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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#17301
TJBartlemus

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FFZero wrote...

Okay I’ve been going through the Leviathan files and I’ve found some interesting things. They could easily mean nothing and just be asset re-use but they’re interesting all the same.

1. The nose bleed texture.

The texture used in Leviathan is the exact same as the one used on Shepard post-Harby’s beam. It also pops up everywhere over the ending. It’s dotted throughout the files to do with the London Level long before it’s actually used on Shepard. It’s also still loaded post final choice, both before and after EC. It shows up in the London/ending files a grand total of 46 times before EC is installed and a further 34 times post-EC.

Posted Image

Now while these textures are very small in size, for a game where they were apparently struggling to fit everything on the disk they seem to waste a lot of space. Also while the textures are still loaded they disappear from Shepards face once you’re in the decision chamber, just like it does when you’re talking to Leviathan.

2. Suspicious file names used in Leviathan

One of the files to do with the level where you have to find Ann Bryson is called BioA_Lev003_160CollectorShip…

There is absolutely nothing to do with Collectors within this level, or in this DLC other than when Leviathan brings it up. MaximizedAction put forward the idea that it was a name used by some other content that they didn’t bother changing, except every other file used within Leviathan has a name that you would expect. BioA_Lev004_200Underwater for the level once you’ve dived down in the mech, BioD_Lev004_310EscapeScene once you’re back up on the surface and your squadmates get you into the shuttle, etc.

Makes me wonder if there is/was something to that Truth DLC rumour from a few months ago. Anyway I’m still going through the files, if I find anything else interesting I’ll post about it later.


Still catching up but had to comment on this...

To FFZero...GREAT FIND!!! Regarding to the comments that, "Oh it's just asset reuse." Yes that may be but its what the importance of it that is interesting. Nosebleeding (texture) is a proven side effect of forcing Shepard into his/her mind. This side effect is present throughout London and on. Using deducting skills, I believe this is solid proof there is the process of forcing Shepard into his/her mind from London on. WNT claims that Indoctrination is slowly becoming stronger the mission goes on and eventually ends up with either a continuation of the WNT or IT. This could mean WNT and / or IT is right in a way. 

PS. WTF was up with Specterownage?!?! 

EDIT - On top!!! Back to catching up for a bit....

Modifié par TJBartlemus, 02 septembre 2012 - 12:59 .


#17302
Guest_SwobyJ_*

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estebanus wrote...

I just noticed a funny similarity between a mission ig Guild Wars 2 and the ME3 endings.

Basically, it's the end of a quest. At the end of it, you have to choose whether to jump down 3 different holes; a red hole, a blue hole, and a green hole.

What I find really funny about this is, that if you choose the green or blue hole, you fall down into a pit and die. However, if you choose the red hole, you come to the end of the quest and get your reward.

Just thought this was a funny coincidence to mention.

EDIT: I see that Banshee has been missing me. Don't worry, Banshee! I'm still your friend! I've just been preoccupied with GW 2, is all!


That's hilarious. What zone/area/story quest? Methinks some devs have played some ME3...

#17303
Hrothdane

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Kabraxal wrote...

Quick errant thought based on some interviews and the feeling I kinda get through ME3... there was a tease that they tried to incorporate Indoctrination into the gameplay at some point and lately I've been playing again and noticed a feeling of "This Shepard wouldn't do that... why is Shepard saying that? Why can't I have more control here..." and started wondering... and foolishly hoping of course (bad mind... stop hoping!) that maybe they did incorporate it, but subtely throughout the game in a fashion most would simply take as railroading and poor design choices to appease the shooter base.

And then by the end when you are given fairly bad choices by an untrustworthy source, further culminating in a state in which my Shepard would not be in mentally, it just started making me wonder if IT actually is viable. Of course, all this is sadly overridden by the simple fear the Bioware just screwed up and forgot how to write an intelligent and coherent choice based game...


I felt quite similarly the first time I played through the game. Even though I had no idea that IT existed, I got this strange feeling that something was wrong with Shepard. That feeling came to a head during the bizarre post-beam run section of the game because of the general feeling of unreality the environment, sound, etc gave.

We all share that same fear that BioWare just royally screwed up. Everytime I run through the evidence and listen to my gut, it tells me that something else is going on here.

#17304
Hrothdane

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Dusen wrote...

I still have this strange feeling of hope that the last bit of DLC will be the true endings that they've been waiting to release all along. . . validating the IT, or at least something along those lines.


I know the feeling. Only time will tell, unfortunately.

#17305
TJBartlemus

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Hrothdane wrote...

Kabraxal wrote...

