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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#21226
byne

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Home run MF wrote...

Restrider wrote...

God, I hated Ashley in ME 3 even more....
Kaidan questions you on Mars once, because of the Cerberus connections and after that it is kind of okay with him.
But no, Ash has to question you all the fracking game long.
I had in mind to do a playthrough with a renegade maleshep and romancing Ashley, but you know what? I will stick with Kaidan... even if I am not planning to romance him (it'll be Liara, Tali, Tali for that matter). God, I hate Ash so much. The only reason to let her survive Virmire is to shot her in ME 3.
Edit: WTF was the death scene anyways?? Kaidan being all polite and saying his last words: "But he was unarmed!"
And then you see Ashley's real character, when she dies: "I hope the reapers will kill!" WTF!!


I think their reaction varies depending on how you treat them during Mars and while in the hospital.


Its true. If you're a jerk to Ash because you hate her, of course she's not going to trust you.

#21227
byne

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estebanus wrote...

...I'm a f*cking idiot. Excuse me while I go slam a phone book against my head.


Nah, you just got confused.

#21228
Norlond

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Had an idea for the ending

Remember the quarian/geth peace system? It worked with flag-points, like having Tali exiled or not, rewriting/destroying heretics and so on

Why not use a similar system for the ending? For example, to beat indoctrination, you need x points (let's say 5)
Then the following decisions have impact:

Ending choice:
Synthesis: 0
Control: 1
Destroy: 2

Indoctrination-related persons:
Rachni-queen alive: 1
convinced Saren to suicide: 1
convinced TIM to suicide: 1

Events:
made peace between Quarians and Geth: 1
met Leviathans: 1
low EMS: -1
mid EMS: 0
high EMS: 1

Now a player chooses Synthesis because he is all paragon and trusts Starbrat because he wasn't really paying attention, but he did everything else 'right' and had high EMS, that would give him 6 points, so he could still win

Then there could be penalties for choosing Control or Synthesis, like increasing the shield strength of the final boss or killing a squadmate during the boss fight, something like that (penalties for Synthesis should be worse than for Control though)

Opinions?

Modifié par Norlond, 11 septembre 2012 - 09:29 .


#21229
demersel

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byne wrote...

Its true. If you're a jerk to Ash because you hate her, of course she's not going to trust you.


On the other hand, if you're not a jerk to her, and tread her ok - You'll really won't have to shoot her at alll - and she'll just shoot udina for you, if you're too slow. 

#21230
paxxton

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demersel wrote...

It is ironic, that Jacob has one of the most interesting and controvercial loyalty missions.

That mission was so cool. Sunny beaches, palm trees, summer breeze and a bunch of brain-washed people.

#21231
byne

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demersel wrote...

byne wrote...

Its true. If you're a jerk to Ash because you hate her, of course she's not going to trust you.


On the other hand, if you're not a jerk to her, and tread her ok - You'll really won't have to shoot her at alll - and she'll just shoot udina for you, if you're too slow. 


Ashley only ever questioned my Shepard once, on Mars. I dont know where people get this idea that she's constantly questioning you throughout the game.

#21232
byne

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Norlond wrote...

Opinions?


Seems good to me. Works better than my idea where picking control or synthesis just reduces your EMS and makes good endings harder to get.

#21233
demersel

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byne wrote...
Ashley only ever questioned my Shepard once, on Mars. I dont know where people get this idea that she's constantly questioning you throughout the game.


And really, in ME3 I fully understood, that she kanda had a point when she did it in ME2.

P.S. And i still think that udina was not involved in the coup and we just killed him for illusive man, or dalatres..

#21234
Eryri

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Norlond wrote...

Had an idea for the ending

Remember the quarian/geth peace system? It worked with flag-points, like having Tali exiled or not, rewriting/destroying heretics and so on

Why not use a similar system for the ending? snip
Opinions?


Sounds good. Could get some of the vehemently anti IT people on side.

A while back I had the idea that they could take a leaf out of Baldur's Gate's book and give Shep bonus powers in a post ending DLC, depending on the choice made while in the dream state. A tech power for control, a Biotic power for synthesis or a combat power for Destroy.

I'm not sure what the in-universe explanation would be for these extra powers - maybe reaper nanites or something?

Modifié par Eryri, 11 septembre 2012 - 09:35 .


#21235
byne

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demersel wrote...

byne wrote...
Ashley only ever questioned my Shepard once, on Mars. I dont know where people get this idea that she's constantly questioning you throughout the game.


And really, in ME3 I fully understood, that she kanda had a point when she did it in ME2.

P.S. And i still think that udina was not involved in the coup and we just killed him for illusive man, or dalatres..


Unless he's involved in the coup he has literally no reason to pull a gun on the Asari councilor when she suggests listening to Shepard.

Plus, he's way too cocky when he says 'You have no proof! You never do!' He's basically screaming 'I may be involved but there isnt any way you can prove it!'

#21236
Home run MF

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paxxton wrote...

demersel wrote...

