masster blaster wrote...
Any ways I believe Bioware has tricking the players on what is right, and what is wrong. Think of this, as a guessing game. You choose an end, and if you pick right you win, but if you pick wrong you loose. Now the problem is that all endings look like a win prize, but there can only be one. You see it's all about understanding the story, and plot of ME. If you don't pay attention, or get invovled into the stroy, you are not going to understand the ending.
Now if you think back for a minute, why is it that Bioware says it's bad if you get to into a plot, but what does that mean about ME3's endings. Did Bioware did not want to get to much into the stroy, and get to much into the stroy, so they left it up to the players to decide what happened at the end.
Now I call BS to this because as I recall, they love to get into the stroy, and love working on the plots so much. Also I find it hard that they will let the endings be as they are because then nobody will play games any more.
Think about this, if a company did not want to finish their work, then the person who is want's the work to be finished, while try to create their own product. Now if Bioware says it's up to the player to imagen their own ending on what happence, then that means.
1. They don't want to do the extra work.
2. They don't want to dissapoint their fans because people won't like how it's all going to end. I call this BS because they could have said this in ME1, and ME2, but they didn't.
3. If that's the case, then people won't buy any more games because people will learn to create their own want's, which will make game companys go bank rupt do to the lack of gamers playing the story.
So what I am looking at here, is that if game companys go this way, then their will be no more stroy telling, and only action, and MP.
I won't play games anymore because there will be no more story anymore, which leads me to what's the point in playing a game, that has no feelings to it, after you played/finish the game.
Any ways it's good to have Dwaling back, and happy speculating everyone.
I just have to take a moment to comment on the whole "don't get too attached to a plot" quote from Bioware. I see it being blown out of proportion all the time and want to correct it here.
That quote was taken out of context: According to what I've read, someone asked Jessica about Harbinger's lack of dialogue and stated that they wanted more Harbinger involvement in the game. Jessica's response is that, while that would have been cool, the developers had other plans for the game and *don't get too attached to a plot.*
So all that quote says is don't get too fixated on what you *want* to be the story. Sure, speculate and get into the plots of ME, but don't become depressed if what you wanted the story to be is not what happens in reality.