EDIT: I'm on TOOOOOOOOOOOOOOOOOOOOOOOOP!!!
Modifié par estebanus, 04 septembre 2012 - 06:14 .
Modifié par estebanus, 04 septembre 2012 - 06:14 .
All hail the rightful ruler of page 758!estebanus wrote...
Well, I'm gonna go and play some games. See you later, folks.
EDIT: I'm on TOOOOOOOOOOOOOOOOOOOOOOOOP!!!
BiO_MaN wrote...
BatmanTurian wrote...
BiO_MaN wrote...
Rifneno wrote...
BiO_MaN wrote...
demersel wrote...
ivenoidea wrote...
Hey guys, i just noticed somthing while replaying ME2.
I'm sure I'm not the only one who noticed that the animation when TIM makes Anderson get on his knees is kinda ... weird. It looks oddly out of place. www.youtube.com/watch
That's because the animation was already used in ME2 for different characters! www.youtube.com/watch
Yet another case of Shepard reliving his past?
That was exactly the image that sprung into my mind the first time i played through the Anderson/Illusive man scene.
I really hope this is a joke. Otherwise I'm ashamed the IT supporters can posts such asinine statements.
Sees literalist claiming that Shepard can survive an explosion measured in gigatons.
Sees an IT'er speculate about a scene similarity when IT states the ending is made up from stuff in Shepard's memories.
Gets pissy about the IT'er.
Rest assured, I'm not laughing with you. I'm laughing at you.
I am an IT supporter. I didn't say anything against IT in the single post I made. I was simply saying how stupid 'ivenoidea"s post is. The game recycles all of the character animations, even taking stuff from ME1. If you're replayed the series enough, you should have noticed this yourself, which I'm sure you've done. Why would this one time of animation reusal be special, with some sort of story-telling importance? It's simply an effective way of creating in-game cutscenes.
Because in the Leviathan construct and the Geth Concensus, Shepard used his own memories to understand what he's seeing. Naturally, familiar situations, objects, and people would be in there.
You're completely missing the point. Animations are re-used throughout the 3 games. It's how Bioware creates cutscenes in their games.
classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.Rifneno wrote...
Sees literalist claiming that Shepard can survive an explosion measured in gigatons.
Sees an IT'er speculate about a scene similarity when IT states the ending is made up from stuff in Shepard's memories. (...)
Modifié par Iconoclaste, 04 septembre 2012 - 06:19 .
BatmanTurian wrote...
BiO_MaN wrote...
BatmanTurian wrote...
BiO_MaN wrote...
Rifneno wrote...
BiO_MaN wrote...
demersel wrote...
ivenoidea wrote...
Hey guys, i just noticed somthing while replaying ME2.
I'm sure I'm not the only one who noticed that the animation when TIM makes Anderson get on his knees is kinda ... weird. It looks oddly out of place. www.youtube.com/watch
That's because the animation was already used in ME2 for different characters! www.youtube.com/watch
Yet another case of Shepard reliving his past?
That was exactly the image that sprung into my mind the first time i played through the Anderson/Illusive man scene.
I really hope this is a joke. Otherwise I'm ashamed the IT supporters can posts such asinine statements.
Sees literalist claiming that Shepard can survive an explosion measured in gigatons.
Sees an IT'er speculate about a scene similarity when IT states the ending is made up from stuff in Shepard's memories.
Gets pissy about the IT'er.
Rest assured, I'm not laughing with you. I'm laughing at you.
I am an IT supporter. I didn't say anything against IT in the single post I made. I was simply saying how stupid 'ivenoidea"s post is. The game recycles all of the character animations, even taking stuff from ME1. If you're replayed the series enough, you should have noticed this yourself, which I'm sure you've done. Why would this one time of animation reusal be special, with some sort of story-telling importance? It's simply an effective way of creating in-game cutscenes.
Because in the Leviathan construct and the Geth Concensus, Shepard used his own memories to understand what he's seeing. Naturally, familiar situations, objects, and people would be in there.
You're completely missing the point. Animations are re-used throughout the 3 games. It's how Bioware creates cutscenes in their games.
