I am out for today, hoping that when I come back I'll find new juicy stuff in that regard.
Keep on the good work.
Edit: Kneel down my minions, for I am the pinnacle of this page!
Modifié par Restrider, 10 septembre 2012 - 10:24 .
Modifié par Restrider, 10 septembre 2012 - 10:24 .
Modifié par paxxton, 10 septembre 2012 - 10:26 .
I guess the basic functions that are required to sustain its life would have to be shackled. Otherwise, such an A.I. would rapidly evolve and surpass its creators. That could end very badly. For the creators...spotlessvoid wrote...
" So you're postulating that any A.I. that is unable to change its mind is not a true A.I."
More or less. Although that should say functioning AI. Involuntary functions could be built in (shackles) the AI has no control over, but that creates a dual personality, similar to how the human brain functions as multiple personalities vying for control.
Modifié par demersel, 10 septembre 2012 - 11:13 .
Modifié par paxxton, 10 septembre 2012 - 10:54 .
Modifié par demersel, 10 septembre 2012 - 11:17 .
Not really. The outcome of Act 1 is always the krogan joining the war effort. Act 2 ends with either the quarians or the geth dead or both joining Shepard. We can't support TIM at any time in the game. Defeat by the Reapers is debatable.demersel wrote...
We CAN ruin the whole peace and unitiy effort. ))) If we choose to.
They beauty of it is that noe one is actually forcing us to do anything. ))) We do only what we chose to do.
Modifié par paxxton, 10 septembre 2012 - 11:11 .
yes, Yes, YES:O. Perfectdemersel wrote...
Guys, I'm sorry, but really. bioware, the writers behind ME series, Casey Hudson, etc - have already proved to us, thet thay know what they are doing. If ytou don't belive me - rewatch bioware pusle episodes - yeas it is promotional video. yes it is advertisment. But. It shows of the amount of dedication and carefull work that goes into creating something like a mass effect game. Endings at face falue does not make any sense, and contradict every single statement, that they have made at any time about mass effect univesre. 90% of the game satisfy you and manage to hold your attention, so much that more than six months after release you're still interested in discussing it on the internet forum. THAT IS NO SMALL FEAT. That does not happen by accident. It literally has hundrets hours worth of hard work and planning behind it.
Everything will be great with mass effect. IT is true. Tooo much evidence supporting it to be coincidens. It was planned. It was designed this way. There is more to the story. Yes. We figured it out. But most of the ME3 custumers have not yet. And sadly we have to wait for them to catch up, by processing newly realeased DLC content. All we have to do is wait. It will not be AWESOME, but it will be at least good. And that is good enough for me. Have patience.
Good point. But it assumes that I have to play the game in my mind and only envision what could happen. I don't really get to see it in-game (the large scale consequences, not Wrex attacking Shepard on the Citadel or Wreave not even noticing Shepard sabotaged the cure). Let's hope then ME4'll bring the answers.demersel wrote...
But we don't actually know how it would play out. Given the info we have in the games- anything other that perfect peace between Geth and Quarians, and perfect solution for the gena****e WILL result in failure over time. And that is just given the info WE KNOW OF. Your choices HAVE meaning. It is up to you to understand what is that meaning. (it is the REASON you make the choice in the first place, after all.)
Modifié par paxxton, 10 septembre 2012 - 11:23 .
This brings up the following question : in regard of all the events of the series, would it be possible that Harbinger could "change his mind" on the way to achieve the goals put forward by the "intelligence", since he witnessed all of the Cycles following the first? He surely noticed that the Crucible, for the first time in all cycles, is now "completed" and there is a chance it might just work. In other words : instead of working "blindly" to destroy anyone approaching the Beam like any other random Reaper would most probably do, Harbinger would willingly "let Shepard through" and let the Normandy leave the place safely, since there is a slight chance that the "Cycle" will end the Reaping "solution", thus spare the Leviathans among all others?spotlessvoid wrote...
( ... ) My point though is that despite all the inherent flaws in organic brain function like lacking internal cohesiveness, the cortex's ability to process information rationally allows any organism with a sufficiently high enough level of self awareness to overcome primal instinct. Meaning whatever Harbinger's original inclinations are, there is no reason to believe he is unable to change his mind. Same goes for the AI.
Modifié par Iconoclaste, 10 septembre 2012 - 11:25 .
No, why so pessimistic! IT is worthy of its own full game and it WILL get it.spotlessvoid wrote...
No IT DLC means no explanation of if and how we beat the Reapers.
paxxton wrote...
Good point. But it assumes that I have to play the game in my mind and only envision what could happen. I don't really get to see it in-game (the large scale consequences, not Wrex attacking Shepard on the Citadel or Wreave not even noticing Shepard sabotaged the cure). Let's hope then ME4'll bring the answers.demersel wrote...
But we don't actually know how it would play out. Given the info we have in the games- anything other that perfect peace between Geth and Quarians, and perfect solution for the gena****e WILL result in failure over time. And that is just given the info WE KNOW OF. Your choices HAVE meaning. It is up to you to understand what is that meaning. (it is the REASON you make the choice in the first place, after all.)
Modifié par demersel, 10 septembre 2012 - 11:31 .
While that is true, I believe that they have to have something in store. They simply CANNOT make such an amazing series and screw up so unimaginably bad in the end. I've thought about this for months and it does not compute to take the endings literally for me.spotlessvoid wrote...
No IT DLC means no explanation of if and how we beat the Reapers.
spotlessvoid wrote...
No IT DLC means no explanation of if and how we beat the Reapers.
Modifié par demersel, 10 septembre 2012 - 11:43 .
I think what I meant is that I'd like to see a more dramatic impact on how the story unfolds. Instead everything goes seamlessly and culminates in an ending that furthers the war effort for each part of the game. I dunno but Wreav didn't even notice the cure wasn't working (I don't know how it was with Wrex - did the krogan show up on Earth?). Again, I agree with your explanation but still hope that the decisions will have a greater impact on the war in ME4 than "mind games".demersel wrote...
paxxton wrote...
Good point. But it assumes that I have to play the game in my mind and only envision what could happen. I don't really get to see it in-game (the large scale consequences, not Wrex attacking Shepard on the Citadel or Wreave not even noticing Shepard sabotaged the cure). Let's hope then ME4'll bring the answers.demersel wrote...
But we don't actually know how it would play out. Given the info we have in the games- anything other that perfect peace between Geth and Quarians, and perfect solution for the gena****e WILL result in failure over time. And that is just given the info WE KNOW OF. Your choices HAVE meaning. It is up to you to understand what is that meaning. (it is the REASON you make the choice in the first place, after all.)
Every plot point in ME assumes you're making some kind of prognosis about what the cosequence could be, at the time you're choosing what to do with it. Every such plot point is an opportunity and at the same time a reward. And the fact that there is no CANON storyline only complements this design.
Right form the start you, a player is invited to use your imagination to complete the story. To fill in the gaps (motivation, backstory, etc) - and why on earth should you expect it to change at the most crucial point in the story?
The simple fact of the ME stroy is that it happens MORE in your head, with the rules and events and motivations only you understand than in what actually is shown to you. That's what a concept of personal story means.
Why should the ending be any different????
spotlessvoid wrote...
I see what you're saying demersel, but I disagree that ITdoesn't require closure. I've spent too much time, money, and speculations to be okay with having to head canon the end.
Modifié par demersel, 10 septembre 2012 - 11:51 .