On the matter of existence of Extended Cut.
I state that the fact it exists proves the IT.
Here's how:
Bioware stated, when announcing the EC that it will not change the ending of the game but rather expand and clarify it for those who need futher clarity and closure.
"Does the Extended Cut change the endings?[/b]The Extended Cut is an expansion of the original endings to Mass Effect 3. It does not fundamentally change the endings, but rather it expands on the meaning of the original endings, and reveals greater detail on the impact of player decisions.[/list]
blog.bioware.com/2012/06/22/mass-effect-3-extended-cut-2/This means that Mass Effect 3 (vanilla) = Mass Effect 3 Extended Cut.
all the changes made by the Extended Cut were in the ending. so (ME3v - ending )= (ME3EC - extended ending) - so far so good?
OK. that leaves us with original endings (OE) vs extended enindgs (EE)
BUT we remember that Mass Effect 3 (vanilla) = Mass Effect 3 Extended Cut, or we can write it like this Mass Effect Extended Cut = Mass Effect 3 (vanilla)
So that in turn means that:
OE = EE
but that is simply not right cause there are significant differences. So let's break them down into elements.
What is OE (original ending)?
OE = Beam Run (BR) + citadel corridor walk (CCW) + TIM confrontation (TC) + catalyst chamber (CC) + red explosion (RE) + blue explosin (BE) + green explosion (GE) + normandy crash (NC) + breath scene only after high EMS destroy(BS) + storyteller epiloge (E)
or in short
OE = BR + CCW + TC + CC + RE + BE + GE + NC + BS + E
Now, what is Extended Ending?
It is BR + Normandy Pick up (NP) + CCW + TC + Extended catalyst chamber (ECC) + RE + Destroy Slideshow (DS) + BE + (Control Slideshow) + GE + Synthesis Slideshow (SS) + Liaras Message (LM) + 2 Memorial Scene (2MS) + Memorial Scene Destroy (MSD) + NC + Normandy lift Off (NL) + BS + E + Female Storyteller Epilog for Refuse (FE)
in short:
EE= BR + NP + CCW + TC + ECC + (RE + DS) + (BE + CS) + (GE + SS) + LM + 2MS + MSD + NC + NL + BS + E + FE
Now before we go any further, let's establish what is Catalyst Chamber (CC) and what is Extended Catalyst Chamber (ECC), because this is where most changes took place.
CC = Destroy + Control + Synthesis ( i thing we can leave EMS differentials out of it, since they are essentially the same, only in the ECC EMS requirements are lower)
ECC = Destroy (D) + Control © + Synthesis (S) + Refuse ®.
So we have
So now this looks like this:
OE = BR + CCW + TC + (D+C+S) + RE + BE + GE + NC + BS + E
Let's rearange this into
OE = BR + CCW + TC + (D+RE+BS) + (C+BE) + (S+GE) + NC +E
Now Extended Ending looks like this:
EE = BR + NP + CCW + TC + (D + C + S + R) + (RE+DS) + (BE + CS) + (GE + SS) + LM + 2MS + MSD + NC + NL + BS + E + FE
Let's sort it out a bit:
EE = (BR + NP) + CCW + TC + (D + RE + DS + MSD + BS) + (C + BE + CS + MS) + (S + GE + SS + MS) + (R + LM + FE) + (NC + NL) + E
Now we remember, tha according to bioware in the general sence it is the same ending. I won't go into detail how Destroy Control and Synthesis changed from mostly negative to mostly positive. Let's assume that they are indeed the same.
I'll talk about it later in the conclusion. But for now let's just compare the OE and EE, keeping in mind that in general sense one equals the other. (according ot every statement by bioware)
OE = EE
=>
(BR + CCW + TC + (D+ RE + BS) + (C+BE) + (S+GE) + NC +E )
=
((BR + NP) + CCW + TC + (D + RE + DS + MSD + BS) + (C + BE + CS + MS ) + (S + GE + SS + MS) + (R + LM + FE) + (NC + NL) + E)
No let's get rid of thing that are the same, to keed only what is different.
We get
(BR + (D +RE + BS) + (C+BE) + (S+GE) + NC) = ((BR + NP) + (D + RE + DS + MSD + BS) + (C + BE + CS + MS) + (S + GE + SS + MS) + (R + LM + FE) + (NC + NL))
That is still a bit much on the eye.
