Restrider wrote...
(I even started to shoot at Anderson while entering the control room, since I thought it has to be TIM, because the room resembled his office,).
Glad to know I'm not the only one who did that.
Restrider wrote...
(I even started to shoot at Anderson while entering the control room, since I thought it has to be TIM, because the room resembled his office,).
Lokanaiya wrote...
Hey guys, I was playing through the Rio map on MP last night and noticed something odd: that T78 (or whatever one means infrasound) sign is present in a couple of places on the extraction zone side with an arrow pointing down. Just something to speculate on.
Rifneno wrote...
Restrider wrote...
(I even started to shoot at Anderson while entering the control room, since I thought it has to be TIM, because the room resembled his office,).
Glad to know I'm not the only one who did that."DIE, Jack Harper!" "... Oh ****, sorry Anderson!"
Modifié par demersel, 26 août 2012 - 01:38 .
demersel wrote...
Rifneno wrote...
Restrider wrote...
(I even started to shoot at Anderson while entering the control room, since I thought it has to be TIM, because the room resembled his office,).
Glad to know I'm not the only one who did that."DIE, Jack Harper!" "... Oh ****, sorry Anderson!"
Also - when you do that - nothing happens to Anderson. But seconds after he's mortially wounded by just one bullet.
Lokanaiya wrote...
demersel wrote...
Rifneno wrote...
Restrider wrote...
(I even started to shoot at Anderson while entering the control room, since I thought it has to be TIM, because the room resembled his office,).
Glad to know I'm not the only one who did that."DIE, Jack Harper!" "... Oh ****, sorry Anderson!"
Also - when you do that - nothing happens to Anderson. But seconds after he's mortially wounded by just one bullet.
I don't really think that would count as a piece of evidence because, well, there are other places where you can shoot at friendlies and not get a game over scene, right?
Modifié par demersel, 26 août 2012 - 01:45 .
To be honest, you cannot count that as proof. How often have I been running amok on the Citadel in ME 1 shooting a random Salarian into the face,demersel wrote...
Rifneno wrote...
Restrider wrote...
(I even started to shoot at Anderson while entering the control room, since I thought it has to be TIM, because the room resembled his office,).
Glad to know I'm not the only one who did that."DIE, Jack Harper!" "... Oh ****, sorry Anderson!"
Also - when you do that - nothing happens to Anderson. But seconds after he's mortially wounded by just one bullet.
Modifié par Restrider, 26 août 2012 - 01:44 .
Restrider wrote...
To be honest, you cannot count that as proof. How often have I been running amok on the Citadel in ME 1 shooting a random Salarian into the face,. And I've been shooting my squadmates in ME 2 and 3 accidently or out of frustration (Garrus went gung-ho again, damnit!).
€dit: Awe, I was too slow.<_<
demersel wrote...
Mass Effect one had different engine.
demersel wrote...
The Twilight God wrote...
No. Why would the catalyst, that is trying to trick shepard, who doesn't have any idea how the thing works, why would he tell him, "If you shoot this tube you'll kill all reapers, including me.", especially if its true???
Great plan. You could just come up to Almost dead shepard and say - you've got to jump into the beam. That's what the crucible is for. It is the only option. You thought it is for destroying reapers? Na-ha. It does stop the reaper threat, but by fusing all organic life with synthetics. Oh you don't believe me? Excuse me, do you have any kind of sceince degree? Did you actually work on building the thing? Did ever even glamced at the schematics? I thought so. Jump into the beam. What's that? The illusive man? He glanced at the schematics once? And he was sure that it allows a person to take control of all the reapers? Didn't you just shoot him in the head? We'll you you really want to, you can try crabbing those to sparckling electrodes.
demersel wrote...
And that's it. If the decision chamber is literal, and not methaphoric, not taking place iscide Shepard's mind, AND if we the catalyst is trying to trick shepard into something, and is in fact a reaper - there is no way and no reason for him to even give you a destroy option. It would be extremly stupid and crazy of him to do so.
The only way for the decision chamber to be real and the effects of the crucible to be real is if the catalyst is really some neutral, impartial, benign god-like entitty, or a VI user manual program. Which we know he's not.
Modifié par Applepie_Svk, 26 août 2012 - 02:07 .
Norlond wrote...
demersel wrote...
Mass Effect one had different engine.
I thought ME 1+2+3 all use Unreal Engine 3?
Applepie_Svk wrote...
Modifié par demersel, 26 août 2012 - 02:17 .
