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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#18926
estebanus

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Well, I'm gonna go and play some games. See you later, folks. 

EDIT: I'm on TOOOOOOOOOOOOOOOOOOOOOOOOP!!!

Modifié par estebanus, 04 septembre 2012 - 06:14 .


#18927
RavenEyry

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estebanus wrote...

Well, I'm gonna go and play some games. See you later, folks. 

EDIT: I'm on TOOOOOOOOOOOOOOOOOOOOOOOOP!!!

All hail the rightful ruler of page 758!

#18928
BatmanTurian

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BiO_MaN wrote...

BatmanTurian wrote...

BiO_MaN wrote...

Rifneno wrote...

BiO_MaN wrote...

demersel wrote...

ivenoidea wrote...

Hey guys, i just noticed somthing while replaying ME2.

I'm sure I'm not the only one who noticed that the animation when TIM makes Anderson get on his knees is kinda ... weird. It looks oddly out of place. www.youtube.com/watch

That's because the animation was already used in ME2 for different characters! www.youtube.com/watch

Yet another case of Shepard reliving his past?


That was exactly the image that sprung into my mind the first time i played through the Anderson/Illusive man scene.


I really hope this is a joke. Otherwise I'm ashamed the IT supporters can posts such asinine statements.


Sees literalist claiming that Shepard can survive an explosion measured in gigatons.
Sees an IT'er speculate about a scene similarity when IT states the ending is made up from stuff in Shepard's memories.
Gets pissy about the IT'er.

Rest assured, I'm not laughing with you.  I'm laughing at you.


I am an IT supporter. I didn't say anything against IT in the single post I made. I was simply saying how stupid 'ivenoidea"s post is. The game recycles all of the character animations, even taking stuff from ME1. If you're replayed the series enough, you should have noticed this yourself, which I'm sure you've done. Why would this one time of animation reusal be special, with some sort of story-telling importance? It's simply an effective way of creating in-game cutscenes.


Because in the Leviathan construct and the Geth Concensus, Shepard used his own memories to understand what he's seeing. Naturally, familiar situations, objects, and people would be in there.


You're completely missing the point. Animations are re-used throughout the 3 games. It's how Bioware creates cutscenes in their games.


No, you're missing the point. they reused the animation for a reason according to I.T. I'm sorry that the idea puts a bad taste in your mouth, but IT has always stated that the ending is constructed from Shepard's memories.

#18929
Iconoclaste

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Rifneno wrote...

Sees literalist claiming that Shepard can survive an explosion measured in gigatons.
Sees an IT'er speculate about a scene similarity when IT states the ending is made up from stuff in Shepard's memories. (...)

classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.

Modifié par Iconoclaste, 04 septembre 2012 - 06:19 .


#18930
BiO

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BatmanTurian wrote...

BiO_MaN wrote...

BatmanTurian wrote...

BiO_MaN wrote...

Rifneno wrote...

BiO_MaN wrote...

demersel wrote...

ivenoidea wrote...

Hey guys, i just noticed somthing while replaying ME2.

I'm sure I'm not the only one who noticed that the animation when TIM makes Anderson get on his knees is kinda ... weird. It looks oddly out of place. www.youtube.com/watch

That's because the animation was already used in ME2 for different characters! www.youtube.com/watch

Yet another case of Shepard reliving his past?


That was exactly the image that sprung into my mind the first time i played through the Anderson/Illusive man scene.


I really hope this is a joke. Otherwise I'm ashamed the IT supporters can posts such asinine statements.


Sees literalist claiming that Shepard can survive an explosion measured in gigatons.
Sees an IT'er speculate about a scene similarity when IT states the ending is made up from stuff in Shepard's memories.
Gets pissy about the IT'er.

Rest assured, I'm not laughing with you.  I'm laughing at you.


I am an IT supporter. I didn't say anything against IT in the single post I made. I was simply saying how stupid 'ivenoidea"s post is. The game recycles all of the character animations, even taking stuff from ME1. If you're replayed the series enough, you should have noticed this yourself, which I'm sure you've done. Why would this one time of animation reusal be special, with some sort of story-telling importance? It's simply an effective way of creating in-game cutscenes.


Because in the Leviathan construct and the Geth Concensus, Shepard used his own memories to understand what he's seeing. Naturally, familiar situations, objects, and people would be in there.


