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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#21026
pseudonymic

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Restrider wrote...

pseudonymic wrote...

added!

Right, I came up with more stuff:
- the discussion between TIM and Anderson being directed to Shepard (eye contact confirms this)
- Arrival DLC (Object Rho and especially dialogue with Harbinger saying sth like "Your mind will be ours!")
- Beam run and Harbinger saying sth like "Serve us!"
- the beam not killing Shepard, though it certainly is able to oneshot gunships



adding now... minus the serve us one, since that one chris priestly has said (if i remember correctly) that it was just a regular sound effect - trust me, i'm with you on it, i swear up and down i heard it too but for sake of being as unbiased as possible i'll make the edit.

#21027
RavenEyry

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@pseudonymic The relay explosions start at the wrong place.

@home run mf Another good sovereign quote is "We impose order on the chaos of organic life". Mr. Sparkle specifically refers to 'the chaos' again, but now it's evil robots being mean.

#21028
SubAstris

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DoomsdayDevice wrote...

The unlimited ammo really shouldn't be there.


You can say that practically everything there :D

#21029
pseudonymic

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pseudonymic wrote...

- child running into a locked door
 - reaper noise when shepard talks to kid 
- ventboy appearing alive after explosion
- no one noticing/helping child when he climbs on alliance transporter
- warning signs wherever child appeared
- dream sequences with oily shadows, whispers, shepard chasing ventboy
- shepard complains of headaches
- indoctrination codex entry
- white fade in/outs whenever something dream-like occurs
- anderson being nowhere near shepard during the beam run
- harbinger not shooting down the normandy
- remark about the citadel looking like collector's base (pulled from memory)
- shepard hearing radio comm even though his/her armor is gone
- ashley and kaiden bodies only throughout citadel
- 1 m1 
-  anderson being ahead of shepard even though you never see him
- shepard bleeding from the same place he/she supposedly shot anderson
- mysterious elevator ride up to the catalyst
- control cut scene associated with TIM, destroy with anderson
- gun changing before and after the destroy explosion
- breath scene in destroy, official shepard lives
- saren advocating synthesis
- TIM advocating control 
- Coat's corpse on the Citadel (only seen with flycam though)
- "SO BE IT" (Starbrat obviously siding with reapers)
- Catalyst/AI using image of the kid (so they are messing with your mind, even in a literal POV) 
- the discussion between TIM and Anderson being directed to Shepard (eye contact confirms this)
- Arrival DLC (Object Rho and especially dialogue with Harbinger saying sth like "Your mind will be ours!")
- the beam not killing Shepard, though it certainly is able to oneshot gunships 
- the relay explosions start at the wrong place
- the rachni queen's description of indoctrination and the black tentacle things creeping across the screen in the TIM scene
- unlimited ammo after shepard is knocked down in beam run
- shepard's constant exposure to reaper artifacts
- no HUD in the ending at all, only other instance are dreams
- rana thanoptis registered case of indoctrination and description of her case very much like shepard's symptoms (and same length of exposure)
- shepard going from barely able to move to running toward device (destroy)

please add on, y'all.


Modifié par pseudonymic, 11 septembre 2012 - 02:17 .


#21030
demersel

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DoomsdayDevice wrote...

The unlimited ammo really shouldn't be there.

It's simply unlimited so you don't end up at the tube with an empty gun.


Oh, but it should! 
There are other methods of making sure that the player don't end at the tube with an empty gun. 
There could be a spare thermal clip right beside it.,
They could have given you a particle rifle insted of carnifex (like they did in half-life 2 end-game - giving you turbo gravitiy gun).
They they could have shepard grabbing illusive mans gun before collapsing, so in the chamber he'll have a new fully loaded gun,

And further more - why ensure that you have a loaded gun at all? Isn't it a game? About choices? They could have given you like 10 bullets for the entire ending sequence - and it would be up to you to make good use of them (it is a game after all).  - and if so happens that at thee tube you don't have ammo - well tought luck, then destroy is unavailible to you - there are two other choices that you don't need your gun for - pick one of them. Your EMS is too low, so only destroy is availible? And you have no more bullets? Wow - you kinda suck at thisv game, don't you? Critical mission failure screen is your friend. 

Unlimited ammo should deffinitly be there.
Just as unlimited ammo in the prologe (where it is not really unlimited - shepard just seems unable tobe aware of it untill it runs out, which kinda snaps him out of a dremalike state where he has an unlimited gun... WNT anyone? :innocent:

#21031
Restrider

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SubAstris wrote...

DoomsdayDevice wrote...

