Lokanaiya wrote...
Regarding the debate about whether or not Refuse is a good option, I just want to throw in my two cents and say that in Refuse, you're essentially telling the Reapers that no matter what, you will NEVER compromise with them and NEVER accept their values, even if that means the entire galaxy is screwed. In Destroy however, you stay true to your purpose of ending the Reaper threat once and for all, even if you have to accept one of their options. Yes, Refuse is incredibly stupid. Yes, Destroy is the only option that actually kills all the Reapers.
In Destroy, however, you reveal you have an ultimate purpose-- You want to save the entire galaxy, and especially this cycle. You're even willing to accept one of the self-proclaimed leader of the Reapers' options to do this. It's not much, but a purpose is something that the Reapers, master manipulators that they are, can work with and turn to their advantage. You gave them a fingerhold, and if they can just turn your purpose to their advantage, somehow, you're indoctrinated.
Reject, on the other hand, is a bull-headed, stubborn option that says that you will never, EVER compromise with the Reapers at all. You reject everything they are and everything they say. You are willing to let the entire galaxy die if it just means that you never give anything, anything at all, to the Reapers. Selfish, yes. Ideological, yes. Mind-blowingly stupid, definitely. But what you reveal to the Reapers is that you will never compromise, never give an inch, to them.
That's different than what you try to do in Destroy. In Destroy, you want a better future for everyone AND will compromise with the Reapers, just a little, and accept one of their options if it means a better future for your LI, your squadmates, and everyone you know and love. Sound familiar?
In Reject, your ultimate purpose is no surrender, no retreat, NO COMPROMISE with the Reapers. Incredibly bull-headed, but maybe that's what it takes to defeat indoctrination. An undying conviction to have nothing to do with the Reapers, no matter what.
Ok. Makes sense.
But also, don't you think that reapers are playing you by your desire never compromise with them in any way, even if it means doing nothing? Doesn't that sounds like manipulating you into inaction by letting you do what you like dto do the most - reject everything the reapers are and everything they say? (this is all you do when speak to any of them - this is your most predictable pattern of behavior, in regards of reapers - you hear reapers - and the next moments you give an uplifting speach how you reject everything they are and you're gonna fight them all the way anywhere any time, until your last breath, but you will never give in). Just a thought.
Also, this means that initially, there was no way to win the game even with the IT being true. EC wasn't planned, (but you may argue with that, that's whole another debate). Why i say it wasn't planned - cause unlike the rest of the game it is really clamsy in execution, wrighting, pacing. and really when you look at it it looks like a checkelist of things that was wrong with the game according to the community, except that it doesn't get rid of the catalyst and doesn't give an entirely new ending, which were the MAIN demands.
Modifié par demersel, 21 août 2012 - 10:32 .