No, you're missing the point. they reused the animation for a reason according to I.T. I'm sorry that the idea puts a bad taste in your mouth, but IT has always stated that the ending is constructed from Shepard's memories.
Modifié par BiO_MaN, 04 septembre 2012 - 06:20 .
BiO_MaN wrote...
I just told you all the games since ME1 have been re-using animations in cut-scenes. What is so difficult to understand? What is putting a bad taste in my mouth is how you guys are giving a bad impression to others about the IT. No wonder there are so many haters to the idea, with you giving such insane "evidence" towards it.
Modifié par BatmanTurian, 04 septembre 2012 - 06:25 .
OK, don't give HIM the explanation. Give it for the others, then!demersel wrote...
@BiO_MaN
I have an explanation for why the scene sprung into my mind, with out using techical asses reuse as evidence, but you have been needlessly rude to me (since it was my post you replyied, I assume that your remark was about me being assinine stupid) so i will not bother explaining anything to you.
Remember, being an IT supporter does not make you any less of a dick.
Modifié par demersel, 04 septembre 2012 - 06:25 .
demersel wrote...
The true point of the IT on this would be -
the reused the situation, bacause it is taken straight from shepard's memories. Reuse of animation is a by product of that.
Please don't open that topic again, it annoyed everyone earlier.Iconoclaste wrote...
classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.
RavenEyry wrote...
Please don't open that topic again, it annoyed everyone earlier.Iconoclaste wrote...
classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.
I just saw your link, and I don't see even a remote connection in the animation : Anderson has his arms along his sides, not behind his head, and the "theme" is not connected either.demersel wrote...
The true point of the IT on this would be -
the reused the situation, bacause it is taken straight from shepard's memories. Reuse of animation is a by product of that.
Correction : this has been conveniently "buried and forgotten", but that never solves a case.BatmanTurian wrote...
RavenEyry wrote...
Please don't open that topic again, it annoyed everyone earlier.Iconoclaste wrote...
classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.
Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.
Iconoclaste wrote...
Correction : this has been conveniently "buried and forgotten", but that never solves a case.BatmanTurian wrote...
RavenEyry wrote...
Please don't open that topic again, it annoyed everyone earlier.Iconoclaste wrote...
classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.
Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.
demersel wrote...
The true point of the IT on this would be -
they reused the situation, bacause it is taken straight from shepard's memories. Reuse of animation is a by product of that.
BatmanTurian wrote...
Iconoclaste wrote...
Correction : this has been conveniently "buried and forgotten", but that never solves a case.BatmanTurian wrote...
RavenEyry wrote...
Please don't open that topic again, it annoyed everyone earlier.Iconoclaste wrote...
classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.
Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.
Correction: people like you keep trying to convince us that Shepard survives a huge explosion and we keep pointing out the logic failure in that belief based on physics.
Modifié par BiO_MaN, 04 septembre 2012 - 06:34 .
BatmanTurian wrote...
Iconoclaste wrote...
Correction : this has been conveniently "buried and forgotten", but that never solves a case.BatmanTurian wrote...
RavenEyry wrote...
Please don't open that topic again, it annoyed everyone earlier.Iconoclaste wrote...
classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.
Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.
Correction: people like you keep trying to convince us that Shepard survives a huge explosion and we keep pointing out the logic failure in that belief based on physics.
BiO_MaN wrote...
Keep in mind ME2's beginning. Lazarus Project was a hot topic for quite a while after ME2's release, discussing the dubious sciences involved in it
Did you see the guy arguing that because the tower was intact after the explosion it must be survivable?byne wrote...
I actually kind of miss the days when literalists argued that Shep made her way back to the beam and took it down to Earth before the explosion.
Now they just try and claim Shep is explosion-proof.
Norlond wrote...
There's one good thing about the explosion discussion coming up again and again: It allows me to skip a few pages when catching up with the thread
Iconoclaste wrote...
I just saw your link, and I don't see even a remote connection in the animation : Anderson has his arms along his sides, not behind his head, and the "theme" is not connected either.