CoolioThane wrote...
Twilights idea is stupid. It's literal with less retard but only a little
O
Modifié par demersel, 26 août 2012 - 02:31 .
demersel wrote...
Applepie_Svk wrote...
look , you dropped in on a discussion, but completely missed it's point, and just wasted your time really.
I had a discussion with Twilight God.
He has a theory that he calls IT-con. Which states, that reapers are trying to indoctrinate and trick shepard, but at the same time everything in the endings happens for real (shepard get's hit by the beam, get's up, goes into the beam, goes to the citadel, meets anderson and TIM, shoot's TIM, Anderson dies, then he meets the catalystwv who tries to trick him into picking anything other than destroy, crucible fires for real. does what you chose it to do for real. The end.
And he is also rejects any suggestion that it is all a dream. I tried to prove to him that his idea is stupid, and makes no sense. Then you drop in and make long post proving to me how everything i wrote, discibing his idea, is stupid and makes no sense. (Or at least i think it's what you wanted to do.)
Modifié par Applepie_Svk, 26 août 2012 - 02:37 .
demersel wrote...
THANK YOU!
Also, pure speculation. but how do you feel about an idea of killing reapers by throwing huge asteroid into them at extremely high speeds - possibly using mass relays to relate the acceleration (you attauch engines to the asteroid just like in the BDtS and Arrival, and drive it as a ship into a mass relay but aiming not to destroy the relay but to actally use it, so it accelerates the asteroid just like it does any ship.) Of course you'll have to do something about targeting and drift...
But think about it . For every game we had a storyline involving using asteroids as a weapon. In Arrival it is even use do destroy something that was before thought indestructible.
Also the ending of arrival really feels very significant and important. (the way it is presented) - as if it is a turning point of some sort (the moment an asteroid destroys that relay).
Rifneno wrote...
Here's the thing. If it's going lower than the speed of light, it won't work. The Reapers can simply dodge at FTL. If it's at FTL speed then it doesn't even need to be anything as powerful as an asteroid. Problem is, FTL technology was designed by the Protheans. And by the Protheans, I mean it's Reaper tech that everyone attributed to the Protheans. It's designed with safety measures so people don't accidentally get themselves killed by using the FTL tech and hitting something with their ship. And by accidentally getting themselves killed, I mean using FTL projectiles to omnimurder Reapers when they invade.
Applepie_Svk wrote...
demersel wrote...
Applepie_Svk wrote...
look , you dropped in on a discussion, but completely missed it's point, and just wasted your time really.
I had a discussion with Twilight God.
He has a theory that he calls IT-con. Which states, that reapers are trying to indoctrinate and trick shepard, but at the same time everything in the endings happens for real (shepard get's hit by the beam, get's up, goes into the beam, goes to the citadel, meets anderson and TIM, shoot's TIM, Anderson dies, then he meets the catalystwv who tries to trick him into picking anything other than destroy, crucible fires for real. does what you chose it to do for real. The end.
And he is also rejects any suggestion that it is all a dream. I tried to prove to him that his idea is stupid, and makes no sense. Then you drop in and make long post proving to me how everything i wrote, discibing his idea, is stupid and makes no sense. (Or at least i think it's what you wanted to do.)
I don´t think that Catalyst-idnoctrination was honest in single one word, too many contradictions - I still prefering classic IT explanation than IT-con. The main problem which I have seen is presence of magic elevator and breath scebe -
unless there is more space magic, ME1 proved that climbing on the top of presidium without suit is little bit dangerous - you know space and organic body - ouch... there is simply no energy field which is sustaining the atmosphere around Citadel.
Modifié par demersel, 26 août 2012 - 02:53 .
demersel wrote...
Norlond wrote...
demersel wrote...
Mass Effect one had different engine.
I thought ME 1+2+3 all use Unreal Engine 3?
ME1 sure didn't
ME2 also didn't but later was remade on it for the PS3 release,
And i don't mean the programming engine itself. Just the way those game approach and treat enviroment and locations.
Schachmatt wrote...
Of course it did: en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3
demersel wrote...
Mass Relays accelerate you to speeds faster than the FTL. That's why i suggest using it. It also was designed by the reapers, and it also has safety measures, but that's an ingeneering problem - to figure out how to do it and disable safety measures, and aim the damn thing. )) But i think if they put their mind to it - it's manageble. ))
Modifié par Restrider, 26 août 2012 - 03:40 .