It is ironic, that Jacob has one of the most interesting and controvercial loyalty missions.

That mission was so cool. Sunny beaches, palm trees, summer breeze and a bunch of brain-washed people.

You wanna know something interesting? Remember the name of that planet was 2175 Aeia?
In Leviathan DLC during the mineral works level there's a datapad on a table with plants that says
"Ingesting the plant's fruit does not trigger the same level of mental deterioration as seen in patients who ingested the aeian variety." :whistle:

#21237
demersel

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Norlond wrote...

Had an idea for the ending

Remember the quarian/geth peace system? It worked with flag-points, like having Tali exiled or not, rewriting/destroying heretics and so on

Why not use a similar system for the ending? For example, to beat indoctrination, you need x points (let's say 5)
Then the following decisions have impact:

Ending choice:
Synthesis: 0
Control: 1
Destroy: 2

Indoctrination-related persons:
Rachni-queen alive: 1
convinced Saren to suicide: 1
convinced TIM to suicide: 1

Events:
made peace between Quarians and Geth: 1
met Leviathans: 1
low EMS: -1
mid EMS: 0
high EMS: 1

Now a player chooses Synthesis because he is all paragon and trusts Starbrat because he wasn't really paying attention, but he did everything else 'right' and had high EMS, that would give him 6 points, so he could still win

Then there could be penalties for choosing Control or Synthesis, like increasing the shield strength of the final boss or killing a squadmate during the boss fight, something like that (penalties for Synthesis should be worse than for Control though)

Opinions?


That would be cool. And maybe it is in game, but just for the destroy option. Since other to desintegrate you personality (with you permission).  

#21238
demersel

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Home run MF wrote...

paxxton wrote...

demersel wrote...

It is ironic, that Jacob has one of the most interesting and controvercial loyalty missions.

That mission was so cool. Sunny beaches, palm trees, summer breeze and a bunch of brain-washed people.

You wanna know something interesting? Remember the name of that planet was 2175 Aeia?
In Leviathan DLC during the mineral works level there's a datapad on a table with plants that says
"Ingesting the plant's fruit does not trigger the same level of mental deterioration as seen in patients who ingested the aeian variety." :whistle:


WOW! mind=blown!!!! Great Catch!

#21239
demersel

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byne wrote...

Unless he's involved in the coup he has literally no reason to pull a gun on the Asari councilor when she suggests listening to Shepard.

Plus, he's way too cocky when he says 'You have no proof! You never do!' He's basically screaming 'I may be involved but there isnt any way you can prove it!'


To me it just looks like he's panicking and scared of being killed. And scared of shepard who he knows to follow hunches without difinitive proof, and who is known for making life and death decisions on nothing but a hunch.
But i see your point.

#21240
paxxton

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Eryri wrote...

Norlond wrote...

Had an idea for the ending

Remember the quarian/geth peace system? It worked with flag-points, like having Tali exiled or not, rewriting/destroying heretics and so on

Why not use a similar system for the ending? snip
Opinions?


Sounds good. Could get some of the vehemently anti IT people on side.

A while back I had the idea that they could take a leaf out of Baldur's Gate's book and give Shep bonus powers in a post ending DLC, depending on the choice made while in the dream state. A tech power for control, a Biotic power for synthesis or combat power for Destroy.

Doubtful. Literalists don't need a system for breaking out of indoc. The problem they have with our version of the ending is that they don't think it was indoc at all. To drag them on our side, someone has to enter their mind set and talk to them using their logic. If that is utilized to prove IT, they will switch to supporting it.

#21241
Norlond

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Just noticed, with that point system I used, even someone who never played ME1+2 would be able to beat indoctrination - if that someone chooses destroy
Destroy (2) + convinced TIM to suicide (1) + met Leviathans (1) + high EMS (1) = 5 = WIN

Another reason to use that, listen to me BioWare!! B)

#21242
demersel

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Norlond wrote...

Just noticed, with that point system I used, even someone who never played ME1+2 would be able to beat indoctrination - if that someone chooses destroy
Destroy (2) + convinced TIM to suicide (1) + met Leviathans (1) + high EMS (1) = 5 = WIN

Another reason to use that, listen to me BioWare!! B)


Maybe they already have something like that in the game? But the rresults are not shown right away (only if they are overwhelming like in case of choosing destroy with hi ems and preventing illusive man shooting anderson, you are shown a teaser of things to come in a form of breath scene?)

#21243
paxxton

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Home run MF wrote...

paxxton wrote...

demersel wrote...

It is ironic, that Jacob has one of the most interesting and controvercial loyalty missions.

That mission was so cool. Sunny beaches, palm trees, summer breeze and a bunch of brain-washed people.

You wanna know something interesting? Remember the name of that planet was 2175 Aeia?
In Leviathan DLC during the mineral works level there's a datapad on a table with plants that says
"Ingesting the plant's fruit does not trigger the same level of mental deterioration as seen in patients who ingested the aeian variety." :whistle:

Yeah, but did Shepard eat anything there? I don't think so.

