I liked it the first time. I don't see everyones problem with it.demersel wrote...
Man. I seriously think that Arrival was severely underrated at it's time.. But the story in it was so much bigger, and so much more focused that even in the Lair of the Shadow Broker.
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#19876
Posté 07 septembre 2012 - 01:05
#19877
Posté 07 septembre 2012 - 01:05
paxxton wrote...
Heh. It's possible after you kill all the swarming guards.demersel wrote...
paxxton wrote...
I think when Shepard shoots it with a heavy weapon it explodes. This knocks him out.
Really? You can do that? Huh, it never even occured to me to do that.... that's the power of indoctrination for you. ..
Does it needs to be a heavy weapon? Cause i had an arcprojector with me....
In ME2 - M98 -widow was my heavy weapon. :innocent:
Modifié par demersel, 07 septembre 2012 - 01:06 .
#19878
Posté 07 septembre 2012 - 01:09
A heavy weapon does it faster but there's a health bar so I suppose you can do it with any weapon. I've seen it on YT.demersel wrote...
paxxton wrote...
Heh. It's possible after you kill all the swarming guards.demersel wrote...
paxxton wrote...
I think when Shepard shoots it with a heavy weapon it explodes. This knocks him out.
Really? You can do that? Huh, it never even occured to me to do that.... that's the power of indoctrination for you. ..
Does it needs to be a heavy weapon? Cause i had an arcprojector with me....
In ME2 - M98 -widow was my heavy weapon. :innocent:
In ME2 I used Grenade Laucher but it had too few ammo to be effective.
Modifié par paxxton, 07 septembre 2012 - 01:11 .
#19879
Posté 07 septembre 2012 - 01:10
I think the object is charging up while you are fighting and if you survive long enough it sents a pulse that knocks Shepard unconscious but it's not destroyed. Well I guess with the relay explosion it is, but you get the point.paxxton wrote...
Heh. It's possible after you kill all the swarming guards.demersel wrote...
paxxton wrote...
I think when Shepard shoots it with a heavy weapon it explodes. This knocks him out.
Really? You can do that? Huh, it never even occured to me to do that.... that's the power of indoctrination for you. ..
Also this could explain the Harbinger hologram at the end :
"The third discovery is that the object broadcasts signals and information on many different spectra. One such pulse, suspected to be similar to a quantum entanglement communicator, reaches into Reaper territory. Another broadcast is infrasound, consistent with frequencies that trigger feelings of awe and fear in humans, a known factor in Reaper indoctrination. Kenson's laboratory is filled with equipment dedicated to monitoring any signal coming from the artifact in the hopes that some clue will prove the Reapers' undoing before it's too late."
Modifié par Home run MF, 07 septembre 2012 - 01:14 .
#19880
Posté 07 septembre 2012 - 01:13
RavenEyry wrote...
I liked it the first time. I don't see everyones problem with it.demersel wrote...
Man. I seriously think that Arrival was severely underrated at it's time.. But the story in it was so much bigger, and so much more focused that even in the Lair of the Shadow Broker.
I remember everyone's problem with it very clearly
No new squadmates, (like ashley/kaidan)
No new squadmate banter
No gimmecky combat a la Shadow Broker's ship exterior
No boss battle a la Rouge spectre / shadow broker
No new hub
No additional forniture for the normandy.
The story is blunt and straight in your face. No finesse
No big ending decision to be later imported into me3 (that was actually the most important of them all.
To sum it up - it was not lair of the shadow broker 2, it didn't have any fanservice, it didn't have anything new combatwise, and it had the story no one wanted to hear.
#19881
Posté 07 septembre 2012 - 01:14
RavenEyry wrote...
I liked it the first time. I don't see everyones problem with it.demersel wrote...
Man. I seriously think that Arrival was severely underrated at it's time.. But the story in it was so much bigger, and so much more focused that even in the Lair of the Shadow Broker.
Me too.
#19882
Posté 07 septembre 2012 - 01:14
I think it sends out a red pulse too.Home run MF wrote...
I think the object is charging up while you are fighting and if you survive long enough it sents a pulse that knocks Shepard unconscious but it's not destroyed. Well I guess with the relay explosion it is, but you get the point.paxxton wrote...
Heh. It's possible after you kill all the swarming guards.demersel wrote...
paxxton wrote...
I think when Shepard shoots it with a heavy weapon it explodes. This knocks him out.
Really? You can do that? Huh, it never even occured to me to do that.... that's the power of indoctrination for you. ..
#19883
Posté 07 septembre 2012 - 01:20
paxxton wrote...
A heavy weapon does it faster but there's a health bar so I suppose you can do it with any weapon. I've seen it on YT.
In ME2 I used Grenade Laucher but it had too few ammo to be effective.
It did not have a health bar! The was only a bar filling up as it charged up for the final pulse!
Man it seems i will have to replay arrival after all...
My real canon save in ME2 has it yet to be played - that is why it was not the save i imported into ME3.... It seem's that my canon playthrough has not yet started after alll....
