Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark III!


  • Ce sujet est fermé Ce sujet est fermé
80611 réponses à ce sujet

#21051
SubAstris

SubAstris
  • Members
  • 1 721 messages

demersel wrote...

Also - no HUD in the ending. At all. Even the beginning has it. Only other instance - are dreams.


HUD isn't needed there, it just clutters the screen up since it's only needed for action. Furthermore, IMO it works as removing HUD reminds the player that action isn't important anymore, which is certainly the case with the ME3 ending

#21052
Restrider

Restrider
  • Members
  • 1 986 messages

demersel wrote...

For all you know, Illusive Man's gun could be a ME1 model, and when shepard picks it up - you get the hud and mechanic and sounds from me1 - players would go nuts over this, and it would help Illusive Man's image of being super classy guy.

THIS... would be so awesome^^.

#21053
SubAstris

SubAstris
  • Members
  • 1 721 messages

demersel wrote...

SubAstris wrote...

I realise, but who honestly wants to get within the final seconds of gameplay and be forced to reload the game because they haven't saved enough ammo? I can understand in some scenes which focus massively on action where the narrative isn't that important that you have to save ammo, but at the end, it is would be much easier for the developers to remove the restrictions on ammo rather than add more complicated things such as you suggested


But it would add so much to the narrative! Imagine the suspence - you're all alone, wounded, can barely walk, and you know you have only 10 bullet's in your gun!!! And you've already spend at least four! And now, you have a whole citadel station, possibly crawling with reapers, to take on, with only 6 bullets max (maybe even less! ) - you don't know what is going to happen, but you know you can barely walk and only have like 4  shot's left! no thermal clips around! 

And thhen imagine the satisfaction you'd get shoooting all you have left into that tube, Shepard smiling more and more after each shot!


It would not be suspenseful, it would be taking the p***

#21054
demersel

demersel
  • Members
  • 3 868 messages

SubAstris wrote...
***snip***


All i'm saying that suddenly having an unlimited ammo in a game which makes the point of clrealry introducing limited ammo mechanic, even against the judgments of part of its fans - heatsinks vs overheating debate was kind of a big issue prior to ME3 release and during development. - i'm saying that it is really sticks out, as out of the ordinary. 

#21055
pseudonymic

pseudonymic
  • Members
  • 370 messages

pseudonymic wrote...

- child running into a locked door
 - reaper noise when shepard talks to kid 
- ventboy appearing alive after explosion
- no one noticing/helping child when he climbs on alliance transporter
- warning signs wherever child appeared
- dream sequences with oily shadows, whispers, shepard chasing ventboy
- shepard complains of headaches
- indoctrination codex entry
- white fade in/outs whenever something dream-like occurs
- anderson being nowhere near shepard during the beam run
- harbinger not shooting down the normandy
- remark about the citadel looking like collector's base (pulled from memory)
- shepard hearing radio comm even though his/her armor is gone
- ashley and kaiden bodies only throughout citadel
- 1 m1 
-  anderson being ahead of shepard even though you never see him
- shepard bleeding from the same place he/she supposedly shot anderson
- mysterious elevator ride up to the catalyst
- control cut scene associated with TIM, destroy with anderson
- gun changing before and after the destroy explosion
- breath scene in destroy, official shepard lives
- saren advocating synthesis
- TIM advocating control 
- Coat's corpse on the Citadel (only seen with flycam though)
- "SO BE IT" (Starbrat obviously siding with reapers)
- Catalyst/AI using image of the kid (so they are messing with your mind, even in a literal POV) 
- the discussion between TIM and Anderson being directed to Shepard (eye contact confirms this)
- Arrival DLC (Object Rho and especially dialogue with Harbinger saying sth like "Your mind will be ours!")
- the beam not killing Shepard, though it certainly is able to oneshot gunships 
- the relay explosions start at the wrong place
- the rachni queen's description of indoctrination and the black tentacle things creeping across the screen in the TIM scene
- unlimited ammo after shepard is knocked down in beam run
- shepard's constant exposure to reaper artifacts
- no HUD in the ending at all, only other instance are dreams
- rana thanoptis registered case of indoctrination and description of her case very much like shepard's symptoms (and same length of exposure)
- shepard going from barely able to move to acting like she/he hasn't been hurt when going toward device 


bumped to new page cause there's gotta be more. :pinched:

Modifié par pseudonymic, 11 septembre 2012 - 02:32 .


#21056
SubAstris

SubAstris
  • Members
  • 1 721 messages

demersel wrote...

SubAstris wrote...

And you really think that having a spare thermal clip just lying there, in a place where no one before has set foot, is less "dreamy" than introducing unlimited ammo, a very common sight in a wide variety of games?


