Arashi08 wrote...
maybe, it may depend on what weapons you give her and what perks you put points into. The Shadow might be effective if played similar to a vanguard, especially with the Reegar Carbine, but since I have yet to get the Shadow I have yet to experiment lol.
I don't play higher than silver anyway, at least not until I get my Widow to a higher level. my Quarian Inflitrator is my best class but I feel so much less effective when I can't headshot enemies and kill them instantly...and considering how often I have to use my medigel and that emergency pack on silver I'll likely eat through all ym supplies on Gold lol.
Here my N7 Shadow guide in case you want some advice. Just my opinion though. There are multiple setups that can be good.
Well I've tried a couple of different things, but this one seems the best to me.
Upgrade Cloak:
Evolution 4: first for duration (to get close to people/you don't need a weapon damage boost)
5. Melee damage (you have a sword/Shadow Strike counts as a melee attack)
6. Bonus Power (this enables you to use Shadow Strike once
without breaking cloak and also gives you a Shadow Strike damage boost. Very useful because the enemy does not turn around and kill you./You won't have a sniper rifle so that one is useless)
Skip out of Electric Slash.
Upgrade Shadow Strike:
4: Damage (This is a very powerful attack. I find it is better to compliment a power's strengths rather than compensate for its weaknesses/you don't need the damage protection because you can SS while cloaked)
5: Electric Damage (This will allow you to finish off some of the tougher units if your SS doesn't do the job/you will have very good power recharge so you don't need recharge)
6: Damage (Read rank 4's reasoning)
Upgrade N7 Shadow:
4: Power Damage (This increases your SS’s damage)
5: Power Damage (Same reasoning as 4)
6: Weapon damage (You will not need weight capacity because you should have 200% recharge or very close.)
Upgrade Sword Mastery:
4: Sword Damage (This is what this class is for/a health/shield boost isn't very useful here)
5: Martial Artist: (You will be almost exclusively using your sword/generally more useful than shield-recharge/you don't need movement speed because SS can take you anywhere)
6: Shield Damage: (The vast majority of the enemies you will fight have shields/barriers/it is often suicide to attempt swording heavy-armoured units)
As for weapons, I use a Eagle here, for one very specific use: Killing Guardians. Yes, you can Shadow Strike them, but there are often too many to do that. I would use the pistol melee stunner on it to increase melee/Shadow Strike damage. For the second mod I’d use the AP mod. That way you can shoot through Guardian shields. This also makes it more practical against heavy units, as using your sword is a risky move on them. The Eagle IV at least will give you +200% recharge speed without pistol lightweight materials.

Any other pistol that has +200% recharge works too.
Tips: Shadow Strike will kill most of the lighter units in one go, and you get one free one with cloak on. You also get a melee damage boost with cloak on, so use this to make heavy melee one hit kill on some units. A sword combo (light melees) does about the same damage as a heavy melee but gives you more room to manoeuvre. I.E. Use heavy melee on light units (Multiple Husks) and use light melee on heavier units (Marauders/Centurions). It's counterintuitive, but the light melee also staggers them, so they can't attack you while you're doing it. Using flips also helps in CQB if you remember to use them. Actually, if set up properly it will kill a husk in one light melee and pretty much everything else in one heavy melee. Use the Eagle to kill Swarmers/pop Ravager sacs/shoot off the Brute's shoulder pieces/blow up the Atlas' codpiece (I know lol).
This is a team-based class and it's not terribly good against heavy-armoured units. Prepare your other team members with better anti-armour offenses.
Remember there is more than one way to make an effective class, but this is one I find works very well.

Oh and use Hydraulic Joints or your best melee damage boostin gear obviously.
Modifié par BansheeOwnage, 01 septembre 2012 - 07:33 .