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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#19401
Stigweird85

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Good to see that you still around Arian, you carried this thread for so long - and produced something better than what we got(IMO) glad the whole thing didn't scare you away :-)

#19402
Arian Dynas

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Come one, come all. I'm as big a teddy bear here as I am anywhere else.

I love hugs ^.^

#19403
FFZero

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paxxton wrote...

GethPrimeMKII wrote...

Lets focus on something more positive. I for one thought Leviathan was awesome and set the bar high for future Mass Effect DLC.

Same here. Finally a decent absolutely phenomenal SP DLC after a storm of MP ones.


I wouldn’t exactly call it phenomenal but it was definitely as good if not better than some of the ME2 DLC. I have to say I was a little disappointed on how combat orientated it was. Considering the subject matter I was expecting it to be a bit more substantial in the story department. Still I’d say it’s on par with Overlord/Arrival but just not good enough to beat LOTSB.

Definitely good things coming on the ME3 DLC front. I wonder how long it will be though before we get the next SP DLC. If the ME team are operating under development time frames similar to  ME2’s DLC, which was around 2-3 months per story based DLC, then we should start to hear things about the next DLC around the end of next month.

#19404
Arian Dynas

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bigstig wrote...

Good to see that you still around Arian, you carried this thread for so long - and produced something better than what we got(IMO) glad the whole thing didn't scare you away :-)


Well, phrases like "lots of cool symbolism" "layers of metaphor and meaning" and "There are aspects of the game with non-literal interpretations" are enough for me.

The only question remains as to whether or not we'll get a IT DLC.

#19405
Bill Casey

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FFZero wrote...

I have to say I was a little disappointed on how combat orientated it was.


.....Leviathan?

:huh:

Good chunks of it were talking to people, planet scanning, detective work, charging a battery and walking around in a giant mech underwater...

Modifié par Bill Casey, 05 septembre 2012 - 09:03 .


#19406
Arashi08

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so I was looking over the Operation ALLOY success speech thing and I had to wonder what the "strange" Reaper movement patterns might be...hinting at more DLC? (MP but maybe even SP?)

#19407
FFZero

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Bill Casey wrote...

FFZero wrote...

I have to say I was a little disappointed on how combat orientated it was.


.....Leviathan?

:huh:

Good chunks of it were talking to people, planet scanning, detective work, charging a battery and walking around in a giant mech underwater...


True but I’m talking about the parts where a combat situation is just there for no other reason than to pad time, the chasing Garneu bit for instance where you have to protect the drone while being attacked by Reapers. I know they have to build up a sense of drama and make sure things don’t get too boring or slow but that bit just felt a little bit forced. Same with the level where the whole lab is falling down around you, the harvesters shooting at you would’ve been enough without having to deal with random enemies dropping in every now and then, especially the bloody ravagers. Seriously whichever designer came up with those buggers has a special place in hell reserved for them.

#19408
Dwailing

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FFZero wrote...

Bill Casey wrote...

FFZero wrote...

I have to say I was a little disappointed on how combat orientated it was.


.....Leviathan?

:huh:

Good chunks of it were talking to people, planet scanning, detective work, charging a battery and walking around in a giant mech underwater...


True but I’m talking about the parts where a combat situation is just there for no other reason than to pad time, the chasing Garneu bit for instance where you have to protect the drone while being attacked by Reapers. I know they have to build up a sense of drama and make sure things don’t get too boring or slow but that bit just felt a little bit forced. Same with the level where the whole lab is falling down around you, the harvesters shooting at you would’ve been enough without having to deal with random enemies dropping in every now and then, especially the bloody ravagers. Seriously whichever designer came up with those buggers has a special place in hell reserved for them.


I actually really enjoyed the combat portions of Leviathan.  I mean, I wish they would add some kind of new faction, since fighting the same old enemies gets a bit old, but even so, I liked what they did.

#19409
SixG90

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Arian Dynas wrote...