The unlimited ammo really shouldn't be there.


You can say that practically everything there :D

Yeah, all bad writing and stuff, lulz.

#21032
pseudonymic

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oy, vote! unlimited ammo - yay or nay?

#21033
Raistlin Majare 1992

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To the list beeing compiled:

The Rachni Queen describes Indoctrination as a "sound the color of Oily Shadows." Mentioned alot before, but that is an awfully similar describtion as the Shadows in the dreams and those black tentacle things creeping across the screen in the TIM scene.

#21034
demersel

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SubAstris wrote...

He has always been the one who has stood up against the Reapers when everyone thought they were a myth. The one who knows how their true nature, and the only one who has the ability to unite the disputing alien races to take on the Reapers. No other person in the galaxy comes close to his symbolic and practical importance


So by your own logic he is special because he has always been the one who fights this particular monsters...hmm, do you know what generally happens to a "he, who fights monsters" character in fiction? :wizard: 

#21035
demersel

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unlimited ammo - yay!

#21036
dorktainian

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Restrider wrote:

- Beam run and Harbinger saying sth like "Serve us!"
- the beam not killing Shepard, though it certainly is able to oneshot gunships

**


ah yes.... this. So Much This.....

#21037
SubAstris

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demersel wrote...

DoomsdayDevice wrote...

The unlimited ammo really shouldn't be there.

It's simply unlimited so you don't end up at the tube with an empty gun.


Oh, but it should! 
There are other methods of making sure that the player don't end at the tube with an empty gun. 
There could be a spare thermal clip right beside it.,
They could have given you a particle rifle insted of carnifex (like they did in half-life 2 end-game - giving you turbo gravitiy gun).
They they could have shepard grabbing illusive mans gun before collapsing, so in the chamber he'll have a new fully loaded gun,

And further more - why ensure that you have a loaded gun at all? Isn't it a game? About choices? They could have given you like 10 bullets for the entire ending sequence - and it would be up to you to make good use of them (it is a game after all).  - and if so happens that at thee tube you don't have ammo - well tought luck, then destroy is unavailible to you - there are two other choices that you don't need your gun for - pick one of them. Your EMS is too low, so only destroy is availible? And you have no more bullets? Wow - you kinda suck at thisv game, don't you? Critical mission failure screen is your friend. 

Unlimited ammo should deffinitly be there.
Just as unlimited ammo in the prologe (where it is not really unlimited - shepard just seems unable tobe aware of it untill it runs out, which kinda snaps him out of a dremalike state where he has an unlimited gun... WNT anyone? :innocent:


A thermal clip...in a bit of the Citadel no one has been in...I'm pretty sure if that happened most ITers here would use that as evidence (plus it would look rather stupid)

Carnifex, to my knowledge is the standard gun to use, why change to a gun players might be unfamiliar with?

Again people could use up all the ammo in TIM's gun.

That would be really tough going. "You have played 109 hours 55 mins, but you can't choose the option you really wanted because you wasted gun ammo which you didn't think was going to be important". It's just much easier for the developer to remove the limits on ammo than do a lot of the more convoluted ideas you suggest.

#21038
RavenEyry

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pseudonymic wrote...

oy, vote! unlimited ammo - yay or nay?

Yay. It may be gameplay convenience, but you still had to reload it at the beginning.

#21039
SubAstris

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demersel wrote...

SubAstris wrote...

He has always been the one who has stood up against the Reapers when everyone thought they were a myth. The one who knows how their true nature, and the only one who has the ability to unite the disputing alien races to take on the Reapers. No other person in the galaxy comes close to his symbolic and practical importance


So by your own logic he is special because he has always been the one who fights this particular monsters...hmm, do you know what generally happens to a "he, who fights monsters" character in fiction? :wizard: 


That still makes him a unique individual in the universe

#21040
Restrider

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RavenEyry wrote...

pseudonymic wrote...

oy, vote! unlimited ammo - yay or nay?

Yay. It may be gameplay convenience, but you still had to reload it at the beginning.

Maybe, just maybe, it is an old model from around the time of ME1. It has überspecial heatsinks so that the gun cools down faster than you can shoot and thus you cannot overheat it.
I am serious. The unlimited ammo thing is not the main argument here. With our without unlimited ammo IT is still plausible.

#21041
pseudonymic

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ok, all points added, are there more? i'm sure there are, if we start considering EC and leviathan.

#21042
demersel

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SubAstris wrote...

A thermal clip...in a bit of the Citadel no one has been in...I'm pretty sure if that happened most ITers here would use that as evidence (plus it would look rather stupid)

Carnifex, to my knowledge is the standard gun to use, why change to a gun players might be unfamiliar with?

