demersel wrote...
mrs.N7 wrote...
My only problem with all of this is a major one: WE ALREADY KNOW HOW IT'LL END.
And what do we know really? We know that shepard defeated the reapers in the end (as if there was any doubt to that even before ME1 was finished)
"Shepard has become a legend for his role in ending the Reaper threat"
But if the reapers are ever defeated at all - this statement would be true even if ME3 didn't happen, (and ME2 also for that matter)
that's if reapers are defeatable.
If they aren't defeatable - there is no point in any of the Mass Effect Games.
So we know that reapers are going to be defeated anyway, evetually. What we don't know is HOW would shepard defeat the reapers. Which is what sold ME2 and ME3 in the first place.
It's obvious that we will defeat the Reapers, by destroying them (destroy), by taking away their "freedom" (control) or force them into peace with organics (synthesis). That is if we look at the end in a literal way.
But with IT (god blesses IT for saving,
partially, this game for me) I think we have found what really happened (and Leviathan kind of confirmed it, given that we have the most similar to the ending mechanic ever seen in the trilogy)
What I meant is that we have already seen what happened through Shepard eyes, and even if deceived by the Indoctrination, we HAVE an ending. That, combined with the fact that they aren't expanding it (soon or at all), and even having played Leviathan nothing has changed, I find it difficult taking again the role of a character whose story is over, to play something that I feel belonged to the game not as an expansion. No feel of surprise, discovery, amazement anymore.
Maybe it'll be all a puzzle, but I think that the wait between parts of a story that we should have got in one/two game(s) is ruining it. Again,
no feel of surprise, discovery, amazement anymore.
But, at the end of the day, I think we are both right.