Well, if the catalyst was really such a nice guy, he claim's to, by letting you chose freely the fate of the galaxy, and happilly going along with your choice - he might even walk the extra meter and reaload your gun with his cosmic godlike powers - you know - proving you with elegance that he is reallly a godlike entity, whose judgments you should really trust.:D


But the Catalyst is not a god...

#21057
SubAstris

SubAstris
  • Members
  • 1 721 messages

demersel wrote...

SubAstris wrote...
***snip***


All i'm saying that suddenly having an unlimited ammo in a game which makes the point of clrealry introducing limited ammo mechanic, even against the judgments of part of its fans - heatsinks vs overheating debate was kind of a big issue prior to ME3 release and during development. - i'm saying that it is really sticks out, as out of the ordinary. 


It's nothing less than a lot of games do in their endings. But of course they is all dreams aswell

#21058
demersel

demersel
  • Members
  • 3 868 messages

SubAstris wrote...

It would not be suspenseful, it would be taking the p***


You have your opinion, and I have mine. 

#21059
SubAstris

SubAstris
  • Members
  • 1 721 messages

pseudonymic wrote...



- shepard going from barely able to move to running toward device (destroy)


In Synthesis, s/he goes from barely able to move to running and leaping into a rather large beam, clearly not indoctrinated then :D

#21060
pseudonymic

pseudonymic
  • Members
  • 370 messages

SubAstris wrote...

pseudonymic wrote...

- shepard going from barely able to move to running toward device (destroy)


In Synthesis, s/he goes from barely able to move to running and leaping into a rather large beam, clearly not indoctrinated then :D


i fix. :P

#21061
demersel

demersel
  • Members
  • 3 868 messages

SubAstris wrote...

It's nothing less than a lot of games do in their endings. But of course they is all dreams aswell


Hmm....a lot of games... Like which, exactly? Examples, please. :D Or you're just being dismissive for the sake of it. 

#21062
demersel

demersel
  • Members
  • 3 868 messages
Shepard DOES NOT run in destroy. He just walks. Confidently.
He runs only in synthesis.

#21063
pseudonymic

pseudonymic
  • Members
  • 370 messages

demersel wrote...

Shepard DOES NOT run in destroy. He just walks. Confidently.
He runs only in synthesis.


right, i just meant that in a... going from limping almost dead to being able to stand and whatnot, like nothing happened. i'll reword this.

#21064
Raistlin Majare 1992

Raistlin Majare 1992
  • Members
  • 2 101 messages
Oh right here is another one:

Just about everyone not Indoctrinated in Mass Effect 3 tells you the Reapers must be destroyed, either outright or implies it.

"You are gonna kick some Reaper ass, thats what you do" - Joker

"The Reapers care only for selfpresevation, I am nothing like them" - EDI

"Treat them like you woudl any other enemy. Show no quarter, mercy or weakness" - Samara

"Go out there and give them hell, you were born to do this," - Garrus

"He is wrong, dead Reapers are how we win this," Hackett

And this is just a few of them.

Another bit which i might not add, but woudl at least consider is the unfulfilled promises Shepard makes. Any loe interest is gonna tell Shepard to stay safe and come back alive, but many of the LI Shepard also had plans for the future with, like Tali´s house or Liara´s blue children.

Furthermore there is Shepard agreeing to go out for a drink once it is all over.

It is minor, but something to remember.

#21065
SubAstris

SubAstris
  • Members
  • 1 721 messages

demersel wrote...

SubAstris wrote...

It's nothing less than a lot of games do in their endings. But of course they is all dreams aswell


Hmm....a lot of games... Like which, exactly? Examples, please. :D Or you're just being dismissive for the sake of it. 


Depressingly, the first example that comes to mind is Modern Warfare 2

#21066
demersel

demersel
  • Members
  • 3 868 messages
Re-word it so it does not only mentions destroy. The very fact that he is able t ogo from barely standing to walking, running, jumping, etc in ALL the endings proves that the whole situation is unreal.

#21067
SubAstris

SubAstris
  • Members
  • 1 721 messages

Raistlin Majare 1992 wrote...

Oh right here is another one:

Just about everyone not Indoctrinated in Mass Effect 3 tells you the Reapers must be destroyed, either outright or implies it.

"You are gonna kick some Reaper ass, thats what you do" - Joker

"The Reapers care only for selfpresevation, I am nothing like them" - EDI

"Treat them like you woudl any other enemy. Show no quarter, mercy or weakness" - Samara

"Go out there and give them hell, you were born to do this," - Garrus

"He is wrong, dead Reapers are how we win this," Hackett

And this is just a few of them.

Another bit which i might not add, but woudl at least consider is the unfulfilled promises Shepard makes. Any loe interest is gonna tell Shepard to stay safe and come back alive, but many of the LI Shepard also had plans for the future with, like Tali´s house or Liara´s blue children.