Quick errant thought based on some interviews and the feeling I kinda get through ME3... there was a tease that they tried to incorporate Indoctrination into the gameplay at some point and lately I've been playing again and noticed a feeling of "This Shepard wouldn't do that... why is Shepard saying that? Why can't I have more control here..." and started wondering... and foolishly hoping of course (bad mind... stop hoping!) that maybe they did incorporate it, but subtely throughout the game in a fashion most would simply take as railroading and poor design choices to appease the shooter base.

And then by the end when you are given fairly bad choices by an untrustworthy source, further culminating in a state in which my Shepard would not be in mentally, it just started making me wonder if IT actually is viable. Of course, all this is sadly overridden by the simple fear the Bioware just screwed up and forgot how to write an intelligent and coherent choice based game...


I felt quite similarly the first time I played through the game. Even though I had no idea that IT existed, I got this strange feeling that something was wrong with Shepard. That feeling came to a head during the bizarre post-beam run section of the game because of the general feeling of unreality the environment, sound, etc gave.

We all share that same fear that BioWare just royally screwed up. Everytime I run through the evidence and listen to my gut, it tells me that something else is going on here.


My feeling on hearing the ending at first was that I thought it made perfect sense for the ending. Then I saw it for myself and thought WTF?!?! For a while it made no sense and then I found out about the IT. Then my mind proceeded to be blown in the sheer awesomeness of it.

Everyone I know in the real world that has played ME3 and saw the IT has said the game was the best ever cause of IT. Then I asked them what if the IT was wrong and they proceeded to be shifty and depressed.

My plea to the company. "Come on BioWare!!!! Don't throw away IT!!!!"

#17306
FifthBeatle

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 As an aside, I assume most of you have seen this already, but from Patrick Weekes's Twitter

There will be more SP DLC!

#17307
plfranke

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First of all, that tweet means no more than the last one a couple days ago where he said it depended on the success of Leviathan. Bioware just likes trolling their fans.

Second, can you guys imagine what a terrible story me3 is if the Crucible, story of the Leviathans and Reapers, TIM and Cerberus, and the Catalyst all turn out to be legit? My God, I can't even think about it.

#17308
Guest_SwobyJ_*

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Jesus, did the Doctor Who writers play Mass Effect 3 as well?

WTF

Haha, amazing.

#17309
Guest_SwobyJ_*

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LOL after watching that episode, will the Crucible really rewrite the Reapers or send a self-destruct of sorts?

Again, amazing.

#17310
Guest_SwobyJ_*

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By which I mean the episode had a lot to do with a human turning 'husk'/dalek but fully resisting it and even turning it against the dalek 'semi-hive mind' (sound familiar?)

#17311
Guest_SwobyJ_*

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Ha she even says "Run you clever boy.... and remember." (remember what?)

And does a sideways glance that reminds me also of ME3, except this time it is done in optimism, not in worry.


EDIT: and there's even such a focus on remember that she is human above all.

(lol - not a husk, not a 'god', but human)

Modifié par SwobyJ, 02 septembre 2012 - 02:27 .


#17312
byne

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SwobyJ, in the future can you maybe edit your first post instead of following up with three on the same topic if no one else has posted?

#17313
Guest_SwobyJ_*

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byne wrote...

SwobyJ, in the future can you maybe edit your first post instead of following up with three on the same topic if no one else has posted?


I'm sorry, I don't usually do this. It was done in an almost play-by-play as I watched the video.

#17314
Home run MF

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I miss Masster, where is he?

#17315
Lokanaiya

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Is there any way to see Doctor Who episodes without cable and in the States? Especially since people are apparently going to be discussing it in here?

#17316
byne

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Home run MF wrote...

I miss Masster, where is he?


School started recently, so probably doing school stuff.

#17317
lex0r11

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What's news people? Everything good?

Don't have anything on topic to post but I know some in here played MGS games:
youtu.be/L5IVOs5Pxh8

WOOT.

#17318
Guest_SwobyJ_*

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"Wow, great choices - genocide or brainwashing. If you screwed with my head, made me nod and smile at everything, I'd rather you blew my head off." -Jack

youtu.be/jr063whzIBE

Modifié par SwobyJ, 02 septembre 2012 - 02:41 .


#17319
Arashi08

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So just out of curiosity, can anyone explain this "Puzzle Theory" I've heard about?

#17320
lex0r11

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Arashi08 wrote...

So just out of curiosity, can anyone explain this "Puzzle Theory" I've heard about?


Short version: fourth refusal ending becomes a conventional victory ending with enough DLC "pieces".

Hope I didn't confuse it with something else.

*prepares himself for a punishment*


EDIT
scratch conventional.
social.bioware.com/forum/1/topic/355/index/13110654/1


stupid lex0r is stupid.

Modifié par lex0r11, 02 septembre 2012 - 02:46 .


#17321
Guest_SwobyJ_*

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Arashi08 wrote...

