate into a problem for the galaxy. The way I see it, this DLC could be valid even with Wrex alive. We never really *see* Wreav die. His tomka gets swallowed up but he could have escaped. His survival from Kalros's attack could galvanize conservative krogan support around him as a great warrior.
So whether or not Wrex is in your game, there could be a post game DLC where Wreav controls a dangerous force and must be dealt with.
As I said, this last thought is a bit off topic but hey, it's speculation
Yeah, it's very much like Inception. We've been told aspects of ME3 aren't to be taken literally.
Those "closure epilogues" though sound like they'd continue with synthesis/control/destroy and basically nullify the IT.
Modifié par Drewton, 20 août 2012 - 03:23 .
#12060
Posté 20 août 2012 - 03:32
I don't know about that point, but that's another great video I'd never seen before.jgibson14352 wrote...
im still lurking like 30 pages back so i probably wont see any replies until way way later, but do these strips of lights on the decision chamber remind anybody else of the Mars Archives?
dont have time to search for a good comparison, but right when you step off the shuttle you get a good look at the Archives and those strips are very prominent, also im pretty sure you see the same design in the huge holes on Thessia in multiplayer (maybe single player too, cant remember)
most likely reused assets but who knows. thought I might as well mention it.
Where Shepard is on the Citadel is something I've wondered about for a long time.
He seems to be in the Citadel tower and in the final Citadel scene he seems to be surrounded by a bubble of windows. Shouldn't that be the top of the Citadel tower, which is not exactly somewhere hidden in the Citadel and should be obvious from the outside?
Just more impossibilities that show how dreamlike the ending is.
I'm going to read some of the books again to find some more clues.
Modifié par Drewton, 20 août 2012 - 03:35 .
#12061
Posté 20 août 2012 - 03:46
*Walks back out silently.*
#12062
Posté 20 août 2012 - 03:55
Drewton wrote...
Yeah, it's very much like Inception. We've been told aspects of ME3 aren't to be taken literally.
Those "closure epilogues" though sound like they'd continue with synthesis/control/destroy and basically nullify the IT.
The epilogue scenes are easily explained for IT. They are fed illusions. At least a majority of them. Remember in the Catalyst discussion when you pick the "explain" discussion options? How it showed a quick view into the choices? Those are fed visions by the Reapers. You even see Shepard close his/her eyes before and after the vision happens which shows it was shown inside Shepards mind. Seeing as the scenes after the choice are 100% like the vision (which should be impossible cause you cannot correctly 100% predict the future) it can also be assumed that these epilogue scenes are also Reaper fed illusions.
#12063
Posté 20 août 2012 - 03:59
Modifié par Drewton, 20 août 2012 - 04:00 .
#12064
Guest_magnetite_*
Posté 20 août 2012 - 04:05
Guest_magnetite_*
#12065
Posté 20 août 2012 - 04:07
The Final Hours of Mass Effect 3 tells us that they was working on some episode when player loses his control over Shepard, but it was difficult to make it work in game, so they dropped that idea.Drewton wrote...
Is it just me, or did BioWare comment at E3 or something in 2011 that Shepard could show signs of indoctrination throughout the game?
#12066
Posté 20 août 2012 - 04:09
Good point indeed. I noticed that on my EC playthrough but I guess I forgot about it. Would have been an easy "fix" too. Even Legion didn't say "Legion" in the subtitles until he gets his name. Then it changes mid discussion. Cool huh? Anyway, they could have "fixed" that in EC, but chose not to. Like many other things that support IT. Chief on the list being this:magnetite wrote...
Not sure if anyone ever noticed this. Even the Extended Cut refers to the Starchild as "Child" not "The Catalyst", with the extra dialogue even.
#12067
Posté 20 août 2012 - 04:10
No. They dropped the mechanic.Kulbelbolka wrote...
The Final Hours of Mass Effect 3 tells us that they was working on some episode when player loses his control over Shepard, but it was difficult to make it work in game, so they dropped that idea.Drewton wrote...
Is it just me, or did BioWare comment at E3 or something in 2011 that Shepard could show signs of indoctrination throughout the game?
"That idea is not so easily destroyed." [/TIM]
Modifié par BansheeOwnage, 20 août 2012 - 04:11 .
#12068
Guest_magnetite_*
Posté 20 août 2012 - 04:11
Guest_magnetite_*
Modifié par magnetite, 20 août 2012 - 04:15 .
#12069
Posté 20 août 2012 - 04:17
Sounds good to me. A definite answer to this would be nice, but at least we know it doesn't start where it should, even in EC. It's also what, a 10 second clip? To quote Sarge from Red vs. Blue:magnetite wrote...
The system the ships came out of was the in the far southeast corner. I watched for it. I'll have to check what system that is.Maybe it's that system where the Reapers entered during Arrival. What was it called? Viper Nebula? Anyways, I'll do a frame by frame analysis again just to make sure.
"It would've been easy!"
#12070
Posté 20 août 2012 - 04:21
#12071
Posté 20 août 2012 - 04:21
Yeah, why would they radically change their ending because a mechanic didn't work?BansheeOwnage wrote...
No. They dropped the mechanic.Kulbelbolka wrote...
The Final Hours of Mass Effect 3 tells us that they was working on some episode when player loses his control over Shepard, but it was difficult to make it work in game, so they dropped that idea.Drewton wrote...
Is it just me, or did BioWare comment at E3 or something in 2011 that Shepard could show signs of indoctrination throughout the game?
"That idea is not so easily destroyed." [/TIM]
#12072
Posté 20 août 2012 - 04:22
magnetite wrote...
The system the ships came out of was the in the far southeast corner. I watched for it. I'll have to check what system that is.Maybe it's that system where the Reapers entered during Arrival. What was it called? Viper Nebula? Anyways, I'll do a frame by frame analysis again just to make sure.
No need. Has been done already before. It is indeed the Viper Nebula but why they designed the cinematic like that and not fix it with the EC...suspicious.
#12073
Posté 20 août 2012 - 04:24
Drewton wrote...
Yeah, why would they radically change their ending because a mechanic didn't work?
2 words. Retake Omega. Was cancelled cause of a mechanic that they wanted that overloaded the game.
Modifié par TJBartlemus, 20 août 2012 - 04:25 .
#12074
Posté 20 août 2012 - 04:24
@ TJ Very suspicious.
Modifié par BansheeOwnage, 20 août 2012 - 04:26 .
#12075
Posté 20 août 2012 - 04:26
[quote]Drewton wrote...
No. They dropped the mechanic.
"That idea is not so easily destroyed." [/TIM][/quote]
Yeah, why would they radically change their ending because a mechanic didn't work?
[/quote]
2 words. Retake Omega. Was cancelled cause of a mechanic that they wanted that overloaded the game.
[/quote]
I thought they strongly hinted at E3 that Retaking Omega would definitely be coming sometime in the future?




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