Come one, come all. I'm as big a teddy bear here as I am anywhere else.

I love hugs ^.^


*gasp*

ARIAN!! *hug*

The thread was a little empty without you! Welcome back! :D

#19410
paxxton

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FFZero wrote...

paxxton wrote...

GethPrimeMKII wrote...

Lets focus on something more positive. I for one thought Leviathan was awesome and set the bar high for future Mass Effect DLC.

Same here. Finally a decent absolutely phenomenal SP DLC after a storm of MP ones.


I wouldn’t exactly call it phenomenal but it was definitely as good if not better than some of the ME2 DLC. I have to say I was a little disappointed on how combat orientated it was. Considering the subject matter I was expecting it to be a bit more substantial in the story department. Still I’d say it’s on par with Overlord/Arrival but just not good enough to beat LOTSB.

Definitely good things coming on the ME3 DLC front. I wonder how long it will be though before we get the next SP DLC. If the ME team are operating under development time frames similar to  ME2’s DLC, which was around 2-3 months per story based DLC, then we should start to hear things about the next DLC around the end of next month.

I must say that I honestly enjoyed combat in Mass Effect 3 and Leviathan DLC. The DLC had a well-balanced story to combat ratio but this is Mass Effect - there's always not enough story. Posted Image

#19411
Arian Dynas

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mrs.N7 wrote...

Arian Dynas wrote...

Come one, come all. I'm as big a teddy bear here as I am anywhere else.

I love hugs ^.^


*gasp*

ARIAN!! *hug*

The thread was a little empty without you! Welcome back! :D

*HUG* ^_^

#19412
Stigweird85

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Arian Dynas wrote...

bigstig wrote...

Good to see that you still around Arian, you carried this thread for so long - and produced something better than what we got(IMO) glad the whole thing didn't scare you away :-)


Well, phrases like "lots of cool symbolism" "layers of metaphor and meaning" and "There are aspects of the game with non-literal interpretations" are enough for me.

The only question remains as to whether or not we'll get a IT DLC.


Well alternative reality DLC isn't an unknown concept - Undead Nightmare, COD Zombies to name two that come to mind

#19413
Rankincountry

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Arashi08 wrote...

so I was looking over the Operation ALLOY success speech thing and I had to wonder what the "strange" Reaper movement patterns might be...hinting at more DLC? (MP but maybe even SP?)


I think that it's mentioned in Leviathan that there were strange reaper movements, because of the reapers attempting to find the Leviathans - the ALLOY speech was probably referring to these as part of the build-up to the DLC.

#19414
demersel

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Leviathan actually pretty much sucked combat wise. They shouldn't introduce team-based objectives in a single player game. And the level design for the combat areas was somewhat mediocre, borderline with terrible. - Random deaths for no reason, ladder sticking, cover clitches, cover overlapping with areas where you automatically stand up and go into a very long jumpover animation - this is just plain terrible game design combat wise.

#19415
Stigweird85

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going to leave the thread as Leviathan talk starts - don't want spoilers. So goodnight all.

#19416
Restrider

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demersel wrote...

Leviathan actually pretty much sucked combat wise. They shouldn't introduce team-based objectives in a single player game. And the level design for the combat areas was somewhat mediocre, borderline with terrible. - Random deaths for no reason, ladder sticking, cover clitches, cover overlapping with areas where you automatically stand up and go into a very long jumpover animation - this is just plain terrible game design combat wise.

Always see the bright side of life. It's just more challanging then.

#19417
GethPrimeMKII

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I came to an interesting conclusion when Leviathan said Shepard's victories were not a product of chance. There was nothing stopping the Sovereign class reaper encountered on Planet Desponia from obliterating the ship Shepard was standing on, killing him and his entire squad. Instead it stood back and sent in lesser enemies to do the dirty work.