Again people could use up all the ammo in TIM's gun.

That would be really tough going. "You have played 109 hours 55 mins, but you can't choose the option you really wanted because you wasted gun ammo which you didn't think was going to be important". It's just much easier for the developer to remove the limits on ammo than do a lot of the more convoluted ideas you suggest.


You do know that there is save load system right? )))
And saving ammo is a gameplay element. 
And the ending kinda lacks on the whole gameplay front. 
So it would be a nice addition. 

All i'm saying - there are other ways to do it, with out making it look dreamy. 

Modifié par demersel, 11 septembre 2012 - 02:06 .


#21043
Jusseb

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The paragon Shepard is not only The Avatar of humanity, but of the whole Galaxy.

#21044
demersel

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Restrider wrote...

Maybe, just maybe, it is an old model from around the time of ME1. It has überspecial heatsinks so that the gun cools down faster than you can shoot and thus you cannot overheat it.
I am serious. The unlimited ammo thing is not the main argument here. With our without unlimited ammo IT is still plausible.


So might as well throw it out there. Unlimited ammo could be an evidence that this is a dream sequence - the whole game clearly uses thhermalclips, and even makes a point out of it right in the beginning to make sure you remeber that. 

#21045
demersel

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For all you know, Illusive Man's gun could be a ME1 model, and when shepard picks it up - you get the hud and mechanic and sounds from me1 - players would go nuts over this, and it would help Illusive Man's image of being super classy guy.

#21046
SubAstris

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demersel wrote...

SubAstris wrote...

A thermal clip...in a bit of the Citadel no one has been in...I'm pretty sure if that happened most ITers here would use that as evidence (plus it would look rather stupid)

Carnifex, to my knowledge is the standard gun to use, why change to a gun players might be unfamiliar with?

Again people could use up all the ammo in TIM's gun.

That would be really tough going. "You have played 109 hours 55 mins, but you can't choose the option you really wanted because you wasted gun ammo which you didn't think was going to be important". It's just much easier for the developer to remove the limits on ammo than do a lot of the more convoluted ideas you suggest.


You do know that there is save load system right? )))
And saving ammo is a gameplay element. 
And the ending kinda lacks on the whole gameplay front. 
So it would be a nice addition. 

All i'm saying - there are other ways to do it, with out making it look dreamy. 


I realise, but who honestly wants to get within the final seconds of gameplay and be forced to reload the game because they haven't saved enough ammo? I can understand in some scenes which focus massively on action where the narrative isn't that important that you have to save ammo, but at the end, it is would be much easier for the developers to remove the restrictions on ammo rather than add more complicated things such as you suggested

And you really think that having a spare thermal clip just lying there, in a place where no one before has set foot, is less "dreamy" than introducing unlimited ammo, a very common sight in a wide variety of games?

Modifié par SubAstris, 11 septembre 2012 - 02:12 .


#21047
demersel

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Also - no HUD in the ending. At all. Even the beginning has it. Only other instance - are dreams.

#21048
pseudonymic

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demersel wrote...

Also - no HUD in the ending. At all. Even the beginning has it. Only other instance - are dreams.


added!

#21049
demersel

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SubAstris wrote...

I realise, but who honestly wants to get within the final seconds of gameplay and be forced to reload the game because they haven't saved enough ammo? I can understand in some scenes which focus massively on action where the narrative isn't that important that you have to save ammo, but at the end, it is would be much easier for the developers to remove the restrictions on ammo rather than add more complicated things such as you suggested


But it would add so much to the narrative! Imagine the suspence - you're all alone, wounded, can barely walk, and you know you have only 10 bullet's in your gun!!! And you've already spend at least four! And now, you have a whole citadel station, possibly crawling with reapers, to take on, with only 6 bullets max (maybe even less! ) - you don't know what is going to happen, but you know you can barely walk and only have like 4  shot's left! no thermal clips around! 

And thhen imagine the satisfaction you'd get shoooting all you have left into that tube, Shepard smiling more and more after each shot!

#21050
demersel

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SubAstris wrote...

And you really think that having a spare thermal clip just lying there, in a place where no one before has set foot, is less "dreamy" than introducing unlimited ammo, a very common sight in a wide variety of games?


Well, if the catalyst was really such a nice guy, he claim's to, by letting you chose freely the fate of the galaxy, and happilly going along with your choice - he might even walk the extra meter and reaload your gun with his cosmic godlike powers - you know - proving you with elegance that he is reallly a godlike entity, whose judgments you should really trust.:D