#21244
Dendio1

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Norlond wrote...

Just noticed, with that point system I used, even someone who never played ME1+2 would be able to beat indoctrination - if that someone chooses destroy
Destroy (2) + convinced TIM to suicide (1) + met Leviathans (1) + high EMS (1) = 5 = WIN

Another reason to use that, listen to me BioWare!! B)


There is no indoctrination to be beaten :huh:

And indoctrination is not somthing you can beat.

throughout the series we've seen a 100 percent success rate, even on strong characters like TIM and Saren

Onedoesnotsimplybeatindoctrination.jpg

Modifié par Dendio1, 11 septembre 2012 - 09:48 .


#21245
Norlond

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demersel wrote...

Norlond wrote...

Just noticed, with that point system I used, even someone who never played ME1+2 would be able to beat indoctrination - if that someone chooses destroy
Destroy (2) + convinced TIM to suicide (1) + met Leviathans (1) + high EMS (1) = 5 = WIN

Another reason to use that, listen to me BioWare!! B)


Maybe they already have something like that in the game? But the rresults are not shown right away (only if they are overwhelming like in case of choosing destroy with hi ems and preventing illusive man shooting anderson, you are shown a teaser of things to come in a form of breath scene?)


Yeah, could be.. even if convincing TIM and making a choice doesn't set a flag, it could still be used, that would even give BW a reason to let us play the end part again for each DLC: they haven't programmed the flags yet because they don't want to spoil it!
*genius* :wizard:

Modifié par Norlond, 11 septembre 2012 - 09:48 .


#21246
paxxton

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demersel wrote...

Norlond wrote...

Just noticed, with that point system I used, even someone who never played ME1+2 would be able to beat indoctrination - if that someone chooses destroy
Destroy (2) + convinced TIM to suicide (1) + met Leviathans (1) + high EMS (1) = 5 = WIN

Another reason to use that, listen to me BioWare!! B)


Maybe they already have something like that in the game? But the rresults are not shown right away (only if they are overwhelming like in case of choosing destroy with hi ems and preventing illusive man shooting anderson, you are shown a teaser of things to come in a form of breath scene?)

But what if you didn't make TIM shoot himself? What could be used instead to add 1 point? Cause you can still see that scene if you have 5000 EMS (pre-EC).

#21247
demersel

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paxxton wrote...

But what if you didn't make TIM shoot himself? What could be used instead to add 1 point? Cause you can still see that scene if you have 5000 EMS (pre-EC).


Geee,, i don't know.... how about a 1000 ems points per point? 

Modifié par demersel, 11 septembre 2012 - 09:51 .


#21248
Norlond

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demersel wrote...

paxxton wrote...

But what if you didn't make TIM shoot himself? What could be used instead to add 1 point? Cause you can still see that scene if you have 5000 EMS (pre-EC).


Geee,, i don't know.... how about a 1000 ems points per point? 


Don't know either, didn't even know you get that scene without convincing TIM :?

*edit* ems already has an impact, so that wouldn't really work i guess... ;)

Modifié par Norlond, 11 septembre 2012 - 09:54 .


#21249
Home run MF

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paxxton wrote...

Home run MF wrote...

paxxton wrote...

demersel wrote...

It is ironic, that Jacob has one of the most interesting and controvercial loyalty missions.

That mission was so cool. Sunny beaches, palm trees, summer breeze and a bunch of brain-washed people.

You wanna know something interesting? Remember the name of that planet was 2175 Aeia?
In Leviathan DLC during the mineral works level there's a datapad on a table with plants that says
"Ingesting the plant's fruit does not trigger the same level of mental deterioration as seen in patients who ingested the aeian variety." :whistle:

Yeah, but did Shepard eat anything there? I don't think so.


I didn't mind to imply Shepard eating anything, just why would the Leviathans study a plant that does not kill you but turns you dumb? Aren't they capable of doing that by themselves?

#21250
Dendio1

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Home run MF wrote...

paxxton wrote...

Home run MF wrote...

paxxton wrote...

demersel wrote...

It is ironic, that Jacob has one of the most interesting and controvercial loyalty missions.

That mission was so cool. Sunny beaches, palm trees, summer breeze and a bunch of brain-washed people.

You wanna know something interesting? Remember the name of that planet was 2175 Aeia?
In Leviathan DLC during the mineral works level there's a datapad on a table with plants that says
"Ingesting the plant's fruit does not trigger the same level of mental deterioration as seen in patients who ingested the aeian variety." :whistle:

Yeah, but did Shepard eat anything there? I don't think so.


I didn't mind to imply Shepard eating anything, just why would the Leviathans study a plant that does not kill you but turns you dumb? Aren't they capable of doing that by themselves?


Maybe they want a less lethal way of controlling organics. Levvy said star kid improved their own ability and it shows. Levvy direct control kills in minutes, where harby DC seems harmless.

Modifié par Dendio1, 11 septembre 2012 - 09:56 .