#19884
Posté 07 septembre 2012 - 01:21
"Dr. Amanda Kenson's scientific team has cataloged three major discoveries on the artifact encased in the 157-Golgotha asteroid. First, the large artifact is rooted into the core of the asteroid and has a barrier that is similar to but much more powerful than a biotic stasis field. This gives it an unnatural resilience to alteration or damage and even prevents state-of-the-art laser drilling from extracting the smallest piece for analysis"
#19885
Posté 07 septembre 2012 - 01:23
There was no new squad banter in overlord either. And I'd call the stealth and survival new combats. No boss admittedly and I liked the plot but I don't speak for eveyone. Most of those complaints are petty really.demersel wrote...
I remember everyone's problem with it very clearly
No new squadmates, (like ashley/kaidan)
No new squadmate banter
No gimmecky combat a la Shadow Broker's ship exterior
No boss battle a la Rouge spectre / shadow broker
No new hub
No additional forniture for the normandy.
The story is blunt and straight in your face. No finesse
No big ending decision to be later imported into me3 (that was actually the most important of them all.)
To sum it up - it was not lair of the shadow broker 2, it didn't have any fanservice, it didn't have anything new combatwise, and it had the story no one wanted to hear.
#19886
Posté 07 septembre 2012 - 01:24
"Second, the object's interior is energetically active with a quantum stasis field rivaling that of Prothean technology found in mass relays. Like those creations, it activates in response to threat, at which point the artifact consumes a phenomenal amount of power. Dr. Kenson's team believes the object draws power directly from dark matter, though how is still unknown.
The third discovery is that the object broadcasts signals and information on many different spectra. One such pulse, suspected to be similar to a quantum entanglement communicator, reaches into Reaper territory. Another broadcast is infrasound, consistent with frequencies that trigger feelings of awe and fear in humans, a known factor in Reaper indoctrination. Kenson's laboratory is filled with equipment dedicated to monitoring any signal coming from the artifact in the hopes that some clue will prove the Reapers' undoing before it's too late."
#19887
Posté 07 septembre 2012 - 01:26
Hmm... So maybe it was a coincidence. Or a glitch.Ace7 wrote...
from me3 codex / Wikia
"Dr. Amanda Kenson's scientific team has cataloged three major discoveries on the artifact encased in the 157-Golgotha asteroid. First, the large artifact is rooted into the core of the asteroid and has a barrier that is similar to but much more powerful than a biotic stasis field. This gives it an unnatural resilience to alteration or damage and even prevents state-of-the-art laser drilling from extracting the smallest piece for analysis"
#19888
Posté 07 septembre 2012 - 01:28
And the final choice is purely for your own soul - you can choose to try to send a warning, while you know that it is unlikely to be send out anyway due to static, and there is certainly no time for anyone to do anything even if it is sent out, or you can choose to not worn anyone and try to contact the normandy to ask for rescue (which is also very unlikely) - and the best part of it - that it turnes out you can't do either!
That is actually may be the most important choice you have ever made in ME - cause it defines you, and only has effect on you.
#19889
Posté 07 septembre 2012 - 01:33
Oh. I just realised something, perhaps Omega station/hollowed out asteroid wasn't a prothean mine after all........ sorry, I was going off on a tangent there.
#19890
Posté 07 septembre 2012 - 01:34
RavenEyry wrote...
There was no new squad banter in overlord either. And I'd call the stealth and survival new combats. No boss admittedly and I liked the plot but I don't speak for eveyone. Most of those complaints are petty really.
And Overlord was heavily criticised for it, when it came out.
But Overlord had the advantage of coming out before LotSB, and it tolled the story no one knew they wanted to hear.
It had exploration element, EXTREMLY entertaining combat (combat level design on overlord is THE BEST in all ME series, period) - a great Boss Battle, and a deep meaningfull final choice.
#19891
Posté 07 septembre 2012 - 01:38
Ace7 wrote...
Just for clarity because my mind is fuzzy on that DLC.....but, was object rho a control device for the Alpha Relay or was it just a coincidence that it was located beside the relay???
Oh. I just realised something, perhaps Omega station/hollowed out asteroid wasn't a prothean mine after all........ sorry, I was going off on a tangent there.
I think it was a navigational beacon for reapers of sorts - so the can plot course to the system from out of the dark empty space.
And this is a very interesting idea - Perhaps omega has similiar beacon inside the asteroid is is built into!!! (would make sense since Alpha relay and omega 4 relay are not your common relays, and have special purpose that only reapers use)
#19892
Posté 07 septembre 2012 - 01:39
It is not, it's established in Retribution it was made by the Reapers.Ace7 wrote...
Just for clarity because my mind is fuzzy on that DLC.....but, was object rho a control device for the Alpha Relay or was it just a coincidence that it was located beside the relay???
Oh. I just realised something, perhaps Omega station/hollowed out asteroid wasn't a prothean mine after all........ sorry, I was going off on a tangent there.