So let's look at the changes and original scenes as i grupped them , so we can decide what is essentially the same in terms of general picture.
Firtst the beam run in th OE and beam run + normandy pick up in the EE.
Yes they added a whole scene (very stupid one i might add), but it doesn't fundamentally change the ending, this is just some small additional detail, that as well could be implyed in th original. So BR = (BR + NP). We can get rid of that.
The same can be said about normandy crash and lift off scene. They add detail and context, but are essentially the same. The only thing they do achieve is to shift the whole tone of the ending from mostly negative to mostly positive.
So in truth it should be like this -NC and (NC+NL) - in the extended cut the do not show you the destruction of the engine. It terms of general meaning this is A HUGE difference. In the OE Normandy is crushed, engines destroyed, and no mass relay network. Best case scenario - your teammates are alive, but they a stranded forever. In the EE they crush on the planet, in high EMS scenario the ship is fine, they quickly patch it up and fly away to their new adventures. If you remember that the relays are not destroyed entirely , and then rebuilt - that is like unicorns and rainbows type of ending now as opposed to the bleak "marooned on the desolete planet with no chance of rescue). As you can see there is huge differennce.
But Bioware says OE = EE in terns of general meaning and thus we have to assume the since OE = EE => -NC = (NC+NL).
In other words this sequence doesn't matter. ( X=-X only if X=0,)
NC = 0
-NC = NC + NL
=>
NL = 0
With that said we can get rid of this part to (since it is 0)
What do we have left?
OE=EE
=>
(D+RE+BS) +(C+BE) + (S +GE) = (D+RE+DS+BS+MSD) + (C+BE+CS+MS) + (S+GE++SS+MS) + (R+LM+FE)
First, let's do the math, and then I'll explain it in the conclusions.
In both parts we get rid of the same elements.
And we get this
0 = (DS + MSD) + (CS+MS) + (SS+MS) + (R+LM+FE)
In other words according to the BIoware's official statement EVERYTHING that the EC ADDED in the EC EQUALS ZERO in terms of relevance to the general sense and theme of the ending.
Bioware sad there will be no new endings. - there is refuse.
Bioware said that the endings will not change. They have. Immensly. Again, form mostly sad and negative they changed to mostly positive and hopefull. ( remember: X=-X, Only if X=0).
If taken literaly the ending are changed immensly, by the Extended Cut, and this is hardly can be described as maintaining artistic integrity, while expanding on and clarifying.
In the original the relays were destroyed completely without any hope of rebuilding them, in the Extended Cut they are not, and more over they are shown rebuilt.
In the original the citadel is shown comepletely destroyed, in the Extended Cut it is not. And shown rebuilt.
In the original the normandy crashes and dameged beyond repair, in the Extended Cut it isn't, and it is show taking off again.
in the original all you can is to listen to the catalst and then choose one of three options and you HAVE to make a choice, in the Extended Cut you can talk back at the catalyst and refuse to make a choice (after which you kinda sorta win anyway! Reapers are defeated. Not by you but by the next cycle, and commander shepard is still a legend that ended the reaper threat)
In short, the original felt like no matter what you do - you lose. The Extended Cut feels like whatever you choose - you win!
That is a huge difference. and that certainly makes OE =/= EE and thus ME3 =/= ME3 EXTENDED CUT
If endings are meant to be taken literally this isn't clarification and providing more context - this is a full RETCON
However somehow it isn't..
And now comes the IT.
The main game stays the same - which means that all the hints for the IT are still there.
The endings as we have seen a VASTLY different in. HOWEVER, every single hint for the IT is still present, and there are even more added with it.
So the IT is still valid.
And that really gives us that OE=EE formula that Bioware stated.
The very existence of EC proves that bioware, when changing every event on the ending from - to +, consideres it still the same ending that is final and not a subject ot change, because of artistic integrity.
Nothing that happens has any revelance, cause it is different content, but still the same ending.
And another proof - the initial statement by bioware co-founder Ray Muzika where he announces the extended cut, is curiusly absent fron the official site, and from the internet as far as i can tell. (iyou can however refresh it's contents in memory, by watching a video by angry joe , where he reads this statement aloud. )
angryjoeshow.com/2012/04/mass-effect-3-extended-cut-dlc-discussion/There you have it. The fact that Extended Cut exists the way it is proves Indoctrination Theory.
Modifié par demersel, 22 août 2012 - 01:16 .