You're completely missing the point. Animations are re-used throughout the 3 games. It's how Bioware creates cutscenes in their games.


No, you're missing the point. they reused the animation for a reason according to I.T. I'm sorry that the idea puts a bad taste in your mouth, but IT has always stated that the ending is constructed from Shepard's memories.


I just told you all the games since ME1 have been re-using animations in cut-scenes. What is so difficult to understand? What is putting a bad taste in my mouth is how you guys are giving a bad impression to others about the IT. No wonder there are so many haters to the idea, with you giving such insane "evidence" towards it.

Modifié par BiO_MaN, 04 septembre 2012 - 06:20 .


#18931
demersel

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@BiO_MaN

I have an explanation for why the scene sprung into my mind, with out using techical asses reuse as evidence, but you have been needlessly rude to me (since it was my post you replyied, I assume that your remark was about me being assinine stupid) so i will not bother explaining anything to you.
Remember, being an IT supporter does not make you any less of a dick.

#18932
BatmanTurian

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BiO_MaN wrote...

I just told you all the games since ME1 have been re-using animations in cut-scenes. What is so difficult to understand? What is putting a bad taste in my mouth is how you guys are giving a bad impression to others about the IT. No wonder there are so many haters to the idea, with you giving such insane "evidence" towards it.


You aren't even paying attention to what I'm writing, are you? You seem like a concern troll.

Modifié par BatmanTurian, 04 septembre 2012 - 06:25 .


#18933
Iconoclaste

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demersel wrote...

@BiO_MaN

I have an explanation for why the scene sprung into my mind, with out using techical asses reuse as evidence, but you have been needlessly rude to me (since it was my post you replyied, I assume that your remark was about me being assinine stupid) so i will not bother explaining anything to you.
Remember, being an IT supporter does not make you any less of a dick.

OK, don't give HIM the explanation. Give it for the others, then! :lol:

#18934
demersel

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 The true point of the IT on this would be -  
they reused the situation, bacause it is taken straight from shepard's memories. Reuse of animation is a by product of that.

Modifié par demersel, 04 septembre 2012 - 06:25 .


#18935
BatmanTurian

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demersel wrote...

 The true point of the IT on this would be -  
the reused the situation, bacause it is taken straight from shepard's memories. Reuse of animation is a by product of that.


Precisely.

#18936
RavenEyry

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Iconoclaste wrote...

classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.

Please don't open that topic again, it annoyed everyone earlier.

#18937
BatmanTurian

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RavenEyry wrote...

Iconoclaste wrote...

classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.

Please don't open that topic again, it annoyed everyone earlier.


Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.

#18938
Iconoclaste

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demersel wrote...

 The true point of the IT on this would be -  
the reused the situation, bacause it is taken straight from shepard's memories. Reuse of animation is a by product of that.

I just saw your link, and I don't see even a remote connection in the animation : Anderson has his arms along his sides, not behind his head, and the "theme" is not connected either.

#18939
Eryri

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Hi guys. Just wanted to pop in to say, keep up the good work on the speculations. Don't let the trolls grind you down!

 @ Demersel - I like your theory that Indoctrination is really the "Intelligence" Leviathan mentioned. Have you read SimonSays' Selfish Meme thread on Indoctrination as the real antagonist of the game? He came to quite similar conclusions to you. 

#18940
Iconoclaste

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BatmanTurian wrote...

RavenEyry wrote...

Iconoclaste wrote...

classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.

Please don't open that topic again, it annoyed everyone earlier.


Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.

Correction : this has been conveniently "buried and forgotten", but that never solves a case.

#18941
RavenEyry

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[quote]Iconoclaste wrote...

Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.[/quote]
Correction : this has been conveniently "buried and forgotten", but that never solves a case.

[/quote]
It was only a few hours ago so it really isn't that hard to dig up.

And anyway the science behind the explosion really isn't that important and impossible to find the 'correct' answer because we don't have all the details. The only thing that matters is Shepard clearly couldn't survive that explosion, gigatons or not.

#18942
demersel

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@ Iconclaust.

You seem like a decent fellow.

The argument is very simple
Shepard would die of the explosion he's likethree meters away, in the literal version, reagardless of it's size and power (both of which is immense anyway).