They're guiding him along. They perceive him as a threat who wants nothing more than the death of all reapers. They know he wont be immediately turned by ideas of controlling reapers or forging an alliance with them, so they guide him along in his quest to destroy the reapers. They throw just enough at Shepard to test his mettle but nothing he cant overcome. Shepard is slowly succumbing to indoctrination. The reapers are biding their time and waiting for the perfect opportunity to turn Shepard once and for all.

I hope that made sense.

Modifié par GethPrimeMKII, 05 septembre 2012 - 09:31 .


#19418
demersel

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Restrider wrote...

demersel wrote...

Leviathan actually pretty much sucked combat wise. They shouldn't introduce team-based objectives in a single player game. And the level design for the combat areas was somewhat mediocre, borderline with terrible. - Random deaths for no reason, ladder sticking, cover clitches, cover overlapping with areas where you automatically stand up and go into a very long jumpover animation - this is just plain terrible game design combat wise.

Always see the bright side of life. It's just more challanging then.


cheap deaths, caused by cover clitches, random instadeaths for no reason, and forced team based objectives in sp with a brain dead teammmates A.I. Is not challenging. - it's cheap and frustrating while still being kindergarten simple. 

ME3 in general has a serious difficulty issue. Leviathan tries to mask that with ennforced obsticles, which still fail to provide a challenge and fix the problem. 

#19419
GethPrimeMKII

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demersel wrote...

Restrider wrote...

demersel wrote...

Leviathan actually pretty much sucked combat wise. They shouldn't introduce team-based objectives in a single player game. And the level design for the combat areas was somewhat mediocre, borderline with terrible. - Random deaths for no reason, ladder sticking, cover clitches, cover overlapping with areas where you automatically stand up and go into a very long jumpover animation - this is just plain terrible game design combat wise.

Always see the bright side of life. It's just more challanging then.


cheap deaths, caused by cover clitches, random instadeaths for no reason, and forced team based objectives in sp with a brain dead teammmates A.I. Is not challenging. - it's cheap and frustrating while still being kindergarten simple. 

ME3 in general has a serious difficulty issue. Leviathan tries to mask that with ennforced obsticles, which still fail to provide a challenge and fix the problem. 



What system are you playing on? I've never encountered much of the problems you're facing.

Modifié par GethPrimeMKII, 05 septembre 2012 - 09:36 .


#19420
Rankincountry

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Restrider wrote...

demersel wrote...

Leviathan actually pretty much sucked combat wise. They shouldn't introduce team-based objectives in a single player game. And the level design for the combat areas was somewhat mediocre, borderline with terrible. - Random deaths for no reason, ladder sticking, cover clitches, cover overlapping with areas where you automatically stand up and go into a very long jumpover animation - this is just plain terrible game design combat wise.

Always see the bright side of life. It's just more challanging then.


I have to admit I thought the combat was fine - not the best, maybe, but I did enjoy rescuing Ann. Disclaimer is that I was playing on hardcore rather than insanity which may affect things, but I've mostly breezed the combat so far. I'm using a femshep sentinel with Garrus and Javik which seems a pretty effective combination.

I've been impressed with the overall quality of Leviathan, the story is mysterious and gripping and I can't see how it does anything other than strengthen IT - if you play the whole thing through knowing the ending, it feels very much like a big piece of foreshadowing,

#19421
demersel

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GethPrimeMKII wrote...

I came to an interesting conclusion when Leviathan said Shepard's victories were not a product of chance. There was nothing stopping the Sovereign class reaper encountered on Planet Desponia from obliterating the ship Shepard was standing on, killing him and his entire squad. Instead it stood back and sent in lesser enemies to do the dirty work.

They're guiding him along. They perceive him as a threat who wants nothing more than the death of all reapers. They know he wont be immediately turned by ideas of controlling reapers or forging an alliance with them, so they guide him along in his quest to destroy the reapers. They throw just enough at Shepard to test his mettle but nothing he cant overcome. Shepard is slowly succumbing to indoctrination. The reapers are biding their time and waiting for the perfect opportunity to turn Shepard once and for all.