Furthermore there is Shepard agreeing to go out for a drink once it is all over.

It is minor, but something to remember.


Everyone wants to see the end of the Reaper threat, the endings taken literally don't deny that in any way. That's what all the quotes basically amount to

#21068
demersel

demersel
  • Members
  • 3 868 messages

SubAstris wrote...

Depressingly, the first example that comes to mind is Modern Warfare 2


Please, describe the situation in question for those of us who are not familiar with that game. 

#21069
Dwailing

Dwailing
  • Members
  • 4 566 messages

SubAstris wrote...

demersel wrote...

SubAstris wrote...
***snip***


All i'm saying that suddenly having an unlimited ammo in a game which makes the point of clrealry introducing limited ammo mechanic, even against the judgments of part of its fans - heatsinks vs overheating debate was kind of a big issue prior to ME3 release and during development. - i'm saying that it is really sticks out, as out of the ordinary. 


It's nothing less than a lot of games do in their endings. But of course they is all dreams aswell


The thing is, we already have an example of unlimited ammo in ME3.  In the beginning, on Earth, the Predator you start with starts with no ammo gauge, and you can reload an infinite number of times.  However, that does NOT mean that you can FIRE an infinite number of times.  That's unique to the endings.  My question is this: if you already have the scripting for unlimited reloads, why did you take the time to make a new script for COMPLETELY unlimited ammo AND an out of character (So to speak.) reload for that weapon if you're supposedly SO lazy with your design of the endings?

#21070
demersel

demersel
  • Members
  • 3 868 messages

SubAstris wrote...

Everyone wants to see the end of the Reaper threat, the endings taken literally don't deny that in any way. That's what all the quotes basically amount to

I can partially agree with this statement. 
Literal Destroy does not deny them that. Control, Synthesis and Refuse - not so much. In Fact, just the opposite - they DO deny them that. 

#21071
demersel

demersel
  • Members
  • 3 868 messages
Please keep in mind that the argument "should you pick destroy ober syntesis, or control or refuse and why?" is a COMPLETELY DIFFERENT argument to "was the ending a hallucination or was it real".
Sure, they are connected, but do not exlude and directly impact each other.

#21072
demersel

demersel
  • Members
  • 3 868 messages

Dwailing wrote...

The thing is, we already have an example of unlimited ammo in ME3.  In the beginning, on Earth, the Predator you start with starts with no ammo gauge, and you can reload an infinite number of times.  However, that does NOT mean that you can FIRE an infinite number of times.  That's unique to the endings.  My question is this: if you already have the scripting for unlimited reloads, why did you take the time to make a new script for COMPLETELY unlimited ammo AND an out of character (So to speak.) reload for that weapon if you're supposedly SO lazy with your design of the endings?


The thing is - the end of unlimited ammo in the beginning comes as a sort of a wake up call to you - it's like "Wow! I ran out! quess i'll have to just panch them now!"   
It is like in the beginning, after being knocked out by the explosion, shepard himself is oblivious to the fact that his pistol in fact has finitive ammo, and then the reality hits him. 

#21073
SubAstris

SubAstris
  • Members
  • 1 721 messages

demersel wrote...

SubAstris wrote...

Depressingly, the first example that comes to mind is Modern Warfare 2


Please, describe the situation in question for those of us who are not familiar with that game. 


Who hasn't played MW2!:blink:

Essentially, after falling down a massive waterfall, you wake up (in fact the more I think about, the more it actually seems like a dream) on dry land, pick yourself up with knife in hand and staggering towards the main antagonist, ironically called Shepherd. The omnipresent HUD is nowhere to be seen

#21074
Ace7

Ace7
  • Members
  • 157 messages

estebanus wrote...

Norlond wrote...

Aloha people

is it just me or is Origin completely down?

Nope, just you.

EDIT: Finally on top again!


Really? I say hello to you and you ignore me preferring instead to wait untill an opportunity to get to the top of the page arises? Damn......:blink:

#21075
demersel

demersel
  • Members
  • 3 868 messages

SubAstris wrote...

Who hasn't played MW2!:blink:

Essentially, after falling down a massive waterfall, you wake up (in fact the more I think about, the more it actually seems like a dream) on dry land, pick yourself up with knife in hand and staggering towards the main antagonist, ironically called Shepherd. The omnipresent HUD is nowhere to be seen


I have not played MW2. ))
And from the way you yourself describe it - it sounds like it could be a dream-like sequence. 

So you'd have to find another examples to prove your point. 


And you only mentioned knife - it's kind of not what an unlimited ammo gun means. ))

Modifié par demersel, 11 septembre 2012 - 02:55 .