In literal vesrion - shepard is in an area with air to breath, and pressure kept at level to keep him alive.
Explosion ooriginates in the same area meters away from him.
Point being, in literal version there IS air between shepard and explosion to carry the kiling force.
If you say that it does not matter in a vacuum - thet that means that at the moment when shepard shoot's the tube he is in a vacuum with out his suit and helmet on. And he must be dead in the first place.
That's all there is to it. And there is nothing more to discuss on this topic reallly.

#18943
BatmanTurian

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Iconoclaste wrote...

BatmanTurian wrote...

RavenEyry wrote...

Iconoclaste wrote...

classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.

Please don't open that topic again, it annoyed everyone earlier.


Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.

Correction : this has been conveniently "buried and forgotten", but that never solves a case.


Correction: people like you keep trying to convince us that Shepard survives a huge explosion and we keep pointing out the logic failure in that belief based on physics.

#18944
BiO

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demersel wrote...

 The true point of the IT on this would be -  
they reused the situation, bacause it is taken straight from shepard's memories. Reuse of animation is a by product of that.


As Iconoclaste has replied, there's really no connection between those. Following your train of thought, it would mean everything after Shepard gets hit by Harbinger will have to be in Shepard's memories. Firstly, I don't think that's neccesarily how a 'dream sequence' should play out, because it is the Reapers planting thoughts into Shepard, not Shepard dreaming it up. Secondly, your example is the only instance in which a situation is taken from a previous memory (which, like I said before, i do not think is the case).

BatmanTurian wrote...

Iconoclaste wrote...

BatmanTurian wrote...

RavenEyry wrote...

Iconoclaste wrote...

classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.

Please don't open that topic again, it annoyed everyone earlier.


Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.

Correction : this has been conveniently "buried and forgotten", but that never solves a case.


Correction: people like you keep trying to convince us that Shepard survives a huge explosion and we keep pointing out the logic failure in that belief based on physics.


Keep in mind ME2's beginning. Lazarus Project was a hot topic for quite a while after ME2's release, discussing the dubious sciences involved in it

Modifié par BiO_MaN, 04 septembre 2012 - 06:34 .


#18945
Norlond

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There's one good thing about the explosion discussion coming up again and again: It allows me to skip a few pages when catching up with the thread

#18946
byne

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BatmanTurian wrote...

Iconoclaste wrote...

BatmanTurian wrote...

RavenEyry wrote...

Iconoclaste wrote...

classical case of selective memory. As for the explosion, classical case of scientific ignorance regarding badly documented actual knowledge of explosions in space. And this is the funniest of the two : please elaborate on the radius of a "gigaton explosion" in the void.

Please don't open that topic again, it annoyed everyone earlier.


Yeah, that can of worms is old and rotten. Bringing it up will just undermine your position, Iconoclaste.

Correction : this has been conveniently "buried and forgotten", but that never solves a case.


Correction: people like you keep trying to convince us that Shepard survives a huge explosion and we keep pointing out the logic failure in that belief based on physics.


I actually kind of miss the days when literalists argued that Shep made her way back to the beam and took it down to Earth before the explosion.

Now they just try and claim Shep is explosion-proof.

#18947
BatmanTurian

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BiO_MaN wrote...

Keep in mind ME2's beginning. Lazarus Project was a hot topic for quite a while after ME2's release, discussing the dubious sciences involved in it


Not even close to the same thing.

#18948
RavenEyry

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byne wrote...

I actually kind of miss the days when literalists argued that Shep made her way back to the beam and took it down to Earth before the explosion.

Now they just try and claim Shep is explosion-proof.

Did you see the guy arguing that because the tower was intact after the explosion it must be survivable?

#18949
BatmanTurian

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Norlond wrote...

There's one good thing about the explosion discussion coming up again and again: It allows me to skip a few pages when catching up with the thread


It's annoying, I know.

#18950
demersel

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Iconoclaste wrote...

I just saw your link, and I don't see even a remote connection in the animation : Anderson has his arms along his sides, not behind his head, and the "theme" is not connected either.


That was not my link. And i didn't even stated that the animations were the same. 
All i said was that when I first saw this scene - it felt like I've already seen something like this before. That odd feeling of familiarity. Been there done that. 
Just as with the illlusive man shooting himself. (or if you yourself shoot him , just like you or ashley shot Udina)
Just like the beam run mk2
Just like the shadow broker panels. 
Just like the master console and opening of the citadel arms. 
Just like getting up after nealy getting hit by the beam in ME3 prologe. 
etc.