So just out of curiosity, can anyone explain this "Puzzle Theory" I've heard about?


Long story short, Bioware is presenting to us a mystery that they will clarify with every DLC. No one knows what the final result will be.

So yes, indoctrination is involved, but not only indoctrination.


EDIT: No lex0r, you're pretty much right. We don't know how any of the endings would be affected though, if at all.

Modifié par SwobyJ, 02 septembre 2012 - 02:45 .


#17322
Arashi08

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that's what I thought, and I actually kinda think that will be the case with the DLC, meaning we likely won't get the full picture until we get all the DLC.

Grr...I keep trying to work on my novel and/or short story but...damn ME3 multiplayer keeps pulling me back in! :P

Modifié par Arashi08, 02 septembre 2012 - 02:49 .


#17323
Big_Boss9

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lex0r11 wrote...

What's news people? Everything good?

Don't have anything on topic to post but I know some in here played MGS games:
youtu.be/L5IVOs5Pxh8

WOOT.

This is glorious. Big Boss approves™

#17324
Iconoclaste

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TJBartlemus wrote...

FFZero wrote...

Okay I’ve been going through the Leviathan files and I’ve found some interesting things. They could easily mean nothing and just be asset re-use but they’re interesting all the same.

1. The nose bleed texture.

The texture used in Leviathan is the exact same as the one used on Shepard post-Harby’s beam. It also pops up everywhere over the ending. It’s dotted throughout the files to do with the London Level long before it’s actually used on Shepard. It’s also still loaded post final choice, both before and after EC. It shows up in the London/ending files a grand total of 46 times before EC is installed and a further 34 times post-EC.

Posted Image

Now while these textures are very small in size, for a game where they were apparently struggling to fit everything on the disk they seem to waste a lot of space. Also while the textures are still loaded they disappear from Shepards face once you’re in the decision chamber, just like it does when you’re talking to Leviathan.

2. Suspicious file names used in Leviathan

One of the files to do with the level where you have to find Ann Bryson is called BioA_Lev003_160CollectorShip…

There is absolutely nothing to do with Collectors within this level, or in this DLC other than when Leviathan brings it up. MaximizedAction put forward the idea that it was a name used by some other content that they didn’t bother changing, except every other file used within Leviathan has a name that you would expect. BioA_Lev004_200Underwater for the level once you’ve dived down in the mech, BioD_Lev004_310EscapeScene once you’re back up on the surface and your squadmates get you into the shuttle, etc.

Makes me wonder if there is/was something to that Truth DLC rumour from a few months ago. Anyway I’m still going through the files, if I find anything else interesting I’ll post about it later.


Still catching up but had to comment on this...

To FFZero...GREAT FIND!!! Regarding to the comments that, "Oh it's just asset reuse." Yes that may be but its what the importance of it that is interesting. Nosebleeding (texture) is a proven side effect of forcing Shepard into his/her mind. This side effect is present throughout London and on. Using deducting skills, I believe this is solid proof there is the process of forcing Shepard into his/her mind from London on. WNT claims that Indoctrination is slowly becoming stronger the mission goes on and eventually ends up with either a continuation of the WNT or IT. This could mean WNT and / or IT is right in a way.

I don't see the connection between the presence of a texture and the plot, frankly.

If you are wondering how come this specific texture (or any other, if applicable) is present in an apparently unrelated context, then you should look around the UDK forums and tutorials to see how textures are used. The "reused asset" meme is a vague reference to actual textures and assets usage in videogames today, and it does not describe anything else than the fact that assets (models, sounds, textures) are used and re-used in different forms, positions, renderings, scaling, mirroring, and regarding textures you will be surprised to see how a common tiny red square with a black spot in the middle can become a large array of effects and color patterns, just playing around with its different channels and mixing it in a chain with itself or another simple texture. The process is quite complex in fact, and far from being just a flat display of color or simple bumpmapping. The designers can use a single, random texture and make many applications of it in ways that the original texture can never be recognized (see "materials" on the UDK tutorials).

Have a look here :
http://www.unrealeng...re_environment/

This is, of course an extreme case of texture usage, but the same principle applies here. A single texture can be referenced in a lot of other "mixes" because of its color or the Alpha channel containing a particularly useful pattern that can be used in a number of situations that have absolutely no connection with the "name" of the texture.

Have a look if you're interested, this is interesting stuff, and should clarify why "materials" can require the same "texture" many times in its "building chain", hence it has to be included in any "pack" where these materials are used.
udn.epicgames.com/Three/GettingStartedContent.html#Materials%20and%20Textures

#17325
spotlessvoid

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Oh awesome! The clever guy is back

Edit: Dammit I ALWAYS miss the spelling bee!

Modifié par spotlessvoid, 02 septembre 2012 - 03:22 .