#19893
Posté 07 septembre 2012 - 01:40
paxxton wrote...
Hmm... So maybe it was a coincidence. Or a glitch.Ace7 wrote...
from me3 codex / Wikia
"Dr. Amanda Kenson's scientific team has cataloged three major discoveries on the artifact encased in the 157-Golgotha asteroid. First, the large artifact is rooted into the core of the asteroid and has a barrier that is similar to but much more powerful than a biotic stasis field. This gives it an unnatural resilience to alteration or damage and even prevents state-of-the-art laser drilling from extracting the smallest piece for analysis"
If they shot it with Cain - it could be that the explosion just obscured vision in the exact same second Object Rho emited the final pusle (so the shot was taken as a more of **** you middle finger thing at the end of the battle.)
Can you give link for the video?
Modifié par demersel, 07 septembre 2012 - 01:41 .
#19894
Posté 07 septembre 2012 - 01:43
Home run MF wrote...
It is not, it's established in Retribution it was made by the Reapers.Ace7 wrote...
Just for clarity because my mind is fuzzy on that DLC.....but, was object rho a control device for the Alpha Relay or was it just a coincidence that it was located beside the relay???
Oh. I just realised something, perhaps Omega station/hollowed out asteroid wasn't a prothean mine after all........ sorry, I was going off on a tangent there.
There is ONE line in retribution that suggests that it has something to do with the reapers initially - maybe it was the asteroid that held their objectRho-like beacon for the omega system and it was just mined and drilled into and built around, don't you think?
Modifié par demersel, 07 septembre 2012 - 01:46 .
#19895
Posté 07 septembre 2012 - 01:46
"The works of our kind are eternal" and the remembering blueprints and showing disgust for what the other species added seems pretty telling to me, but I guess well know once Omega DLC gets released.demersel wrote...
Home run MF wrote...
It is not, it's established in Retribution it was made by the Reapers.Ace7 wrote...
Just for clarity because my mind is fuzzy on that DLC.....but, was object rho a control device for the Alpha Relay or was it just a coincidence that it was located beside the relay???
Oh. I just realised something, perhaps Omega station/hollowed out asteroid wasn't a prothean mine after all........ sorry, I was going off on a tangent there.
There is ONE line in retribution that suggests that it has something to do with the reapers initially - maybe it was the asteroid that held their object Rho beacon and it was just mined and drilled into and built around, don't you think?
Edit: Don't forget the Omega 4 relay it's in close proximity.
Modifié par Home run MF, 07 septembre 2012 - 01:48 .
#19896
Posté 07 septembre 2012 - 01:47
I checked a few videos out and it really seems there's no health bar. I don't have a link to that exact video but it looks like it might have been a coincidence. Shame.demersel wrote...
paxxton wrote...
Hmm... So maybe it was a coincidence. Or a glitch.Ace7 wrote...
from me3 codex / Wikia
"Dr. Amanda Kenson's scientific team has cataloged three major discoveries on the artifact encased in the 157-Golgotha asteroid. First, the large artifact is rooted into the core of the asteroid and has a barrier that is similar to but much more powerful than a biotic stasis field. This gives it an unnatural resilience to alteration or damage and even prevents state-of-the-art laser drilling from extracting the smallest piece for analysis"
If they shot it with Cain - it could be that the explosion just obscured vision in the exact same second Object Rho emited the final pusle (so the shot was taken as a more of **** you middle finger thing at the end of the battle.)
Can you give link for the video?
Modifié par paxxton, 07 septembre 2012 - 01:51 .
#19897
Posté 07 septembre 2012 - 01:53
#19898
Posté 07 septembre 2012 - 01:56
#19899
Posté 07 septembre 2012 - 01:59
Home run MF wrote...
Don't forget the Omega 4 relay it's in close proximity.
this is where my "eureka" moment came from
#19900
Posté 07 septembre 2012 - 02:09
paxxton wrote...
I checked a few videos out and it really seems there's no health bar. I don't have a link to that exact video but it looks like it might have been a coincidence. Shame.demersel wrote...
paxxton wrote...
Hmm... So maybe it was a coincidence. Or a glitch.Ace7 wrote...
from me3 codex / Wikia
"Dr. Amanda Kenson's scientific team has cataloged three major discoveries on the artifact encased in the 157-Golgotha asteroid. First, the large artifact is rooted into the core of the asteroid and has a barrier that is similar to but much more powerful than a biotic stasis field. This gives it an unnatural resilience to alteration or damage and even prevents state-of-the-art laser drilling from extracting the smallest piece for analysis"
If they shot it with Cain - it could be that the explosion just obscured vision in the exact same second Object Rho emited the final pusle (so the shot was taken as a more of **** you middle finger thing at the end of the battle.)
Can you give link for the video?
i'm nearly sure there was a bar too but I think it was a power bar building up to the puslse expulsion, in relation to the countdown timer. could be wrong though, as I said earlier, im a bit fuzzy on it




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