I hope that made sense.


It does make sense. It was exactly what i thought - they encorouge shepard to find leviathan and if he takes to long - they start to motivate him.
Reapers know the location of the leviathan before shepard. Yet they arrive after him. When a rreaper shows up - he does nothing - just spew some troops as if saying - what's taking so long? 
And do you know, that when you beat the wave - but take to much time wondering the ship istead of speking to cortess, or driving your mech into water - they just say another wave "What's taking so long???" style. 

#19422
demersel

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GethPrimeMKII wrote...

What system are you playing on? I've never encountered much of the problems you're facing.


PC. Win 7.

The problems that were there in the core game are also still here - like when you have randomly spawing reaper troops on the battle field - if you move to fast (kill everyone in the initial wave, or try to flank them) - there is about 50% chance that the next wave will just spawn right on top of your position instantly killing you, even before you know they began to spawn. This is very present in the final battle of the leviathan - the one wich requires you to constantly move around the battlefield to do the objective. 

The area when you have to chase the doctor what'shisname - they have gaps all over the field which you must jump over. Using a very long animation. And the low cower is very short and place directly beside thhe gap, so when you want to switch orientation, or move slightly in cover chances are you're gonna slowly stand up and jump to the other side of the gap instead. VERY SLOWLY. with no option to cancel the animation and action. 

On the planet where you save Ann Bryson  the harvester fire comes randomly at random areas , and while you are in cover - killoing you instantly, in most cases even without actual harvester around. And it doesn't come from the direction of the harvester - it comase straight from above - there is no safe spot, it is instantanious, and placing and timing is completely random  - I spent half an hour trying to figure out the pattern, or safe spots, after which i just called it quits and just stormed through the area to the evevator. (it can hit you directly while you;re storming, on the first shot, and kil you instantly - it isn't even a projectile - it is just random instant death. I took the harvester thet you can shoot at as soon as it showed up - the harvester fire didn't stop, and they were not coming fram any harvester.

Or the ladder glitch - where you can get forever stuck on a ledder. With only way of fixing it being a reload.

Those are not challenges. Those are broken gameplay and clumsy level design. It does not affect the speed with which i progress through a level. 

Modifié par demersel, 05 septembre 2012 - 09:56 .


#19423
xsamplexample

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IT is true. Bioware is yanking our chain; they planned it. they just SAY they didnt. Like john Lennon didnt plan lucy and the sky with diamonds and LSD....
Stuff like this doesnt happen on accident. There are just a lot of people out there to stupid and/or literal to understand this.

EC didnt disprove IT. In fact it supports it. shepard waking up, the swapped moral color choices, the similarity to other dream sequences (child included), and other vague plot holes are too much for one ending with just ONE meaning.

We never know how the battle ends, because we were shepard, who is no more. But at least sh/she beat indoctrination... I dont care if we ever get an 'end' to this theory; I just want a nod of approval.

#19424
xsamplexample

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xsamplexample wrote...

IT is true. Bioware is yanking our chain; they planned it. they just SAY they didnt. Like john Lennon didnt plan lucy and the sky with diamonds and LSD....
Stuff like this doesnt happen on accident. There are just a lot of people out there to stupid and/or literal to understand this.

EC didnt disprove IT. In fact it supports it. shepard waking up, the swapped moral color choices, the similarity to other dream sequences (child included), and other vague plot holes are too much for one ending with just ONE meaning.

We never know how the battle ends, because we were shepard, who is no more. But at least sh/she beat indoctrination... I dont care if we ever get an 'end' to this theory; I just want a nod of approval.


They could have removed these 'plot holes' or rather 'IT points of proof' but they didnt.  they stayed the course and intended the same message.  

#19425
Lokanaiya

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So, does anyone know how the the op this week could fit into the SP timeline?